Difference between revisions of "Template:Equipment definitions 0 2"

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(Automated update of equipment definitions)
(Automated update of equipment definitions)
 
Line 1: Line 1:
 
{{#switch:{{{unique_name|}}}
 
{{#switch:{{{unique_name|}}}
| T1_OFF_SHIELD = {{#vardefine:crowd_control_resistance|4.1}}{{#vardefine:bonus_defense_vs_players|1.1}}{{#vardefine:bonus_defense_vs_mobs|1.1}}{{#vardefine:ability_power|111}}{{#vardefine:item_power|120}}{{#vardefine:threat_bonus|4.8}}
+
| T1_OFF_SHIELD = {{#vardefine:crowd_control_resistance|4.8}}{{#vardefine:bonus_defense_vs_players|1.2}}{{#vardefine:bonus_defense_vs_mobs|1.2}}{{#vardefine:ability_power|113}}{{#vardefine:item_power|140}}{{#vardefine:threat_bonus|4.9}}
| T2_OFF_SHIELD = {{#vardefine:crowd_control_resistance|12}}{{#vardefine:bonus_defense_vs_players|1.5}}{{#vardefine:bonus_defense_vs_mobs|1.5}}{{#vardefine:ability_power|132}}{{#vardefine:item_power|320}}{{#vardefine:threat_bonus|6.4}}
+
| T2_OFF_SHIELD = {{#vardefine:crowd_control_resistance|12}}{{#vardefine:bonus_defense_vs_players|1.6}}{{#vardefine:bonus_defense_vs_mobs|1.6}}{{#vardefine:ability_power|135}}{{#vardefine:item_power|340}}{{#vardefine:threat_bonus|6.6}}
| T3_OFF_SHIELD = {{#vardefine:crowd_control_resistance|20}}{{#vardefine:bonus_defense_vs_players|2}}{{#vardefine:bonus_defense_vs_mobs|2}}{{#vardefine:ability_power|158}}{{#vardefine:item_power|520}}{{#vardefine:threat_bonus|8.7}}
+
| T3_OFF_SHIELD = {{#vardefine:crowd_control_resistance|21}}{{#vardefine:bonus_defense_vs_players|2.1}}{{#vardefine:bonus_defense_vs_mobs|2.1}}{{#vardefine:ability_power|161}}{{#vardefine:item_power|540}}{{#vardefine:threat_bonus|8.9}}
| T4_OFF_SHIELD = {{#vardefine:crowd_control_resistance|29}}{{#vardefine:bonus_defense_vs_players|2.7}}{{#vardefine:bonus_defense_vs_mobs|2.7}}{{#vardefine:ability_power|188}}{{#vardefine:item_power|720}}{{#vardefine:threat_bonus|12}}
+
| T4_OFF_SHIELD = {{#vardefine:crowd_control_resistance|30}}{{#vardefine:bonus_defense_vs_players|2.8}}{{#vardefine:bonus_defense_vs_mobs|2.8}}{{#vardefine:ability_power|192}}{{#vardefine:item_power|740}}{{#vardefine:threat_bonus|12}}
| T5_OFF_SHIELD = {{#vardefine:crowd_control_resistance|34}}{{#vardefine:bonus_defense_vs_players|3.1}}{{#vardefine:bonus_defense_vs_mobs|3.1}}{{#vardefine:ability_power|205}}{{#vardefine:item_power|820}}{{#vardefine:threat_bonus|14}}
+
| T5_OFF_SHIELD = {{#vardefine:crowd_control_resistance|35}}{{#vardefine:bonus_defense_vs_players|3.2}}{{#vardefine:bonus_defense_vs_mobs|3.2}}{{#vardefine:ability_power|209}}{{#vardefine:item_power|840}}{{#vardefine:threat_bonus|14}}
| T6_OFF_SHIELD = {{#vardefine:crowd_control_resistance|39}}{{#vardefine:bonus_defense_vs_players|3.6}}{{#vardefine:bonus_defense_vs_mobs|3.6}}{{#vardefine:ability_power|224}}{{#vardefine:item_power|920}}{{#vardefine:threat_bonus|16}}
+
| T6_OFF_SHIELD = {{#vardefine:crowd_control_resistance|40}}{{#vardefine:bonus_defense_vs_players|3.7}}{{#vardefine:bonus_defense_vs_mobs|3.7}}{{#vardefine:ability_power|228}}{{#vardefine:item_power|940}}{{#vardefine:threat_bonus|16}}
