Difference between revisions of "Template:Equipment definitions 0 3"

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(Automated update of equipment definitions)
(Automated update of equipment definitions)
(5 intermediate revisions by the same user not shown)
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{{#switch:{{{unique_name|}}}
 
{{#switch:{{{unique_name|}}}
| T1_OFF_SHIELD = {{#vardefine:crowd_control_resistance|5.1}}{{#vardefine:bonus_defense_vs_players|1.2}}{{#vardefine:bonus_defense_vs_mobs|1.2}}{{#vardefine:ability_power|114}}{{#vardefine:item_power|150}}{{#vardefine:threat_bonus|5}}
+
| T1_OFF_SHIELD = {{#vardefine:crowd_control_resistance|5.5}}{{#vardefine:bonus_defense_vs_players|1.2}}{{#vardefine:bonus_defense_vs_mobs|1.2}}{{#vardefine:ability_power|115}}{{#vardefine:ccability_power|109}}{{#vardefine:item_power|160}}{{#vardefine:threat_bonus|5.1}}
| T2_OFF_SHIELD = {{#vardefine:crowd_control_resistance|13}}{{#vardefine:bonus_defense_vs_players|1.6}}{{#vardefine:bonus_defense_vs_mobs|1.6}}{{#vardefine:ability_power|136}}{{#vardefine:item_power|350}}{{#vardefine:threat_bonus|6.7}}
+
| T2_OFF_SHIELD = {{#vardefine:crowd_control_resistance|13}}{{#vardefine:bonus_defense_vs_players|1.6}}{{#vardefine:bonus_defense_vs_mobs|1.6}}{{#vardefine:ability_power|137}}{{#vardefine:ccability_power|122}}{{#vardefine:item_power|360}}{{#vardefine:threat_bonus|6.8}}
| T3_OFF_SHIELD = {{#vardefine:crowd_control_resistance|21}}{{#vardefine:bonus_defense_vs_players|2.1}}{{#vardefine:bonus_defense_vs_mobs|2.1}}{{#vardefine:ability_power|162}}{{#vardefine:item_power|550}}{{#vardefine:threat_bonus|9}}
+
| T3_OFF_SHIELD = {{#vardefine:crowd_control_resistance|22}}{{#vardefine:bonus_defense_vs_players|2.2}}{{#vardefine:bonus_defense_vs_mobs|2.2}}{{#vardefine:ability_power|164}}{{#vardefine:ccability_power|136}}{{#vardefine:item_power|560}}{{#vardefine:threat_bonus|9.2}}
| T4_OFF_SHIELD = {{#vardefine:crowd_control_resistance|31}}{{#vardefine:bonus_defense_vs_players|2.8}}{{#vardefine:bonus_defense_vs_mobs|2.8}}{{#vardefine:ability_power|193}}{{#vardefine:item_power|750}}{{#vardefine:threat_bonus|12}}
+
| T4_OFF_SHIELD = {{#vardefine:crowd_control_resistance|31}}{{#vardefine:bonus_defense_vs_players|2.9}}{{#vardefine:bonus_defense_vs_mobs|2.9}}{{#vardefine:ability_power|195}}{{#vardefine:ccability_power|152}}{{#vardefine:item_power|760}}{{#vardefine:threat_bonus|12}}
| T5_OFF_SHIELD = {{#vardefine:crowd_control_resistance|36}}{{#vardefine:bonus_defense_vs_players|3.3}}{{#vardefine:bonus_defense_vs_mobs|3.3}}{{#vardefine:ability_power|211}}{{#vardefine:item_power|850}}{{#vardefine:threat_bonus|14}}
+
| T5_OFF_SHIELD = {{#vardefine:crowd_control_resistance|36}}{{#vardefine:bonus_defense_vs_players|3.3}}{{#vardefine:bonus_defense_vs_mobs|3.3}}{{#vardefine:ability_power|213}}{{#vardefine:ccability_power|160}}{{#vardefine:item_power|860}}{{#vardefine:threat_bonus|14}}
| T6_OFF_SHIELD = {{#vardefine:crowd_control_resistance|41}}{{#vardefine:bonus_defense_vs_players|3.8}}{{#vardefine:bonus_defense_vs_mobs|3.8}}{{#vardefine:ability_power|230}}{{#vardefine:item_power|950}}{{#vardefine:threat_bonus|16}}
