Difference between revisions of "Template:Equipment definitions 0 3"

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(Created page with "{{#switch:{{{unique_name|}}} | T1_OFF_SHIELD = {{#vardefine:crowd_control_resistance|4.1}}{{#vardefine:bonus_defense_vs_players|1.1}}{{#vardefine:bonus_defense_vs_mobs|1.1}}{{...")
 
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{{#switch:{{{unique_name|}}}
 
{{#switch:{{{unique_name|}}}
| T1_OFF_SHIELD = {{#vardefine:crowd_control_resistance|4.1}}{{#vardefine:bonus_defense_vs_players|1.1}}{{#vardefine:bonus_defense_vs_mobs|1.1}}{{#vardefine:ability_power|111}}{{#vardefine:item_power|120}}{{#vardefine:threat_bonus|4.8}}
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| T1_OFF_SHIELD = {{#vardefine:crowd_control_resistance|5.1}}{{#vardefine:bonus_defense_vs_players|1.2}}{{#vardefine:bonus_defense_vs_mobs|1.2}}{{#vardefine:ability_power|114}}{{#vardefine:item_power|150}}{{#vardefine:threat_bonus|5}}
| T2_OFF_SHIELD = {{#vardefine:crowd_control_resistance|12}}{{#vardefine:bonus_defense_vs_players|1.5}}{{#vardefine:bonus_defense_vs_mobs|1.5}}{{#vardefine:ability_power|132}}{{#vardefine:item_power|320}}{{#vardefine:threat_bonus|6.4}}
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| T2_OFF_SHIELD = {{#vardefine:crowd_control_resistance|13}}{{#vardefine:bonus_defense_vs_players|1.6}}{{#vardefine:bonus_defense_vs_mobs|1.6}}{{#vardefine:ability_power|136}}{{#vardefine:item_power|350}}{{#vardefine:threat_bonus|6.7}}
| T3_OFF_SHIELD = {{#vardefine:crowd_control_resistance|20}}{{#vardefine:bonus_defense_vs_players|2}}{{#vardefine:bonus_defense_vs_mobs|2}}{{#vardefine:ability_power|158}}{{#vardefine:item_power|520}}{{#vardefine:threat_bonus|8.7}}
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| T3_OFF_SHIELD = {{#vardefine:crowd_control_resistance|21}}{{#vardefine:bonus_defense_vs_players|2.1}}{{#vardefine:bonus_defense_vs_mobs|2.1}}{{#vardefine:ability_power|162}}{{#vardefine:item_power|550}}{{#vardefine:threat_bonus|9}}
| T4_OFF_SHIELD = {{#vardefine:crowd_control_resistance|29}}{{#vardefine:bonus_defense_vs_players|2.7}}{{#vardefine:bonus_defense_vs_mobs|2.7}}{{#vardefine:ability_power|188}}{{#vardefine:item_power|720}}{{#vardefine:threat_bonus|12}}
+
| T4_OFF_SHIELD = {{#vardefine:crowd_control_resistance|31}}{{#vardefine:bonus_defense_vs_players|2.8}}{{#vardefine:bonus_defense_vs_mobs|2.8}}{{#vardefine:ability_power|193}}{{#vardefine:item_power|750}}{{#vardefine:threat_bonus|12}}
| T5_OFF_SHIELD = {{#vardefine:crowd_control_resistance|34}}{{#vardefine:bonus_defense_vs_players|3.1}}{{#vardefine:bonus_defense_vs_mobs|3.1}}{{#vardefine:ability_power|205}}{{#vardefine:item_power|820}}{{#vardefine:threat_bonus|14}}
+
| T5_OFF_SHIELD = {{#vardefine:crowd_control_resistance|36}}{{#vardefine:bonus_defense_vs_players|3.3}}{{#vardefine:bonus_defense_vs_mobs|3.3}}{{#vardefine:ability_power|211}}{{#vardefine:item_power|850}}{{#vardefine:threat_bonus|14}}
| T6_OFF_SHIELD = {{#vardefine:crowd_control_resistance|39}}{{#vardefine:bonus_defense_vs_players|3.6}}{{#vardefine:bonus_defense_vs_mobs|3.6}}{{#vardefine:ability_power|224}}{{#vardefine:item_power|920}}{{#vardefine:threat_bonus|16}}
+
