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Achievements may be obtained by playing the game and performing a number of actions that meet the Achievement requirements. All Achievements may be viewed in-game via the Player Menu and are not alphabetically ordered but in the sequence of accomplishment.

List of Achievements

Icon Achievement Achievement Type Description
Adept Crafter Icon.png Adept Crafter Crafting Unlock any Tier 4 Crafting Profession.
Gathering is not a game! It's war! Icon.png Adept Gatherer Gathering Unlock any Tier 4 Gathering Profession.
All Your Base are Belong to Us Icon.png All Your Base are Belong to Us PvE Participate in a successful attack on a territory.
Alone No Longer Icon.png Alone No Longer General Gameplay Add a friend to your friend list.
And stay down! Icon.png And Stay Down! PvE Kill 1000 Undead mobs.
Been Through Hell PvP Gain 100,000 Infamy in any Hellgate type.
Beginner Crafter Icon.png Beginner Crafter Crafting Craft Items worth 10,000 fame.
Best of the Best of the Best General Gameplay Gain all Elite Levels in any combat specialization.
Better than the Rest General Gameplay Gain your first Elite Level.
Big Game Hunter Icon.png Big Game Hunter Gathering Kill a Guardian Aspect from every biome.
Blood and Sand Icon.png Blood and Sand PvE Win your first Arena match.
Bound by His Oath PvE Kill Sir Bedivere in an Elite Randomized Dungeon.
Capture the Crystal! General Gameplay Successfully transport an Energy Crystal to a Territory.
Cast Away Icon.png Cast Away General Gameplay Complete the tutorial.
Chest Rat PvE Unlock 100 chests with your party in group randomized dungeons.
Chug! Chug! Chug! Icon.png Chug! Chug! Chug! General Gameplay Use any 100 potions.
Core Workout General Gameplay Successfully transport a Power Core to a hideout.
Critter Killer Icon.png Critter Killer PvE Kill 100 Tier 1 mobs of any kind.
Crystal Adept PvP Win a Crystal League Match of Rank 3.
Crystal Grandmaster PvP Win a Crystal League Match of Rank 7.
Crystal Novice PvP Win a Crystal League Match.
Crystal Realm Chronicles Icon.png Crystal League Chronicles PvP Participate in a Crystal League Battle.
Defeating Death Itself Icon.png Defeating Death Itself PvE Kill the Undead Harvester.
Determined Icon.png Determined Gathering Gather resources worth 100,000 fame.
Die, Die, Die My Darling! Icon.png Die, Die, Die My Darling! PvE Gain 10,000,000 Fame from killing mobs.
Elder Crafter Icon.png Elder Crafter Crafting Unlock any Tier 8 Crafting Profession.
Elder Gatherer Icon.png Elder Gatherer Gathering Unlock any Tier 8 Gathering Profession.
Emotional Icon.png Emotional General Gameplay Use every emote in the game. (Hint: there are currently 12)
Empowered Pve Receive the buff from the final shrine in a Elite Randomized Dungeon.
Entrepreneur Icon.png Entrepreneur Economy Earn a total of 100,000 Silver through the Marketplace.
Expedition? What's an Expedition? Icon.png Expedition? What's an Expedition? PvE Successfully finish an Expedition.
Expedition Veteran Icon.png Expedition Veteran PvE Successfully finish every non-hardcore Expedition.
First Blood! Icon.png First Blood! PvP Kill or assist a kill in PvP.
Fishing for Compliments Icon.png Fishing for Compliments Gathering Catch your first fish.
Fishing for More Compliments Icon.png Fishing for More Compliments Gathering Gather fish worth 10,000 fame.
Frontier Justice Icon.png Frontier Justice Faction Capture 10 Outposts.