+
| T6_OFF_SHIELD = {{#vardefine:crowd_control_resistance|42}}{{#vardefine:bonus_defense_vs_players|3.8}}{{#vardefine:bonus_defense_vs_mobs|3.8}}{{#vardefine:ability_power|232}}{{#vardefine:ccability_power|169}}{{#vardefine:item_power|960}}{{#vardefine:threat_bonus|17}}
| T7_OFF_SHIELD = {{#vardefine:crowd_control_resistance|47}}{{#vardefine:bonus_defense_vs_players|4.4}}{{#vardefine:bonus_defense_vs_mobs|4.4}}{{#vardefine:ability_power|251}}{{#vardefine:item_power|1050}}{{#vardefine:threat_bonus|19}}
+
| T7_OFF_SHIELD = {{#vardefine:crowd_control_resistance|47}}{{#vardefine:bonus_defense_vs_players|4.4}}{{#vardefine:bonus_defense_vs_mobs|4.4}}{{#vardefine:ability_power|254}}{{#vardefine:ccability_power|179}}{{#vardefine:item_power|1060}}{{#vardefine:threat_bonus|19}}
| T8_OFF_SHIELD = {{#vardefine:crowd_control_resistance|53}}{{#vardefine:bonus_defense_vs_players|5}}{{#vardefine:bonus_defense_vs_mobs|5}}{{#vardefine:ability_power|275}}{{#vardefine:item_power|1150}}{{#vardefine:threat_bonus|22}}
+
| T8_OFF_SHIELD = {{#vardefine:crowd_control_resistance|53}}{{#vardefine:bonus_defense_vs_players|5.1}}{{#vardefine:bonus_defense_vs_mobs|5.1}}{{#vardefine:ability_power|277}}{{#vardefine:ccability_power|189}}{{#vardefine:item_power|1160}}{{#vardefine:threat_bonus|22}}
| T4_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|3.7}}{{#vardefine:bonus_defense_vs_mobs|3.7}}{{#vardefine:ability_power|198}}{{#vardefine:item_power|775}}{{#vardefine:threat_bonus|13}}
+
| T4_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|3.7}}{{#vardefine:bonus_defense_vs_mobs|3.7}}{{#vardefine:ability_power|199}}{{#vardefine:ccability_power|154}}{{#vardefine:item_power|785}}{{#vardefine:threat_bonus|13}}
| T5_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|4.2}}{{#vardefine:bonus_defense_vs_mobs|4.2}}{{#vardefine:ability_power|216}}{{#vardefine:item_power|875}}{{#vardefine:threat_bonus|15}}
+
| T5_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|4.3}}{{#vardefine:bonus_defense_vs_mobs|4.3}}{{#vardefine:ability_power|218}}{{#vardefine:ccability_power|163}}{{#vardefine:item_power|885}}{{#vardefine:threat_bonus|15}}
| T6_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|4.9}}{{#vardefine:bonus_defense_vs_mobs|4.9}}{{#vardefine:ability_power|235}}{{#vardefine:item_power|975}}{{#vardefine:threat_bonus|17}}
+
| T6_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|4.9}}{{#vardefine:bonus_defense_vs_mobs|4.9}}{{#vardefine:ability_power|238}}{{#vardefine:ccability_power|172}}{{#vardefine:item_power|985}}{{#vardefine:threat_bonus|17}}
| T7_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|5.6}}{{#vardefine:bonus_defense_vs_mobs|5.6}}{{#vardefine:ability_power|257}}{{#vardefine:item_power|1075}}{{#vardefine:threat_bonus|20}}
+
| T7_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|5.7}}{{#vardefine:bonus_defense_vs_mobs|5.7}}{{#vardefine:ability_power|259}}{{#vardefine:ccability_power|181}}{{#vardefine:item_power|1085}}{{#vardefine:threat_bonus|20}}