| T7_OFF_SHIELD = {{#vardefine:crowd_control_resistance|45}}{{#vardefine:bonus_defense_vs_players|4.2}}{{#vardefine:bonus_defense_vs_mobs|4.2}}{{#vardefine:ability_power|245}}{{#vardefine:item_power|1020}}{{#vardefine:threat_bonus|18}}
+
| T7_OFF_SHIELD = {{#vardefine:crowd_control_resistance|46}}{{#vardefine:bonus_defense_vs_players|4.3}}{{#vardefine:bonus_defense_vs_mobs|4.3}}{{#vardefine:ability_power|249}}{{#vardefine:item_power|1040}}{{#vardefine:threat_bonus|19}}
| T8_OFF_SHIELD = {{#vardefine:crowd_control_resistance|51}}{{#vardefine:bonus_defense_vs_players|4.8}}{{#vardefine:bonus_defense_vs_mobs|4.8}}{{#vardefine:ability_power|267}}{{#vardefine:item_power|1120}}{{#vardefine:threat_bonus|21}}
+
| T8_OFF_SHIELD = {{#vardefine:crowd_control_resistance|52}}{{#vardefine:bonus_defense_vs_players|5}}{{#vardefine:bonus_defense_vs_mobs|5}}{{#vardefine:ability_power|272}}{{#vardefine:item_power|1140}}{{#vardefine:threat_bonus|22}}
| T4_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|3.5}}{{#vardefine:bonus_defense_vs_mobs|3.5}}{{#vardefine:ability_power|192}}{{#vardefine:item_power|745}}{{#vardefine:threat_bonus|12}}
+
| T4_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|3.6}}{{#vardefine:bonus_defense_vs_mobs|3.6}}{{#vardefine:ability_power|196}}{{#vardefine:item_power|765}}{{#vardefine:threat_bonus|12}}
| T5_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|4}}{{#vardefine:bonus_defense_vs_mobs|4}}{{#vardefine:ability_power|210}}{{#vardefine:item_power|845}}{{#vardefine:threat_bonus|14}}
+
| T5_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|4.2}}{{#vardefine:bonus_defense_vs_mobs|4.2}}{{#vardefine:ability_power|214}}{{#vardefine:item_power|865}}{{#vardefine:threat_bonus|14}}
| T6_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|4.7}}{{#vardefine:bonus_defense_vs_mobs|4.7}}{{#vardefine:ability_power|229}}{{#vardefine:item_power|945}}{{#vardefine:threat_bonus|16}}
+
| T6_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|4.8}}{{#vardefine:bonus_defense_vs_mobs|4.8}}{{#vardefine:ability_power|233}}{{#vardefine:item_power|965}}{{#vardefine:threat_bonus|17}}
| T7_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|5.4}}{{#vardefine:bonus_defense_vs_mobs|5.4}}{{#vardefine:ability_power|250}}{{#vardefine:item_power|1045}}{{#vardefine:threat_bonus|19}}
+
| T7_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|5.5}}{{#vardefine:bonus_defense_vs_mobs|5.5}}{{#vardefine:ability_power|255}}{{#vardefine:item_power|1065}}{{#vardefine:threat_bonus|19}}
| T8_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|6.2}}{{#vardefine:bonus_defense_vs_mobs|6.2}}{{#vardefine:ability_power|273}}{{#vardefine:item_power|1145}}{{#vardefine:threat_bonus|22}}
+
| T8_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|6.3}}{{#vardefine:bonus_defense_vs_mobs|6.3}}{{#vardefine:ability_power|278}}{{#vardefine:item_power|1165}}{{#vardefine:threat_bonus|23}}
