Adept's Duskweaver Armor

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Adept's Duskweaver Armor

Description
Equipment Item, Plate Armors offer high defense, but are low on offense.
Type
Armor
Tier
4
Weight
3.4 kg
Item value
704

General Information

The Adept's Duskweaver Armor is a Tier 4 Plate Armor which may be obtained by crafting or via the Market Place.

There are three options for the R spell slot: Mend Wounds (Fifth), Taunt (Fifth) and Mythical Web (Fifth)

There are four options for the passive slot: Toughness (Passive), Authority (Passive), and Tenacity (Passive)

There are two options for the secondary passive slot: Spirit Crush (Passive) and Protective Instinct (Passive)

The Adept's Duskweaver Armor may have different Item Quality ranging from Normal to Masterpiece

The Adept's Duskweaver Armor Item Quality may be increased at a Repair Station for a fee

Crafting Requirements

In order to craft the Adept's Duskweaver Armor, players will need the following materials:

Tier 4.0 Duskweaver Armor Recipe
Item Name Quantity
  Steel Bar 8
  Adept's Veilweaver Carapace 1
Produces 1 x   Adept's Duskweaver Armor
Tier 4.1 Duskweaver Armor Recipe
Item Name Quantity
  Uncommon Steel Bar 8
  Adept's Veilweaver Carapace 1
Produces 1 x   Adept's Duskweaver Armor
Tier 4.2 Duskweaver Armor Recipe
Item Name Quantity
  Rare Steel Bar 8
  Adept's Veilweaver Carapace 1
Produces 1 x   Adept's Duskweaver Armor
Tier 4.3 Duskweaver Armor Recipe
Item Name Quantity
  Exceptional Steel Bar 8
  Adept's Veilweaver Carapace 1
Produces 1 x   Adept's Duskweaver Armor
Tier 4.4 Duskweaver Armor Recipe
Item Name Quantity
  Pristine Steel Bar 8
  Adept's Veilweaver Carapace 1
Produces 1 x   Adept's Duskweaver Armor

Stats

Adept's Duskweaver Armor
Item Quality Tier Item Power Armor Magical Resistance Max Hit Points Max Energy CC resistance Damage and Healing Bonus Hit Points Regeneration (Bonus +150%) Energy Regeneration (Bonus +%) CC duration bonus
Normal 4.0 775 228 184 342 29 129 % 3.4/s 0.37/s 50%
Good 4.0 795 230 186 354 30 132 % 3.5/s 0.38/s 50%
Outstanding 4.0 815 232 188 365 31 135 % 3.6/s 0.39/s 50%
Excellent 4.0 835 234 189 376 32 137 % 3.8/s 0.41/s 50%
Masterpiece 4.0 875 238 193 399 35 142 % 4/s 0.43/s 50%
Normal 4.1 875 238 193 399 35 142 % 4/s 0.43/s 50%
Good 4.1 895 240 194 411 36 145 % 4.1/s 0.45/s 50%
Outstanding 4.1 915 242 196 423 37 148 % 4.2/s 0.46/s 50%
Excellent 4.1 935 244 198 435 38 151 % 4.3/s 0.48/s 50%
Masterpiece 4.1 975 248 201 459 41 156 % 4.6/s 0.51/s 50%
Normal 4.2 975 248 201 459 41 156 % 4.6/s 0.51/s 50%
Good 4.2 995 250 203 471 42 159 % 4.7/s 0.52/s 50%
Outstanding 4.2 1015 252 205 484 43 162 % 4.8/s 0.54/s 50%
Excellent 4.2 1035 254 207 497 44 165 % 5/s 0.56/s 50%
Masterpiece 4.2 1075 259 211 523 47 171 % 5.2/s 0.59/s 50%
Normal 4.3 1075 259 211 523 47 171 % 5.2/s 0.59/s 50%
Good 4.3 1095 261 212 536 48 174 % 5.4/s 0.61/s 50%
Outstanding 4.3 1115 263 214 549 50 177 % 5.5/s 0.62/s 50%
Excellent 4.3 1135 265 216 562 51 180 % 5.6/s 0.64/s 50%
Masterpiece 4.3 1175 269 220 590 54 186 % 5.9/s 0.68/s 50%
Normal 4.4 1175 269 220 590 54 186 % 5.9/s 0.68/s 50%
Good 4.4 1195 272 222 604 56 189 % 6/s 0.7/s 50%
Outstanding 4.4 1215 274 224 618 57 192 % 6.2/s 0.72/s 50%
Excellent 4.4 1235 276 226 632 59 195 % 6.3/s 0.73/s 50%
Masterpiece 4.4 1275 280 229 661 62 202 % 6.6/s 0.77/s 50%

Additional Plate Armor Families

Families are split at tier 4 and above.