| T8_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|6.4}}{{#vardefine:bonus_defense_vs_mobs|6.4}}{{#vardefine:ability_power|281}}{{#vardefine:item_power|1175}}{{#vardefine:threat_bonus|23}}
+
| T8_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|6.5}}{{#vardefine:bonus_defense_vs_mobs|6.5}}{{#vardefine:ability_power|283}}{{#vardefine:ccability_power|192}}{{#vardefine:item_power|1185}}{{#vardefine:threat_bonus|23}}
| T4_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|3.1}}{{#vardefine:bonus_ccduration_vs_players|2.6}}{{#vardefine:bonus_defense_vs_mobs|3.1}}{{#vardefine:bonus_ccduration_vs_mobs|2.6}}{{#vardefine:ability_power|202}}{{#vardefine:item_power|800}}{{#vardefine:threat_bonus|13}}
+
| T4_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|3.1}}{{#vardefine:bonus_ccduration_vs_players|2.7}}{{#vardefine:bonus_defense_vs_mobs|3.1}}{{#vardefine:bonus_ccduration_vs_mobs|2.7}}{{#vardefine:ability_power|204}}{{#vardefine:ccability_power|156}}{{#vardefine:item_power|810}}{{#vardefine:threat_bonus|13}}
| T5_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|3.5}}{{#vardefine:bonus_ccduration_vs_players|3}}{{#vardefine:bonus_defense_vs_mobs|3.5}}{{#vardefine:bonus_ccduration_vs_mobs|3}}{{#vardefine:ability_power|220}}{{#vardefine:item_power|900}}{{#vardefine:threat_bonus|15}}
+
| T5_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|3.6}}{{#vardefine:bonus_ccduration_vs_players|3.1}}{{#vardefine:bonus_defense_vs_mobs|3.6}}{{#vardefine:bonus_ccduration_vs_mobs|3.1}}{{#vardefine:ability_power|222}}{{#vardefine:ccability_power|165}}{{#vardefine:item_power|910}}{{#vardefine:threat_bonus|15}}
| T6_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|4.1}}{{#vardefine:bonus_ccduration_vs_players|3.5}}{{#vardefine:bonus_defense_vs_mobs|4.1}}{{#vardefine:bonus_ccduration_vs_mobs|3.5}}{{#vardefine:ability_power|241}}{{#vardefine:item_power|1000}}{{#vardefine:threat_bonus|18}}
+
| T6_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|4.1}}{{#vardefine:bonus_ccduration_vs_players|3.6}}{{#vardefine:bonus_defense_vs_mobs|4.1}}{{#vardefine:bonus_ccduration_vs_mobs|3.6}}{{#vardefine:ability_power|243}}{{#vardefine:ccability_power|174}}{{#vardefine:item_power|1010}}{{#vardefine:threat_bonus|18}}
| T7_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|4.7}}{{#vardefine:bonus_ccduration_vs_players|4.1}}{{#vardefine:bonus_defense_vs_mobs|4.7}}{{#vardefine:bonus_ccduration_vs_mobs|4.1}}{{#vardefine:ability_power|263}}{{#vardefine:item_power|1100}}{{#vardefine:threat_bonus|20}}
+
| T7_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|4.7}}{{#vardefine:bonus_ccduration_vs_players|4.2}}{{#vardefine:bonus_defense_vs_mobs|4.7}}{{#
| T8_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|5.4}}{{#vardefine:bonus_ccduration_vs_players|4.7}}{{#vardefine:bonus_defense_vs_mobs|5.4}}{{#vardefine:bonus_ccduration_vs_mobs|4.7}}{{#vardefine:ability_power|287}}{{#vardefine:item_power|1200}}{{#vardefine:threat_bonus|24}}
 
| T4_OFF_SPIKEDSHIELD_MORGANA = {{#
 
  
 
}}
 
}}

Revision as of 08:27, 15 July 2022