Difference between revisions of "Template:Equipment definitions 0 1"

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(Created page with "{{#switch:{{{unique_name|}}} | T1_OFF_SHIELD = {{#vardefine:crowd_control_resistance|3.4}}{{#vardefine:bonus_defense_vs_players|1.1}}{{#vardefine:bonus_defense_vs_mobs|1.1}}{{...")
 
(Automated update of equipment definitions)
(14 intermediate revisions by the same user not shown)
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{{#switch:{{{unique_name|}}}
 
{{#switch:{{{unique_name|}}}
| T1_OFF_SHIELD = {{#vardefine:crowd_control_resistance|3.4}}{{#vardefine:bonus_defense_vs_players|1.1}}{{#vardefine:bonus_defense_vs_mobs|1.1}}{{#vardefine:ability_power|109}}{{#vardefine:item_power|100}}{{#vardefine:threat_bonus|4.6}}
+
| T1_OFF_SHIELD = {{#vardefine:crowd_control_resistance|4.1}}{{#vardefine:bonus_defense_vs_players|1.1}}{{#vardefine:bonus_defense_vs_mobs|1.1}}{{#vardefine:ability_power|111}}{{#vardefine:ccability_power|107}}{{#vardefine:item_power|120}}{{#vardefine:threat_bonus|4.8}}
| T2_OFF_SHIELD = {{#vardefine:crowd_control_resistance|11}}{{#vardefine:bonus_defense_vs_players|1.5}}{{#vardefine:bonus_defense_vs_mobs|1.5}}{{#vardefine:ability_power|130}}{{#vardefine:item_power|300}}{{#vardefine:threat_bonus|6.2}}
+
| T2_OFF_SHIELD = {{#vardefine:crowd_control_resistance|12}}{{#vardefine:bonus_defense_vs_players|1.5}}{{#vardefine:bonus_defense_vs_mobs|1.5}}{{#vardefine:ability_power|132}}{{#vardefine:ccability_power|119}}{{#vardefine:item_power|320}}{{#vardefine:threat_bonus|6.4}}
| T3_OFF_SHIELD = {{#vardefine:crowd_control_resistance|19}}{{#vardefine:bonus_defense_vs_players|2}}{{#vardefine:bonus_defense_vs_mobs|2}}{{#vardefine:ability_power|155}}{{#vardefine:item_power|500}}{{#vardefine:threat_bonus|8.4}}
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| T3_OFF_SHIELD = {{#vardefine:crowd_control_resistance|20}}{{#vardefine:bonus_defense_vs_players|2}}{{#vardefine:bonus_defense_vs_mobs|2}}{{#vardefine:ability_power|158}}{{#vardefine:ccability_power|133}}{{#vardefine:item_power|520}}{{#vardefine:threat_bonus|8.7}}
| T4_OFF_SHIELD = {{#vardefine:crowd_control_resistance|28}}{{#vardefine:bonus_defense_vs_players|2.6}}{{#vardefine:bonus_defense_vs_mobs|2.6}}{{#vardefine:ability_power|185}}{{#vardefine:item_power|700}}{{#vardefine:threat_bonus|11}}
+
| T4_OFF_SHIELD = {{#vardefine:crowd_control_resistance|29}}{{#vardefine:bonus_defense_vs_players|2.7}}{{#vardefine:bonus_defense_vs_mobs|2.7}}{{#vardefine:ability_power|188}}{{#vardefine:ccability_power|148}}{{#vardefine:item_power|720}}{{#vardefine:threat_bonus|12}}
| T5_OFF_SHIELD = {{#vardefine:crowd_control_resistance|33}}{{#vardefine:bonus_defense_vs_players|3.1}}{{#vardefine:bonus_defense_vs_mobs|3.1}}{{#vardefine:ability_power|202}}{{#vardefine:item_power|800}}{{#vardefine:threat_bonus|13}}
+
| T5_OFF_SHIELD = {{#vardefine:crowd_control_resistance|34}}{{#vardefine:bonus_defense_vs_players|3.1}}{{#vardefine:bonus_defense_vs_mobs|3.1}}{{#vardefine:ability_power|205}}{{#vardefine:ccability_power|157}}{{#vardefine:item_power|820}}{{#vardefine:threat_bonus|14}}