Gathering is not a game! It's war! Icon.png Gathering is Not a Game! It's War! Gathering Gather resources worth 1,000,000 fame.
Get off my lawn! Icon.png Get Off My Lawn! Faction Capture an Outpost.
Give me your clothes, your boots and your mount... Icon.png Give Me Your Clothes, Your Boots and Your Mount... PvP Loot any armor, footgear and a mount from a killed player at the same time.
Blood and Sand Icon.png Gladiator PvP Win 100 Arena matches.
Grand Merchant Icon.png Grand Merchant Economy Earn a total of 1,000,000 Silver through the Marketplace.
Happy Workforce Icon.png Happy Workforce Island Send a Laborer with maxed-out Happiness on a mission.
Hardworking Crafter Icon.png Hardworking Crafter Crafting Craft Items worth 100,000 fame.
Harmless Person.png Harmless Person PvE Reach the first positive reputation level.
Hell is My Home PvP Gain 250,000 Infamy in any Hellgate type.
Highway to Hell Icon.png Highway to Hell General Gameplay Enter a Road of Avalon.
Hit the Road PvP Enter a Hellgate.
Horsin' Around Icon.png Horsin' Around Crafting Raise a horse.
Industrious Crafter Icon.png Industrious Crafter Crafting Craft Items worth 1,000,000 fame.
Into the Unknown Icon.png Into the Unknown PvE Enter a Randomized Dungeon.
Irons in the Fire Icon.png Irons in the Fire Faction Join each of the five City Factions at least once.
It's dark in here... Icon.png It's Dark in Here… General Gameplay Enter a black zone.
It's not a phase, mom! Icon.png It's Not a Phase, Mom! General Gameplay Unlock all Tier 4 weapons and offhands.
Jack of All Trades Icon.png Jack of All Trades General Gameplay Unlock everything in Tier 4.
Just a Trim Please General Gameplay Unlock any customization option.
Killing is... fun? Icon.png Killing is… Fun? PvE Gain 100,000 Fame from killing mobs.
Like a Boss General Gameplay Have 5000 Health at any point in time.
Long Live the King! Icon.png Long Live the King! PvE Kill the Morgana Demon Prince.
Look at My Horse, My Horse is Amazing! General Gameplay Apply any Mount
Lost my Chest-ity General Gameplay Unlock your first chest in any kind of randomized dungeon.
Master Crafter Icon.png Master Crafter Crafting Unlock any Tier 6 Crafting Profession.
Determined Icon.png Master Gatherer Gathering Unlock any Tier 6 Gathering Profession.
Mind If I Roll Need? PvE Unlock 10 chests with your party in group randomized dungeons.
M-m-m-monster Kill! Icon.png M-m-m-Monster Kill! PvP Kill 6 players within one minute.
Model Citizen Icon.png Model Citizen PvE Reach maximum reputation.
More Fun Together General Gameplay Create or join a guild.
More-ganna die Icon.png More-Ganna Die PvE Kill 1000 Morgana mobs.
My Epic Farm Icon.png My Epic Farm Island Farm crops worth 1,000,000 fame.
My Home is my Castle Icon.png My Home is My Castle Island Upgrade a house on your island to Tier 8.
My Home is my Shack Icon.png My Home is My Shack Island Build a house on your island.
My Little Farm Icon.png My Little Farm Island Farm your first crop.
My Precious! PvE Unlock 10 chests in solo randomized dungeons.
My Sanctuary Icon.png My Sanctuary Island Get your very own island.
My sanctuary. Complete. Icon.png My Sanctuary. Complete. Island Upgrade your island to the maximum of 6/6.
Napoleon Complex Icon.png Napoleon Complex Faction Capture 100 Outposts.
Neither Demon nor Man PvP Chain 5 lethal Hellgates without returning to the surface.
