Aggressive Caster

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General Information



Aggressive Caster
Energy Cost - Every 4 activated spells, you gain a cast speed buff of 40% for 3s
Cast Time -
Range -
Cooldown -


Note: numerical values are based on gear with 1060 item power. Affected values are in bold.

Equipment

Magic Weapon
Elder's Arcane Staff
Elder's Chillhowl
Elder's Dawnsong
Elder's Divine Staff
Elder's Enigmatic Staff
Elder's Evensong
Elder's Fallen Staff
Elder's Great Arcane Staff
Elder's Great Holy Staff
Elder's Holy Staff
Elder's Malevolent Locus
Elder's Occult Staff
Elder's Redemption Staff
Elder's Witchwork Staff

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
10 April 2019Oberon Patch 2 / Free-to-Play LaunchCrossbows
  • Removed the Passive "Aggressive Caster"
  • Added the New Passive "Well-Prepared"
  • Every 4 activated spells, your Q-slot spell cooldown is instantly reset
  • Auto Fire (all Crossbows)
    • Shot interval: 0.5s → 0.3s
    • Damage per Tick: 28.01 → 37.00
    • Explosion Damage: 67.22 → 89.00
    • Range: 11m → 13m
  • Explosive Bolt (all Crossbows):
    • Energy cost: 4 → 3.5
    • Hitdelay: 0.5s → 0.4
    • Standtime: 0.5s → 0.4
  • Knockback Shot (all Crossbows):
    • Now also increases Attack and Cast Speed by 50% for 4s
    • Cooldown: 10s → 8s
    • Knockback Distance: 5.27 → 10.00
    • Damage: 41.13 → 62.00
    • Hit Delay: 0.2s → 0.1s
    • Standtime: 0.4s → 0.2s
  • Snipeshot (regular Crossbow):
    • Damage: 380.25 → 418.00
    • Range: 15m → 16m
    • Standtime: 0.6s → 0.4s
  • Sweeping Bolt (Heavy Crossbow):
    • Hit Delay: 0.4s → 0.3s
    • Standtime: 1s → 0.7s
    • Cooldown: 20s → 18s
31 July 2018Merlyn UpdateArcane Staffs:
  • Added the Passive Ability "Aggressive Caster"
  • Removed the Passive Ability "Magic Force"