| T6_OFF_SHIELD = {{#vardefine:crowd_control_resistance|38}}{{#vardefine:bonus_defense_vs_players|3.5}}{{#vardefine:bonus_defense_vs_mobs|3.5}}{{#vardefine:ability_power|220}}{{#vardefine:item_power|900}}{{#vardefine:threat_bonus|15}}
+
| T6_OFF_SHIELD = {{#vardefine:crowd_control_resistance|39}}{{#vardefine:bonus_defense_vs_players|3.6}}{{#vardefine:bonus_defense_vs_mobs|3.6}}{{#vardefine:ability_power|224}}{{#vardefine:ccability_power|166}}{{#vardefine:item_power|920}}{{#vardefine:threat_bonus|16}}
| T7_OFF_SHIELD = {{#vardefine:crowd_control_resistance|44}}{{#vardefine:bonus_defense_vs_players|4.1}}{{#vardefine:bonus_defense_vs_mobs|4.1}}{{#vardefine:ability_power|241}}{{#vardefine:item_power|1000}}{{#vardefine:threat_bonus|18}}
+
| T7_OFF_SHIELD = {{#vardefine:crowd_control_resistance|45}}{{#vardefine:bonus_defense_vs_players|4.2}}{{#vardefine:bonus_defense_vs_mobs|4.2}}{{#vardefine:ability_power|245}}{{#vardefine:ccability_power|175}}{{#vardefine:item_power|1020}}{{#vardefine:threat_bonus|18}}
| T8_OFF_SHIELD = {{#vardefine:crowd_control_resistance|50}}{{#vardefine:bonus_defense_vs_players|4.7}}{{#vardefine:bonus_defense_vs_mobs|4.7}}{{#vardefine:ability_power|263}}{{#vardefine:item_power|1100}}{{#vardefine:threat_bonus|20}}
+
| T8_OFF_SHIELD = {{#vardefine:crowd_control_resistance|51}}{{#vardefine:bonus_defense_vs_players|4.8}}{{#vardefine:bonus_defense_vs_mobs|4.8}}{{#vardefine:ability_power|267}}{{#vardefine:ccability_power|185}}{{#vardefine:item_power|1120}}{{#vardefine:threat_bonus|21}}
| T4_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|3.4}}{{#vardefine:bonus_defense_vs_mobs|3.4}}{{#vardefine:ability_power|189}}{{#vardefine:item_power|725}}{{#vardefine:threat_bonus|12}}
+
| T4_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|3.5}}{{#vardefine:bonus_defense_vs_mobs|3.5}}{{#vardefine:ability_power|192}}{{#vardefine:ccability_power|150}}{{#vardefine:item_power|745}}{{#vardefine:threat_bonus|12}}
| T5_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|3.9}}{{#vardefine:bonus_defense_vs_mobs|3.9}}{{#vardefine:ability_power|206}}{{#vardefine:item_power|825}}{{#vardefine:threat_bonus|14}}
+
| T5_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|4}}{{#vardefine:bonus_defense_vs_mobs|4}}{{#vardefine:ability_power|210}}{{#vardefine:ccability_power|159}}{{#vardefine:item_power|845}}{{#vardefine:threat_bonus|14}}
| T6_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|4.5}}{{#vardefine:bonus_defense_vs_mobs|4.5}}{{#vardefine:ability_power|225}}{{#vardefine:item_power|925}}{{#vardefine:threat_bonus|16}}
+
| T6_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|4.7}}{{#vardefine:bonus_defense_vs_mobs|4.7}}{{#vardefine:ability_power|229}}{{#vardefine:ccability_power|168}}{{#vardefine:item_power|945}}{{#vardefine:threat_bonus|16}}
| T7_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|5.2}}{{#vardefine:bonus_defense_vs_mobs|5.2}}{{#vardefine:ability_power|246}}{{#vardefine:item_power|1025}}{{#vardefine:threat_bonus|18}}
+
| T7_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|5.4}}{{#vardefine:bonus_defense_vs_mobs|5.4}}{{#vardefine:ability_power|250}}{{#vardefine:ccability_power|177}}{{#vardefine:item_power|1045}}{{#vardefine:threat_bonus|19}}