New Sheriff in Town Icon.png New Sheriff in Town Faction Defeat all five City Faction Warmasters.
No one expects the Inquisition! Icon.png No One Expects the Inquisition! PvE Kill 1000 Heretic mobs.
Not creepy at all! Icon.png Not Creepy at All! General Gameplay Inspect 100 players.
Omae ha mou shindeiru! PvP Kill 5 enemies at once with the after-effect of the Hundred Striking Fists.
One Year of Service Icon.png One Year of Service General Gameplay Be part of Albion for one year.
Partisan Icon.png Partisan Faction Achieve maximum standing with any faction.
Party Time! Icon.png Party Time! General Gameplay Use the Party Finder to form or join a party.
Recycle Icon.png Recycle PvE Kill 1000 Keeper mobs.
Rip and Tear PvP Chain 10 lethal Hellgates without returning to the surface.
Safe Passage Icon.png Safe Passage Faction Finish a Trade Mission for any city.
Salvaging Icon.png Salvaging Crafting Salvage an item.
Seasoned Farmer Icon.png Seasoned Farmer Island Farm crops worth 100,000 fame.
Long Live the King! Icon.png Seen It All PvE Kill the legendary Morgana Demon General, Keeper Earth Aspirant, Undead Reaper, and Heretic Shadowmask.
Shared Workload Icon.png Shared Workload Island Employ any kind of Laborer.
Silver Gladiator PvP Reach Silver 1 rank in the Crystal Arena.
Silver Millionaire Icon.png Silver Millionaire Economy Have a character that owns a million silver.
Smuggler Icon.png Smuggler Economy Sell any item on the Black Market in Caerleon.
Sold! Icon.png Sold! Economy Sell any item through the Marketplace.
Studious Crafter Icon.png Studious Crafter Crafting Study an item.
That's a start Icon.png That's a Start PvE Gain 1,000 Fame from killing mobs.
That's a start Icon.png That Wasn't So Hard… PvE Successfully finish any Hardcore Expedition.
Thief- The Gathering Project Icon.png Thief: The Gathering Project Gathering Gather any Tier 8 resource in enemy territory.
This. Is. Albion! Icon.png This. Is. Albion! PvP Kill 300 players in the open world.
This looks interesting! Icon.png This Looks Interesting! Gathering Gather resources worth 10,000 fame.
Tomb Raider Icon.png Tomb Raider PvE Enter 1,000 Randomized Dungeons.
Tonight We Dine in Hell! Icon.png Tonight We Dine in Hell! PvE Defeat a Hellgate Boss.
Tourist Icon.png Tourist General Gameplay Visit every player city.
Treasure Hunter PvE Unlock 100 chests in solo randomized dungeons.
Turn it up to 11! Icon.png Turn It Up to 11! General Gameplay Overcharge one or more equipped items.
Tycoon Icon.png Tycoon Economy Earn a total of 10,000,000 Silver through the Marketplace.
Wanted Dead! Not Alive! Icon.png Wanted Dead! Not Alive! PvP Reach minimum reputation.
WE. NEED. YOU. Icon.png WE. NEED. YOU. Faction Join any of the five City Factions.
Welcome to Albion Icon.png Welcome to Albion PvP Get killed by another player.
Whatever Floats Your Boat Icon.png Whatever Floats Your Boat General Gameplay Fix Captain Tia's ship.
Wolf Amongst Sheep Icon.png Wolf Amongst Sheep General Gameplay Ride a Direwolf.
Work, Work! Icon.png Work, Work! Crafting Craft items worth 10,000,000 fame.
Yo mama is so big... Icon.png Yo Mama is So Big… PvE Kill the Keeper Earthmother.
You're Gonna Need a Bigger Boat Icon.png You're Gonna Need a Bigger Boat Gathering Gather fish worth 1,000,000 fame.
Your very own indentured servant! Icon.png Your Very Own indentured Servant! Island Have a Tier 8 Laborer and send them on a mission.

