Types of Zones

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Albion Online consists of four main zone types and one sub-zone type. On the Royal Continent there are three main zone types: Blue, Yellow and Red.

The fourth main zone type Black zones appear only in the Outlands.

Notable sub-zone type is Hellgate Realm.

Blue zone (limited PvP, limited Hellgate PvP and full loot: Faction flagged death )

Safe zone

Outside of joining a faction, Blue zones are completely safe from player versus player combat. Deaths within the faction warfare system in Blue zones will still result in the victim dropping their equipped items, and inventory. Being knocked down by mobs in these zones will cause 10% of stackable items to be destroyed, and a 10% durability hit to all equippable items.

Hellgates begin to appear starting with Tier 4 Blue zones. Hellgates in Blue zones are not full loot and have an item power cap of 700.

Yellow zone (limited PvP and full loot: Faction flagged, Hellgate, GvG death)

Yellow zone

Yellow zones are PvP zones with the highest restrictions second only to Blue zones. Every Yellow zone has farm territory protected by guild guards, and being in proximity to them will automatically flag the player for PvP. In these zones, players may red flag to engage in PvP against other flagged and non-flagged players. Players that are downed as a result of red flagged pvp will only be "Knocked out," sending them to their knees, causing a 10% loss in durability of gear and a 10% destruction of stackable items. Attacking players in such a fashion results in -reputation loss. This zone color introduces indicator of red flagged players visible in the bottom right corner below the minimap.

Guild versus Guild battles have an item power cap of 800 IP. Item power above 800 is reduced by 80%.

Hellgates in Yellow zones result in full loot deaths, and have an item power cap of 700.[2]

Red zone (restricted death and full loot: Faction flagged, Hellgate, GvG death)

Red zone

Red zones feature full loot PvP in the open world for both faction warfare and PvP flagging. Attacking unflagged players as a result of PvP flagging results in reputation loss. If health is reduced to zero as a result of either of these PvP systems, all of the players equipped items and inventory will be lost. There is an indicator in the bottom right UI under the minimap indicating the number of red color nickname PvP flagged players in the zone. Red zones have guild resource and farm territories.

Hellgates in Red zones have a soft item power cap at 1000; item power above 1000 is reduced by 50%.[2]

Guild versus Guild battles have an item power cap of 800 IP. Item power above 800 is reduced by 80%.[1]

Black zone (open PvP (...) )

Black zone

Black zones are found exclusively in the Outlands consisting of Anglia, Glouvia, Cumbria, Siluria and Mercia. Farms, resource towers, castles, and village territories can all be found in the black zones. In black zones all players are automatically PvP flagged and may freely engage in PvP against each other, excluding their guild, alliance, and party without incurring reputation loss. Raid zones and zones adjacent to them will spawn Tier 8 resource nodes, and are the only places in Albion where these nodes can be found.

Hellgates in the Black zones follow the same rules as Red zone ones.


    • To engage in Faction PvP in Blue and Yellow zones player needs to become faction flagged.
    • Players without faction flag are not at risk of being engaged by players fighting for a faction inside first two zones.
    • As a result of Faction Warfare full loot death may occur resulting in player gear and bag's inventory being dropped.
    • Hostile players numbering 11 or more will cause a red color blob to appear on the map.
    • Starting with Red zones faction flagged groups of 11 or more will make a blob in color of their faction.


[1] https://forum.albiononline.com/index.php/Thread/90554-20-June-2018-Lancelot-Patch-9/

[2] https://forum.albiononline.com/index.php/Thread/87318-2-May-2018-Lancelot-Midseason-Patch-Ver-1-11-362-REV-116876/