Difference between revisions of "Template:Equipment definitions 0 4"

From Albion Online Wiki
Jump to navigation Jump to search
(Created page with "{{#switch:{{{unique_name|}}} | T1_OFF_SHIELD = {{#vardefine:crowd_control_resistance|5.1}}{{#vardefine:bonus_defense_vs_players|1.2}}{{#vardefine:bonus_defense_vs_mobs|1.2}}{{...")
 
Line 1: Line 1:
 
{{#switch:{{{unique_name|}}}
 
{{#switch:{{{unique_name|}}}
| T1_OFF_SHIELD = {{#vardefine:crowd_control_resistance|5.1}}{{#vardefine:bonus_defense_vs_players|1.2}}{{#vardefine:bonus_defense_vs_mobs|1.2}}{{#vardefine:ability_power|114}}{{#vardefine:item_power|150}}{{#vardefine:threat_bonus|5}}
+
| T1_OFF_SHIELD = {{#vardefine:crowd_control_resistance|7}}{{#vardefine:bonus_defense_vs_players|1.3}}{{#vardefine:bonus_defense_vs_mobs|1.3}}{{#vardefine:ability_power|119}}{{#vardefine:item_power|200}}{{#vardefine:threat_bonus|5.4}}
| T2_OFF_SHIELD = {{#vardefine:crowd_control_resistance|13}}{{#vardefine:bonus_defense_vs_players|1.6}}{{#vardefine:bonus_defense_vs_mobs|1.6}}{{#vardefine:ability_power|136}}{{#vardefine:item_power|350}}{{#vardefine:threat_bonus|6.7}}
+
| T2_OFF_SHIELD = {{#vardefine:crowd_control_resistance|15}}{{#vardefine:bonus_defense_vs_players|1.7}}{{#vardefine:bonus_defense_vs_mobs|1.7}}{{#vardefine:ability_power|142}}{{#vardefine:item_power|400}}{{#vardefine:threat_bonus|7.2}}
| T3_OFF_SHIELD = {{#vardefine:crowd_control_resistance|21}}{{#vardefine:bonus_defense_vs_players|2.1}}{{#vardefine:bonus_defense_vs_mobs|2.1}}{{#vardefine:ability_power|162}}{{#vardefine:item_power|550}}{{#vardefine:threat_bonus|9}}
+
| T3_OFF_SHIELD = {{#vardefine:crowd_control_resistance|23}}{{#vardefine:bonus_defense_vs_players|2.3}}{{#vardefine:bonus_defense_vs_mobs|2.3}}{{#vardefine:ability_power|169}}{{#vardefine:item_power|600}}{{#vardefine:threat_bonus|9.7}}
| T4_OFF_SHIELD = {{#vardefine:crowd_control_resistance|31}}{{#vardefine:bonus_defense_vs_players|2.8}}{{#vardefine:bonus_defense_vs_mobs|2.8}}{{#vardefine:ability_power|193}}{{#vardefine:item_power|750}}{{#vardefine:threat_bonus|12}}
+
| T4_OFF_SHIELD = {{#vardefine:crowd_control_resistance|33}}{{#vardefine:bonus_defense_vs_players|3.1}}{{#vardefine:bonus_defense_vs_mobs|3.1}}{{#vardefine:ability_power|202}}{{#vardefine:item_power|800}}{{#vardefine:threat_bonus|13}}
| T5_OFF_SHIELD = {{#vardefine:crowd_control_resistance|36}}{{#vardefine:bonus_defense_vs_players|3.3}}{{#vardefine:bonus_defense_vs_mobs|3.3}}{{#vardefine:ability_power|211}}{{#vardefine:item_power|850}}{{#vardefine:threat_bonus|14}}
+
| T5_OFF_SHIELD = {{#vardefine:crowd_control_resistance|38}}{{#vardefine:bonus_defense_vs_players|3.5}}{{#vardefine:bonus_defense_vs_mobs|3.5}}{{#vardefine:ability_power|220}}{{#vardefine:item_power|900}}{{#vardefine:threat_bonus|15}}
| T6_OFF_SHIELD = {{#vardefine:crowd_control_resistance|41}}{{#vardefine:bonus_defense_vs_players|3.8}}{{#vardefine:bonus_defense_vs_mobs|3.8}}{{#vardefine:ability_power|230}}{{#vardefine:item_power|950}}{{#vardefine:threat_bonus|16}}
+