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
21 November 2022Beyond the Veil UpdateDiminishing Returns have been reworked for knockbacks and knocking enemies into the air, to prevent players being stun-locked by repeated knock-ups:
  • Knocking enemies into the air is now affected by Diminishing Returns
  • Knocking enemies into the air now counts as knockback for DR, with individual adjustments applied to various abilities
  • Knockback DR Factor: 0.04 → 0.08
  • Knockback DR Time: 15s → 10s
2 March 2022Lands Awakened Patch 6Previously, immunity to certain debuffs was set up such that triggered effects intended to ignore immunity did not. This has been reworked to allow certain unique systems to overlook immunity. Examples:
  • When using a portal invisibility shrine after being force-dismounted, the immunity to Silence was canceling the Silence aspect of the shrine. Since shrines are triggered by the player, the Silence effect now ignores the immunity.
  • When the Smart Cluster Queue activated after a forced dismount, the Stun effect of being moved to a different zone was ignored. The Smart Cluster Queue Stun effect now always applies to players moved via this system.
2 March 2022Lands Awakened Patch 6Hostile Dismount status now prevents looting of killed hostile players. Additionally, players must now dismount before looting a killed player. This change was made for two reasons:
  • To require a greater commitment to potential PvP while looting in combat situations, bringing greater risk to a previously easy reward
  • To prevent players from accidentally losing their shield bubble when clicking on a corpse, which is often used to bait less experienced players into being easily attackable
28 July 2021Call to Arms Patch 9
  • Zones must still be overcrowded for a minimum duration before they can be skipped, which resets regularly
  • However, if the zone becomes uncrowded for a brief time it no longer resets the counter
  • Also reduced personal cooldown for zone skipping: 125s → 60s
  • Overall, this should reduce wait times for zone skipping
  • 17 March 2021Call to Arms Update
    • Instanced areas (i.e. Hideouts) and tunnel zones are now included in the queue functionality, meaning players can now skip overcrowded zones outside their Hideouts and can skip into tunnel zones
    • Cluster Skipping is now possible when relogging into an overcrowded cluster
    • The Smart Cluster Queue now also activates in all Royal Continent zones:
      • This change makes large-scale Faction Warfare battles possible on the Royal Continent
      • Each Faction counts as its own contingent
      • Cluster Access Priority settings do NOT impact Faction-flagged players
      • The queue assigns at least 50 spots per Faction, even if they are vastly outnumbered
      • 50 spots are also reserved for non-Faction-flagged players, to prevent Faction players from completely blocking zones for other players
    • Improved the UI for cluster skipping:
      • Now all available zones are immediately selectable
      • Opening the world map will no longer cancel cluster selection
      • The cluster selection screen now provides more info about the cluster:
        • Tier and danger level (i.e. red or yellow) of the target cluster
        • Distance to the selected cluster (i.e. how many zones will be jumped)
    17 March 2021Call to Arms Update
    • Irons in the Fire (Join each of the five City Factions at least once)
    17 March 2021Call to Arms Update
    • Partisan: Now triggered when reaching a standing of 330,000, which unlocks the first Prestige Rank rather than the maximum rank
    • New Sheriff in Town: Now only requires killing 5 of the 6 Faction Warmasters
    17 March 2021Call to Arms Update
    • Conqueror: Assist in completely capturing another city's zone in Faction Warfare
    • Spring Cleaning: Help repel a Bandit Assault
    17 March 2021Call to Arms Update
    • I like it...another!: Chain 2 lethal Hellgates without returning to the surface
    • Neither Demon nor Man: Chain 5 lethal Hellgates without returning to the surface
    • Rip and Tear: Chain 10 lethal Hellgates without returning to the surface
    • Been Through Hell: Gain 100,000 Infamy in any Hellgate type
    • Hell is My Home: Gain 250,000 Infamy in any Hellgate type
    17 March 2021Call to Arms Update
    • Tonight We Dine in Hell!: Now requires defeating a team of enemy players in a Hellgate
    17 March 2021Call to Arms Update
    • Players can no longer be debuffed to the point where Healing Output is entirely nullified:
      • Minimum Value of Healing Received Bonus: -70%
      • Minimum Value of Healing Cast Bonus: -70%
    17 March 2021Call to Arms Update
    • Reflected Damage is no longer affected by any Damage Modifiers, and the following Reflect Values of existing abilities have been adjusted to accommodate for this change:
      • Deflecting Spin: 80% → 100%
      • Parry Strike: 100% (unchanged)
      • Frost Shield: 10% → 15%
      • Inferno Shield: 30% → 38%
