Difference between revisions of "Template:Equipment definitions 3 1"

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(Automated update of equipment definitions)
(Automated update of equipment definitions)
 
Line 1: Line 1:
 
{{#switch:{{{unique_name|}}}
 
{{#switch:{{{unique_name|}}}
| T4_OFF_SHIELD = {{#vardefine:crowd_control_resistance|44}}{{#vardefine:bonus_defense_vs_players|4.1}}{{#vardefine:bonus_defense_vs_mobs|4.1}}{{#vardefine:ability_power|243}}{{#vardefine:item_power|1010}}{{#vardefine:threat_bonus|18}}
+
| T4_OFF_SHIELD = {{#vardefine:crowd_control_resistance|45}}{{#vardefine:bonus_defense_vs_players|4.2}}{{#vardefine:bonus_defense_vs_mobs|4.2}}{{#vardefine:ability_power|245}}{{#vardefine:item_power|1020}}{{#vardefine:threat_bonus|18}}
| T5_OFF_SHIELD = {{#vardefine:crowd_control_resistance|50}}{{#vardefine:bonus_defense_vs_players|4.7}}{{#vardefine:bonus_defense_vs_mobs|4.7}}{{#vardefine:ability_power|265}}{{#vardefine:item_power|1110}}{{#vardefine:threat_bonus|21}}
+
| T5_OFF_SHIELD = {{#vardefine:crowd_control_resistance|51}}{{#vardefine:bonus_defense_vs_players|4.8}}{{#vardefine:bonus_defense_vs_mobs|4.8}}{{#vardefine:ability_power|267}}{{#vardefine:item_power|1120}}{{#vardefine:threat_bonus|21}}
| T6_OFF_SHIELD = {{#vardefine:crowd_control_resistance|57}}{{#vardefine:bonus_defense_vs_players|5.5}}{{#vardefine:bonus_defense_vs_mobs|5.5}}{{#vardefine:ability_power|289}}{{#vardefine:item_power|1210}}{{#vardefine:threat_bonus|24}}
+
| T6_OFF_SHIELD = {{#vardefine:crowd_control_resistance|57}}{{#vardefine:bonus_defense_vs_players|5.5}}{{#vardefine:bonus_defense_vs_mobs|5.5}}{{#vardefine:ability_power|292}}{{#vardefine:item_power|1220}}{{#vardefine:threat_bonus|24}}
| T7_OFF_SHIELD = {{#vardefine:crowd_control_resistance|63}}{{#vardefine:bonus_defense_vs_players|6.3}}{{#vardefine:bonus_defense_vs_mobs|6.3}}{{#vardefine:ability_power|316}}{{#vardefine:item_power|1310}}{{#vardefine:threat_bonus|28}}
+
| T7_OFF_SHIELD = {{#vardefine:crowd_control_resistance|64}}{{#vardefine:bonus_defense_vs_players|6.4}}{{#vardefine:bonus_defense_vs_mobs|6.4}}{{#vardefine:ability_power|319}}{{#vardefine:item_power|1320}}{{#vardefine:threat_bonus|28}}
| T8_OFF_SHIELD = {{#vardefine:crowd_control_resistance|70}}{{#vardefine:bonus_defense_vs_players|7.2}}{{#vardefine:bonus_defense_vs_mobs|7.2}}{{#vardefine:ability_power|345}}{{#vardefine:item_power|1410}}{{#vardefine:threat_bonus|32}}
+
| T8_OFF_SHIELD = {{#vardefine:crowd_control_resistance|71}}{{#vardefine:bonus_defense_vs_players|7.3}}{{#vardefine:bonus_defense_vs_mobs|7.3}}{{#vardefine:ability_power|348}}{{#vardefine:item_power|1420}}{{#vardefine:threat_bonus|33}}
| T4_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|5.3}}{{#vardefine:bonus_defense_vs_mobs|5.3}}{{#vardefine:ability_power|248}}{{#vardefine:item_power|1035}}{{#vardefine:threat_bonus|19}}
+
| T4_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|5.4}}{{#vardefine:bonus_defense_vs_mobs|5.4}}{{#vardefine:ability_power|250}}{{#vardefine:item_power|1045}}{{#vardefine:threat_bonus|19}}
| T5_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|6.1}}{{#vardefine:bonus_defense_vs_mobs|6.1}}{{#vardefine:ability_power|271}}{{#vardefine:item_power|1135}}{{#vardefine:threat_bonus|22}}
+
| T5_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|6.2}}{{#vardefine:bonus_defense_vs_mobs|6.2}}{{#vardefine:ability_power|273}}{{#vardefine:item_power|1145}}{{#vardefine:threat_bonus|22}}
| T6_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|7}}{{#vardefine:bonus_defense_vs_mobs|7}}{{#vardefine:ability_power|296}}{{#vardefine:item_power|1235}}{{#vardefine:threat_bonus|25}}
+
| T6_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|7.1}}{{#vardefine:bonus_defense_vs_mobs|7.1}}{{#vardefine:ability_power|298}}{{#vardefine:item_power|1245}}{{#vardefine:threat_bonus|25}}
| T7_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|8}}{{#vardefine:bonus_defense_vs_mobs|8}}{{#vardefine:ability_power|323}}{{#vardefine:item_power|1335}}{{#vardefine:threat_bonus|29}}
+
| T7_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|8.1}}{{#vardefine:bonus_defense_vs_mobs|8.1}}{{#vardefine:ability_power|326}}{{#vardefine:item_power|1345}}{{#vardefine:threat_bonus|29}}
