Adept's Druid Cowl

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Adept's Druid Cowl

Description
Equipment Item
Type
Armor
Tier
4
Weight
1.7 kg
Item value
144

General Information

The Adept's Druid Cowl is a Tier 4 Cloth Artifact Helmet which may be obtained by crafting or via the Market Place

There are three options for the D spell slot: Force Field, Energy Regain, and Circle of Inspiration

There are three options for the passive slot: Aggression, Concentration and Efficiency

The Adept's Druid Cowl may have different Item Quality ranging from Normal to Masterpiece

The Adept's Druid Cowl Item Quality may be increased at a Repair Station for a fee

Crafting Requirements

In order to craft the Adept's Druid Cowl, players will need (1) Adept's Druidic Preserved Beak plus the following materials:

Item Name Tier Quantity
Fine Cloth 4.0 8
Uncommon Fine Cloth 4.1 8
Rare Fine Cloth 4.2 8
Exceptional Fine Cloth 4.3 8

Statistics

Adept's Druid Cowl
Item Quality Tier Item Power Max Hit Points Max Energy Hit Points Regeneration Energy Regeneration
Normal 4.0 725 158 53 1.6/s 0.67/s
Good 4.0 735 160 54 1.6/s 0.68/s
Outstanding 4.0 745 163 55 1.6/s 0.69/s
Excellent 4.0 775 171 59 1.7/s 0.73/s
Masterpiece 4.0 825 185 64 1.9/s 0.8/s
Normal 4.1 825 185 64 1.9/s 0.8/s
Good 4.1 835 188 65 1.9/s 0.81/s
Outstanding 4.1 845 191 66 1.9/s 0.83/s
Excellent 4.1 875 200 69 2/s 0.87/s
Masterpiece 4.1 925 214 75 2.1/s 0.94/s
Normal 4.2 925 214 75 2.1/s 0.94/s
Good 4.2 935 217 76 2.2/s 0.95/s
Outstanding 4.2 945 220 78 2.2/s 0.97/s
Excellent 4.2 975 229 81 2.3/s 1/s
Masterpiece 4.2 1025 245 88 2.5/s 1.1/s
Normal 4.3 1025 245 88 2.5/s 1.1/s
Good 4.3 1035 248 89 2.5/s 1.1/s
Outstanding 4.3 1045 252 90 2.5/s 1.1/s
Excellent 4.3 1075 261 94 2.6/s 1.2/s
Masterpiece 4.3 1125 278 101 2.8/s 1.3/s

Additional Tier 4 Cloth Cowls

Tier 4.0 Cloth Cowl:
Tier 4.1 Cloth Cowl:
Tier 4.2 Cloth Cowl:
Tier 4.3 Cloth Cowl:

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9Armors

Energy Drain (Royal Armor) no longer steals enemy energy. While energy management should be an important part of the game, fights with energy-draining comps are not very fun for the receiving end. Energy Drain will thus now be a purely supportive ability that generates Energy for the user and allies, and be renamed Energy Source.

  • Energy Drain (Royal Armor):
    • Reworked the ability, it is now called Energy Source and no longer reduces enemy energy
31 May 2021Call to Arms Patch 5/6 & Hotfix 6.1Armors

All Armors in the game (cloth, leather, plate, and gathering gear) now have a Health Regeneration Bonus of 150% regardless of armor type:

  • Scholar Robe, Royal Robe, Druid Robe: 80% → 150%
  • Cleric Robe, Fiend Robe: 70% → 150%
  • Mage Robe, Cultist Robe, Robe of Purity: 60% → 150%
  • Mercenary Jacket, Royal Jacket, Stalker Jacket: 150% → 150%
  • Hunter Jacket, Hellion Jacket: 140% → 150%
  • Assassin Jacket, Specter Jacket, Jacket of Tenacity: 130% → 150%
  • Soldier Armor, Royal Armor, Graveguard Armor : 200% → 150%
  • Knight Armor, Demon Armor: 210% → 150%
  • Guardian Armor, Judicator Armor, Armor of Valor: 220% → 150%
6 May 2021Call to Arms Patch 4 (Balance Patch)Armors

Self Ignition's spell logic was reworked to improve server performance, which also limited the number of enemies it could hit. As a result, it now deals damage even when the caster is shielded or invulnerable. The general damage was thus reduced. Additionally, to make it more effective in Item Power-dependent settings, it now uses a percent of the enemy’s max health to determine damage instead of a flat value.

