Difference between revisions of "Vile Curse"

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| range = 9m
 
| range = 9m
 
| cooldown = 2s
 
| cooldown = 2s
| description = Curse the targeted enemy, dealing <span class="text-damage"> 58 magical damage </span>. Applies <span class="text-self"> one Vile Curse Charge </span>. </br> Each <span class="text-self"> Vile Curse Charge </span> deals <span class="text-damage"> 234 magical damage </span> over <span class="text-damage"> 8s </span> (<span class="text-self"> stacks </span> up to <span class="text-self"> 4 </span> times).
+
| description = Curse the targeted enemy, dealing <span class="text-damage"> '58' magical damage </span>. Applies <span class="text-self"> one Vile Curse Charge </span>. </br> Each <span class="text-self"> Vile Curse Charge </span> deals <span class="text-damage"> '234' magical damage </span> over <span class="text-damage"> 8s </span> (<span class="text-self"> stacks </span> up to <span class="text-self"> 4 </span> times).
 
}}
 
}}
 
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Revision as of 17:17, 26 April 2022

Vile Curse

An active ability found on the firstslot of Cursed Staffs.

It is unlocked at mastery 1.



Vile Curse
Energy Cost 11 Curse the targeted enemy, dealing '58' magical damage . Applies one Vile Curse Charge .
Each Vile Curse Charge deals '234' magical damage over 8s ( stacks up to 4 times).
Cast Time instant
Range 9m
Cooldown 2s


Note: numerical values are based on gear with 1060 item power.

Equipment

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
31 May 2021Call to Arms Patch 5/6 & Hotfix 6.1Cursed Staffs

Due to player feedback and its additional kiting potential in 1v1 situations, the range increase of Vile Curse has been reverted. The damage increase of the Haunting Screams, which was already gaining in popularity before patch 4, was slightly rolled back as well. Since the damage still cannot be reflected, it will remain threatening in bigger group fights.

  • Vile Curse (all Cursed Staffs):
    • Cast Range: 11m → 9m
  • Haunting Screams (Cursed Skull):
    • Damage per tick: 33 → 28
6 May 2021Call to Arms Patch 4 (Balance Patch)Cursed Staffs

Various underused Cursed Staff abilities were buffed, like Dark Matter and Cursed Beam. The range of Vile Curse was increased to make it more attractive in group PvP, where currently Cursed Sickle is the go-to choice.

Armor Piercer is a staple of Cursed Staffs, but the armor shred was a bit too strong, and added too much of a damage spike to fights alongside its long range and short cooldown.

  • Vile Curse (all Cursed Staffs):
    • Cast Range: 9m → 11m
  • Armor Piercer (all Cursed Staffs):
    • Resistance Reduction: 0.2 → 0.17
    • Debuff Duration: 5s → 4s
  • Cursed Beam (all Cursed Staffs):
    • Now consumes Vile Curse stacks for additional AoE damage per tick
    • For each tick that consumes a stack, the beam deals 72 magic damage in a 4m radius (instead of the base tick damage of 36 to only the beam target)
    • Tick Interval: 1s → 0.5s
    • Total Ticks: 5 → 10
    • Damage per Tick: 72 → 36
  • Dark Matter (all Cursed Staffs):
    • Damage vs Players: 65.88 → 78
    • Damage vs Mobs: 32.94 → 36.7
    • Cast Time: 1s → 0.5s
    • Cast Range: 11m → 13m
    • Max Jump Distance to next enemy: 8m → 9m
  • Haunting Screams (Cursed Skull):
    • Damage can no longer be reflected
    • Magic Damage per tick: 25 → 33
31 July 2018Merlyn UpdateCursed Staffs:
  • Vile Curse
    • Cast Range: 8m -> 9m
    • Number of Ticks: 4 -> 5
    • Standtime: 0.4s -> 0.2s
  • Cursed Sickle
    • Cast Range: 12m -> 13m
    • Cooldown: 4s -> 3.5s
  • Dark Matter (New W-slot spell)
    • Casts Dark Matter onto an enemy target. This matter keeps jumping to the closest enemy in a 7m radius for up to 10 times, dealing magic damage to every enemy it passes through. The spell can't hit the same enemy twice in a row, but keeps jumping back and forth if at least two enemies are in range.
    • Cast time: 1s
    • Cast Range: 11m
    • Cooldown: 20s