Aftershock

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General Information



Aftershock
Energy Cost 56 Leap towards the targeted position and slam your axe into the ground dealing 596 physical damage to all enemies in a 4m radius.

Splits the earth in a cone in front of the impact area, throwing all enemies hit in the air for 0.6s. Decreases Max and current Health by 20% for 5s.

Cast Time 0s
Range 10m
Cooldown 25s


Note: numerical values are based on gear with 1060 item power.

Equipment

Melee WeaponTier
Adept's Realmbreaker4
Expert's Realmbreaker5
Master's Realmbreaker6
Grandmaster's Realmbreaker7
Elder's Realmbreaker8

Ability Preview

Aftershock.gif

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
2 December 2020Rise of Avalon Patch 10 and Hotfix 10.1Axes
  • New Q-slot ability: Rending Rage (all Axes):
    • Unleashes attacks hitting enemies up to 3 times in a cone in front of you. Each hit deals 50 physical damage. On the third hit, leap up to 9m forward and root enemies hit for 1s. After the third hit the ability goes on cooldown; waiting 3s between attacks causes Rage to time out and restart with the first hit. In this case, cooldown is cancelled.
  • Rending Strike (all Axes):
    • Standtime: 0.3s→ 0.2s
    • Hit Delay: 0.2s→ 0.15s
  • Vampiric Strike (Battleaxe):
    • Cooldown: 15s→ 10s
    • Hit Delay: 0.4s→ 0.3s
    • Standtime: 0.8s→ 0.4s
    • Energy cost: 18→ 12
    • Damage: 136.01→ 150
  • Auto-attack (Bear Paws):
    • Auto-attacks per second: 0.8→ 1.4
    • Auto-attack Damage: 56→ 32
  • Aftershock (Realmbreaker):
    • Cone no longer reduces Max Energy
    • Instead it reduces enemy Max Health by 20% for 3s
    • Debuff Duration: 3s→ 5s