Adept's Forge Hammers

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Adept's Forge Hammers

Description
Equipment Item
Tier
4
Weight
6.8 kg
Item value
896

General Information

The Adept's Forge Hammers is a Tier 4 Hammer which may be obtained by crafting or via the Market Place.

There are three options for the Q spell slot: Bash Knee (First), Threatening Strike (First), and Iron Breaker (First)

There are five options for the W spell slot: Heavy Cleave (Second), Slowing Charge (Second), Power Geyser (Second), Knockout (Second), and Inertia Ring (Second)

There is one option for the E spell slot: Giant Steps (Third)

There are four options for the passive slot: Stunning Strike (Passive), Energetic (Passive), Life Leech (Hammers) (Passive), and Dreadladen Fighting (Passive)

The Adept's Forge Hammers may have different Item Quality ranging from Normal to Masterpiece

The Adept's Forge Hammers Item Quality may be increased at a Repair Station for a fee

Crafting Requirements

In order to craft the Adept's Forge Hammers, players will need the following materials:

Tier 4.0 Forge Hammers Recipe
Item Name Quantity
  Steel Bar 20
  Fine Cloth 12
  Adept's Hellish Hammer Heads
or
  Adept's Crystallized Dread
1
Produces 1 x   Adept's Forge Hammers
Tier 4.1 Forge Hammers Recipe
Item Name Quantity
  Uncommon Steel Bar 20
  Uncommon Fine Cloth 12
  Adept's Hellish Hammer Heads
or
  Adept's Crystallized Dread
1
Produces 1 x   Adept's Forge Hammers
Tier 4.2 Forge Hammers Recipe
Item Name Quantity
  Rare Steel Bar 20
  Rare Fine Cloth 12
  Adept's Hellish Hammer Heads
or
  Adept's Crystallized Dread
1
Produces 1 x   Adept's Forge Hammers

Stats

Adept's Forge Hammers
Item Quality Tier Item Power Physical damage Resilience penetration Max Hit Points Hit Points Regeneration(Bonus) DPS
Normal 4.0 750 54 50% 310 20/s 76/s
Good 4.0 770 55 50% 313 20/s 77/s
Outstanding 4.0 790 56 50% 317 20/s 78/s
Excellent 4.0 810 57 50% 321 20/s 80/s
Masterpiece 4.0 850 59 50% 328 20/s 83/s
Normal 4.1 850 59 50% 328 20/s 83/s
Good 4.1 870 60 50% 332 20/s 84/s
Outstanding 4.1 890 61 50% 336 20/s 86/s
Excellent 4.1 910 62 50% 340 20/s 87/s
Masterpiece 4.1 950 64 50% 348 20/s 90/s
Normal 4.2 950 64 50% 348 20/s 90/s
Good 4.2 970 66 50% 352 20/s 92/s
Outstanding 4.2 990 67 50% 356 20/s 94/s
Excellent 4.2 1010 68 50% 360 20/s 95/s
Masterpiece 4.2 1050 70 50% 369 20/s 99/s
Normal 4.3 1050 70 50% 369 20/s 99/s
Good 4.3 1070 72 50% 373 20/s 100/s
Outstanding 4.3 1090 73 50% 377 20/s 102/s
Excellent 4.3 1110 74 50% 382 20/s 104/s
Masterpiece 4.3 1150 77 50% 391 20/s 108/s
Normal 4.4 1150 77 50% 391 20/s 108/s
Good 4.4 1170 78 50% 395 20/s 110/s
Outstanding 4.4 1190 80 50% 400 20/s 111/s
Excellent 4.4 1210 81 50% 405 20/s 113/s
Masterpiece 4.4 1250 84 50% 414 20/s 118/s

Additional hammer Families

Families are split at tier 4 and above.

