Adept's Cursed Skull

From Albion Online Wiki
Jump to navigation Jump to search

Adept's Cursed Skull

Description
Equipment Item
Tier
4
Weight
6.8 kg
Item value
896

General Information

The Adept's Cursed Skull is a Tier 4 Cursed Staff which may be obtained by crafting or via the Market Place.

There are two options for the Q spell slot: Vile Curse (First) and Cursed Sickle (First)

There are five options for the W spell slot: Armor Piercer (Second), Cursed Beam (Second), Desecrate (Second), Grudge (Second), and Dark Matter (Second)

There is one option for the E spell slot: Haunting Screams (Third)

There are four options for the passive slot: Bane (Passive), Energetic (Passive), Furious (Passive), and Hit & Run (Passive)

The Adept's Cursed Skull may have different Item Quality ranging from Normal to Masterpiece

The Adept's Cursed Skull Item Quality may be increased at a Repair Station for a fee


Crafting Requirements

In order to craft the Adept's Cursed Skull, players will need the following materials:

Tier 4.0 Cursed Skull Recipe
Item Name Quantity
  Pine Planks 16
  Steel Bar 8
  Adept's Cursed Jawbone
or
  Adept's Crystallized Divinity
1
Produces 1 x   Adept's Cursed Skull
Tier 4.1 Cursed Skull Recipe
Item Name Quantity
  Uncommon Pine Planks 16
  Uncommon Steel Bar 8
  Adept's Cursed Jawbone
or
  Adept's Crystallized Divinity
1
Produces 1 x   Adept's Cursed Skull
Tier 4.2 Cursed Skull Recipe
Item Name Quantity
  Rare Pine Planks 16
  Rare Steel Bar 8
  Adept's Cursed Jawbone
or
  Adept's Crystallized Divinity
1
Produces 1 x   Adept's Cursed Skull

Stats

Adept's Cursed Skull
Item Quality Tier Item Power Magical damage DPS
Normal 4.0 750 43 57/s
Good 4.0 770 43 58/s
Outstanding 4.0 790 44 59/s
Excellent 4.0 810 45 60/s
Masterpiece 4.0 850 46 63/s
Normal 4.1 850 46 63/s
Good 4.1 870 47 64/s
Outstanding 4.1 890 48 65/s
Excellent 4.1 910 49 66/s
Masterpiece 4.1 950 51 68/s
Normal 4.2 950 51 68/s
Good 4.2 970 52 70/s
Outstanding 4.2 990 52 71/s
Excellent 4.2 1010 53 72/s
Masterpiece 4.2 1050 55 75/s
Normal 4.3 1050 55 75/s
Good 4.3 1070 56 76/s
Outstanding 4.3 1090 57 77/s
Excellent 4.3 1110 58 79/s
Masterpiece 4.3 1150 60 82/s
Normal 4.4 1150 60 82/s
Good 4.4 1170 61 83/s
Outstanding 4.4 1190 63 84/s
Excellent 4.4 1210 64 86/s
Masterpiece 4.4 1250 66 89/s

Additional Cursed Staff Families

Families are split at tier 4 and above.