Plate Armor Weapon Families

Additional Tiers of Duskweaver Armor

Tiers of Duskweaver Armor

Gallery

T4DuskweaverFemale.gif
T4DuskweaverMale.gif

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
14 December 2022Beyond the Veil Patch 2
  • Mythical Web (Duskweaver Armor)
    • Cast Time: 0.6s → 0.4s
    • Other Webs Removal Radius: 20m → 16m
31 May 2021Call to Arms Patch 5/6 & Hotfix 6.1Armors

All Armors in the game (cloth, leather, plate, and gathering gear) now have a Health Regeneration Bonus of 150% regardless of armor type:

  • Scholar Robe, Royal Robe, Druid Robe: 80% → 150%
  • Cleric Robe, Fiend Robe: 70% → 150%
  • Mage Robe, Cultist Robe, Robe of Purity: 60% → 150%
  • Mercenary Jacket, Royal Jacket, Stalker Jacket: 150% → 150%
  • Hunter Jacket, Hellion Jacket: 140% → 150%
  • Assassin Jacket, Specter Jacket, Jacket of Tenacity: 130% → 150%
  • Soldier Armor, Royal Armor, Graveguard Armor : 200% → 150%
  • Knight Armor, Demon Armor: 210% → 150%
  • Guardian Armor, Judicator Armor, Armor of Valor: 220% → 150%
6 May 2021Call to Arms Patch 4 (Balance Patch)Armors

Self Ignition's spell logic was reworked to improve server performance, which also limited the number of enemies it could hit. As a result, it now deals damage even when the caster is shielded or invulnerable. The general damage was thus reduced. Additionally, to make it more effective in Item Power-dependent settings, it now uses a percent of the enemy’s max health to determine damage instead of a flat value.

Force Shield was very strong for tanks in 5v5, which also gave frontlines too much survivability. The resistances from the area were thus slightly reduced.

Life Steal Aura is another Quality of Life change to make the ability feel more fluid.