      • Protection of the Fiends: 50% (unchanged)
      • Retaliate: 70% (unchanged)
    • Reflecting True Damage will now cause the reflected damage to also act as true damage
    2 February 2021Rise of Avalon Patch 13 (Balance Patch)Consumable items that commonly collect in large stacks can now be used in a single click via the new Use All Button in the item UI.
    • Stacks of Silver Bags will be consumed instantly and grant you the full amount of Silver
    • Tomes of Insight and chests use a channeled spell, meaning the items are still consumed individually and the channel can be canceled at any point.
    • The following items now have a "Use All" option:
      • All Silver Bags
      • All Tomes of Insight
      • All Reward Chests (will display an additional window showing accumulated loot): Adventurer's Challenge Chests, Crystal League Chests, etc.
    13 January 2021Rise of Avalon Patch 12Smart Cluster Queue
    • Updated deactivation conditions: the queue can now be deactivated in the middle of an update cycle if player numbers allow
    • Players will no longer be able to skip overcrowded clusters within the first 2 minutes of queue activation
    10 December 2020Rise of Avalon Patch 11
  • Skip Overcrowded Cluster Cooldown: 30s → 125s
  • 16 November 2020Rise of Avalon Patch 9
    • AoE Escalation:
      • 2 Targets = 8% → 5%
      • 3 Targets = 16% → 10%
      • 4 Targets = 24% → 15%
      • 5 Targets = 32% → 20%
      • 6 Targets = 40% → 25%
      • 7 Targets = 40% → 30%
      • 8 Targets = 40% → 35%
      • 9+ Targets: remains at 40%
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1New Disarray parameters ensure the ZvZ meta plays out in a similar way across a wide range of fight sizes, while still offering smaller groups protection from large armies:
    • Disarray is no longer a flat debuff
    • Instead, it reduces damage output and CC Duration when attacking targets with a lower Disarray level
    • Against targets with the same or higher Disarray level, Disarray has no impact on your stats
    • Damage reduction depends on the difference of Disarray levels between attacker and target - the higher the difference, the greater the effect
    • Increased Disarray player cap; debuff now caps at Level 50 for 450 players
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1The following changes give players more control over how they set up armies for the queue. Player sorting is now done on a per-party level, meaning the system will attempt to keep existing parties together:
    • Party leaders can now assign a Party Cluster Access Priority for their party as well as for individual members in the Cluster Access Priority UI (accessed via the party leader's player context menu)
    • Priority Access determines the order in which parties will enter an overcrowded cluster
    • This gives alliances more control over which forces are moved into the cluster and keeps party structures intact
    • The Preferred Cluster Access Guild Right has been removed
    • The queue now moves players from a single contingent either in or out during a given cycle, so players of the same contingent no longer replace each other
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1
  • AoE Escalation:
    • Escalation now increases by 8% for each additional target hit and caps at 40% extra damage:
      • 2 Targets hit = 8%
      • 3 Targets hit = 16%
      • 4 Targets hit = 24%
      • 5 Targets hit = 32%
      • 6+ Targets hit = 40%
  • 27 August 2020Rise of Avalon Patch 2Disarray (zerg debuff) curve is flattened further and now hard caps at 30% (150 or more players). Example values:
    • 50 Players: Disarray Strength 18%
    • 100 Players: Disarray Strength 28%
    • 150 Players: Disarray Strength: 30% (hard cap)
    12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • AoE Escalation max bonus: 100% → 70%
  • Maximum Ability Damage Increase from buffs: +150% → +100%
  • 22 June 2020Queen Patch 14 and Hotfix 14.1, 14.2, 14.3Healing Sickness (2 sources of Healing)
    • The penalty for receiving Healing from 2 sources has been increased:
      • Reduction in Healing Received: 30% → 35.3%
    4 June 2020Queen Patch 13 and Hotfix 13.1Players waiting to enter a cluster via the Smart Cluster Queue now also add to the total Disarray headcount in the cluster for which they are queueing. For example:
    • Alliance X has 100 players in Cluster A
    • Alliance X also has 80 players in Cluster B, 50 of whom are waiting to enter Cluster A via the Smart Cluster Queue
    • All Alliance X players in Cluster A would receive a Disarray debuff based on 150 players (100 in cluster + 50 in queue)
    • All Alliance X players in Cluster B would receive a Disarray debuff based only on the 80 players in the cluster
    4 June 2020Queen Patch 13 and Hotfix 13.1Additionally, the effects of Disarray, AKA the zerg debuff, no longer accelerate as quickly with higher player numbers. The new debuff thresholds can be seen in the chart below.