| T8_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|9.2}}{{#vardefine:bonus_defense_vs_mobs|9.2}}{{#vardefine:ability_power|353}}{{#vardefine:item_power|1435}}{{#vardefine:threat_bonus|34}}
+
| T8_OFF_TOWERSHIELD_UNDEAD = {{#vardefine:bonus_defense_vs_players|9.3}}{{#vardefine:bonus_defense_vs_mobs|9.3}}{{#vardefine:ability_power|356}}{{#vardefine:item_power|1445}}{{#vardefine:threat_bonus|34}}
| T4_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|4.4}}{{#vardefine:bonus_ccduration_vs_players|3.9}}{{#vardefine:bonus_defense_vs_mobs|4.4}}{{#vardefine:bonus_ccduration_vs_mobs|3.9}}{{#vardefine:ability_power|254}}{{#vardefine:item_power|1060}}{{#vardefine:threat_bonus|19}}
+
| T4_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|4.5}}{{#vardefine:bonus_ccduration_vs_players|3.9}}{{#vardefine:bonus_defense_vs_mobs|4.5}}{{#vardefine:bonus_ccduration_vs_mobs|3.9}}{{#vardefine:ability_power|256}}{{#vardefine:item_power|1070}}{{#vardefine:threat_bonus|20}}
| T5_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|5.1}}{{#vardefine:bonus_ccduration_vs_players|4.5}}{{#vardefine:bonus_defense_vs_mobs|5.1}}{{#vardefine:bonus_ccduration_vs_mobs|4.5}}{{#vardefine:ability_power|277}}{{#vardefine:item_power|1160}}{{#vardefine:threat_bonus|22}}
+
| T5_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|5.2}}{{#vardefine:bonus_ccduration_vs_players|4.5}}{{#vardefine:bonus_defense_vs_mobs|5.2}}{{#vardefine:bonus_ccduration_vs_mobs|4.5}}{{#vardefine:ability_power|279}}{{#vardefine:item_power|1170}}{{#vardefine:threat_bonus|23}}
| T6_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|5.9}}{{#vardefine:bonus_ccduration_vs_players|5.2}}{{#vardefine:bonus_defense_vs_mobs|5.9}}{{#vardefine:bonus_ccduration_vs_mobs|5.2}}{{#vardefine:ability_power|302}}{{#vardefine:item_power|1260}}{{#vardefine:threat_bonus|26}}
+
| T6_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|5.9}}{{#vardefine:bonus_ccduration_vs_players|5.3}}{{#vardefine:bonus_defense_vs_mobs|5.9}}{{#vardefine:bonus_ccduration_vs_mobs|5.3}}{{#vardefine:ability_power|305}}{{#vardefine:item_power|1270}}{{#vardefine:threat_bonus|26}}
| T7_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|6.7}}{{#vardefine:bonus_ccduration_vs_players|6}}{{#vardefine:bonus_defense_vs_mobs|6.7}}{{#vardefine:bonus_ccduration_vs_mobs|6}}{{#vardefine:ability_power|330}}{{#vardefine:item_power|1360}}{{#vardefine:threat_bonus|30}}
+
| T7_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|6.8}}{{#vardefine:bonus_ccduration_vs_players|6.1}}{{#vardefine:bonus_defense_vs_mobs|6.8}}{{#vardefine:bonus_ccduration_vs_mobs|6.1}}{{#vardefine:ability_power|333}}{{#vardefine:item_power|1370}}{{#vardefine:threat_bonus|31}}
| T8_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|7.7}}{{#vardefine:bonus_ccduration_vs_players|7}}{{#vardefine:bonus_defense_vs_mobs|7.7}}{{#vardefine:bonus_ccduration_vs_mobs|7}}{{#vardefine:ability_power|360}}{{#vardefine:item_power|1460}}{{#vardefine:threat_bonus|35}}
+
| T8_OFF_SHIELD_HELL = {{#vardefine:bonus_defense_vs_players|7.8}}{{#vardefine:bonus_ccduration_vs_players|7.1}}{{#vardefine:bonus_defense_vs_mobs|7.8}}{{#vardefine:bonus_ccduration_vs_mobs|7.1}}{{#vardefine:ability_power|364}}{{#vardefine:item_power|1470}}{{#vardefine:threat_bonus|35}}
| T4_OFF_SPIKEDSHIELD_MORGANA = {{#vardefine:physical_attack_damage_bonus|3.2}}{{#vardefine:magic_attack_damage_bonus|3.2}}{{#vardefine:physical_spell_damage_bonus|3.2}}{{#vardefine:magic_spell_damage_bonus|3.2}}{{#vardefine:bonus_defense_vs_players|3.1}}{{#vardefine:bonus_defense_vs_mobs|3.1}}{{#vardefine:ability_power|259}}{{#vardefine:item_power|1085}}{{#vardefine:threat_bonus|20}}
+
| T4_OFF_SPIKEDSHIELD_MORGANA = {{#vardefine:physical_attack_damage_bonus|3.3}}{{#vardefine:magic_attack_damage_bonus|3.3}}{{#vardefine:physical_spell_damage_bonus|3.3}}{{#vardefine:magic_spell_damage_bonus|3.3}}{{#vardefine:bonus_defense_vs_players|3.1}}{{#vardefine:bonus_defense_vs_mobs|3.1}}{{#vardefine:ability_power|262}}{{#vardefine:item_power|1095}}{{#vardefine:threat_bonus|20}}
| T5_OFF_SPIKEDSHIELD_MORGANA = {{#vardefine:physical_attack_damage_bonus|3.7}}{{#vardefine:
+
| T5_OFF_SPIKEDSHIELD_MORGANA = {{#vardefine:physical_attack_damage_bonus|3.8}}{{#vardefine:magic_attack_damage_bonus|3.8}}{{#vardefine:physical_spell_damage_bonus|3.8}}
  
 
}}
 
}}

Latest revision as of 15:25, 29 November 2021