Adept's Double Bladed Staff

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Adept's Double Bladed Staff

Description
Equipment Item
Tier
4
Weight
6.8 kg
Item value
512

General Information

The Adept's Double Bladed Staff is a Tier 4 Quarterstaff which may be obtained by crafting or via the Market Place.

There are two options for the Q spell slot: Concussive Blow (First) and Cartwheel (First)

There are three options for the W spell slot: Empowered Slam (Second), Stun Run (Second) and Heavy Cleave (Second)

There is one option for the E spell slot: Soaring Swipe (Third)

There are three options for the passive slot: Stunning Strike (Passive), Energetic (Quarterstaffs) (Passive), and Life Leech (Quarterstaffs) (Passive)

The Adept's Double Bladed Staff may have different Item Quality ranging from Normal to Masterpiece

The Adept's Double Bladed Staff Item Quality may be increased at a Repair Station for a fee


Crafting Requirements

In order to craft the Adept's Double Bladed Staff, players will need the following materials:

Tier 4.0 Double Bladed Staff Recipe
Item Name Quantity
  Steel Bar 20
  Worked Leather 12
Produces 1 x   Adept's Double Bladed Staff
Tier 4.1 Double Bladed Staff Recipe
Item Name Quantity
  Uncommon Steel Bar 20
  Uncommon Worked Leather 12
Produces 1 x   Adept's Double Bladed Staff
Tier 4.2 Double Bladed Staff Recipe
Item Name Quantity
  Rare Steel Bar 20
  Rare Worked Leather 12
Produces 1 x   Adept's Double Bladed Staff
Tier 4.3 Double Bladed Staff Recipe
Item Name Quantity
  Exceptional Steel Bar 20
  Exceptional Worked Leather 12
Produces 1 x   Adept's Double Bladed Staff

Stats

Adept's Double Bladed Staff
Item Quality Tier Item Power Physical damage Resilience penetration Max Hit Points Hit Points Regeneration(Bonus) DPS
Normal 4.0 700 37 30% 226 15/s 74/s
Good 4.0 720 38 30% 228 15/s 75/s
Outstanding 4.0 740 38 30% 231 15/s 77/s
Excellent 4.0 760 39 30% 234 15/s 78/s
Masterpiece 4.0 800 40 30% 239 15/s 81/s

{{#ifexpr: 5 > 1|

Normal 4.1 800 40 30% 239 15/s 81/s
Good 4.1 820 41 30% 242 15/s 82/s
Outstanding 4.1 840 42 30% 245 15/s 84/s
Excellent 4.1 860 43 30% 248 15/s 85/s
Masterpiece 4.1 900 44 30% 253 15/s 88/s
Normal 4.2 900 44 30% 253 15/s 88/s
Good 4.2 920 45 30% 256 15/s 90/s
Outstanding 4.2 940 46 30% 259 15/s 91/s
Excellent 4.2 960 46 30% 262 15/s 93/s
Masterpiece 4.2 1000 48 30% 269 15/s 96/s
Normal 4.3 1000 48 30% 269 15/s 96/s
Good 4.3 1020 49 30% 272 15/s 98/s
Outstanding 4.3 1040 50 30% 275 15/s 100/s
Excellent 4.3 1060 51 30% 278 15/s 101/s
Masterpiece 4.3 1100 53 30% 285 15/s 105/s
Normal 4.4 1100 53 30% 285 15/s 105/s
Good 4.4 1120 53 30% 288 15/s 107/s
Outstanding 4.4 1140 54 30% 291 15/s 109/s
Excellent 4.4 1160 55 30% 295 15/s 111/s
Masterpiece 4.4 1200 57 30% 302 15/s 115/s

Additional quarterstaff Families

Families are split at tier 4 and above.

quarterstaff Weapon Families

Additional Tiers of Double Bladed Staff

Tiers of Double Bladed Staff

Gallery

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
5 October 2022Into the Fray Patch 7Mystic Rocks is a strong heal denial with the downside that the caster themself does not receive healing. However, since pre-applied HoTs could circumvent this downside to a degree, activating the ability will now remove all HoTs on the caster. Quarterstaff is currently underused, so its range and cast time have been improved to hit enemies more reliably and provide more utility.
  • Vault Leap (Regular Quarterstaff):
    • Cast Range: 13m → 15m
    • Cast Time: 0.7s → 0.6s
  • Mystic Rocks (Staff of Balance):
    • Activating the ability now removes all HoTs on the caster
31 May 2021Call to Arms Patch 5/6 & Hotfix 6.1Quarterstaffs
  • Soul Shaker (Grailseeker):
    • The Root Duration can now be shorter than the area duration
    • Entering the area now applies a 3.5 second root which scales with Item Power and Duration Modifiers, but is reduced by CC Resistance and Diminishing Returns
    • The root effect is still removed when the area ends or the player leaves the area
6 May 2021Call to Arms Patch 4 (Balance Patch)Quarterstaffs

The hit-and-run playstyle of Quarterstaffs in Corrupted Dungeons has been toned down, while also trying to retain their playstyles in other content. This change alone will not entirely eliminate the strategy of resetting fights in Corrupted Dungeons, but should help balance the success of Quarterstaffs in this regard. Additional further changes will be made in a future patch to address the reset meta in Corrupted Dungeons.

