Battle Rush

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General Information

Battle Rush
Energy Cost 39 Charge toward the target, decreasing Healing Received of all enemies in a 5m radius by 20% for 3s. Increases Healing Received of up to 5 allies in a 5m radius by 20% for 4s.
Cast Time instant
Range 12m
Cooldown 20s

Note: numerical values are based on gear with 1100 item power. Spells with x/y values refer to 1h weapon/2h weapon values.


Ability Preview

Battle Rush.gif

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
28 July 2021Call to Arms Patch 9Axes

Bloody Reap has been reworked into an AoE execution tool, to give it a more distinct role that doesn’t overlap with the AoE sustain damage the Halberd already offers. Additionally, Rending Rage and Adrenaline Boost have been buffed to make it easier to stick to an enemy target. Rending Rage now also offers more potential burst damage, with the decreased cooldown between hits. Battle Rush is no longer restricted to requiring a target and can instead be used more freely as a ground target dash with an AoE effect.

  • Rending Rage (all Axes):
    • 1st and 2nd Hit Standtime: 0.3s → 0.16s
    • Cooldown between hits: 1s → 0s (Now only limited by Global Cooldown)
  • Adrenaline Boost (all Axes):
    • Time window for direct damage condition: 2.5s → 3.5s
  • Battle Rush (all Axes):
    • Doesn't require a target anymore. It is instead a ground target dash with the AoE Effect.
  • Bloody Reap (Infernal Scythe):
    • First Hit Damage: 74.45 → 108
    • Removed the Damage over Time effect
    • Second Hit does now extra damage if enemy health is below 40%:
      • Damage above 40% Health: 74.45 → 108
      • Damage below 40% Health: 74.45 → 240
20 February 2019Nimue Balance Patch (Patch #7)Axes
  • Rending Strike (all Axes)
    • Energy Cost: 3 → 2
    • Healing Reduction per stack: 7% → 5%
    • Hit Delay: 0.4s → 0.2s
    • Standtime: 0.4s → 0.3s
  • Rending Swing (all Axes)
    • Hit Delay: 0.2s → 0.3s
    • Energy Cost: 2 → 3
    • Healing Reduction per stack: 7% → 5%
  • Deadly Chop (all Axes)
    • Damage: 174.04 → 152.00
  • Adrenaline Boost (all Axes)
    • Movement Speed Increase: 40% → 50%
    • Damage Increase: 20% → 25%
  • Removed the ability Battle Frenzy (all Axes)
  • Added the new ability: Battle Rush
    • Charge toward a target (ally or enemy). Enemy Healing Received is reduced 20% for 4s in a 5m radius. Ally Healing Received is increased by 20% for 4s in a 5m radius.