Difference between revisions of "Template:Equipment definitions 1 2"

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(Automated update of equipment definitions)
(Automated update of equipment definitions)
 
Line 1: Line 1:
 
{{#switch:{{{unique_name|}}}
 
{{#switch:{{{unique_name|}}}
| T4_OFF_SHIELD = {{#vardefine:crowd_control_resistance|34}}{{#vardefine:bonus_defense_vs_players|3.1}}{{#vardefine:bonus_defense_vs_mobs|3.1}}{{#vardefine:ability_power|205}}{{#vardefine:item_power|820}}{{#vardefine:threat_bonus|14}}
+
| T4_OFF_SHIELD = {{#vardefine:crowd_control_resistance|35}}{{#vardefine:bonus_defense_vs_players|3.2}}{{#vardefine:bonus_defense_vs_mobs|3.2}}{{#vardefine:ability_power|209}}{{#vardefine:item_power|840}}{{#vardefine:threat_bonus|14}}
| T5_OFF_SHIELD = {{#vardefine:crowd_control_resistance|39}}{{#vardefine:bonus_defense_vs_players|3.6}}{{#vardefine:bonus_defense_vs_mobs|3.6}}{{#vardefine:ability_power|224}}{{#vardefine:item_power|920}}{{#vardefine:threat_bonus|16}}
+
| T5_OFF_SHIELD = {{#vardefine:crowd_control_resistance|40}}{{#vardefine:bonus_defense_vs_players|3.7}}{{#vardefine:bonus_defense_vs_mobs|3.7}}{{#vardefine:ability_power|228}}{{#vardefine:item_power|940}}{{#vardefine:threat_bonus|16}}
| T6_OFF_SHIELD = {{#vardefine:crowd_control_resistance|45}}{{#vardefine:bonus_defense_vs_players|4.2}}{{#vardefine:bonus_defense_vs_mobs|4.2}}{{#vardefine:ability_power|245}}{{#vardefine:item_power|1020}}{{#vardefine:threat_bonus|18}}
+
| T6_OFF_SHIELD = {{#vardefine:crowd_control_resistance|46}}{{#vardefine:bonus_defense_vs_players|4.3}}{{#vardefine:bonus_defense_vs_mobs|4.3}}{{#vardefine:ability_power|249}}{{#vardefine:item_power|1040}}{{#vardefine:threat_bonus|19}}
| T7_OFF_SHIELD = {{#vardefine:crowd_control_resistance|51}}{{#vardefine:bonus_defense_vs_players|4.8}}{{#vardefine:bonus_defense_vs_mobs|4.8}}{{#vardefine:ability_power|267}}{{#vardefine:item_power|1120}}{{#vardefine:threat_bonus|21}}
+
| T7_OFF_SHIELD = {{#vardefine:crowd_control_resistance|52}}{{#vardefine:bonus_defense_vs_players|5}}{{#vardefine:bonus_defense_vs_mobs|5}}{{#vardefine:ability_power|272}}{{#vardefine:item_power|1140}}{{#vardefine:threat_bonus|22}}
| T8_OFF_SHIELD = {{#vardefine:crowd_control_resistance|57}}{{#vardefine:bonus_defense_vs_players|5.5}}{{#vardefine:bonus_defense_vs_mobs|5.5}}{{#vardefine:ability_power|292}}{{#vardefine:item_power|1220}}{{#vardefine:threat_bonus|24}}
+
| T8_OFF_SHIELD = {{#vardefine:crowd_control_resistance|58}}{{#vardefine:bonus_defense_vs_players|5.7}}{{#vardefine:bonus_defense_vs_mobs|5.7}}{{#vardefine:ability_power|297}}{{#vardefine:item_power|1240}}{{#vardefine:threat_bonus|25}}
| T4_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|4}}{{#vardefine:bonus_defense_vs_mobs|4}}{{#vardefine:ability_power|210}}{{#vardefine:item_power|845}}{{#vardefine:threat_bonus|14}}
+
| T4_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|4.2}}{{#vardefine:bonus_defense_vs_mobs|4.2}}{{#vardefine:ability_power|214}}{{#vardefine:item_power|865}}{{#vardefine:threat_bonus|14}}
| T5_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|4.7}}{{#vardefine:bonus_defense_vs_mobs|4.7}}{{#vardefine:ability_power|229}}{{#vardefine:item_power|945}}{{#vardefine:threat_bonus|16}}
+
| T5_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|4.8}}{{#vardefine:bonus_defense_vs_mobs|4.8}}{{#vardefine:ability_power|233}}{{#vardefine:item_power|965}}{{#vardefine:threat_bonus|17}}
| T6_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|5.4}}{{#vardefine:bonus_defense_vs_mobs|5.4}}{{#vardefine:ability_power|250}}{{#vardefine:item_power|1045}}{{#vardefine:threat_bonus|19}}
+
| T6_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|5.5}}{{#vardefine:bonus_defense_vs_mobs|5.5}}{{#vardefine:ability_power|255}}{{#vardefine:item_power|1065}}{{#vardefine:threat_bonus|19}}
| T7_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|6.2}}{{#vardefine:bonus_defense_vs_mobs|6.2}}{{#vardefine:ability_power|273}}{{#vardefine:item_power|1145}}{{#vardefine:threat_bonus|22}}
+
| T7_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|6.3}}{{#vardefine:bonus_defense_vs_mobs|6.3}}{{#vardefine:ability_power|278}}{{#vardefine:item_power|1165}}{{#vardefine:threat_bonus|23}}