Heavy Cleave's area was improved, making it easier to hit enemies and giving it a more unique feel. The hit delay has also been removed, making the ability strike much faster.

  • Cartwheel (all Quarterstaffs):
    • Move Speed Bonus: 30% → 20%
    • Buff Duration: 5s → 3s
  • Stun Run (all Quarterstaffs):
    • Buff Duration: 5s → 4s
  • Heavy Cleave (all Quarterstaffs):
    • Adjusted the hit area into a rectangular shape that extends further
    • Hit Delay: 0.5s → 0s
    • Standtime: 1s → 0.5s
    • Damage: 271 → 240
  • Vault Leap (regular Quarterstaff):
    • Standtime: 0.2s → 0.6s
    • Enemy Knockup Duration: 1s → 0.7s
    • Cast Range: 15m → 13m
    • Jump End Position now offset by 3m
    • Visual fixes for jump animation on high ping
17 March 2021Call to Arms Update
  • Vault Leap (new E-slot ability on regular Quarterstaffs): Leap to the targeted position, dealing physical damage in a 5m radius. Throws all enemies into the air for 1s. Cast Time: 0.7s (uninterruptible)
    • Cooldown: 15s
    • Cast Range: 15m
  • Empowered Slam (all Quarterstaffs):
    • Now also purges any shields available on the target
    • Hit Delay: 0.4s → 0.2s
    • Standtime: 0.4s → 0.2s
  • Separator (all Quarterstaffs):
    • The ability is moved to the W-slot and now available on all Quarterstaffs
    • Cooldown: 15s → 20s
    • Root Duration: 2.5s → 1.6s
    • Damage: 149.18 → 75
  • 2 February 2021Rise of Avalon Patch 13 (Balance Patch)Quarterstaffs
    • Soul Shaker (Grailseeker):
      • Removed delay before rooting effect; root area is now instantly active after the hit
    • Mystic Rocks (Staff of Balance):
      • Resistance Increase: 0.10 → 0.20
    10 December 2020Rise of Avalon Patch 11Quarterstaffs
    • Separator (Quarterstaff):
      • Root Duration: 3s → 2.5s
      • Mobs in a 6m radius around the main target are now knocked in the air for 0.9s
      • Using against mobs no longer puts you at the top of their aggro list
    2 December 2020Rise of Avalon Patch 10 and Hotfix 10.1Quarterstaffs
    • Mystic Rocks (Staff of Balance):
      • Heal Reduction: 30%→ 35%
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1Quarterstaffs
    • Hurricane (Iron-Clad Staff):
      • The knockback no longer scales with Item Power, and instead always knocks enemies 12m away.
      • Knockback fly speed: 15m/s → 18m/s
    12 August 2020Rise of Avalon Update and Hotfix 1, 2Added a display to several major UIs showing the estimated current Silver value of the items they contain. Affected UIs:
    • Inventory
    • Loot
    • Banks, Chests, Battlevaults
    • Hideout Recovery Tabs
    • Player Trading
    • Item details
    12 August 2020Rise of Avalon Update and Hotfix 1, 2Avalonian Weapons are an entirely new line of Artifact Weapons and offhands, each with unique new abilities. They can be crafted with new Avalonian Artifacts, which can be obtained directly or forged from Avalonian Shards, which are dropped in Elite Dungeons and along the Roads of Avalon.
    12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • Fatal Blade (Black Monk Staff):
    • Cooldown 1200 IP: 18s → 22s
    • Cooldown 1700 IP: 16s → 20s
  • 15 July 2020Queen Patch 16Quarterstaffs
    • Fatal Blade (Black Monk Staff):
      • Hit Interval: every 0.5s → every 0.75s (this means the debuff stacks more slowly on enemies)
    25 March 2020Queen Patch 8Quarterstaffs
    • Fatal Blade (Black Monk Staff):
      • Removed the channel - it is now an instant ability that leaves the spinning blade on the ground while the player can keep moving
      • Area duration: 3s → 5s
    10 July 2019Percival UpdateSeven new skills have been added to a range of player weapons:
    • Axes: Spinning Blades
    • Frost Staffs: Ice Shard
    • Hammers: Inertia Ring (formerly listed as "Ring of Tar")