Force Shield was very strong for tanks in 5v5, which also gave frontlines too much survivability. The resistances from the area were thus slightly reduced.

Life Steal Aura is another Quality of Life change to make the ability feel more fluid.

  • Life Steal Aura (Hellion Jacket):
    • Hit Delay: 0.2s → 0s
    • Standtime: 0.4s → 0s
  • Self Ignition (Specter Jacket):
    • Area now affects up to 5 enemies
    • Area now keeps damaging enemies even if the caster is invulnerable or shielded
    • Burn Damage vs Players: 66 true damage → 2% of enemy's max health
    • Burn Damage vs mounted players is now the same as against mobs (no percent-based damage)
    • Hit Delay: 0.4s → 0.3s
    • Standtime: 0.6s → 0.5s
  • Force Shield (Judicator Armor):
    • Resistance Increase: 0.28 → 0.25
17 March 2021Call to Arms Update
  • Energy Emission (Robe of Purity):
    • Cooldown: 30s → 40s
  • Self Ignition (Specter Jacket):
    • The True Damage to enemies now ignores any damage modifiers
    • True Damage to enemies: 45 → 66
  • Requite (Armor of Valor):
    • Channel Duration: 3s → 2s
  • 17 March 2021Call to Arms Update
    • Reflected Damage is no longer affected by any Damage Modifiers, and the following Reflect Values of existing abilities have been adjusted to accommodate for this change:
      • Deflecting Spin: 80% → 100%
      • Parry Strike: 100% (unchanged)
      • Frost Shield: 10% → 15%
      • Inferno Shield: 30% → 38%
      • Protection of the Fiends: 50% (unchanged)
      • Retaliate: 70% (unchanged)
    • Reflecting True Damage will now cause the reflected damage to also act as true damage
    2 February 2021Rise of Avalon Patch 13 (Balance Patch)Armors
    • Force Shield (Judicator Armor):
      • Resistance increase: 0.32 → 0.28
    • Requite (Armor of Valor):
      • Reflected Damage: 50 → 46
    2 December 2020Rise of Avalon Patch 10 and Hotfix 10.1Armors
    • Magic Rune (Royal Robe):
      • Cooldown: 60s→ 40s
      • Buff Duration after leaving area: 2s→ 5s
      • Hit Delay: 0.4s→ 0s
      • Standtime: 0.4s→ 0s
    • Energy Drain (Royal Armor):
      • Cooldown: 60s→ 30s
      • Hit Delay: 0.4s→ 0s
      • Standtime: 0.6s→ 0s
      • Duration: 8s→ 6s
      • Enemy Energy loss per second: 3.6→ 2.5
      • Ally Energy gain per second: 3.6→ 5
      • Stolen energy is now distributed to allies within 15m
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1Armors
    • Mend Wounds (all armors):
      • Healing value is now independent of any heal modifiers
      • Heal per tick: 5% → 6%
    • Levitate (Cultist Robe):
      • Healing value is now independent of any heal modifiers
      • Heal per tick: 5% → 7.5%
    • Life Steal Aura (Hellion Jacket):
      • Now limited to hitting a maximum of 5 enemies per tick
    27 August 2020Rise of Avalon Patch 2Armors
    • Everlasting Spirit (Cleric Robe):
      • Activation phase no longer counts as a buff and thus can't be purged
    • Purging Shield (Mage Robe):
      • The purge now is only activated by direct damage, either by an ability or auto attack
      • DoTs or Reflected Damage no longer trigger the purge
    12 August 2020Rise of Avalon Update and Hotfix 1, 2Added a display to several major UIs showing the estimated current Silver value of the items they contain. Affected UIs:
    • Inventory
    • Loot
    • Banks, Chests, Battlevaults
    • Hideout Recovery Tabs
    • Player Trading
    • Item details
    12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • Purging Shield (Mage Robe):
    • Duration: 5s → 4s
  • Obsessive Burst (Druid Robe):
    • Max Stack: 8 → 6
    • Buff strength per stack: 7% → 6%
    • Cooldown: 60s → 45s
  • Levitate (Cultist Robe):
    • Removed the physical damage immunity
    • Instead, physical and magic resistance are increased by 0.50 during the channel
