Difference between revisions of "Template:Equipment definitions 0 1"

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(Created page with "{{#switch:{{{unique_name|}}} | T1_OFF_SHIELD = {{#vardefine:crowd_control_resistance|3.4}}{{#vardefine:bonus_defense_vs_players|1.1}}{{#vardefine:bonus_defense_vs_mobs|1.1}}{{...")
 
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{{#switch:{{{unique_name|}}}
 
{{#switch:{{{unique_name|}}}
| T1_OFF_SHIELD = {{#vardefine:crowd_control_resistance|3.4}}{{#vardefine:bonus_defense_vs_players|1.1}}{{#vardefine:bonus_defense_vs_mobs|1.1}}{{#vardefine:ability_power|109}}{{#vardefine:item_power|100}}{{#vardefine:threat_bonus|4.6}}
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| T1_OFF_SHIELD = {{#vardefine:crowd_control_resistance|3.7}}{{#vardefine:bonus_defense_vs_players|1.1}}{{#vardefine:bonus_defense_vs_mobs|1.1}}{{#vardefine:ability_power|110}}{{#vardefine:item_power|110}}{{#vardefine:threat_bonus|4.7}}
| T2_OFF_SHIELD = {{#vardefine:crowd_control_resistance|11}}{{#vardefine:bonus_defense_vs_players|1.5}}{{#vardefine:bonus_defense_vs_mobs|1.5}}{{#vardefine:ability_power|130}}{{#vardefine:item_power|300}}{{#vardefine:threat_bonus|6.2}}
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| T2_OFF_SHIELD = {{#vardefine:crowd_control_resistance|11}}{{#vardefine:bonus_defense_vs_players|1.5}}{{#vardefine:bonus_defense_vs_mobs|1.5}}{{#vardefine:ability_power|131}}{{#vardefine:item_power|310}}{{#vardefine:threat_bonus|6.3}}
| T3_OFF_SHIELD = {{#vardefine:crowd_control_resistance|19}}{{#vardefine:bonus_defense_vs_players|2}}{{#vardefine:bonus_defense_vs_mobs|2}}{{#vardefine:ability_power|155}}{{#vardefine:item_power|500}}{{#vardefine:threat_bonus|8.4}}
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| T3_OFF_SHIELD = {{#vardefine:crowd_control_resistance|19}}{{#vardefine:bonus_defense_vs_players|2}}{{#vardefine:bonus_defense_vs_mobs|2}}{{#vardefine:ability_power|157}}{{#vardefine:item_power|510}}{{#vardefine:threat_bonus|8.5}}
| T4_OFF_SHIELD = {{#vardefine:crowd_control_resistance|28}}{{#vardefine:bonus_defense_vs_players|2.6}}{{#vardefine:bonus_defense_vs_mobs|2.6}}{{#vardefine:ability_power|185}}{{#vardefine:item_power|700}}{{#vardefine:threat_bonus|11}}
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| T4_OFF_SHIELD = {{#vardefine:crowd_control_resistance|29}}{{#vardefine:bonus_defense_vs_players|2.7}}{{#vardefine:bonus_defense_vs_mobs|2.7}}{{#vardefine:ability_power|187}}{{#vardefine:item_power|710}}{{#vardefine:threat_bonus|11}}
| T5_OFF_SHIELD = {{#vardefine:crowd_control_resistance|33}}{{#vardefine:bonus_defense_vs_players|3.1}}{{#vardefine:bonus_defense_vs_mobs|3.1}}{{#vardefine:ability_power|202}}{{#vardefine:item_power|800}}{{#vardefine:threat_bonus|13}}
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| T5_OFF_SHIELD = {{#vardefine:crowd_control_resistance|34}}{{#vardefine:bonus_defense_vs_players|3.1}}{{#vardefine:bonus_defense_vs_mobs|3.1}}{{#vardefine:ability_power|204}}{{#vardefine:item_power|810}}{{#vardefine:threat_bonus|13}}
| T6_OFF_SHIELD = {{#vardefine:crowd_control_resistance|38}}{{#vardefine:bonus_defense_vs_players|3.5}}{{#vardefine:bonus_defense_vs_mobs|3.5}}{{#vardefine:ability_power|220}}{{#vardefine:item_power|900}}{{#vardefine:threat_bonus|15}}