| T6_OFF_SHIELD = {{#vardefine:crowd_control_resistance|41}}{{#vardefine:bonus_defense_vs_players|3.8}}{{#vardefine:bonus_defense_vs_mobs|3.8}}{{#vardefine:ability_power|230}}{{#vardefine:item_power|950}}{{#vardefine:threat_bonus|16}}
| T7_OFF_SHIELD = {{#vardefine:crowd_control_resistance|45}}{{#vardefine:bonus_defense_vs_players|4.2}}{{#vardefine:bonus_defense_vs_mobs|4.2}}{{#vardefine:ability_power|245}}{{#vardefine:item_power|1020}}{{#vardefine:threat_bonus|18}}
+
| T7_OFF_SHIELD = {{#vardefine:crowd_control_resistance|47}}{{#vardefine:bonus_defense_vs_players|4.4}}{{#vardefine:bonus_defense_vs_mobs|4.4}}{{#vardefine:ability_power|251}}{{#vardefine:item_power|1050}}{{#vardefine:threat_bonus|19}}
| T8_OFF_SHIELD = {{#vardefine:crowd_control_resistance|51}}{{#vardefine:bonus_defense_vs_players|4.8}}{{#vardefine:bonus_defense_vs_mobs|4.8}}{{#vardefine:ability_power|267}}{{#vardefine:item_power|1120}}{{#vardefine:threat_bonus|21}}
+
| T8_OFF_SHIELD = {{#vardefine:crowd_control_resistance|53}}{{#vardefine:bonus_defense_vs_players|5}}{{#vardefine:bonus_defense_vs_mobs|5}}{{#vardefine:ability_power|275}}{{#vardefine:item_power|1150}}{{#vardefine:threat_bonus|22}}
| T4_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|3.5}}{{#vardefine:bonus_defense_vs_mobs|3.5}}{{#vardefine:ability_power|192}}{{#vardefine:item_power|745}}{{#vardefine:threat_bonus|12}}
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| T4_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|3.7}}{{#vardefine:bonus_defense_vs_mobs|3.7}}{{#vardefine:ability_power|198}}{{#vardefine:item_power|775}}{{#vardefine:threat_bonus|13}}
| T5_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|4}}{{#vardefine:bonus_defense_vs_mobs|4}}{{#vardefine:ability_power|210}}{{#vardefine:item_power|845}}{{#vardefine:threat_bonus|14}}
+
| T5_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|4.2}}{{#vardefine:bonus_defense_vs_mobs|4.2}}{{#vardefine:ability_power|216}}{{#vardefine:item_power|875}}{{#vardefine:threat_bonus|15}}
| T6_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|4.7}}{{#vardefine:bonus_defense_vs_mobs|4.7}}{{#vardefine:ability_power|229}}{{#vardefine:item_power|945}}{{#vardefine:threat_bonus|16}}
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| T6_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|4.9}}{{#vardefine:bonus_defense_vs_mobs|4.9}}{{#vardefine:ability_power|235}}{{#vardefine:item_power|975}}{{#vardefine:threat_bonus|17}}
| T7_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|5.4}}{{#vardefine:bonus_defense_vs_mobs|5.4}}{{#vardefine:ability_power|250}}{{#vardefine:item_power|1045}}{{#vardefine:threat_bonus|19}}
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| T7_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|5.6}}{{#vardefine:bonus_defense_vs_mobs|5.6}}{{#vardefine:ability_power|257}}{{#vardefine:item_power|1075}}{{#vardefine:threat_bonus|20}}
| T8_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|6.2}}{{#vardefine:bonus_defense_vs_mobs|6.2}}{{#vardefine:ability_power|273}}{{#vardefine:item_power|1145}}{{#vardefine:threat_bonus|22}}
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| T8_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|6.4}}{{#vardefine:bonus_defense_vs_mobs|6.4}}{{#vardefine:ability_power|281}}{{#vardefine:item_power|1175}}{{#vardefine:threat_bonus|23}}