  • Life Steal Aura (Hellion Jacket):
    • Hit Delay: 0.2s → 0s
    • Standtime: 0.4s → 0s
  • Self Ignition (Specter Jacket):
    • Area now affects up to 5 enemies
    • Area now keeps damaging enemies even if the caster is invulnerable or shielded
    • Burn Damage vs Players: 66 true damage → 2% of enemy's max health
    • Burn Damage vs mounted players is now the same as against mobs (no percent-based damage)
    • Hit Delay: 0.4s → 0.3s
    • Standtime: 0.6s → 0.5s
  • Force Shield (Judicator Armor):
    • Resistance Increase: 0.28 → 0.25
17 March 2021Call to Arms Update
  • Reflected Damage is no longer affected by any Damage Modifiers, and the following Reflect Values of existing abilities have been adjusted to accommodate for this change:
    • Deflecting Spin: 80% → 100%
    • Parry Strike: 100% (unchanged)
    • Frost Shield: 10% → 15%
    • Inferno Shield: 30% → 38%
    • Protection of the Fiends: 50% (unchanged)
    • Retaliate: 70% (unchanged)
  • Reflecting True Damage will now cause the reflected damage to also act as true damage
  • 17 March 2021Call to Arms Update
    • Energy Emission (Robe of Purity):
      • Cooldown: 30s → 40s
    • Self Ignition (Specter Jacket):
      • The True Damage to enemies now ignores any damage modifiers
      • True Damage to enemies: 45 → 66
    • Requite (Armor of Valor):
      • Channel Duration: 3s → 2s
    2 February 2021Rise of Avalon Patch 13 (Balance Patch)Armors
    • Force Shield (Judicator Armor):
      • Resistance increase: 0.32 → 0.28
    • Requite (Armor of Valor):
      • Reflected Damage: 50 → 46
    2 December 2020Rise of Avalon Patch 10 and Hotfix 10.1Armors
    • Magic Rune (Royal Robe):
      • Cooldown: 60s→ 40s
      • Buff Duration after leaving area: 2s→ 5s
      • Hit Delay: 0.4s→ 0s
      • Standtime: 0.4s→ 0s
    • Energy Drain (Royal Armor):
      • Cooldown: 60s→ 30s
      • Hit Delay: 0.4s→ 0s
      • Standtime: 0.6s→ 0s
      • Duration: 8s→ 6s
      • Enemy Energy loss per second: 3.6→ 2.5
      • Ally Energy gain per second: 3.6→ 5
      • Stolen energy is now distributed to allies within 15m
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1Armors
    • Mend Wounds (all armors):
      • Healing value is now independent of any heal modifiers
      • Heal per tick: 5% → 6%
    • Levitate (Cultist Robe):
      • Healing value is now independent of any heal modifiers
      • Heal per tick: 5% → 7.5%
    • Life Steal Aura (Hellion Jacket):
      • Now limited to hitting a maximum of 5 enemies per tick
    12 August 2020Rise of Avalon Update and Hotfix 1, 2Added a display to several major UIs showing the estimated current Silver value of the items they contain. Affected UIs:
    • Inventory
    • Loot
    • Banks, Chests, Battlevaults
    • Hideout Recovery Tabs
    • Player Trading
    • Item details
    12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • Purging Shield (Mage Robe):
    • Duration: 5s → 4s
  • Obsessive Burst (Druid Robe):
    • Max Stack: 8 → 6
    • Buff strength per stack: 7% → 6%
    • Cooldown: 60s → 45s
  • Levitate (Cultist Robe):
    • Removed the physical damage immunity
    • Instead, physical and magic resistance are increased by 0.50 during the channel
    • The channel duration is now also reduced when taking damage
    • Added a 0.5s delay before the first tick
    • Tick Interval: 0.5s → 1s
    • Healing and Energy per tick: 3% → 5%
    • Number of ticks: 10 → 5
  • Taunt (all Plate Armors):
    • Bonus Damage when used on players: 30% → 10%
    • Resistance Reduction when used on players: -20% → -10%
  • Requite (Armor of Valor):
    • The effect no longer stacks
    • Removed the Healing Reduction debuff
    • Instead, the reflect now silences enemies for 2s and slows them by 20% for 3s
    • Removed the DoT; instead, every reflect deals 50 damage directly
    • Channel Duration: 7s → 3s
  • 15 July 2020Queen Patch 16Armors
    • Self Ignition (Specter Jacket):
      • Burn Aura can no longer be stacked, meaning a maximum of 1 aura applies to any given target
      • Self Damage per tick: 3% of max health → 2% of max health
    25 March 2020Queen Patch 8Armors
    • Fear Aura (Fiend Robe):
      • Channel Duration: 4s → 3s
    • Levitate (Cultist Robe):
      • Heal per Tick 4% → 3%
      • Energy per Tick 4% → 3%
    • Energy Emission (Robe of Purity):
      • Duration: 7s → 5s