    • The channel duration is now also reduced when taking damage
    • Added a 0.5s delay before the first tick
    • Tick Interval: 0.5s → 1s
    • Healing and Energy per tick: 3% → 5%
    • Number of ticks: 10 → 5
  • Taunt (all Plate Armors):
    • Bonus Damage when used on players: 30% → 10%
    • Resistance Reduction when used on players: -20% → -10%
  • Requite (Armor of Valor):
    • The effect no longer stacks
    • Removed the Healing Reduction debuff
    • Instead, the reflect now silences enemies for 2s and slows them by 20% for 3s
    • Removed the DoT; instead, every reflect deals 50 damage directly
    • Channel Duration: 7s → 3s
  • 15 July 2020Queen Patch 16Armors
    • Self Ignition (Specter Jacket):
      • Burn Aura can no longer be stacked, meaning a maximum of 1 aura applies to any given target
      • Self Damage per tick: 3% of max health → 2% of max health
    19 May 2020Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1Armors
    • Ice Block (Cleric Cowl):
      • While enclosed in Ice Block, incoming Healing reduced by 50%
    • Purifying Smoke (Helmet of Valor):
      • Hit Delay: 1s → 0.7s
      • Standtime: 0.4s → 0s
    • Premonition (Boots of Valor):
      • Triggering the cleanse now also grants 4s immunity to stun, root and slow
    25 March 2020Queen Patch 8Armors
    • Fear Aura (Fiend Robe):
      • Channel Duration: 4s → 3s
    • Levitate (Cultist Robe):
      • Heal per Tick 4% → 3%
      • Energy per Tick 4% → 3%
    • Energy Emission (Robe of Purity):
      • Duration: 7s → 5s
    • Requite (Armor of Valor):
      • The channel is now uninterruptible
    19 February 2020Queen Patch 4
  • Avalonian Armors now change appearance as their tier increases (T4-T8)
  • 18 September 2019Percival Patch 5 (Midseason Patch)Armors
    • Crowd Control Resistance Factors modified as follows:
      • Scholar Robe 0.00 → 0.24
      • Cleric Robe 0.00 → 0.22
      • Mage Robe 0.00 → 0.20
      • Mercenary Jacket 0.20 → 0.30
      • Hunter Jacket 0.15 → 0.28
      • Assassin Jacket 0.10 → 0.26
      • Soldier Armor 0.40 → 0.40 (unchanged)
      • Knight Armor 0.45 → 0.45 (unchanged)
    • Taunt (all Plate Armors) reworked as follows:
      • When used against Creatures: Makes you the target of that creature
      • When used against Players: Increases your Damage by 30% and reduces your defense by 20% for 3s
    • Everlasting Spirit (Cleric Robe):
      • Cooldown: 60s → 50s
    • Tenacity (on all Plate Armors):
      • CC Resistance Increase: +0.1 → +0.2
    • Tenacity (on all Plate Shoes & Helmets):
      • CC Resistance Increase: +0.05 → +0.1
    10 July 2019Percival UpdateArmors
    • Frost Shield (all Cloth Armors):
      • Cooldown: 60s → 40s
    • Inferno Shield (all Leather Armors):
      • Cooldown: 60s → 40s
    • Life Steal Aura (Hellion Jacket):
      • Now the lower the health of the caster, the more damage the aura deals to enemies. Caster now steals 100% of damage dealt.
        • Min Damage: 20
        • Max Damage: 40
    • Fury (Soldier Armor):
      • Cooldown: 30s → 40s
    9 May 2019Oberon Patch 5 (Midseason Patch)Armors
    • Haste (Hunter Jacket):
      • Damage Increase: 10% → 20%
    • Electric Field (Stalker Jacket):
      • Cooldown 60s → 45s
    • Life Steal Aura (Hellion Jacket):
      • Minimum Heal: 7.02 → 8.80
      • Maximum Heal: 23.09 → 29.9
    • Fury (Soldier Armor):
      • CC Duration increase per stack: 7% -> 4%
    20 February 2019Nimue Balance Patch (Patch #7)Armors
    • Purging Shield (Mage Robe)
      • Cooldown: 60s → 45s
      • Duration: 6s → 5s
      • Energy Cost: 12 → 10
    • Life Steal Aura (Hellion Jacket)
      • Now also increases Healing Received by 10%
      • Duration: 10s → 8s
    • Windwall (Knight Armor)
      • Cooldown: 40s → 30s
    • Force Shield (Judicator Armor)
      • Resistance Increase Factor: 0.35 → 0.32
