The Arena is an instanced PvP matchmaker, where two teams of 5 players fight in a non full-loot environment for victory.
To enter the Arena, players must wear gear that has an average of 700 item power between the pieces. Within the arena, all gear is "soft-capped" at 800 item power, and maxes out at 900 item power. Players may join the arena queue as either healers or DPS. All arena fights require at least 1 healer on both teams. DPS may run any non-healing weapon with any type of armor, so long as it meets the average item power requirement.
Arena Mechanics and Ruleset
- Each team starts with 150 points. Teams can only lose points, but not gain points.
- The first team to reach 0 loses.
- There are 3 capture zones (circles with a center stone) in the map, which can be captured by standing inside the circle.
- If captured, the enemy team loses 10 points.
- If a player dies, one point is deducted from their teams score.
- Once all zones have been captured, there is a 30 second delay until they unlock again.
Players within the range of their base tents are immune to damage and CC and regenerate a small amount of health and energy. Enemies that come to close to the tent will be hit by a high damage beam.