| T8_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|6}}{{#vardefine:bonus_defense_vs_mobs|6}}{{#vardefine:ability_power|269}}{{#vardefine:item_power|1125}}{{#vardefine:threat_bonus|21}}
+
| T8_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|6.2}}{{#vardefine:bonus_defense_vs_mobs|6.2}}{{#vardefine:ability_power|273}}{{#vardefine:ccability_power|187}}{{#vardefine:item_power|1145}}{{#vardefine:threat_bonus|22}}
| T4_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|2.8}}{{#vardefine:bonus_ccduration_vs_players|2.4}}{{#vardefine:bonus_defense_vs_mobs|2.8}}{{#vardefine:bonus_ccduration_vs_mobs|2.4}}{{#vardefine:ability_power|193}}{{#vardefine:item_power|750}}{{#vardefine:threat_bonus|12}}
+
| T4_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|2.9}}{{#vardefine:bonus_ccduration_vs_players|2.5}}{{#vardefine:bonus_defense_vs_mobs|2.9}}{{#vardefine:bonus_ccduration_vs_mobs|2.5}}{{#vardefine:ability_power|197}}{{#vardefine:ccability_power|153}}{{#vardefine:item_power|770}}{{#vardefine:threat_bonus|13}}
| T5_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|3.3}}{{#vardefine:bonus_ccduration_vs_players|2.8}}{{#vardefine:bonus_defense_vs_mobs|3.3}}{{#vardefine:bonus_ccduration_vs_mobs|2.8}}{{#vardefine:ability_power|211}}{{#vardefine:item_power|850}}{{#vardefine:threat_bonus|14}}
+
| T5_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|3.4}}{{#vardefine:bonus_ccduration_vs_players|2.9}}{{#vardefine:bonus_defense_vs_mobs|3.4}}{{#vardefine:bonus_ccduration_vs_mobs|2.9}}{{#vardefine:ability_power|215}}{{#vardefine:ccability_power|161}}{{#vardefine:item_power|870}}{{#vardefine:threat_bonus|15}}
| T6_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|3.8}}{{#vardefine:bonus_ccduration_vs_players|3.3}}{{#vardefine:bonus_defense_vs_mobs|3.8}}{{#vardefine:bonus_ccduration_vs_mobs|3.3}}{{#vardefine:ability_power|230}}{{#vardefine:item_power|950}}{{#vardefine:threat_bonus|16}}
+
| T6_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|3.9}}{{#vardefine:bonus_ccduration_vs_players|3.4}}{{#vardefine:bonus_defense_vs_mobs|3.9}}{{#vardefine:bonus_ccduration_vs_mobs|3.4}}{{#vardefine:ability_power|234}}{{#vardefine:ccability_power|170}}{{#vardefine:item_power|970}}{{#vardefine:threat_bonus|17}}
| T7_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|4.4}}{{#vardefine:bonus_ccduration_vs_players|3.8}}{{#vardefine:bonus_defense_vs_mobs|4.4}}{{#vardefine:bonus_ccduration_vs_mobs|3.8}}{{#vardefine:ability_power|251}}{{#vardefine:item_power|1050}}{{#vardefine:threat_bonus|19}}
+
| T7_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|4.5}}{{#vardefine:bonus_ccduration_vs_players|3.9}}{{#vardefine:bonus_defense_vs_mobs|4.5}}{{#vardefine:bonus_ccduration_vs_mobs|3.9}
| T8_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|5}}{{#vardefine:bonus_ccduration_vs_players|4.4}}{{#vardefine:bonus_defense_vs_mobs|5}}{{#vardefine:bonus_ccduration_vs_mobs|4.4}}{{#vardefine:ability_power|275}}{{#vardefine:item_power|1150}}{{#vardefine:threat_bonus|22}}
 
| T4_OFF_SPIKEDSHIELD_MORGANA =
 
  
 
}}
 
}}

Revision as of 08:26, 15 July 2022