| T4_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|2.9}}{{#vardefine:bonus_ccduration_vs_players|2.5}}{{#vardefine:bonus_defense_vs_mobs|2.9}}{{#vardefine:bonus_ccduration_vs_mobs|2.5}}{{#vardefine:ability_power|197}}{{#vardefine:item_power|770}}{{#vardefine:threat_bonus|13}}
+
| T4_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|3}}{{#vardefine:bonus_ccduration_vs_players|2.6}}{{#vardefine:bonus_defense_vs_mobs|3}}{{#vardefine:bonus_ccduration_vs_mobs|2.6}}{{#vardefine:ability_power|200}}{{#vardefine:item_power|790}}{{#vardefine:threat_bonus|13}}
| T5_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|3.4}}{{#vardefine:bonus_ccduration_vs_players|2.9}}{{#vardefine:bonus_defense_vs_mobs|3.4}}{{#vardefine:bonus_ccduration_vs_mobs|2.9}}{{#vardefine:ability_power|215}}{{#vardefine:item_power|870}}{{#vardefine:threat_bonus|15}}
+
| T5_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|3.5}}{{#vardefine:bonus_ccduration_vs_players|3}}{{#vardefine:bonus_defense_vs_mobs|3.5}}{{#vardefine:bonus_ccduration_vs_mobs|3}}{{#vardefine:ability_power|219}}{{#vardefine:item_power|890}}{{#vardefine:threat_bonus|15}}
| T6_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|3.9}}{{#vardefine:bonus_ccduration_vs_players|3.4}}{{#vardefine:bonus_defense_vs_mobs|3.9}}{{#vardefine:bonus_ccduration_vs_mobs|3.4}}{{#vardefine:ability_power|234}}{{#vardefine:item_power|970}}{{#vardefine:threat_bonus|17}}
+
| T6_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|4}}{{#vardefine:bonus_ccduration_vs_players|3.5}}{{#vardefine:bonus_defense_vs_mobs|4}}{{#vardefine:bonus_ccduration_vs_mobs|3.5}}{{#vardefine:ability_power|239}}{{#vardefine:item_power|990}}{{#vardefine:threat_bonus|17}}
| T7_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|4.5}}{{#vardefine:bonus_ccduration_vs_players|3.9}}{{#vardefine:bonus_defense_vs_mobs|4.5}}{{#vardefine:bonus_ccduration_vs_mobs|3.9}}{{#vardefine:ability_power|256}}{{#vardefine:item_power|1070}}{{#vardefine:threat_bonus|20}}
+
| T7_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|4.6}}{{#vardefine:bonus_ccduration_vs_players|4}}{{#vardefine:bonus_defense_vs_mobs|4.6}}{{#vardefine:bonus_ccduration_vs_mobs|4}}{{#vardefine:ability_power|260}}{{#vardefine:item_power|1090}}{{#vardefine:threat_bonus|20}}
| T8_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|5.2}}{{#vardefine:bonus_ccduration_vs_players|4.5}}{{#vardefine:bonus_defense_vs_mobs|5.2}}{{#vardefine:bonus_ccduration_vs_mobs|4.5}}{{#vardefine:ability_power|279}}{{#vardefine:item_power|1170}}{{#vardefine:threat_bonus|23}}
+
| T8_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|5.3}}{{#vardefine:bonus_ccduration_vs_players|4.7}}{{#vardefine:bonus_defense_vs_mobs|5.3}}{{#vardefine:bonus_ccduration_vs_mobs|4.7}}{{#vardefine:ability_power|284}}{{#vardefine:item_power|1190}}{{#vardefine:threat_bonus|23}}
| T4_OFF_SPIKEDSHIELD_MORGANA = {{#vardefine:physical_attack_damage_bonus
+
| T4_OFF_SPIKEDSHIELD_MORGANA = {{#vardefine:physical_attack_damage_bonus|2.1}}{{#vardefine:magic_attack_damage_bonus|2.1}}{{#vardefine:physical_spell_damage_bonus|2.1}}{{#vardefine:magic_spell_damage_bonus|2.1}}{{#vardefine:bonus_defense_vs_players
  
 
}}
 
}}

Latest revision as of 15:24, 29 November 2021