| T4_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|2.9}}{{#vardefine:bonus_ccduration_vs_players|2.5}}{{#vardefine:bonus_defense_vs_mobs|2.9}}{{#vardefine:bonus_ccduration_vs_mobs|2.5}}{{#vardefine:ability_power|197}}{{#vardefine:item_power|770}}{{#vardefine:threat_bonus|13}}
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| T4_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|3.1}}{{#vardefine:bonus_ccduration_vs_players|2.6}}{{#vardefine:bonus_defense_vs_mobs|3.1}}{{#vardefine:bonus_ccduration_vs_mobs|2.6}}{{#vardefine:ability_power|202}}{{#vardefine:item_power|800}}{{#vardefine:threat_bonus|13}}
| T5_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|3.4}}{{#vardefine:bonus_ccduration_vs_players|2.9}}{{#vardefine:bonus_defense_vs_mobs|3.4}}{{#vardefine:bonus_ccduration_vs_mobs|2.9}}{{#vardefine:ability_power|215}}{{#vardefine:item_power|870}}{{#vardefine:threat_bonus|15}}
+
| T5_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|3.5}}{{#vardefine:bonus_ccduration_vs_players|3}}{{#vardefine:bonus_defense_vs_mobs|3.5}}{{#vardefine:bonus_ccduration_vs_mobs|3}}{{#vardefine:ability_power|220}}{{#vardefine:item_power|900}}{{#vardefine:threat_bonus|15}}
| T6_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|3.9}}{{#vardefine:bonus_ccduration_vs_players|3.4}}{{#vardefine:bonus_defense_vs_mobs|3.9}}{{#vardefine:bonus_ccduration_vs_mobs|3.4}}{{#vardefine:ability_power|234}}{{#vardefine:item_power|970}}{{#vardefine:threat_bonus|17}}
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| T6_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|4.1}}{{#vardefine:bonus_ccduration_vs_players|3.5}}{{#vardefine:bonus_defense_vs_mobs|4.1}}{{#vardefine:bonus_ccduration_vs_mobs|3.5}}{{#vardefine:ability_power|241}}{{#vardefine:item_power|1000}}{{#vardefine:threat_bonus|18}}
| T7_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|4.5}}{{#vardefine:bonus_ccduration_vs_players|3.9}}{{#vardefine:bonus_defense_vs_mobs|4.5}}{{#vardefine:bonus_ccduration_vs_mobs|3.9}}{{#vardefine:ability_power|256}}{{#vardefine:item_power|1070}}{{#vardefine:threat_bonus|20}}
+
| T7_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|4.7}}{{#vardefine:bonus_ccduration_vs_players|4.1}}{{#vardefine:bonus_defense_vs_mobs|4.7}}{{#vardefine:bonus_ccduration_vs_mobs|4.1}}{{#vardefine:ability_power|263}}{{#vardefine:item_power|1100}}{{#vardefine:threat_bonus|20}}
| T8_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|5.2}}{{#vardefine:bonus_ccduration_vs_players|4.5}}{{#vardefine:bonus_defense_vs_mobs|5.2}}{{#vardefine:bonus_ccduration_vs_mobs|4.5}}{{#vardefine:ability_power|279}}{{#vardefine:item_power|1170}}{{#vardefine:threat_bonus|23}}
+
| T8_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|5.4}}{{#vardefine:bonus_ccduration_vs_players|4.7}}{{#vardefine:bonus_defense_vs_mobs|5.4}}{{#vardefine:bonus_ccduration_vs_mobs|4.7}}{{#vardefine:ability_power|287}}{{#vardefine:item_power|1200}}{{#vardefine:threat_bonus|24}}
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| T4_OFF_SPIKEDSHIELD_MORGANA =
  
 
}}
 
}}

Revision as of 17:26, 28 February 2020