| T6_OFF_SHIELD = {{#vardefine:crowd_control_resistance|44}}{{#vardefine:bonus_defense_vs_players|4.1}}{{#vardefine:bonus_defense_vs_mobs|4.1}}{{#vardefine:ability_power|241}}{{#vardefine:item_power|1000}}{{#vardefine:threat_bonus|18}}
| T7_OFF_SHIELD = {{#vardefine:crowd_control_resistance|47}}{{#vardefine:bonus_defense_vs_players|4.4}}{{#vardefine:bonus_defense_vs_mobs|4.4}}{{#vardefine:ability_power|251}}{{#vardefine:item_power|1050}}{{#vardefine:threat_bonus|19}}
+
| T7_OFF_SHIELD = {{#vardefine:crowd_control_resistance|50}}{{#vardefine:bonus_defense_vs_players|4.7}}{{#vardefine:bonus_defense_vs_mobs|4.7}}{{#vardefine:ability_power|263}}{{#vardefine:item_power|1100}}{{#vardefine:threat_bonus|20}}
| T8_OFF_SHIELD = {{#vardefine:crowd_control_resistance|53}}{{#vardefine:bonus_defense_vs_players|5}}{{#vardefine:bonus_defense_vs_mobs|5}}{{#vardefine:ability_power|275}}{{#vardefine:item_power|1150}}{{#vardefine:threat_bonus|22}}
+
| T8_OFF_SHIELD = {{#vardefine:crowd_control_resistance|56}}{{#vardefine:bonus_defense_vs_players|5.4}}{{#vardefine:bonus_defense_vs_mobs|5.4}}{{#vardefine:ability_power|287}}{{#vardefine:item_power|1200}}{{#vardefine:threat_bonus|24}}
| T4_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|3.7}}{{#vardefine:bonus_defense_vs_mobs|3.7}}{{#vardefine:ability_power|198}}{{#vardefine:item_power|775}}{{#vardefine:threat_bonus|13}}
+
| T4_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|3.9}}{{#vardefine:bonus_defense_vs_mobs|3.9}}{{#vardefine:ability_power|206}}{{#vardefine:item_power|825}}{{#vardefine:threat_bonus|14}}
| T5_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|4.2}}{{#vardefine:bonus_defense_vs_mobs|4.2}}{{#vardefine:ability_power|216}}{{#vardefine:item_power|875}}{{#vardefine:threat_bonus|15}}
+
| T5_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|4.5}}{{#vardefine:bonus_defense_vs_mobs|4.5}}{{#vardefine:ability_power|225}}{{#vardefine:item_power|925}}{{#vardefine:threat_bonus|16}}
| T6_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|4.9}}{{#vardefine:bonus_defense_vs_mobs|4.9}}{{#vardefine:ability_power|235}}{{#vardefine:item_power|975}}{{#vardefine:threat_bonus|17}}
+
| T6_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|5.2}}{{#vardefine:bonus_defense_vs_mobs|5.2}}{{#vardefine:ability_power|246}}{{#vardefine:item_power|1025}}{{#vardefine:threat_bonus|18}}
| T7_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|5.6}}{{#vardefine:bonus_defense_vs_mobs|5.6}}{{#vardefine:ability_power|257}}{{#vardefine:item_power|1075}}{{#vardefine:threat_bonus|20}}
+
| T7_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|6}}{{#vardefine:bonus_defense_vs_mobs|6}}{{#vardefine:ability_power|269}}{{#vardefine:item_power|1125}}{{#vardefine:threat_bonus|21}}
| T8_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|6.4}}{{#vardefine:bonus_defense_vs_mobs|6.4}}{{#vardefine:ability_power|281}}{{#vardefine:item_power|1175}}{{#vardefine:threat_bonus|23}}
+
| T8_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|6.9}}{{#vardefine:bonus_defense_vs_mobs|6.9}}{{#vardefine:ability_power|293}}{{#vardefine:item_power|1225}}{{#vardefine:threat_bonus|25}}
