Statistic caps

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Revision as of 11:30, 6 September 2022 by SilentNJ (talk | contribs) (Fixed typo)
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Active Buffs

Active buffs are any temporary effects from abilities, buffs, food, etc. This excludes passive modifiers such as armor passives, base armor damage bonus, etc.

Absolute minimum is the minimum amount / value after modifiers are applied.

Stat Maximum Cap Minimum Cap Absolute Minimum
Max Health Unrestricted -50% 1000
Max Energy Unrestricted -50% 100
Health Regen Unrestricted -50% 5
Energy Regen Unrestricted -100% 1.5
Attack Damage +150% -80% 1
Attack Speed +120% -100% Unrestricted
Spell Damage +200% -50% 1
Healing Cast Unrestricted -70% Unrestricted
Healing Received Unrestricted -70% Unrestricted
Physical Armor Unrestricted -60% 100
Magic Resistance Unrestricted -60% 100
CC Resisitance Unrestricted -60% 100
Move Speed unrestricted -80% 1

Stat Diminishing Returns

Diminishing returns reduces the effectiveness of certain stats the more they are stacked.

The formula for this is 1 - 100 ÷ (100 + X)

example (150 armor): 1 - 100 ÷ (100 + 150) = 0.6 (60% mitigation)

This type of diminishing returns affects armor, magic resistance, cc resistance, cast speed, and cooldown reduction.