    20 February 2019Nimue Balance Patch (Patch #7)Passives
    • Efficiency (Cloth Armors)
      • Energy Cost Reduction: 8% → 12%
    • Efficiency (Cloth Helmets & Shoes)
      • Energy Cost Reduction: 3.5% → 6%
    28 January 2019Nimue Patch #6
  • Royal Armor can now be enchanted with the corresponding Runes, Souls, and Relics
  • 21 November 2018Nimue UpdateArmors
    • Removed the spell Berserker (Mage Robe)
    • Added the spell Purging Shield (Mage Robe)
      • Creates a purging shield on you. Increases your resistances for 6s. While the shield is active, enemies lose all buffs whenever they damage you. (Does not remove enemy heal effects)
      • (Cooldown: 60s)
    • Electric Field (Stalker Jacket)
      • Damage: 24.42 → 26.70
      • Hit Delay: 0.4s → 0s
      • Standtime: 0.6s → 0s
    • Force Field (Judicator Armor)
      • Increased Healing: 35% → 30%
    26 September 2018Merlyn Preseason Balance PatchArmors:
    • Royal Banner (Royal Jacket)
      • Standtime: 0.6s → 0.2s
    • Fury (Soldier Armor)
      • Damage Increase: 10% → 7%
      • CC Duration Increase: 6% → 7%
    • Wind Wall (Knight Armor)
      • Cooldown: 50s → 40s
    • Protection of the Fiends (Demon Armor)
      • Max targets: unlimited → 10
      • Reflected Damage: 60% → 50%
    • Force Shield (Judicator Armor)
      • Cooldown: 40s → 50s
      • Resistance increase: 0.4 → 0.35
    8 August 2018Merlyn Patch #1Armors
    • Mercenary Jacket:
      • CC Resistance Factor: 0.1 -> 0.2
    • Assassin Jacket:
      • CC Resistance Factor: 0.2 -> 0.1
    20 June 2018Lancelot Patch #9Armors
    • Speed Caster (Scholar Robe)
      • Energy Cost Reduction: 40% → 70%
    • Obsessive Burst (Druid Robe)
      • Damage and Heal Power Increase per Stack: 8% → 7%
    • Self Ignition (Specter Jacket)
      • Can't be purged anymore
    • Fury (Soldier Armor)
      • Increased CC Duration per stack: 10% → 6%
    • Force Shield (Judicator Armor)
      • Healing Received Increase: 50% → 35%
    6 June 2018Lancelot Patch #8
  • Relic armors have now been added to the overall loot tables, meaning the Black Market will now buy these items and redistribute them to open-world mobs.
  • 2 May 2018Lancelot Midseason PatchArmors
    • Fear Aura:
      • Stepping in the area now always inflicts Fear for 1s (ignoring CC Resistance)
      • It also makes the target immune to the area for 1.2s (giving an opportunity to activate a spell before receiving Fear effect multiple times)
    • Force Shield:
      • Cooldown: 30s -> 40s
      • Resistance Increase: 0.5 -> 0.4
    12 March 2018Lancelot UpdateLancelot will bring Level 3 Artifact Armor sets to accompany the Level 3 weapons already in the game. These will mix offensive, defensive, and utility spells to add new depth to combat, for a total of nine new spells.
    12 March 2018Lancelot UpdateArmors:
    • Ambush:
      • Max Damage Increase: 50% -> 40%
    • Scholar Robe*
      • Health Regeneration Bonus: 0% -> 80%
    • Cleric Robe*
      • Health Regeneration Bonus: 0% -> 70%
    • Mage Robe*
      • Health Regeneration Bonus: 0% -> 60%
    • Mercenary Jacket*
      • Health Regeneration Bonus: 0% -> 150%
    • Hunter Jacket*
      • Health Regeneration Bonus: 0% -> 140%
    • Assassin Jacket*
      • Health Regeneration Bonus: 0% -> 130%
    • Soldier Armor*
      • Health Regeneration Bonus: 200% -> 200%
    • Knight Armor*
      • Health Regeneration Bonus: 200% -> 210%
    • Guardian Armor*
      • Health Regeneration Bonus: 200% -> 220%
    • Gatherer Gear
      • Health Regeneration Bonus: 15% -> 215% *also applies to Artifact Armors with the same stats
    6 December 2017Kay UpdateArmors:
    • Taunt:
      • Additional aggro creation around the caster: 100 -> 200
    • Inferno Shield:
      • Armor increase: 0.30 -> 0.25


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