    As a reminder, the following 3 attributes are affected by the debuff:

    • Bonus Damage vs. Players
    • CC Duration vs. Players
    • Received Healing
    5 May 2020Queen Patch 11 (Season 9 Patch) and Hotfixes 11.1, 11.2, 11.3The following adjustments affect guilds and alliances that own 10 or more territories in the first case, and 20 or more in the second.

    Siphoned Energy Drain:

    The penalty still starts at 10 Territories, but now increases in increments of 3%:

    • 10 Territories - 3% less total Siphoned Energy
    • 11 Territories - 6% less total Siphoned Energy
    • 12 Territories - 9% less total Siphoned Energy, etc.

    Fame and Silver Penalty:

    The penalty now starts at 20 Territories and increases by 1% per additional territory:

    • 20 Territories - 1% reduction in Silver and Fame earned from open-world PvE and activities
    • 21 Territories - 2% Penalty
    • 22 Territories - 3% Penalty, etc.
    5 May 2020Queen Patch 11 (Season 9 Patch) and Hotfixes 11.1, 11.2, 11.3
  • Item durability loss now scales based on the number of players who attacked the victim. This change will only apply in areas where player vs player combat is lethal, and does not apply in the following cases:
    • When all players involved in the kill are faction flagged
    • During Crystal League Battles
    • In Hellgates
  • The chart below shows the increase in durability loss per additional attacker. (Note: items with durability loss are not destroyed, but are also not usable until they are repaired.)
  • 11 March 2020Queen Patch 7
    • All players within an alliance will receive reduced Silver and Fame income if the alliance holds 10 or more territories (excluding Castles and Castle Outposts)
    • This also applies to players in guilds without an alliance, if their guild holds 10 or more territories
    • This penalty applies to all Fame gained from gathering and PvE and all Silver gained from mob drops and downed players
    • This penalty starts at 1% with the 10th territory and increases by 1% per additional territory
    11 March 2020Queen Patch 7Following up on the community’s feedback, we have reworked the loot in randomized dungeon chests according to the following principles:
    • T6 chests have been largely reverted to the status that they had on Queen’s launch as these chests were very popular with the player base.
    • We have used the old T6 chest balancing as a baseline and set up T7 and T8 chests as strictly better versions of them.
    • T7 chests no longer contain T4 loot and have higher drop chances for T7 and T8 loot than T6 chests
    • T8 chests no longer contain T4 and T5 loot, and have much higher drop chances for T7 and T8 loot than T6 chests.
    We hope that these changes will significantly improve the loot experience in the game.
    4 March 2020Queen Patch 6
    • Patch 5 introduced a 3-day cooldown for leaving and rejoining the same alliance. (This existed alongside the 7-day cooldown on joining a new alliance that was already in the game.)
    • With today's patch, the duration of this cooldown has been updated:
      • Alliance Rejoin Cooldown: 3 Days → 7 Days
    4 March 2020Queen Patch 6Items without a durability stat will no longer be destroyed upon knockdown.

    Previously, the following behavior occurred:

    • Items with durability: 5% durability loss
    • Items without durability: 10% destruction chance

    After Patch 6:

    • Items with durability: 5% durability loss (no change)
    • Items without durability: immune to destruction

    This change is intended to help introduce newer players to combat without item loss (i.e. in yellow zones), and to avoid situations where players were confused about what happened to items. It should also improve the overall loot experience in Elite Dungeons, where a large percent of loot was previously destroyed by being knocked down repeatedly.