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| T6_OFF_SHIELD = {{#vardefine:crowd_control_resistance|39}}{{#vardefine:bonus_defense_vs_players|3.6}}{{#vardefine:bonus_defense_vs_mobs|3.6}}{{#vardefine:ability_power|222}}{{#vardefine:item_power|910}}{{#vardefine:threat_bonus|15}}
| T7_OFF_SHIELD = {{#vardefine:crowd_control_resistance|44}}{{#vardefine:bonus_defense_vs_players|4.1}}{{#vardefine:bonus_defense_vs_mobs|4.1}}{{#vardefine:ability_power|241}}{{#vardefine:item_power|1000}}{{#vardefine:threat_bonus|18}}
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| T7_OFF_SHIELD = {{#vardefine:crowd_control_resistance|44}}{{#vardefine:bonus_defense_vs_players|4.1}}{{#vardefine:bonus_defense_vs_mobs|4.1}}{{#vardefine:ability_power|243}}{{#vardefine:item_power|1010}}{{#vardefine:threat_bonus|18}}
| T8_OFF_SHIELD = {{#vardefine:crowd_control_resistance|50}}{{#vardefine:bonus_defense_vs_players|4.7}}{{#vardefine:bonus_defense_vs_mobs|4.7}}{{#vardefine:ability_power|263}}{{#vardefine:item_power|1100}}{{#vardefine:threat_bonus|20}}
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| T8_OFF_SHIELD = {{#vardefine:crowd_control_resistance|50}}{{#vardefine:bonus_defense_vs_players|4.7}}{{#vardefine:bonus_defense_vs_mobs|4.7}}{{#vardefine:ability_power|265}}{{#vardefine:item_power|1110}}{{#vardefine:threat_bonus|21}}
| T4_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|3.4}}{{#vardefine:bonus_defense_vs_mobs|3.4}}{{#vardefine:ability_power|189}}{{#vardefine:item_power|725}}{{#vardefine:threat_bonus|12}}
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| T4_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|3.4}}{{#vardefine:bonus_defense_vs_mobs|3.4}}{{#vardefine:ability_power|191}}{{#vardefine:item_power|735}}{{#vardefine:threat_bonus|12}}
| T5_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|3.9}}{{#vardefine:bonus_defense_vs_mobs|3.9}}{{#vardefine:ability_power|206}}{{#vardefine:item_power|825}}{{#vardefine:threat_bonus|14}}
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| T5_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|4}}{{#vardefine:bonus_defense_vs_mobs|4}}{{#vardefine:ability_power|208}}{{#vardefine:item_power|835}}{{#vardefine:threat_bonus|14}}
| T6_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|4.5}}{{#vardefine:bonus_defense_vs_mobs|4.5}}{{#vardefine:ability_power|225}}{{#vardefine:item_power|925}}{{#vardefine:threat_bonus|16}}
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| T6_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|4.6}}{{#vardefine:bonus_defense_vs_mobs|4.6}}{{#vardefine:ability_power|227}}{{#vardefine:item_power|935}}{{#vardefine:threat_bonus|16}}
| T7_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|5.2}}{{#vardefine:bonus_defense_vs_mobs|5.2}}{{#vardefine:ability_power|246}}{{#vardefine:item_power|1025}}{{#vardefine:threat_bonus|18}}
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| T7_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|5.3}}{{#vardefine:bonus_defense_vs_mobs|5.3}}{{#vardefine:ability_power|248}}{{#vardefine:item_power|1035}}{{#vardefine:threat_bonus|19}}
| T8_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|6}}{{#vardefine:bonus_defense_vs_mobs|6}}{{#vardefine:ability_power|269}}{{#vardefine:item_power|1125}}{{#vardefine:threat_bonus|21}}
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| T8_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|6.1}}{{#vardefine:bonus_defense_vs_mobs|6.1}}{{#vardefine:ability_power|271}}{{#vardefine:item_power|1135}}{{#vardefine:threat_bonus|22}}