hammer Weapon Families

Additional Tiers of Forge Hammers

Tiers of Forge Hammers

Gallery

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
8 June 2022Into the Fray UpdateForge Hammers have been underrepresented recently. Their low cooldown and moderate damage on each hit in giant form meant it was too easy for enemies to evade the effect area. Therefore, Giant Smash now also knocks enemies into the air and deals more damage, making the ability more threatening and making it easier to stick to targets. To offset this buff, the cooldown between each Smash has been increased. The cooldown of Threatening Strike has been reduced further to provide a better Q-slot option for a bruiser tank, which synergizes with Giant Steps.
  • Threatening Strike (all Hammers):
    • Hit Delay 0.4s → 0.1s
    • Standtime: 0.4s → 0.1s
    • Cooldown: 3s → 2s
  • Giant Steps (Forge Hammers):
    • Giant Smash:
      • Cooldown: 1.2s → 3s
      • Now knocks players airborne for 0.6s
      • Damage: 75 →  110
25 April 2022Lands Awakened Patch 8Recent changes to Crowd Control Duration scaling and Diminishing Returns made Great Hammers less effective, since their strength depended on a single long lasting stun. For this reason Tackle’s stun duration has been increased, to make Hammers more impactful in team fights once more.
  • Tackle (Great Hammer):
    • Stun Duration: 2.10s -> 2.35s
2 March 2022Lands Awakened Patch 6To make Forge Hammers a more interesting option in the combat meta, Giant Steps has been reworked to no longer revolve around an auto-attack buff. Instead, a new ability is now available while in giant form, whereby the hammers are repeatedly slammed into the ground in front of the caster. This deals constant physical damage in an AoE radius.
  • Giant Steps (Forge Hammers):
    • Removed Attack Damage Buff
    • While Giant Steps is active, the caster can use the new ability Giant Smash:
      • Effect: Slam hammers on the ground, dealing 75 physical damage in a 4m radius
      • Cooldown: 1.2s
      • Range: 4m
      • Energy Cost: 0
      • The ability can be used repeatedly, as long as Giant Steps is active
13 October 2021Call to Arms Patch 11Hammers have been the main tank in 5v5 Crystal League play for a while. To make them somewhat less powerful, the damage and armor reduction of Iron Breaker, which could generate heavy pressure over the course of a fight, has been reduced. The cooldown of Power Geyser has been increased by 2 seconds to reduce the up-time of this ranged displacement. The stun duration of Tackle, meanwhile, has been reduced slightly as that, along with its mobility on a relatively low cooldown, made it more valuable than other Hammer E-abilities.
  • Iron Breaker (all Hammers):
    • Resistance Reduction: 0.14 → 0.12
    • Damage vs Players: 120 → 90 (Damage vs Mobs stays unchanged)
  • Power Geyser (all Hammers):
    • Cooldown: 8s → 10s
  • Tackle (Great Hammer):
    • Stun Duration: 2.35s → 2.10s
31 May 2021Call to Arms Patch 5/6 & Hotfix 6.1Hammers

The jump time of the Grovekeeper has been reverted based on feedback that it felt too slow. As the impact radius had already been slightly reduced and an indication area was added, it should still be more reactable than it was before Patch 4.

  • Ground Pound (Grovekeeper):
    • Jump Time: 0.66s → 0.5s
6 May 2021Call to Arms Patch 4 (Balance Patch)Hammers

Ground Pound made it fairly easy to hit enemy clumps in large fights. It has been toned down in various ways to make it more reactable for enemies, especially in smaller group sizes, while staying incredibly strong in large fights.

Iron Breaker offered too much armor shred for its low cooldown, and has been reduced slightly.

Heavy Cleave is now called Heavy Smash. The area was improved to make it easier to land, and a sweet spot was added in the center that deals extra damage. This makes interactions with this ability a bit more interesting and increases the potential maximum damage slightly. Additionally, the entire cast time now also reflects until the weapon hits the ground, making this interaction more consistent. Finally, as a small quality-of-life improvement, normal attacks of One-handed Hammers have received a minor buff.