    Item destruction rate and durability loss rate upon death (killed by another player, suicide, etc.) are not affected by this change.
    4 March 2020Queen Patch 6Introduced a feature that will delay players from leaving a Hideout set as "Home" after respawning there multiple times. The effect has a 10-minute cooldown, meaning after 10 minutes without dying and respawning in a Hideout the counter returns to zero.

    Time penalties:

    • First Respawn: no penalty
    • Second Respawn: 30 seconds
    • Third Respawn: 60 seconds
    • Fourth Respawn: 120 seconds
    • Fifth Respawn or more: 240 seconds
    This is intended to prevent overuse of repeated-suicide defense strategies when defending Hideouts.
    26 February 2020Queen Patch 5
    • Minimum Item Power: 800 → 700
    • This reduces the Smart Cluster Queue's emphasis on high IP gear
    12 February 2020Queen Patch 3Items and Silver gained are now tracked separately in the combat log:
    • "Loot" channel now only displays items when picked up
    • New "Silver" channel created
    • Both can be enabled or disabled as desired
    20 January 2020Queen UpdateItem Power progression has been streamlined and simplified, and now increases in a linear manner. More details:

    In addition, Mastery Modifiers have been added to the Mastery Bonuses of high-tier equipment:

    • 5% on all T5 items
    • 10% on all T6 items
    • 15% on all T7 items
    • 20% on all T8 items

    This bonus applies to all Armors, Weapons, and Offhands, and includes IP bonuses from basic Specializations as well as advanced Masteries. Enchanted gear will be calculated at the level of its base tier, i.e. T5.0 through T5.3 all receive the same 5% bonus.