Cursed Staff Weapon Families

Additional Tiers of Cursed Skull

Tiers of Cursed Skull

Gallery

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
5 October 2022Into the Fray Patch 7With players having adapted to the new playstyle of the reworked Grudge, its damage output was somewhat too high. This has now been toned down. The damage output of Anguished Soul was also too great, considering its utility with the Fear effect, and has been reduced accordingly.
  • Grudge (all Cursed Staffs):
    • 0 Stack Damage: 20 → 18
    • 1 Stack Damage: 25 → 22.5
    • 2 Stack Damage: 60 → 54
    • 3 Stack Damage: 100 → 90
    • 4 Stack Damage: 150 → 135
  • Anguished Soul (Demonic Staff):
    • Damage: 175 →  160
5 July 2022Into the Fray Patch 2 (+ Living Legends Event)Cursed Staffs
  • Cursed Tar (all Cursed Staffs)
    • Hit Delay: 0.5s -> 0.35s
  • Grudge (all Cursed Staffs)
    • Damage after 0.0s: 10 -> 20
    • Damage after 0.5s: 20 -> 25
    • Damage after 1.0s: 40 -> 60
    • Damage after 1.5s: 70 -> 100
    • Damage after 2.0s: 120 -> 150
8 June 2022Into the Fray Update
  • Cursed Staffs:
    • Demonic Staffs: Field of Death replaced with Anguished Soul, which summons a ghostly creature that fears enemies; added entirely new Q-slot Ability, Cursed Tar
  • 13 October 2021Call to Arms Patch 11Enfeeble Blades was a very underrepresented ability. To give it a more useful role, it has been reworked into a ground target area which purges each enemy hit. Since the Locus is now cleanse-only, Lifecurse Staff can take over the role of AoE purging in large-scale fights.
    • Enfeeble Blades (Lifecurse Staff):
      • Can now be cast at the ground and no longer requires an ally target (Blades remain on the ground area)
      • Is now a channeled ability, and the Blade area lasts for the channel duration
      • The area now also continues purging enemy buffs on every hit (doesn't purge enemy HoT)
      • Cast Range: 11m → 15m
      • Cast Time: 1s → 0.6s
      • Cast and channel are now uninterruptible
      • Area Radius: 6m → 5m
      • Area Duration: 5s → 4s
      • Damage Debuff per Stack: 5% → 4%
      • Debuff Max Stacks: 10 → 5
      • Cooldown now scales with Item Power:
        • 900 Item Power: 50s
        • 1700 Item Power: 34s
    21 September 2021Call to Arms Patch 10Cursed Staffs are another top pick for the 5v5 Crystal League. With the latest buffs to Dark Matter, the ability has become very dominant in 5v5s. While we are happy to see this ability back in the meta, it currently gives Cursed Staffs a little too much burst damage, which has been toned down somewhat.
    • Dark Matter (all Cursed Staffs):
      • Damage vs Players: 78 → 73
    31 May 2021Call to Arms Patch 5/6 & Hotfix 6.1Cursed Staffs

    Due to player feedback and its additional kiting potential in 1v1 situations, the range increase of Vile Curse has been reverted. The damage increase of the Haunting Screams, which was already gaining in popularity before patch 4, was slightly rolled back as well. Since the damage still cannot be reflected, it will remain threatening in bigger group fights.

    • Vile Curse (all Cursed Staffs):
      • Cast Range: 11m → 9m
    • Haunting Screams (Cursed Skull):
      • Damage per tick: 33 → 28
    6 May 2021Call to Arms Patch 4 (Balance Patch)Cursed Staffs

    Various underused Cursed Staff abilities were buffed, like Dark Matter and Cursed Beam. The range of Vile Curse was increased to make it more attractive in group PvP, where currently Cursed Sickle is the go-to choice.

    Armor Piercer is a staple of Cursed Staffs, but the armor shred was a bit too strong, and added too much of a damage spike to fights alongside its long range and short cooldown.

    • Vile Curse (all Cursed Staffs):
      • Cast Range: 9m → 11m
    • Armor Piercer (all Cursed Staffs):
      • Resistance Reduction: 0.2 → 0.17
      • Debuff Duration: 5s → 4s
    • Cursed Beam (all Cursed Staffs):
      • Now consumes Vile Curse stacks for additional AoE damage per tick
      • For each tick that consumes a stack, the beam deals 72 magic damage in a 4m radius (instead of the base tick damage of 36 to only the beam target)
      • Tick Interval: 1s → 0.5s
      • Total Ticks: 5 → 10
      • Damage per Tick: 72 → 36
    • Dark Matter (all Cursed Staffs):
      • Damage vs Players: 65.88 → 78
      • Damage vs Mobs: 32.94 → 36.7
      • Cast Time: 1s → 0.5s
      • Cast Range: 11m → 13m
      • Max Jump Distance to next enemy: 8m → 9m
    • Haunting Screams (Cursed Skull):
      • Damage can no longer be reflected
      • Magic Damage per tick: 25 → 33
    12 August 2020Rise of Avalon Update and Hotfix 1, 2Added a display to several major UIs showing the estimated current Silver value of the items they contain. Affected UIs:
    • Inventory
    • Loot
    • Banks, Chests, Battlevaults
    • Hideout Recovery Tabs
    • Player Trading
    • Item details
    12 August 2020Rise of Avalon Update and Hotfix 1, 2Avalonian Weapons are an entirely new line of Artifact Weapons and offhands, each with unique new abilities. They can be crafted with new Avalonian Artifacts, which can be obtained directly or forged from Avalonian Shards, which are dropped in Elite Dungeons and along the Roads of Avalon.
    12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • Haunting Screams (Cursed Skull):
    • After selecting the cast position, the move direction can now be selected independently
    • Area Duration: 6s → 5s
    • Area Move Distance 5m → 15m
    • Area Move Speed: 0.83 m/s → 2.26 m/s
    • Cast Time: 0.8s → 0.4s
    • Tick Interval: every 1s → every 0.5s
    • Damage per tick: 43.88 → 25.00
    • Additional damage vs players per tick: 2% of max health → 1.2% of max health
    • Multiple areas can now be stacked again
  • 19 May 2020Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1Cursed Staffs
    • Armor Piercer (all Cursed Staffs):
      • Hit Delay: 0.4s → 0.2s
      • Standtime: 1s → 0.7s
      • Damage: 77.11 → 130.00
      • Armor reduction: 0.15 → 0.20
      • Debuff Duration: 8s → 5s
    30 October 2019Percival Patch 9Cursed Staffs
    • Cataclysm (Damnation Staff):
      • Damage per Tick: 27 → 18
      • Tick Interval: 0.5s → 1s
    18 September 2019Percival Patch 5 (Midseason Patch)Cursed Staffs
    • Death Curse (One-Handed Cursed Staff):
      • Damage can no longer be reflected
      • Removed the small instant Damage at the start
      • Fixed the delay before the Death Curse activated at the end
    • Cataclysm (Damnation Staff):
      • Armor Reduction: 0.17 → 0.24
      • Damage: 160 → 120
    15 August 2019Percival Patch 3 and [Known Issue] Wrong Castle Scoring TimesOne-Handed Cursed Staff
    • Death Curse
      • Damage from Death Curse can no longer be reflected
    10 July 2019Percival UpdateCursed Staffs
    • Enfeeble Blades (Lifecurse Staff):
      • Cast Time: 1.5s → 1s
      • Hit Delay: 0.4s → 0s
      • Standtime: 0.6s → 0s
      • Damage per tick: 31.3 → 33.0
    9 May 2019Oberon Patch 5 (Midseason Patch)Cursed Staffs
    • Cataclysm (Damnation Staff):
      • Damage: 120 → 160
      • Debuff Duration: 8s → 6s
      • Cast Range: 10m → 12m
      • Cooldown: 45s → 30s
    20 February 2019Nimue Balance Patch (Patch #7)Cursed Staffs
    • Cursed Sickle (all Cursed Staffs)
      • The ability is reworked to a skillshot with a boomerang-like trajectory.
      • Cooldown: 3.5s → 5s
      • Hit Delay: 0.5s → 0.2s
      • Standtime: 0.3s → 0.4s
      • Range: 21m → 16m
    13 December 2018Nimue Patch #3
  • Cursed Staffs:
    • Cataclysm (Damnation Staff)
    • Resistance Reduction: 0.14 -> 0.17
    • Damage: 111.97 -> 120.00
  • 26 September 2018Merlyn Preseason Balance PatchCursed Staffs:
    • Desecrate (all Cursed Staffs)
      • Can now be cast on the ground anywhere within 13m of the caster
      • Effect Radius: 9m → 4m
      • Root Duration: 1.84 → 2.60
      • Removed the instant base damage (now only deals damage through Vile Curse)
      • Hit delay: 0.6s → 0.4s
      • Standtime: 0.8s → 0.6s
    • Dark Matter (all Cursed Staffs)
      • Damage vs Mobs: 26.35 → 32.94
    • Area of Decay (Great Cursed Staff)
      • Radius: 4m → 5m
      • Cooldown: 30s → 25s
      • Tick interval: every 1s → every 0.8s
    • Field of Death (Demonic Staff)
      • Damage vs Mobs: 11.40 → 25.53
    20 June 2018Lancelot Patch #9Cursed Staffs
    • Haunting Screams (Cursed Skull)
      • No longer requires Line of Sight
    2 May 2018Lancelot Midseason PatchCursed Staffs
    • Desecrate:
      • Radius: 5m -> 9m
      • Hit Delay: 0.2s -> 0.6s
      • Standtime: 0.4s -> 0,8s
      • Cooldown: 10s -> 15s
    • Death Curse:
      • Cast Time: 1.5s -> 0.6s
    • Area of Decay:
      • Delay until first hit: 1s -> 0s
      • Energy cost: 24 -> 17
    • Haunting Screams (reworked):
      • This spell is now a 0.8s cast, instead of a channel
      • The area can be cast on the ground and has a slow forward movement effect
      • Area Radius: 7m -> 6m
    15 February 2018Kay Patch #4
  • Cataclysm:
    • Cast Range: 15m -> 10m
    • Armor Reduction: 0.09 -> 0.14
    • Debuff Duration: 6s -> 8s
    • Damage: 175.96 -> 111.97
  • 1 February 2018Kay Patch #3
    • Cataclysm:
      • Armor Debuff can't be stacked anymore. (the debuff won't increase if multiple staffs cast the ability on the same target)
      • Damage: 191.95 -> 175.95
    14 December 2017Kay Patch #1
    • Damnation Staff
      • Cataclysm:
        • Area Radius: 15m -> 13m