  • One-handed Hammer Normal Attacks:
    • Attacks per Second: 0.8 → 1
    • Damage per Attack: 49 → 39
  • Iron Breaker (all Hammers):
    • Resistance Reduction: 0.17 → 0.14
  • Heavy Cleave (all Hammers) - ability is now called "Heavy Smash":
    • Area increased slightly; it now extends further, but the cone is also slightly slimmer
    • Cast Time: 1s → 1.4s
    • Hit Delay: 0.5s → 0s
    • Standtime: 1s → 0.5s
    • Now deals more damage directly at the Hammer impact spot:
      • Damage at the center of the impact: 271.95 → 290
      • Damage in the rest of the cone: 271.95 → 266
  • Ground Pound (Grovekeeper):
    • Jump time: 0.5s → 0.66s
    • Radius: 6m → 5.5m
    • Now indicates impact area during the jump
2 February 2021Rise of Avalon Patch 13 (Balance Patch)Hammers
  • Iron Breaker (all Hammers):
    • Resistance Reduction: 0.2 → 0.17
  • Groundbreaker (Polehammer):
    • Stun Duration: 2.85s → 2.5s
  • Grasp of the Undead (Tombhammer):
    • Cast Range: 16m → 12m
    • Stun Duration: 2.9s → 2.48s
2 December 2020Rise of Avalon Patch 10 and Hotfix 10.1Hammers
  • Auto-attack (Forge Hammers):
    • Attacks per second: 0.8→ 1.4
    • Damage: 49→ 28
21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1Hammers
  • Iron Breaker (all Hammers):
    • Resistance Reduction: 0.15 → 0.20
    • Debuff Duration: 5s → 4s
    • Damage: 77.08 → 120.00
    • Cooldown: 5s → 6s
    • Hit Delay: 0.35s → 0.4s
    • Standtime: 0.45s → 0.5s
  • Slowing Charge (all Hammers):
    • Slow Duration: 3s → 4s
  • Onslaught (Hand of Justice):
    • Cooldown: 40s → 30s
12 August 2020Rise of Avalon Update and Hotfix 1, 2Avalonian Weapons are an entirely new line of Artifact Weapons and offhands, each with unique new abilities. They can be crafted with new Avalonian Artifacts, which can be obtained directly or forged from Avalonian Shards, which are dropped in Elite Dungeons and along the Roads of Avalon.
12 August 2020Rise of Avalon Update and Hotfix 1, 2Added a display to several major UIs showing the estimated current Silver value of the items they contain. Affected UIs:
  • Inventory
  • Loot
  • Banks, Chests, Battlevaults
  • Hideout Recovery Tabs
  • Player Trading
  • Item details
12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • Iron Breaker (all Hammers):
    • Hit delay: 0.4s → 0.35s
    • Standtime: 0.5s → 0.45s
  • Power Geyser (all Hammers):
    • Cooldown: 9s → 8s
    • Hit delay: 0.45s → 0.4s
    • Standtime: 0.6s → 0.5s
  • Grasp of the Undead (Tombhammer):
    • Hit delay: 0.5s → 0.35s
    • Standtime: 0.6s → 0.5s
  • 19 May 2020Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1Hammers
    • Power Geyser (all Hammers):
      • Cooldown: 10s → 9s
      • Hit Delay: 0.5s → 0.45s
      • Standtime: 0.8s → 0.6s
    • Earth Shatter (One-handed Hammer):
      • Standtime: 1.2s → 0.8s
    • Groundbreaker (Polehammer):
      • Hit Delay: 0.5s → 0.3s
      • Standtime: 1s → 0.6s
    25 March 2020Queen Patch 8Hammers
    • Ground Pound (Grovekeeper):
      • Stun Duration: 3.25 seconds → 2.5 seconds
    29 November 2019Percival Patch 11Hammers
    • Giant Steps (Forge Hammers):
      • Physical Resistance: 0.59 → 0.35
    10 July 2019Percival UpdateSeven new skills have been added to a range of player weapons:
    • Axes: Spinning Blades
    • Frost Staffs: Ice Shard
    • Hammers: Inertia Ring (formerly listed as "Ring of Tar")
    • Nature Staffs: Rejuvenating Breeze
    • Quarterstaffs: Rising Blow
    • Spears: Impaler
    • Swords: Parry
    10 July 2019Percival UpdateHammers
    • Added new W-Spell: Inertia Ring (formerly listed as "Ring of Tar")
      • Creates a ring of tar in an 8m radius around the caster. This ring lasts for 4s and has a 2.5m width. When enemies pass through the ring, their move speed is reduced by 90% (ignores crowd control resistance).
      • Cast Time: 0.5s
    • Life Leech (Passive):
      • Steals 15% of damage dealt
    • Bash Knee (all Hammers):
      • Slow Strength: 32% → 30%
      • Slow Duration: 3s → 4s
    • Giant Steps (Forge Hammers):
      • Now also increases attack range by 50%
    9 May 2019Oberon Patch 5 (Midseason Patch)Hammers
    • Iron Breaker: (all Hammers):
      • Hit Delay: 0.5s → 0.4s
      • Standtime: 0.6s → 0.5s
      • Resistance Reduction: 0.12 → 0.15
    • Ground Breaker (Polehammer):
      • Stun Area Width: 1.5m → 2m
    • Life Leech (Passive):
      • Heal per Attack: 5.86 → 7.00
    20 February 2019Nimue Balance Patch (Patch #7)Hammers
    • Power Geyser (all Hammers)
      • Hit Delay: 0.6s → 0.5s
    • Grasp of the Undead (Tomb Hammer)
      • Reworked the ability: A giant Undead Hand comes out of the ground, hitting enemies in a 2.5m radius. Dealing 110 physical damage and stunning for 2.9s.
      • Cooldown: 15s → 14s
      • Hit Delay: 0.4s → 0.5s
    21 November 2018Nimue UpdateHammers
    • Giant Steps (Forge Hammers)
      • Now ignores Crowd Control Resistance
    26 September 2018Merlyn Preseason Balance PatchHammers:
    • Giant Steps (Forge Hammers)
      • Slow Strength: 35% → 50%
    31 July 2018Merlyn UpdateHammers:
    • Iron Breaker (New Q-slot spell)
      • Slams the hammer into the ground in front of the caster. Reduces resistances for 6s and deals physical damage to all enemies in a 3m radius.
      • Hit Delay: 0.5s
      • Cooldown: 5s
    2 May 2018Lancelot Midseason PatchHammers
    • Giant Steps:
      • The spell can't be purged anymore
      • Attack Damage Increase: 146% -> 135%
      • Slow Radius: 7m -> 5m
      • Slow Strength: 50% -> 35%
      • Standtime: 0.6s -> 0s
    11 April 2018Lancelot Patch #4
  • Hammers:
    • Threatening Strike:
      • Damage: 66.69 -> 100.04
  • 14 December 2017Kay Patch #1
    • Grovekeeper
      • Ground Pound:
        • Cast Time: 0.7s -> 0.4s
        • Jump Time: 0.7 -> 0.5s
    6 December 2017Kay UpdateHammers:
    • Knockout:
      • Doubled sleep duration vs mobs
    27 September 2017Joseph Update
  • Removed the Threat Generation Passive
  • Added Energetic Passive
  • Ground Breaker:
    • Stun Area Width: 1m -> 1.5m
    • Stun Duration: 3.14 -> 2.85