    • Nature Staffs: Rejuvenating Breeze
    • Quarterstaffs: Rising Blow
    • Spears: Impaler
    • Swords: Parry
    9 May 2019Oberon Patch 5 (Midseason Patch)Quarterstaffs
    • Separator (basic Quarterstaff):
      • Standtime: 1s → 0.6s
    • Life Leech (Passive):
      • Heal per Attack: 4.17 → 5.00
    10 April 2019Oberon Patch 2 / Free-to-Play LaunchQuarterstaffs
    • Forceful Swing (all Quarterstaffs):
      • Cooldown: 15s → 18s
    • Hurricane (Iron-Clad Staff):
      • Cooldown increased by 4s
    20 February 2019Nimue Balance Patch (Patch #7)Quarterstaffs
    • Separator (Quarterstaff)
      • Cooldown: 20s → 15s
      • Energy Cost: 17 → 13
    • Hurricane (Iron-Clad Staff)
      • Doesn't knock mobs away anymore
      • It interrupts Mob spell casts instead
      • Damage per tick: 23.20 → 32.00
      • Cooldown 100 IP: 23.8s → 36s
      • Cooldown 1700 IP: 19s → 20s
    • Overpower (Double Bladed Staff)
      • The ability was renamed to Crescent Slash
      • Reworked the animation, it is now a jump with a fixed duration
      • Cast Range: 11m → 15m
      • Standtime: 0s → 0.3s
      • Damage: 69.64 → 80.00
      • Radius: 5m → 6m
    21 November 2018Nimue UpdateQuarterstaffs
    • Separator (Quarterstaff)
      • Now knocks enemies in range into the air for 0.9s instead of knocking them away.
    10 October 2018Merlyn Season 4 Patch
  • Fatal Blade (Black Monk Staff)
    • Cooldown now scales with item power. (Example values: 1200IP → 18s / 1700 IP → 16s)
    • Slow now always lasts the intended 6s, and no longer scales with ability power
  • 26 September 2018Merlyn Preseason Balance PatchQuarterstaffs:
    • Entirely reworked the spell Fatal Blade (Black Monk Stave)
      • New Behavior: Throw your weapon to a ground target location. As long as you continue channeling, the weapon will keep spinning at that position, dealing physical damage every 0.5s in a 5m radius. Each hit also reduces enemy damage by 24% and move speed by 8% for 6s. (Stacks up to 4 times; uninterruptible channel)
    31 July 2018Merlyn UpdateQuarterstaffs:
    • Cartwheel
      • Cooldown: 6s -> 7s
    • Hurricane (Iron-Clad Staff)
      • Cooldown now scales with Item Power (100 IP: 23.8s; 1700 IP: 19s)
    • Mystic Rocks (Staff of Balance)
      • Cooldown now scales with Item Power (100 IP: 37s; 1700 IP: 29s)
    20 June 2018Lancelot Patch #9Quarterstaffs
    • Cartwheel (all Quarterstaffs)
      • Cooldown: 5s → 6s
    • Forceful Swing (all Quarterstaffs)
      • Auto Attack Damage Reduction vs mobs: 30% → 50%
      • Radius: 5m → 6m
    • Mystic Rocks (Staff of Balance)
      • Energy Cost: 0 → 20% of max energy
      • Slow Strength: 60% → 50%
    • Hurricane (Iron-clad Staff)
      • Knockback Distance: 1.91m → 5m
    11 April 2018Lancelot Patch #4
  • Quarterstaffs:
    • Heavy Cleave:
      • Cast Time: 0.5s -> 1s
      • Damage: 172.84 -> 271.95
    • Separator:
      • Damage: 81.37 -> 149.18
    • Mystic Rocks:
      • Resistance Increase: 0.20 -> 0.10
  • 21 March 2018Lancelot Patch #1
    • Mystic Rocks: (Staff of Balance)
      • Radius: 7m -> 6m
    12 March 2018Lancelot UpdateQuarterstaffs:
    • Mystic Rocks:
      • Max Duration: 20s -> 15s
      • Healing Reduction: 50% -> 40%
    1 February 2018Kay Patch #3
  • Hurricane:
    • Now also makes you the top threat target for every mob hit.
  • 10 January 2018Kay Patch #2
    • Staff of Balance
      • Mystic Rocks:
        • Radius: 8m → 7m
        • Resistance Gain: 0.70 → 0.20
        • Fixed bug where Sacrifice could heal the caster while Mystic Rocks was active
    27 September 2017Joseph Update
    • Removed the Threat Generation Passive
    • Added Energetic Passive
    • Tornado:
      • The knock up time is not affected by cc duration or CC resistance anymore. It is always the same duration (2s) now.