Difference between revisions of "Template:Equipment definitions 0 3"
Jump to navigation
Jump to search
(Created page with "{{#switch:{{{unique_name|}}} | T1_OFF_SHIELD = {{#vardefine:crowd_control_resistance|4.1}}{{#vardefine:bonus_defense_vs_players|1.1}}{{#vardefine:bonus_defense_vs_mobs|1.1}}{{...") |
|||
Line 1: | Line 1: | ||
{{#switch:{{{unique_name|}}} | {{#switch:{{{unique_name|}}} | ||
− | + | | T1_OFF_SHIELD = {{#vardefine:crowd_control_resistance|5.1}}{{#vardefine:bonus_defense_vs_players|1.2}}{{#vardefine:bonus_defense_vs_mobs|1.2}}{{#vardefine:ability_power|114}}{{#vardefine:item_power|150}}{{#vardefine:threat_bonus|5}} | |
− | + | | T2_OFF_SHIELD = {{#vardefine:crowd_control_resistance|13}}{{#vardefine:bonus_defense_vs_players|1.6}}{{#vardefine:bonus_defense_vs_mobs|1.6}}{{#vardefine:ability_power|136}}{{#vardefine:item_power|350}}{{#vardefine:threat_bonus|6.7}} | |
− | + | | T3_OFF_SHIELD = {{#vardefine:crowd_control_resistance|21}}{{#vardefine:bonus_defense_vs_players|2.1}}{{#vardefine:bonus_defense_vs_mobs|2.1}}{{#vardefine:ability_power|162}}{{#vardefine:item_power|550}}{{#vardefine:threat_bonus|9}} | |
− | + | | T4_OFF_SHIELD = {{#vardefine:crowd_control_resistance|31}}{{#vardefine:bonus_defense_vs_players|2.8}}{{#vardefine:bonus_defense_vs_mobs|2.8}}{{#vardefine:ability_power|193}}{{#vardefine:item_power|750}}{{#vardefine:threat_bonus|12}} | |
− | + | | T5_OFF_SHIELD = {{#vardefine:crowd_control_resistance|36}}{{#vardefine:bonus_defense_vs_players|3.3}}{{#vardefine:bonus_defense_vs_mobs|3.3}}{{#vardefine:ability_power|211}}{{#vardefine:item_power|850}}{{#vardefine:threat_bonus|14}} | |
− | + | | T6_OFF_SHIELD = {{#vardefine:crowd_control_resistance|41}}{{#vardefine:bonus_defense_vs_players|3.8}}{{#vardefine:bonus_defense_vs_mobs|3.8}}{{#vardefine:ability_power|230}}{{#vardefine:item_power|950}}{{#vardefine:threat_bonus|16}} | |
− | + | | T7_OFF_SHIELD = {{#vardefine:crowd_control_resistance|47}}{{#vardefine:bonus_defense_vs_players|4.4}}{{#vardefine:bonus_defense_vs_mobs|4.4}}{{#vardefine:ability_power|251}}{{#vardefine:item_power|1050}}{{#vardefine:threat_bonus|19}} | |
− | + | | T8_OFF_SHIELD = {{#vardefine:crowd_control_resistance|53}}{{#vardefine:bonus_defense_vs_players|5}}{{#vardefine:bonus_defense_vs_mobs|5}}{{#vardefine:ability_power|275}}{{#vardefine:item_power|1150}}{{#vardefine:threat_bonus|22}} | |
− | + | | T4_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|3.7}}{{#vardefine:bonus_defense_vs_mobs|3.7}}{{#vardefine:ability_power|198}}{{#vardefine:item_power|775}}{{#vardefine:threat_bonus|13}} | |
− | + | | T5_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|4.2}}{{#vardefine:bonus_defense_vs_mobs|4.2}}{{#vardefine:ability_power|216}}{{#vardefine:item_power|875}}{{#vardefine:threat_bonus|15}} | |
− | + | | T6_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|4.9}}{{#vardefine:bonus_defense_vs_mobs|4.9}}{{#vardefine:ability_power|235}}{{#vardefine:item_power|975}}{{#vardefine:threat_bonus|17}} | |
− | + | | T7_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|5.6}}{{#vardefine:bonus_defense_vs_mobs|5.6}}{{#vardefine:ability_power|257}}{{#vardefine:item_power|1075}}{{#vardefine:threat_bonus|20}} | |
− | + | | T8_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|6.4}}{{#vardefine:bonus_defense_vs_mobs|6.4}}{{#vardefine:ability_power|281}}{{#vardefine:item_power|1175}}{{#vardefine:threat_bonus|23}} | |
− | + | | T4_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|3.1}}{{#vardefine:bonus_ccduration_vs_players|2.6}}{{#vardefine:bonus_defense_vs_mobs|3.1}}{{#vardefine:bonus_ccduration_vs_mobs|2.6}}{{#vardefine:ability_power|202}}{{#vardefine:item_power|800}}{{#vardefine:threat_bonus|13}} | |
− | + | | T5_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|3.5}}{{#vardefine:bonus_ccduration_vs_players|3}}{{#vardefine:bonus_defense_vs_mobs|3.5}}{{#vardefine:bonus_ccduration_vs_mobs|3}}{{#vardefine:ability_power|220}}{{#vardefine:item_power|900}}{{#vardefine:threat_bonus|15}} | |
− | + | | T6_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|4.1}}{{#vardefine:bonus_ccduration_vs_players|3.5}}{{#vardefine:bonus_defense_vs_mobs|4.1}}{{#vardefine:bonus_ccduration_vs_mobs|3.5}}{{#vardefine:ability_power|241}}{{#vardefine:item_power|1000}}{{#vardefine:threat_bonus|18}} | |
− | + | | T7_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|4.7}}{{#vardefine:bonus_ccduration_vs_players|4.1}}{{#vardefine:bonus_defense_vs_mobs|4.7}}{{#vardefine:bonus_ccduration_vs_mobs|4.1}}{{#vardefine:ability_power|263}}{{#vardefine:item_power|1100}}{{#vardefine:threat_bonus|20}} | |
− | + | | T8_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|5.4}}{{#vardefine:bonus_ccduration_vs_players|4.7}}{{#vardefine:bonus_defense_vs_mobs|5.4}}{{#vardefine:bonus_ccduration_vs_mobs|4.7}}{{#vardefine:ability_power|287}}{{#vardefine:item_power|1200}}{{#vardefine:threat_bonus|24}} | |
+ | | T4_OFF_SPIKEDSHIELD_MORGANA = | ||
}} | }} |