An active ability found on the firstslot of Cursed Staffs.
It is unlocked at mastery 1.
|Energy Cost||11||Curse the targeted enemy, dealing '58' magical damage . Applies one Vile Curse Charge . |
Each Vile Curse Charge deals '234' magical damage over 8s ( stacks up to 4 times).
Note: numerical values are based on gear with 1060 item power.
Related Patch Notes
|Patch Link||Date||Patch Name||Patch Notes|
|Version 18.060.1||31 May 2021||Call to Arms Patch 5/6 & Hotfix 6.1||Cursed Staffs
Due to player feedback and its additional kiting potential in 1v1 situations, the range increase of Vile Curse has been reverted. The damage increase of the Haunting Screams, which was already gaining in popularity before patch 4, was slightly rolled back as well. Since the damage still cannot be reflected, it will remain threatening in bigger group fights.
|Version 18.040.1||6 May 2021||Call to Arms Patch 4 (Balance Patch)||Cursed Staffs
Various underused Cursed Staff abilities were buffed, like Dark Matter and Cursed Beam. The range of Vile Curse was increased to make it more attractive in group PvP, where currently Cursed Sickle is the go-to choice.
Armor Piercer is a staple of Cursed Staffs, but the armor shred was a bit too strong, and added too much of a damage spike to fights alongside its long range and short cooldown.
|Version 1.12.365.123101||31 July 2018||Merlyn Update||Cursed Staffs: