Adept's Great Nature Staff

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Adept's Great Nature Staff

Description
Equipment Item
Tier
4
Weight
6.8 kg
Item value
512

General Information

The Adept's Great Nature Staff is a Tier 4 Nature Staff which may be obtained by crafting or via the Market Place.

There are three options for the Q spell slot: Rejuvenation (First), Thorn Growth (First), and Rejuvenating Flower (First)

There are two options for the W spell slot: Revitalize (Second), Brambleseed (Second) and Cleanse Heal (Second)

There is one option for the E spell slot: Living Armor (Third)

There are three options for the passive slot: Adrenaline Driven Charity (Passive), Energetic (Passive), and Hit & Run (Passive)

The Adept's Great Nature Staff may have different Item Quality ranging from Normal to Masterpiece

The Adept's Great Nature Staff Item Quality may be increased at a Repair Station for a fee


Crafting Requirements

In order to craft the Adept's Great Nature Staff, players will need the following materials:

Tier 4.0 Great Nature Staff Recipe
Item Name Quantity
  Pine Planks 20
  Fine Cloth 12
Produces 1 x   Adept's Great Nature Staff
Tier 4.1 Great Nature Staff Recipe
Item Name Quantity
  Uncommon Pine Planks 20
  Uncommon Fine Cloth 12
Produces 1 x   Adept's Great Nature Staff
Tier 4.2 Great Nature Staff Recipe
Item Name Quantity
  Rare Pine Planks 20
  Rare Fine Cloth 12
Produces 1 x   Adept's Great Nature Staff
Tier 4.3 Great Nature Staff Recipe
Item Name Quantity
  Exceptional Pine Planks 20
  Exceptional Fine Cloth 12
Produces 1 x   Adept's Great Nature Staff

Stats

Adept's Great Nature Staff
Item Quality Tier Item Power Magical damage DPS
Normal 4.0 700 41 55/s
Good 4.0 720 41 56/s
Outstanding 4.0 740 42 57/s
Excellent 4.0 760 43 58/s
Masterpiece 4.0 800 44 60/s
Normal 4.1 800 44 60/s
Good 4.1 820 45 61/s
Outstanding 4.1 840 46 62/s
Excellent 4.1 860 47 63/s
Masterpiece 4.1 900 48 65/s
Normal 4.2 900 48 65/s
Good 4.2 920 49 67/s
Outstanding 4.2 940 50 68/s
Excellent 4.2 960 51 69/s
Masterpiece 4.2 1000 53 71/s
Normal 4.3 1000 53 71/s
Good 4.3 1020 54 73/s
Outstanding 4.3 1040 55 74/s
Excellent 4.3 1060 56 75/s
Masterpiece 4.3 1100 58 78/s

Additional Nature Staff Families

Families are split at tier 4 and above.

Nature Staff Weapon Families

Additional Tiers of Great Nature Staff

Tiers of Great Nature Staff

Gallery

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
5 July 2022Into the Fray Patch 2 (+ Living Legends Event)Nature Staffs
  • Thorns (all Nature Staffs)
    • Area Damage vs players: 20 -> 25
  • Rejuvenating Flower (all Nature Staffs)
    • Grow interval: 2.5s -> 2s
  • Brambleseed (all Nature Staffs)
    • Delay until bramble growth: 1s -> 0.7s
  • Revitalize (all Nature Staffs)
    • Energy cost at channel start: 0 -> 20
    • Energy cost per channel tick: 9 -> 4
8 June 2022Into the Fray Update
  • Nature Staffs:
    • Improved solo PvE / PvP experience, with reworked Thorns and new Bramble Seed spell that knocks enemies airborne; new Rejuvenating Flower multi-part spell grows a flower that can be thrown to a specific spot
  • 8 June 2022Into the Fray Update{{{1}}}
    25 April 2022Lands Awakened Patch 8Nature Staffs had been very strong at sustaining enemy pressure in 5v5 Crystal League matches. Without reducing their healing output in other content too much, the cooldown of Cleanse Heal has been increased and its additional heal has been decreased to make them more susceptible to being pressured by tanks. If the enemy team pressures a Nature Staff player to use Cleanse Heal, it will reduce the player’s healing output.

    To further reduce the potential sustain of double healer teams, Protection of Nature’s duration has been reduced. Additionally, a direct heal effect has been added which ensures it also triggers Healing Sickness. To offset this additional direct heal, its increased healing effect has been reduced slightly.

    • Protection of Nature (all Nature Staffs):
      • Duration: 8s -> 6s
      • Now directly Heals the target for 40
      • Healing Increased: 40% -> 35%
      • This effect can no longer be stacked by multiple players on the same target
    • Cleanse Heal (all Nature Staffs):
      • Cooldown: 18s -> 20s
      • Heal Values:
        • No Charges: 80 -> 70
        • 1 Charge: 100 -> 90
        • 2 Charges: 130 -> 115
        • 3 Charges: 170 -> 150
    2 March 2022Lands Awakened Patch 6Spirit Animal had of late not seen much use in large group scenarios, with players often relying on Wild Staff instead. To make it more attractive in its intended setting, the maximum group size it can affect has been increased, along with its immediate heal.
    • Spirit Animal (Rampant Staff):
      • Max targets affected 10 → 15
      • Instant Healing by the Elk: 60 → 110
    26 January 2022Lands Awakened Patch 4One-handed Nature Staff has struggled to find a place in the meta. Long cast time made it easy to interrupt the E-ability and fully deny healing. Since Circle of Life already depends on Rejuvenation stacks on allies, its cast time was reduced.
    • Circle of Life (One-handed Nature Staff):
      • Cast Time: 0.7s → 0.5s
    13 October 2021Call to Arms Patch 11As noted above (under Holy Staffs), base damage output when equipping healing staffs has been reduced. This is to counter a workaround whereby Healers could go full sustain on the Q-slot and get damage from other sources. Now they would have to use the Q-slot damage ability to counter the reduced base damage output, in line with the original intention that they choose between sustain and damage.

    Spirit Animal is currently underrepresented in large-scale fights, although it is in precisely these situations that it is meant to shine. To increase its impact, cast range has been adjusted and the cast direction can now be chosen independently. This allows the Healer to better support his army from the back line.

    • Equipping any Nature Staff reduces all damage output by 50%
    • Thorns (all Nature Staffs):
      • Now increases the caster's damage by 10% for 10s (stacks up to 5 times)
    • Spirit Animal (Rampant Staff):
      • Cast Range: at caster → 12m
      • Now cast direction can be selected independent of cast position
      • Base Heal per tick: 12 → 13.5
    21 September 2021Call to Arms Patch 10Nature Staffs have also become very dominant healers in the 5v5 Crystal League. As with Cursed Staffs, the buff to Cleanse Heal was introduced to help with Nature's weak point: dealing with burst damage. This made Holy Staffs, whose main purpose is to counter burst damage, less attractive. As such, the cooldown of Cleanse Heal has been increased to make the burst heal and cleanse available less often and increase the potential for Nature Staff teams to be bursted down.

    The Blight Staff change is mainly intended to tone down its combination of mobility and sustain in Corrupted Dungeons, where the slow helps create distance or catch up to enemies. To make up for the slow effect removal in group fights, Ruthless Nature now heals more when allies are in range and less when used in solo play.

    • Cleanse Heal (all Nature Staffs):
      • Cooldown: 15s → 18s
    • Ruthless Nature (Blight Staff):
      • No longer slows enemies
      • Healing Output is now lower when used alone and higher when an ally is affected
        • Healing (alone): 39 → 36
        • Healing (at least one ally affected): 39 → 42
    28 July 2021Call to Arms Patch 9Nature Staffs

    Cooldown of Spirit Animal has been reduced to 30 seconds to be more in line with many other E cooldowns, allowing it to be better synchronized with the rotation of other ZvZ weapons.

    • Spirit Animal (Rampant Staff):
      • Cooldown: 45s → 30s
    16 June 2021Call to Arms Patch 7 (Season 13 Patch)Nature Staffs
    • Self Healing Sickness Debuff (all Nature Staffs):
      • Duration: 18s → 60s
    6 May 2021Call to Arms Patch 4 (Balance Patch)Nature Staffs

    Nature Staffs have been outperformed by Holy Staffs for a while. To bring Nature back into the PvP scene, Rejuvenation has been improved significantly with higher healing output, more range, and shorter cast time. It is now easier to stack on group members, while also providing more healing value.

    Additionally, Cleanse Heal now offers a burst heal W-slot ability, giving Nature more options when pressured. It also allows for interesting interactions with stack management, and adds a layer of decision-making for healers, who must consider whether to use the cleanse or save it for a burst heal.

    Spirit Seed can now be cast twice, but cannot heal the same target twice. This doesn’t make it stronger in 1v1 situations, but improves it significantly in potential healing output in group fights, where it was previously underrepresented.

    Spirit Animal was also improved by adding an instant heal when allies first touch it. The escalation curve of healing per ally was also flattened, meaning it now has better healing numbers on medium-sized groups.

    • Rejuvenation (all Nature Staffs):
      • Heal per Tick: 7.6 → 8.2
      • Cooldown: 1.3s → 1s
      • Cast Range: 9m → 11m
    • Cleanse Heal (all Nature Staffs):
      • Now has an instant heal effect instead of heal over time
      • Heal amount is dependent on Rejuvenation Stacks on each target
      • Removes one Rejuvenation Stack of each ally healed
      • Stacks: 0 / 1 / 2 / 3
      • Heal Value: 80 / 100 / 130 / 170
    • Spiritual Seed (Druidic Staff):
      • The spell can now be recast again within 2.5s, but stacking it twice on the same target will override the first cast
      • Energy Cost per cast: 18 → 9
    • Spirit Animal (Rampant Staff):
      • Touching the Spirit Animal itself now instantly heals 60
      • Base Heal Value of the Area per Tick: 8 → 12
      • Healing Increase per additional Ally: 50% → 30%
    17 March 2021Call to Arms Update
  • Players can no longer be debuffed to the point where Healing Output is entirely nullified:
    • Minimum Value of Healing Received Bonus: -70%
    • Minimum Value of Healing Cast Bonus: -70%
  • 17 March 2021Call to Arms Update
    • Ruthless Nature (Blight Staff):
      • Caster's move speed is now increased by 15% during the channel
      • Max Ticks: 6 → 8 (Heal value per tick stays unchanged)
      • Tick Interval: 1s → 0.8s
      • Total Channel Duration: 6s → 5.6s
      • Max Healing Targets: 5 → 10
    • Soul Link (Ironroot Staff):
      • Link Duration: 10s → 7s
      • Changed the targeting so casting on different targets now works via shortcuts
    2 February 2021Rise of Avalon Patch 13 (Balance Patch)Nature Staffs
    • Thorns (all Nature Staffs):
      • Additional Autoattack Damage vs Players: 56 → 40
      • Additional Autoattack Damage vs Mobs: 56 → 64
      • No longer reflects damage
    • Spiritual Seed (Druidic Staff):
      • Cooldown: 25s → 20s
    • Ruthless Nature (Blight Staff):
      • Delay before the first tick of the channel: 0.5s → 0s
      • The slow is now applied as long as enemies are inside the aura (independent of their CC resistance)
      • Heal per Second: 33 → 39
    2 December 2020Rise of Avalon Patch 10 and Hotfix 10.1Nature Staffs
    • Rejuvenating Breeze (all Nature Staffs):
      • Cast Range: 12m→ 9m
    12 August 2020Rise of Avalon Update and Hotfix 1, 2Avalonian Weapons are an entirely new line of Artifact Weapons and offhands, each with unique new abilities. They can be crafted with new Avalonian Artifacts, which can be obtained directly or forged from Avalonian Shards, which are dropped in Elite Dungeons and along the Roads of Avalon.
    12 August 2020Rise of Avalon Update and Hotfix 1, 2Added a display to several major UIs showing the estimated current Silver value of the items they contain. Affected UIs:
    • Inventory
    • Loot
    • Banks, Chests, Battlevaults
    • Hideout Recovery Tabs
    • Player Trading
    • Item details
    12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • Thorns (all Nature Staffs):
    • Damage on normal attacks: 52 → 56
    • Reflected damage: 12 → 8
  • Revitalize (all Nature Staffs):
    • Added a 0.5s delay before the first tick
    • Damage now further decreases the channel time (Disruption factor: 5 → 10)
  • Self-Healing Sickness (all Nature Staffs):
    • Now requires fewer casts to activate
    • Healing Reduction: 25% → 40%
  • Circle of Life (One-Handed Nature Staff):
    • 0 Stacks Heal: 91 → 107
    • 1 Stack Heal: 114 → 133
    • 2 Stacks Heal: 148 → 173
    • 3 Stacks Heal: 193 → 227
    • Cast Time: 1s → 0.7s
  • Well of Life (Wild Staff):
    • Area Duration: 10s → 6s
    • Heal per tick: 26.89 → 46.00
    • Max Targets: 5 → 10
    • Energy cost: 20 → 18
  • 22 June 2020Queen Patch 14 and Hotfix 14.1, 14.2, 14.3Healing Sickness (2 sources of Healing)
    • The penalty for receiving Healing from 2 sources has been increased:
      • Reduction in Healing Received: 30% → 35.3%
    19 May 2020Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1Nature Staffs
    • Cleanse Heal (all Nature Staffs):
      • Can now be cast at the ground
      • The Heal over Time and Cleanse is applied to up to 5 allies in range
      • Can be still cast when stunned
    25 March 2020Queen Patch 8Nature Staffs
    • Revitalize (all Nature Staffs):
      • Disruption Factor: 0 → 5 (This means the channel can be reduced by incoming damage)
    5 February 2020Queen Patch 2
  • Changes to Thorns (Nature Staff):
    • Behavior is now the same as other damage reflections in the game
    • Certain spells can no longer be reflected
    • This change is intended to solve unintended chaining of reflect events
  • 20 January 2020Queen Update
    • Healing Sickness:
      • Healing Received Reduction (2 Healers): 25.9% → 30%
      • Debuff Duration (2 or more Healers): 5s → 8s
    29 November 2019Percival Patch 11Nature Staffs
    • Thorns (all Nature Staffs):
      • Getting hit by enemy players no longer consumes Thorns stacks
    • Spiritual Seed (Druid Staff):
      • Cooldown: 20s → 25s
    29 November 2019Percival Patch 11
  • Healing Sickness Debuff duration: 2s → 5s
  • 9 October 2019Percival Patch 7Nature Staffs
    • Thorns:
      • Cooldown: 6s → 5s
      • Cast Time: 0.6s → 0.4s
      • Standtime: 0.2s → 0s
      • Spell is no longer canceled by mouse click while casting
    18 September 2019Percival Patch 5 (Midseason Patch)Nature Staffs
    • Reworked Poison Thorns (all Nature Staffs) - the spell is now called Thorns and works as follows:
      • Moved from W to Q slot
      • You imbue yourself with 5 Thorns Stacks for 10s.
      • Thorns Stack attributes:
        • Your auto-attacks consume 1 stack and deal additional magical damage in a 3m radius.
        • Every time you get hit, you deal magical damage back to the attacker. (If the attacker is a player, getting hit also consumes a stack.)
    • Rejuvenating Breeze:
      • Cooldown 16s → 20s
    • Circle of Life (One-Handed Nature Staff):
      • If the caster has at least 3 Thorns stacks active, the spell also roots and damages enemies in an 11m radius
    • Rejuvenation (all Nature Staffs):
      • Heal per Second: 7.9 → 7.6
    18 September 2019Percival Patch 5 (Midseason Patch)
  • Self-Healing Sickness:
    • Healers who heal themselves constantly will now be inflicted with a Self-Healing Sickness debuff, which reduces all incoming healing by 25%
    • Self-Healing Sickness is not triggered if the Healer heals any other target with a Q ability, and thus should only impact solo Healers
  • 10 July 2019Percival UpdateNature Staffs
    • Added new W-Spell: Rejuvenating Breeze
      • Increases the resistances of an ally by 0.44 for 2s and spreads Rejuvenating stacks to up to 10 allies in a 15m radius. The number of Rejuvenation stacks depends on the amount of stacks active on the targeted ally.
    • Protection of Nature (all Nature Staffs):
      • Healing Increase: 50% → 40%
    10 July 2019Percival UpdateSeven new skills have been added to a range of player weapons:
    • Axes: Spinning Blades
    • Frost Staffs: Ice Shard
    • Hammers: Inertia Ring (formerly listed as "Ring of Tar")
    • Nature Staffs: Rejuvenating Breeze
    • Quarterstaffs: Rising Blow
    • Spears: Impaler
    • Swords: Parry
    9 May 2019Oberon Patch 5 (Midseason Patch)Nature Staffs
    • Revitalize (all Nature Staffs):
      • Energy cost per tick: 8 → 6
      • Energy Gain per tick: 10 → 8
      • Health per Tick: 60 → 80
    25 April 2019Oberon Patch #4
  • Polished sounds for all Nature, Arcane, and Holy Staff Spells according to their intensity, and fixed missing sounds
  • 10 April 2019Oberon Patch 2 / Free-to-Play LaunchNature Staffs
    • Reanimate (all Nature Staffs):
      • Is now a channel instead of a cast ability
      • Revitalizes an ally, restoring 60 health and 10 energy per second. The ability can be channeled up to 5 times. (15s Cooldown, each tick consumes 8 energy)
    • Well of Life (Wild Staff):
      • Cooldown: 30s → 25s
    20 February 2019Nimue Balance Patch (Patch #7)Nature Staffs
    • Rejuvenation (all Nature Staffs)
      • Heal per tick: 7.75 → 7.9
    • Revitalize (all Nature Staffs)
      • Instant Heal: 57.59 → 75.00
      • Removed the Heal Over Time effect, instead it now instantly restores 15 energy of the target
      • Cooldown: 7s → 10s
      • Energy Cost: 9 → 10
    • Circle of Life (Nature Staff)
      • Zero Charge Heal: 56.62 → 91.00
      • One Charge Heal: 90.60 → 114.00
      • Two Charge Heal: 135.89 → 148.00
      • Three Charge Heal: 192.52 → 193.00
    • Ruthless Nature (Blight Staff)
      • Cooldown: 30s → 25s
      • Heal per Tick: 29.50 → 33.00
      • Energy Cost: 18 → 15
    21 November 2018Nimue UpdateNature Staffs
    • Circle of Life (Nature Staff)
      • Cooldown: 20s → 18s
    • Spiritual Seed (Druidic Staff)
      • Doesn't count as Healing buff anymore and thus can't be purged anymore
    • Ruthless Nature (Blight Staff)
      • Heal per Tick: 27.22 → 29.50
    26 September 2018Merlyn Preseason Balance PatchNature Staffs:
    • Circle of Life (normal Nature Staff)
      • Cooldown: 25s → 20s
    20 June 2018Lancelot Patch #9Nature Staffs
    • Hit & Run (passive)
      • Spells to trigger the effect: 4 → 6
    • Poison Thorns (all Nature Staffs)
      • Number of Ticks: 10 → 7
      • Damage per Tick: 11.94 → 12.83
    • Spirit Animal (Rampant Staff)
      • Spell has been reworked, and no longer stacks up over time.
      • Instead, the healing strength depends on the number of allies inside the area of each tick.
      • It also can’t be purged anymore.
    25 May 2018Lancelot Patch #7Nature Staffs:
    • Spirit Animal (Rampant Staff):
      • Heal per Tick: 11.51 -> 10.39
    2 May 2018Lancelot Midseason PatchNature Staffs
    • Ruthless Nature:
      • The caster can now move during the channel.
      • Removed the reflect damage effect.
      • The area now also slows enemies by 20%.
      • Area Radius: 6m -> 8m
      • Energy cost: 20 -> 18
    • Spirit Animal:
      • Heal per tick: 19.18 -> 11.51
      • Max stacks: 3 -> 5
    12 March 2018Lancelot UpdateNature Staffs:
    • Rejuvenation:
      • Cooldown: 1.5s -> 1.3s
      • Energy Cost: 4.5 -> 3.9 -> 3
      • Number of Ticks: 8 -> 9 (first tick happens at 0s, so the HoT duration is now 8s instead of 7s)
      • Standtime: 0.2s -> 0s
    • Circle of Life:
      • No longer consumes Rejuvenation stacks
    • Ruthless Nature:
      • The channel is now uninterruptible
      • Reflected Damage: 35% -> 40%
    27 September 2017Joseph Update
  • Circle of Life:
    • Cooldown: 15s -> 25s
    • Heal: 158.23 -> 192.5
    • Energycost: 14 -> 15
  • 27 September 2017Joseph Update
    • Rejuvenation:
      • Heal: 8.43 -> 7.75
      • Energycost: 5 -> 4.5
      • Energy Gained on Max Stacks: 8 -> 7
    27 September 2017Joseph Update
    • Living Armor:
      • Cooldown: 20s -> 25s
      • AR/MR Increase: 0.31 -> 0.13
      • Heal per Damage: 14.57 -> 27.62
      • Duration: 10s -> 8
      • Energycost: 14 -> 16
    27 September 2017Joseph Update
    • Total Healing Output reduced by 10%
    • Removed Self Healing Sickness
    27 September 2017Joseph Update
    • Well of Life:
      • Heal per tick: 25.08 -> 26.89