    • Requite (Armor of Valor):
      • The channel is now uninterruptible
    10 July 2019Percival UpdateArmors
    • Frost Shield (all Cloth Armors):
      • Cooldown: 60s → 40s
    • Inferno Shield (all Leather Armors):
      • Cooldown: 60s → 40s
    • Life Steal Aura (Hellion Jacket):
      • Now the lower the health of the caster, the more damage the aura deals to enemies. Caster now steals 100% of damage dealt.
        • Min Damage: 20
        • Max Damage: 40
    • Fury (Soldier Armor):
      • Cooldown: 30s → 40s
    9 May 2019Oberon Patch 5 (Midseason Patch)Armors
    • Haste (Hunter Jacket):
      • Damage Increase: 10% → 20%
    • Electric Field (Stalker Jacket):
      • Cooldown 60s → 45s
    • Life Steal Aura (Hellion Jacket):
      • Minimum Heal: 7.02 → 8.80
      • Maximum Heal: 23.09 → 29.9
    • Fury (Soldier Armor):
      • CC Duration increase per stack: 7% -> 4%
    20 February 2019Nimue Balance Patch (Patch #7)Armors
    • Purging Shield (Mage Robe)
      • Cooldown: 60s → 45s
      • Duration: 6s → 5s
      • Energy Cost: 12 → 10
    • Life Steal Aura (Hellion Jacket)
      • Now also increases Healing Received by 10%
      • Duration: 10s → 8s
    • Windwall (Knight Armor)
      • Cooldown: 40s → 30s
    • Force Shield (Judicator Armor)
      • Resistance Increase Factor: 0.35 → 0.32
    21 November 2018Nimue UpdateArmors
    • Removed the spell Berserker (Mage Robe)
    • Added the spell Purging Shield (Mage Robe)
      • Creates a purging shield on you. Increases your resistances for 6s. While the shield is active, enemies lose all buffs whenever they damage you. (Does not remove enemy heal effects)
      • (Cooldown: 60s)
    • Electric Field (Stalker Jacket)
      • Damage: 24.42 → 26.70
      • Hit Delay: 0.4s → 0s
      • Standtime: 0.6s → 0s
    • Force Field (Judicator Armor)
      • Increased Healing: 35% → 30%
    26 September 2018Merlyn Preseason Balance PatchArmors:
    • Royal Banner (Royal Jacket)
      • Standtime: 0.6s → 0.2s
    • Fury (Soldier Armor)
      • Damage Increase: 10% → 7%
      • CC Duration Increase: 6% → 7%
    • Wind Wall (Knight Armor)
      • Cooldown: 50s → 40s
    • Protection of the Fiends (Demon Armor)
      • Max targets: unlimited → 10
      • Reflected Damage: 60% → 50%
    • Force Shield (Judicator Armor)
      • Cooldown: 40s → 50s
      • Resistance increase: 0.4 → 0.35
    20 June 2018Lancelot Patch #9Armors
    • Speed Caster (Scholar Robe)
      • Energy Cost Reduction: 40% → 70%
    • Obsessive Burst (Druid Robe)
      • Damage and Heal Power Increase per Stack: 8% → 7%
    • Self Ignition (Specter Jacket)
      • Can't be purged anymore
    • Fury (Soldier Armor)
      • Increased CC Duration per stack: 10% → 6%
    • Force Shield (Judicator Armor)
      • Healing Received Increase: 50% → 35%
    12 March 2018Lancelot UpdateArmors:
    • Ambush:
      • Max Damage Increase: 50% -> 40%
    • Scholar Robe*
      • Health Regeneration Bonus: 0% -> 80%
    • Cleric Robe*
      • Health Regeneration Bonus: 0% -> 70%
    • Mage Robe*
      • Health Regeneration Bonus: 0% -> 60%
    • Mercenary Jacket*
      • Health Regeneration Bonus: 0% -> 150%
    • Hunter Jacket*
      • Health Regeneration Bonus: 0% -> 140%
    • Assassin Jacket*
      • Health Regeneration Bonus: 0% -> 130%
    • Soldier Armor*
      • Health Regeneration Bonus: 200% -> 200%
    • Knight Armor*
      • Health Regeneration Bonus: 200% -> 210%
    • Guardian Armor*
      • Health Regeneration Bonus: 200% -> 220%
    • Gatherer Gear
      • Health Regeneration Bonus: 15% -> 215% *also applies to Artifact Armors with the same stats
    12 March 2018Lancelot UpdateLancelot will bring Level 3 Artifact Armor sets to accompany the Level 3 weapons already in the game. These will mix offensive, defensive, and utility spells to add new depth to combat, for a total of nine new spells.
    27 September 2017Joseph Update
  • Plate Armors Now have an additional 200% Health Regen Bonus out of combat
  • Threat Bonus Factors:
    • Soldier Armor: 1.4 -> 4
    • Knight Armor: 1.45 -> 4.25
    • Guardian Armor: 1.5 -> 4.5
    • Removed the Threat Bonus from all Cloth- & Leather Armor
  • 27 September 2017Joseph Update
    • Additional Crowd Control Duration Factor:
      • Mercenary Jacket: 10% -> 20%
      • Assassin Jacket: 20% -> 10%
      • Soldier Armor: 50% -> 40%
      • Guardian Armor: 40% -> 50%