| T4_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|2.8}}{{#vardefine:bonus_ccduration_vs_players|2.4}}{{#vardefine:bonus_defense_vs_mobs|2.8}}{{#vardefine:bonus_ccduration_vs_mobs|2.4}}{{#vardefine:ability_power|193}}{{#vardefine:item_power|750}}{{#vardefine:threat_bonus|12}}
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| T4_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|2.9}}{{#vardefine:bonus_ccduration_vs_players|2.5}}{{#vardefine:bonus_defense_vs_mobs|2.9}}{{#vardefine:bonus_ccduration_vs_mobs|2.5}}{{#vardefine:ability_power|195}}{{#vardefine:item_power|760}}{{#vardefine:threat_bonus|12}}
| T5_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|3.3}}{{#vardefine:bonus_ccduration_vs_players|2.8}}{{#vardefine:bonus_defense_vs_mobs|3.3}}{{#vardefine:bonus_ccduration_vs_mobs|2.8}}{{#vardefine:ability_power|211}}{{#vardefine:item_power|850}}{{#vardefine:threat_bonus|14}}
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| T5_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|3.3}}{{#vardefine:bonus_ccduration_vs_players|2.9}}{{#vardefine:bonus_defense_vs_mobs|3.3}}{{#vardefine:bonus_ccduration_vs_mobs|2.9}}{{#vardefine:ability_power|213}}{{#vardefine:item_power|860}}{{#vardefine:threat_bonus|14}}
| T6_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|3.8}}{{#vardefine:bonus_ccduration_vs_players|3.3}}{{#vardefine:bonus_defense_vs_mobs|3.8}}{{#vardefine:bonus_ccduration_vs_mobs|3.3}}{{#vardefine:ability_power|230}}{{#vardefine:item_power|950}}{{#vardefine:threat_bonus|16}}
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| T6_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|3.8}}{{#vardefine:bonus_ccduration_vs_players|3.3}}{{#vardefine:bonus_defense_vs_mobs|3.8}}{{#vardefine:bonus_ccduration_vs_mobs|3.3}}{{#vardefine:ability_power|232}}{{#vardefine:item_power|960}}{{#vardefine:threat_bonus|17}}
| T7_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|4.4}}{{#vardefine:bonus_ccduration_vs_players|3.8}}{{#vardefine:bonus_defense_vs_mobs|4.4}}{{#vardefine:bonus_ccduration_vs_mobs|3.8}}{{#vardefine:ability_power|251}}{{#vardefine:item_power|1050}}{{#vardefine:threat_bonus|19}}
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| T7_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|4.4}}{{#vardefine:bonus_ccduration_vs_players|3.9}}{{#vardefine:bonus_defense_vs_mobs|4.4}}{{#vardefine:bonus_ccduration_vs_mobs|3.9}}{{#vardefine:ability_power|254}}{{#vardefine:item_power|1060}}{{#vardefine:threat_bonus|19}}
| T8_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|5}}{{#vardefine:bonus_ccduration_vs_players|4.4}}{{#vardefine:bonus_defense_vs_mobs|5}}{{#vardefine:bonus_ccduration_vs_mobs|4.4}}{{#vardefine:ability_power|275}}{{#vardefine:item_power|1150}}{{#vardefine:threat_bonus|22}}
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| T8_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|5.1}}{{#vardefine:bonus_ccduration_vs_players|4.5}}{{#vardefine:bonus_defense_vs_mobs|5.1}}{{#vardefine:bonus_ccduration_vs_mobs|4.5}}{{#vardefine:ability_power|277}}{{#vardefine:item_power|1160}}{{#vardefine:threat_bonus|22}}
| T4_OFF_SPIKEDSHIELD_MORGANA =
 
  
 
}}
 
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Revision as of 17:26, 28 February 2020