| T4_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|3.1}}{{#vardefine:bonus_ccduration_vs_players|2.6}}{{#vardefine:bonus_defense_vs_mobs|3.1}}{{#vardefine:bonus_ccduration_vs_mobs|2.6}}{{#vardefine:ability_power|202}}{{#vardefine:item_power|800}}{{#vardefine:threat_bonus|13}}
+
| T4_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|3.3}}{{#vardefine:bonus_ccduration_vs_players|2.8}}{{#vardefine:bonus_defense_vs_mobs|3.3}}{{#vardefine:bonus_ccduration_vs_mobs|2.8}}{{#vardefine:ability_power|211}}{{#vardefine:item_power|850}}{{#vardefine:threat_bonus|14}}
| T5_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|3.5}}{{#vardefine:bonus_ccduration_vs_players|3}}{{#vardefine:bonus_defense_vs_mobs|3.5}}{{#vardefine:bonus_ccduration_vs_mobs|3}}{{#vardefine:ability_power|220}}{{#vardefine:item_power|900}}{{#vardefine:threat_bonus|15}}
+
| T5_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|3.8}}{{#vardefine:bonus_ccduration_vs_players|3.3}}{{#vardefine:bonus_defense_vs_mobs|3.8}}{{#vardefine:bonus_ccduration_vs_mobs|3.3}}{{#vardefine:ability_power|230}}{{#vardefine:item_power|950}}{{#vardefine:threat_bonus|16}}
| T6_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|4.1}}{{#vardefine:bonus_ccduration_vs_players|3.5}}{{#vardefine:bonus_defense_vs_mobs|4.1}}{{#vardefine:bonus_ccduration_vs_mobs|3.5}}{{#vardefine:ability_power|241}}{{#vardefine:item_power|1000}}{{#vardefine:threat_bonus|18}}
+
| T6_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|4.4}}{{#vardefine:bonus_ccduration_vs_players|3.8}}{{#vardefine:bonus_defense_vs_mobs|4.4}}{{#vardefine:bonus_ccduration_vs_mobs|3.8}}{{#vardefine:ability_power|251}}{{#vardefine:item_power|1050}}{{#vardefine:threat_bonus|19}}
| T7_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|4.7}}{{#vardefine:bonus_ccduration_vs_players|4.1}}{{#vardefine:bonus_defense_vs_mobs|4.7}}{{#vardefine:bonus_ccduration_vs_mobs|4.1}}{{#vardefine:ability_power|263}}{{#vardefine:item_power|1100}}{{#vardefine:threat_bonus|20}}
+
| T7_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|5}}{{#vardefine:bonus_ccduration_vs_players|4.4}}{{#vardefine:bonus_defense_vs_mobs|5}}{{#vardefine:bonus_ccduration_vs_mobs|4.4}}{{#vardefine:ability_power|275}}{{#vardefine:item_power|1150}}{{#vardefine:threat_bonus|22}}
| T8_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|5.4}}{{#vardefine:bonus_ccduration_vs_players|4.7}}{{#vardefine:bonus_defense_vs_mobs|5.4}}{{#vardefine:bonus_ccduration_vs_mobs|4.7}}{{#vardefine:ability_power|287}}{{#vardefine:item_power|1200}}{{#vardefine:threat_bonus|24}}
+
| T8_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|5.8}}{{#vardefine:bonus_ccduration_vs_players|5.1}}{{#vardefine:bonus_defense_vs_mobs|5.8}}{{#vardefine:bonus_ccduration_vs_mobs|5.1}}{{#vardefine:ability_power|300}}{{#vardefine:item_power|1250}}{{#vardefine:threat_bonus|26}}
| T4_OFF_SPIKEDSHIELD_MORGANA =
+
|
  
 
}}
 
}}

Revision as of 17:26, 28 February 2020