Difference between revisions of "Version 1.16.396.166567"

From Albion Online Wiki
Jump to navigation Jump to search
m (content)
m (stamps)
 
Line 42: Line 42:
  
 
=== Combat Balance Changes ===
 
=== Combat Balance Changes ===
Arcane Staffs
+
{{Patchnote|Arcane Staffs
  
 
* Added New Q-Ability: Magic Shock (all Arcane Staffs):
 
* Added New Q-Ability: Magic Shock (all Arcane Staffs):
Line 55: Line 55:
 
** Energy Cost: 10 Energy → 10% of Max Energy
 
** Energy Cost: 10 Energy → 10% of Max Energy
 
** Move Speed Increase: 20% → 40%
 
** Move Speed Increase: 20% → 40%
** Move Speed Increase Duration: 5s → 3s
+
** Move Speed Increase Duration: 5s → 3s|pages=Category:Arcanestaff,Magic Shock,Motivating Cleanse}}
  
Axes
+
{{Patchnote|Axes
  
 
* Rending Strike (all Axes):
 
* Rending Strike (all Axes):
Line 68: Line 68:
 
** Hit Delay: 0.2 → 0.3
 
** Hit Delay: 0.2 → 0.3
 
** Standtime: 1s → 0.6s
 
** Standtime: 1s → 0.6s
** Healing Reduction: 35% → 40%
+
** Healing Reduction: 35% → 40%|pages=Category:Axe,Rending Strike,Raging Blades,Morgana Raven}}
  
Crossbows
+
{{Patchnote|Crossbows
  
 
* Sunder Shot (all Crossbows):
 
* Sunder Shot (all Crossbows):
** Armor Reduction per Stack: 0.03 → 0.027
+
** Armor Reduction per Stack: 0.03 → 0.027|pages=Category:Crossbow,Sunder Shot}}
  
Cursed Staffs
+
{{Patchnote|Cursed Staffs
  
 
* Armor Piercer (all Cursed Staffs):
 
* Armor Piercer (all Cursed Staffs):
Line 82: Line 82:
 
** Damage: 77.11 → 130.00
 
** Damage: 77.11 → 130.00
 
** Armor reduction: 0.15 → 0.20
 
** Armor reduction: 0.15 → 0.20
** Debuff Duration: 8s → 5s
+
** Debuff Duration: 8s → 5s|pages=Category:Cursedstaff,Armor Piercer}}
  
Daggers
+
{{Patchnote|Daggers
  
 
* Deadly Swipe (all Daggers):
 
* Deadly Swipe (all Daggers):
Line 92: Line 92:
 
** Caster now invulnerable while dashing between targets
 
** Caster now invulnerable while dashing between targets
 
** Damage: 106 → 150
 
** Damage: 106 → 150
** Cooldown: 12s → 15s
+
** Cooldown: 12s → 15s|pages=Category:Dagger,Deadly Swipe,Chain Slash}}
  
Fire Staffs
+
{{Patchnote|Fire Staffs
  
 
* Fire Bolt (all Fire Staffs):
 
* Fire Bolt (all Fire Staffs):
Line 105: Line 105:
 
** Standtime: 0.4s → 0.2s
 
** Standtime: 0.4s → 0.2s
 
** Instant Damage: 96.23 → 140.00
 
** Instant Damage: 96.23 → 140.00
** Removed Damage Over Time effect - instead, hitting a target below 20% Health now gives the caster a 40% Move- and Cast Speed buff for 3 seconds
+
** Removed Damage Over Time effect - instead, hitting a target below 20% Health now gives the caster a 40% Move- and Cast Speed buff for 3 seconds|pages=Category:Firestaff,Fire Bolt,Ignite}}
  
Hammers
+
{{Patchnote|Hammers
  
 
* Power Geyser (all Hammers):
 
* Power Geyser (all Hammers):
Line 117: Line 117:
 
* Groundbreaker (Polehammer):
 
* Groundbreaker (Polehammer):
 
** Hit Delay: 0.5s → 0.3s
 
** Hit Delay: 0.5s → 0.3s
** Standtime: 1s → 0.6s
+
** Standtime: 1s → 0.6s|pages=Category:Hammer,Power Geyser,Earth Shatter,Groundbreaker}}
  
Holy Staffs
+
{{Patchnote|Holy Staffs
  
 
* Holy Blessing (all Holy Staffs):
 
* Holy Blessing (all Holy Staffs):
 
** Physical Armor Increase: 0.85 → 0.40
 
** Physical Armor Increase: 0.85 → 0.40
** Duration: 5s → 4s
+
** Duration: 5s → 4s|pages=Category:Holystaff,Holy Blessing}}
  
Maces
+
{{Patchnote|Maces
  
 
* Threatening Smash (all Maces):
 
* Threatening Smash (all Maces):
Line 133: Line 133:
 
* Deep Leap (One-handed Mace):
 
* Deep Leap (One-handed Mace):
 
** Reworked the effect; damage no longer scales based on distance
 
** Reworked the effect; damage no longer scales based on distance
** Stun Area: 2m → 3m
+
** Stun Area: 2m → 3m|pages=Category:Mace,Threatening Smash,Deep Leap}}
  
Nature Staffs
+
{{Patchnote|Nature Staffs
  
 
* Cleanse Heal (all Nature Staffs):
 
* Cleanse Heal (all Nature Staffs):
 
** Can now be cast at the ground
 
** Can now be cast at the ground
 
** The Heal over Time and Cleanse is applied to up to 5 allies in range
 
** The Heal over Time and Cleanse is applied to up to 5 allies in range
** Can be still cast when stunned
+
** Can be still cast when stunned|pages=Category:Naturestaff,Cleanse Heal}}
  
Quarterstaffs
+
{{Patchnote|Quarterstaffs
  
 
* Separator (Quarterstaff):
 
* Separator (Quarterstaff):
 
** Knockback Range: 7m → 6m
 
** Knockback Range: 7m → 6m
 
** Slow Duration: 5s → 3s
 
** Slow Duration: 5s → 3s
** Root Duration: 3.83s → 3.00s
+
** Root Duration: 3.83s → 3.00s|Category:Quarterstaff,Separator}}
  
Spears
+
{{Patchnote|Spears
  
 
* Lunging Strike (all Spears):
 
* Lunging Strike (all Spears):
Line 159: Line 159:
 
** No longer consumes Spirit Spear stacks
 
** No longer consumes Spirit Spear stacks
 
* Spectral Trident (Trinity Spear):
 
* Spectral Trident (Trinity Spear):
** Maximum buff targets: 5 → 10
+
** Maximum buff targets: 5 → 10|pages=Category:Spear,Lunging Strike,Fling,Spectral Trident}}
  
Swords
+
{{Patchnote|Swords
  
 
* Parry Strike (all Swords):
 
* Parry Strike (all Swords):
** Cooldown: 15s → 18s
+
** Cooldown: 15s → 18s|pages=Category:Sword,Parry Strike}}
  
Armors
+
{{Patchnote|Armors
  
 
* Ice Block (Cleric Cowl):
 
* Ice Block (Cleric Cowl):
Line 174: Line 174:
 
** Standtime: 0.4s → 0s
 
** Standtime: 0.4s → 0s
 
* Premonition (Boots of Valor):
 
* Premonition (Boots of Valor):
** Triggering the cleanse now also grants 4s immunity to stun, root and slow
+
** Triggering the cleanse now also grants 4s immunity to stun, root and slow|pages=Category:Armor,Ice Block,Purifying Smoke,Premonition}}
  
Mounts
+
{{Patchnote|Mounts
  
 
* Command Mammoth:
 
* Command Mammoth:
Line 184: Line 184:
 
* Tower Chariot:
 
* Tower Chariot:
 
** Armor Factor: 0.8 → 1.6
 
** Armor Factor: 0.8 → 1.6
** Magic Resist Factor: 0.8 → 1.4
+
** Magic Resist Factor: 0.8 → 1.4|pages=Category:Mount}}
  
 
=== Fixes ===
 
=== Fixes ===

Latest revision as of 00:31, 27 July 2021

Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1
Date 19 May 2020
Version 1.16.396
Revision 166567
Offical Patch Notes Link
Patch Notes
Chronology
← Previous Next →
Version 1.16.396.165550 Version 1.16.396.167506
Back to Patch List
Wiki Patch List

Hotfix 12.1

Mobile Improvements and Fixes

  • Joystick control improvements:
    • Virtual joystick now scales its touch area size based on UI scaling
    • Moved mount button to the right of the joystick and decreased its size
    • Enabled "Double press to attack" in joystick control settings
  • Added option to ignore low-tier resources while gathering using the action button
  • Added option to disable "Double-Tap Opens Zoom Mode"
  • Added on-press tooltips to buff/debuff effects
  • Adjusted Destiny tracker in HUD to show more entries depending on screen space
  • Added conditional keyboard shortcut displays for bottom layout spells when mouse present
  • Tap-control bottom layout now more closely resembles desktop layout
  • Improved carry capacity indicator readability
  • Fixed an issue where Marketplace category submenus were offscreen at 100% scaling
  • Fixed an issue where spell buttons could appear slightly rotated when switching vanity/combat spells and moving spell bar
  • Fixed an issue where mount button appearance was not updated when pressed

Mail UI Improvements

  • Updated timers: expiration timer in read view, received timer in inbox
  • Bought/sold items now appear in bold
  • Increased font size in read view
  • Item icons now clickable in messages
  • Improved alignment and readability of messages

Other Changes

  • Damage from yourself or allies is no longer lethal, and now results only in knockdown
  • Crystal Realm Orb claim time: 10s → 7.5s

