Battle Howl

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General Information



Battle Howl
Energy Cost 37 Summon a magic circle with a 5m radius, silencing all enemies hit for 3.55s and Purging all buffs from them. Increases your threat towards all mobs hit by 156.
Cast Time instant
Range 6m
Cooldown 20s


Note: numerical values are based on gear with 1060 item power.

Melee WeaponTier
Adept's Heavy Mace4
Expert's Heavy Mace5
Master's Heavy Mace6
Grandmaster's Heavy Mace7
Elder's Heavy Mace8

==Related Patch Notes==

Patch LinkDatePatch NamePatch Notes
8 June 2022Into the Fray UpdateNew Spell Icons
  • All Boots - Dodge
  • Heavy Mace - Battle Howl
  • Tombhammer - Grasp of the Undead
  • Grovekeeper - Ground Pound
  • Carving Sword - Fearless Strike
  • Light Crossbow - Exploding Shot
  • Bow of Badon - Raging Storm
  • Whispering Bow - Undead Arrows
  • Bear Paws - Razor Cut
  • Dual Swords - Spinning Blades
  • Galatine Pair - Soulless Stream
  • Malevolent Locus - The Void
25 April 2022Lands Awakened Patch 8Heavy Maces had been underrepresented, even though their silence and purge should have made them a good counter to Nature Staff sustain builds like the 5v5 Crystal League meta. To make them more attractive the radius of Battle Howl has been increased, so that Heavy Maces are more effective in fulfilling their role.
  • Battle Howl (Heavy Mace):
    • Radius: 5m -> 6m
13 October 2021Call to Arms Patch 11Maces have been out of the Crystal League 5v5 meta for a while. To give them a potential unique tank role, Guard Rune has been overhauled to make allies immune to knockbacks and stuns. This could be used to support a caster backline like Holy, Frost or Fire, protecting them from displacement and stun-heavy enemy frontlines (which currently keep Casters out of the meta). To further increase the appeal of Mace tanks, Sacred Ground has been boosted with an additional Slow effect, to offer some value in reducing enemy movement too. Furthermore, Battle Howl's cooldown has been reduced to better fit the faster meta that has developed over the years. The ability to remove HoTs is now on a lower cooldown than Nature Cleanse, which could generate increased value against Nature Healer comps.
  • Sacred Ground (all Maces):
    • Cast Time: 0.8s → 0.6s
    • Enemies inside the area are now slowed by 20%
  • Guard Rune (all Maces):
    • Allies inside the area are now immune to forced movement and stun
    • Resistance Increase: 0.20 → 0.25
    • Removed the Healing Increased bonus
  • Battle Howl (Heavy Mace):
    • Cooldown: 20s → 15s
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1Maces
  • Defensive Slam (all Maces):
    • Buff Radius: 5m → 8m
  • Battle Howl (Heavy Mace):
    • Radius: 4.5m → 5m
    • Hit delay: 0.4s → 0.25s
    • Standtime: 0.6s → 0.35s