| T8_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|7.1}}{{#vardefine:bonus_defense_vs_mobs|7.1}}{{#vardefine:ability_power|298}}{{#vardefine:item_power|1245}}{{#vardefine:threat_bonus|25}}
+
| T8_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|7.3}}{{#vardefine:bonus_defense_vs_mobs|7.3}}{{#vardefine:ability_power|304}}{{#vardefine:item_power|1265}}{{#vardefine:threat_bonus|26}}
| T4_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|3.4}}{{#vardefine:bonus_ccduration_vs_players|2.9}}{{#vardefine:bonus_defense_vs_mobs|3.4}}{{#vardefine:bonus_ccduration_vs_mobs|2.9}}{{#vardefine:ability_power|215}}{{#vardefine:item_power|870}}{{#vardefine:threat_bonus|15}}
+
| T4_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|3.5}}{{#vardefine:bonus_ccduration_vs_players|3}}{{#vardefine:bonus_defense_vs_mobs|3.5}}{{#vardefine:bonus_ccduration_vs_mobs|3}}{{#vardefine:ability_power|219}}{{#vardefine:item_power|890}}{{#vardefine:threat_bonus|15}}
| T5_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|3.9}}{{#vardefine:bonus_ccduration_vs_players|3.4}}{{#vardefine:bonus_defense_vs_mobs|3.9}}{{#vardefine:bonus_ccduration_vs_mobs|3.4}}{{#vardefine:ability_power|234}}{{#vardefine:item_power|970}}{{#vardefine:threat_bonus|17}}
+
| T5_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|4}}{{#vardefine:bonus_ccduration_vs_players|3.5}}{{#vardefine:bonus_defense_vs_mobs|4}}{{#vardefine:bonus_ccduration_vs_mobs|3.5}}{{#vardefine:ability_power|239}}{{#vardefine:item_power|990}}{{#vardefine:threat_bonus|17}}
| T6_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|4.5}}{{#vardefine:bonus_ccduration_vs_players|3.9}}{{#vardefine:bonus_defense_vs_mobs|4.5}}{{#vardefine:bonus_ccduration_vs_mobs|3.9}}{{#vardefine:ability_power|256}}{{#vardefine:item_power|1070}}{{#vardefine:threat_bonus|20}}
+
| T6_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|4.6}}{{#vardefine:bonus_ccduration_vs_players|4}}{{#vardefine:bonus_defense_vs_mobs|4.6}}{{#vardefine:bonus_ccduration_vs_mobs|4}}{{#vardefine:ability_power|260}}{{#vardefine:item_power|1090}}{{#vardefine:threat_bonus|20}}
| T7_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|5.2}}{{#vardefine:bonus_ccduration_vs_players|4.5}}{{#vardefine:bonus_defense_vs_mobs|5.2}}{{#vardefine:bonus_ccduration_vs_mobs|4.5}}{{#vardefine:ability_power|279}}{{#vardefine:item_power|1170}}{{#vardefine:threat_bonus|23}}
+
| T7_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|5.3}}{{#vardefine:bonus_ccduration_vs_players|4.7}}{{#vardefine:bonus_defense_vs_mobs|5.3}}{{#vardefine:bonus_ccduration_vs_mobs|4.7}}{{#vardefine:ability_power|284}}{{#vardefine:item_power|1190}}{{#vardefine:threat_bonus|23}}
| T8_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|5.9}}{{#vardefine:bonus_ccduration_vs_players|5.3}}{{#vardefine:bonus_defense_vs_mobs|5.9}}{{#vardefine:bonus_ccduration_vs_mobs|5.3}}{{#vardefine:ability_power|305}}{{#vardefine:item_power|1270}}{{#vardefine:threat_bonus|26}}
+
| T8_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|6.1}}{{#vardefine:bonus_ccduration_vs_players|5.4}}{{#vardefine:bonus_defense_vs_mobs|6.1}}{{#vardefine:bonus_ccduration_vs_mobs|5.4}}{{#vardefine:ability_power|310}}{{#vardefine:item_power|1290}}{{#vardefine:threat_bonus|27}}
| T4_OFF_SPIKEDSHIELD_MORGANA = {{#vardefine:physical_attack_damage_bonus|2.4}}{{#vardefine:magic_attack_damage_bonus|2.4}}{{#vardefine:physical_spell_damage_bonus|2.4}}{{#vardefine:magic_spell_damage_bonus|2.4}}{{#vardefine:bonus_defense_vs_players|2.4}}{{#vardefine:bonus_defense_vs_mobs|2.4}}{{#vardefine:ability_power|219}}{{#vardefine:item_power|895}}{{#vardefine:threat_bonus|15}}
+
| T4_OFF_SPIKEDSHIELD_MORGANA = {{#vardefine:physical_attack_damage_bonus|2.5}}{{#vardefine:magic_attack_damage_bonus|2.5}}{{#vardefine:physical_spell_damage_bonus|2.5}}{{#vardefine:magic_spell_damage_bonus|2.5}}{{#vardefine:bonus_defense_vs_players|2.4}}{{#vardefine:bonus_defense_vs_mobs|2.4}}{{#vardefine:ability_power|223}}{{#vardefine:item_power|915}}{{#vardefine:threat_bonus|16}}
| T5_OFF_SPIKEDSHIELD_MORGANA = {{#vardefine:physical_attack_damage_bonus|2.
+
| T5_OFF_SPIKEDSHIELD_MORGANA = {{#vardefine:physical_attack_damage_bonus|2.9}}{{#vardefine:magic_attack_damage_bonus|2.9}}{{#vardefine:physical_spell_damage_bonus|2.9}}{{#vardefine:magic_spell_damage_bonus|2.9}}{{#vardefine:bonus_defense_vs_players|2
  
 
}}
 
}}

Latest revision as of 15:24, 29 November 2021