Combat Balance Changes

Arcane Staffs

  • Added New Q-Ability: Magic Shock (all Arcane Staffs):
    • 3m radius ground target area. Enemies hit receive 150 Magic Damage and are silenced for 0.85s.
    • Cooldown: 5s
    • Cast Time: 0.5s
  • Motivating Cleanse (all Arcane Staffs):
    • Can now be cast on the ground
    • Move Speed increase is now applied to up to 5 allies in range
    • Can be cast when stunned
    • Range: 9m → 11m
    • Energy Cost: 10 Energy → 10% of Max Energy
    • Move Speed Increase: 20% → 40%
    • Move Speed Increase Duration: 5s → 3s

Axes

  • Rending Strike (all Axes):
    • Energy Cost: 2 → 1.6
  • Raging Blades (all Axes):
    • Energy Cost: 15 → 11
  • Morgana Raven (Carrioncaller):
    • Projectile Range: 15m → 20m
    • Projectile Speed: 13.68m/s → 20.00m/s
    • Hit Delay: 0.2 → 0.3
    • Standtime: 1s → 0.6s
    • Healing Reduction: 35% → 40%

Crossbows

  • Sunder Shot (all Crossbows):
    • Armor Reduction per Stack: 0.03 → 0.027

Cursed Staffs

  • Armor Piercer (all Cursed Staffs):
    • Hit Delay: 0.4s → 0.2s
    • Standtime: 1s → 0.7s
    • Damage: 77.11 → 130.00
    • Armor reduction: 0.15 → 0.20
    • Debuff Duration: 8s → 5s

Daggers

  • Deadly Swipe (all Daggers):
    • Standtime: 0.2s → 0.1s
  • Chain Slash: (all Daggers):
    • Max Range for jumping to next target: 8m → 6m
    • Caster now invulnerable while dashing between targets
    • Damage: 106 → 150
    • Cooldown: 12s → 15s

Fire Staffs

  • Fire Bolt (all Fire Staffs):
    • Cast Time: 1s → 0.7s
    • Impact Damage: 87.52 → 70.00
    • DoT Damage: 5.72 → 5.50
    • Energy Cost: 4 → 3
  • Ignite (all Fire Staffs):
    • Hit Delay: 0.3s → 0s
    • Standtime: 0.4s → 0.2s
    • Instant Damage: 96.23 → 140.00
    • Removed Damage Over Time effect - instead, hitting a target below 20% Health now gives the caster a 40% Move- and Cast Speed buff for 3 seconds

Hammers

  • Power Geyser (all Hammers):
    • Cooldown: 10s → 9s
    • Hit Delay: 0.5s → 0.45s
    • Standtime: 0.8s → 0.6s
  • Earth Shatter (One-handed Hammer):
    • Standtime: 1.2s → 0.8s
  • Groundbreaker (Polehammer):
    • Hit Delay: 0.5s → 0.3s
    • Standtime: 1s → 0.6s

Holy Staffs

  • Holy Blessing (all Holy Staffs):
    • Physical Armor Increase: 0.85 → 0.40
    • Duration: 5s → 4s

Maces

  • Threatening Smash (all Maces):
    • Hit Delay: 0.5s → 0.4s
    • Standtime: 0.6s → 0.5s
    • Area Range: 5m → 6m
  • Deep Leap (One-handed Mace):
    • Reworked the effect; damage no longer scales based on distance
    • Stun Area: 2m → 3m

Nature Staffs

  • Cleanse Heal (all Nature Staffs):
    • Can now be cast at the ground
    • The Heal over Time and Cleanse is applied to up to 5 allies in range
    • Can be still cast when stunned

Quarterstaffs

  • Separator (Quarterstaff):
    • Knockback Range: 7m → 6m
    • Slow Duration: 5s → 3s
    • Root Duration: 3.83s → 3.00s

Spears

  • Lunging Strike (all Spears):
    • Hitbox range extended by 1m
  • Fling (Glaive):
    • Hit Delay: 0.4s → 0.2s
    • Standtime: 1s → 0.85s
    • Range: 3m → 5m
    • No longer consumes Spirit Spear stacks
  • Spectral Trident (Trinity Spear):
    • Maximum buff targets: 5 → 10

Swords

  • Parry Strike (all Swords):
    • Cooldown: 15s → 18s

Armors

  • Ice Block (Cleric Cowl):
    • While enclosed in Ice Block, incoming Healing reduced by 50%
  • Purifying Smoke (Helmet of Valor):
    • Hit Delay: 1s → 0.7s
    • Standtime: 0.4s → 0s
  • Premonition (Boots of Valor):
    • Triggering the cleanse now also grants 4s immunity to stun, root and slow

Mounts

  • Command Mammoth:
    • Base Move Speed Bonus: 10% → 0%
  • Colossus Beetle:
    • Base Move Speed Bonus: 10% → 0%
  • Tower Chariot:
    • Armor Factor: 0.8 → 1.6
    • Magic Resist Factor: 0.8 → 1.4

Fixes

  • Fixed an issue where visual effects were missing from enchanted and overcharged weapons
  • Fixed gaps in terrain in Watchwood Precipice, Whitecliff Peak, and Drownfield Rut (NOTE: Players in these zones when the patch is deployed will be moved to the nearest exit upon re-login)
  • Visuals now more effectively show spell area for Lifecurse Staff