    Sample case: if you get an additional 100 IP from your Destiny Board Masteries for swords, using a Tier 6.2 Sword will give you a 10% additional boost to that Mastery bonus, for a total bonus of 110 IP.
    20 January 2020Queen Update
    • Adding resources to buildings during construction/repair/upgrading is now 5x faster and you can add up to 999 resources in one action (previously 30)
    • Cost of overcharge has increased from 1 Siphoned Energy to 10 to make overcharging a less clear choice on low-tier items
    • Global discount reference rate adjusted to match current gold market economy
    • Zerg debuff ("Disarray") no longer applies in red and yellow zones
    • The number of fragments needed to enchant items has been doubled as enchanting with fragments was too cheap and undermined crafting with enchanted resources
    • Trash icon updated for better visibility while looting
    • Changed main tutorial area name from "Hideout" to "Cove" to avoid confusion with the new Hideout feature
    • Changed Marketplace category for several items:
      • Dungeon Maps: Consumables/Maps
      • Chopped Fish: Products/Cooked
      • Undead, Keeper, and Morgana Mount Upgrades: Materials/Other
      • Avalonian and Siphoned Energy: Materials/Other
    20 January 2020Queen Update
    • Healing Sickness:
      • Healing Received Reduction (2 Healers): 25.9% → 30%
      • Debuff Duration (2 or more Healers): 5s → 8s
    29 November 2019Percival Patch 11
    • Healing Sickness Debuff duration: 2s → 5s
    18 September 2019Percival Patch 5 (Midseason Patch)
    • Self-Healing Sickness:
      • Healers who heal themselves constantly will now be inflicted with a Self-Healing Sickness debuff, which reduces all incoming healing by 25%
      • Self-Healing Sickness is not triggered if the Healer heals any other target with a Q ability, and thus should only impact solo Healers
    31 July 2019Percival Patch 2 and Hotfix 2.1Loot Table Updates
    • Castle chests can now drop Level 1 Artifacts
    • Treasure sites (chests/lockers) can now drop Level 2 and 3 Artifacts
    31 July 2019Percival Patch 2 and Hotfix 2.1Access Rights
    • Alliance members can now be given similar access rights to chests, islands, etc. as guild members
    • Access rights can now be copy-pasted from one object to another
    • "Withdrawal from Account" rights have been split as follows:
      • Withdrawal from Silver Account
      • Withdrawal from Energy Account
    • "Attack Territory" rights have been split as follows:
      • Attack Territory
      • Pacify Warcamp (new)
    • "Manage Banks" rights have been split as follows:
      • Manage Banks
      • View Chest Logs (new)
    • Co-Owners of Banks tabs can now view the tab's logs
    10 July 2019Percival Update
  • Disabled furniture placement on entrances to random dungeons, as well as some small dungeon entrances that were missed with the last patch
  • 10 April 2019Oberon Patch 2 / Free-to-Play Launch
    • With the launch of free-to-play, the global Silver discount has been adjusted based on a Silver-to-Gold ratio of 2000:1, which allows for lower Silver prices for actions like repairing, buying islands and seeds, re-spec, etc.
    • The "fade to red" effect when health approaches zero has been reduced, giving players a better chance of staying alive at low health
    • All visual quality settings/presets now have "Show Effects" set to "All" by default
    • Premium and Gold stats now appear on the Character Selection screen
    • Changes to dungeon immunity:
      • You cannot get a new "bubble" (immunity to damage and other effects) in dungeons within 60 seconds of last receiving the buff
      • Dungeon immunity duration: 10s → 15s
    • The Undead Knight's spell indication should now be easier to read
    • Reward for "Not a Small Fish" tutorial quest was reduced from 2 Adept's Royal Sigils to 1 Adept's Royal Sigil
    • Tier 7 Earth Elementals found in Randomized Dungeons now only have up to two charges of T7 Stone
    10 April 2019Oberon Patch 2 / Free-to-Play LaunchAs of April 10, Albion Online will be entirely free to download and play. Existing players can continue playing as normal, while new players can create an account and play the game without purchasing a pack. The Premium system continues unchanged, and Premium status can still be purchased with either real-world money or ingame currency.
    10 April 2019Oberon Patch 2 / Free-to-Play LaunchRespawn Changes
    • The ability to respawn "in nearest city" is replaced with an ability to respawn "in last visited city"
    • The ability to respawn "at nearest territory" is removed, but you can set any territory tower as a home
    • You can still respawn at a home, however you will lose your home binding when you choose to respawn in "last visited city"

    Special Island Move

    • During a special transition period of one month, you will be able to move your personal and guild islands to a city of your choice
    • Each island may only be moved a single time, and the move is wasted if not used during this transition period
    • Islands created after the patch goes live CANNOT be moved - this only applies to islands created before the patch
    20 March 2019Oberon Update - Oberon Update Hotfix #1, #2, and #3Player Execution
    • Cast Time: 1s → 1.5s
    • Taking damage now cancels this cast
    • You can no longer execute players while silenced
    20 March 2019Oberon Update - Oberon Update Hotfix #1, #2, and #3
  • Added 8 new Achievements
  • 20 February 2019Nimue Balance Patch (Patch #7)General Balance Changes
    • Base Max Hitpoints: 1000 → 1200 (bonus HP from melee weapons remains unchanged)
      • This increases the general Hitpoint pool by 20%
    • Base Max Energy: 100 → 120
      • This increases the general Energy pool by 20%
    • Base Movement Speed: 4.8 m/s → 5.5 m/s
    • In-Combat Duration: 30s → 20s
    • Cap for Auto Attack Max Damage Increase: 200% → 300%
    26 September 2018Merlyn Preseason Balance Patch
  • The achievements "Grandmaster Gatherer" and "Grandmaster Crafter" have been renamed to "Elder Gatherer" and "Elder Crafter" to reflect that they are T8 achievements
  • 31 July 2018Merlyn UpdateTen new achievements have been added to the game, mostly relating to Faction Warfare.
    20 June 2018Lancelot Patch #9
    • Cleansing any CC effect now grants a 1-second CC immunity
    ... further results