Crafting

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Crafting is the final step of a three-part process to create usable items, after Gathering / Farms and Refining / Pastures. The great majority of equipment and consumable items in Albion Online are made via crafting. It is a decent source of income when Money Making.

Crafting is developed separately from both Gathering and Refining on the Destiny Board. In addition, Crafting is divided thoroughly into very specific specialties. Some crafting costs may be reduced by using Crafting Focus.

The crafting of Potions, Food, and Mounts are unlocked through Farming, while all other items listed above are unlocked through Trainee Craftsman.

Crafting Buildings

Like Refining, all crafting is done at a particular Building:

Journeyman Warrior's Forge Crafter

The Journeyman Warrior's Forge Crafter crafting node only has 1 level, requiring 480 fame to master. It allows crafting

Additionally, it is a prerequisite for the Sword Crafter, Battleaxe Crafter, Mace Crafter, Hammer Crafter, Crossbow Crafter, Shield Crafter, Plate Helmet Crafter, Plate Armor Crafter and Plate Boots Crafter crafting nodes.

Sword Crafter

The Journeyman Warrior's Forge Crafter crafting node has 100 levels, the first one requiring 14,424 fame to obtain. At level 1, 10, 30, 60 and 100 respectively it allows crafting Tier 4, 5, 6, 7 and 8

At every level it gives two passive bonus:

  • +30 bonus to focus cost efficiency while crafting all swords
  • +0.75 increase in quality while crafting all swords

Additionally, it is a prerequisite for the Sword Crafting Specialist, Dual Swords Crafting Specialist, Claymore Crafting Specialist, Artifact Sword Crafting Specialist crafting nodes.

Sword Crafting Specialist

The Sword Crafting Specialist crafting node has 100 levels, the first one requiring 28,848 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all swords
  • +0.75 increase in quality while crafting all swords
  • +250 specialization bonus to focus cost efficiency while crafting broadswords
  • +6 specialization increase in quality while crafting broadswords

Claymore Crafting Specialist

The Claymore Crafting Specialist crafting node has 100 levels, the first one requiring 28,848 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all swords
  • +0.75 increase in quality while crafting all swords
  • +250 specialization bonus to focus cost efficiency while crafting claymores
  • +6 specialization increase in quality while crafting claymores

Dual Swords Crafting Specialist

The Dual Swords Crafting Specialist crafting node has 100 levels, the first one requiring 28,848 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all swords
  • +0.75 increase in quality while crafting all swords
  • +250 specialization bonus to focus cost efficiency while crafting dual swords
  • +6 specialization increase in quality while crafting dual swords

Artifact Sword Crafting Specialist

The Artifact Sword Crafting Specialist crafting node has 100 levels, the first one requiring 86.544 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all swords
  • +0.75 increase in quality while crafting all swords
  • +250 specialization bonus to focus cost efficiency while crafting artifat swords
  • +6 specialization increase in quality while crafting artifat swords

Battleaxe Crafter

The Battleaxe Crafter crafting node has 100 levels, the first one requiring 14,424 fame to obtain. At level 1, 10, 30, 60 and 100 respectively it allows crafting Tier 4, 5, 6, 7 and 8

At every level it gives two passive bonus:

  • +30 bonus to focus cost efficiency while crafting all axes
  • +0.75 increase in quality while crafting all axes

Additionally, it is a prerequisite for the Axe Crafting Specialist, Great Axe Crafting Specialist, Halberd Crafting Specialist, Artifact Axe Crafting Specialist crafting nodes.

Axe Crafting Specialist

The Axe Crafting Specialist crafting node has 100 levels, the first one requiring 28,848 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all axes
  • +0.75 increase in quality while crafting all axes
  • +250 specialization bonus to focus cost efficiency while crafting axes
  • +6 specialization increase in quality while crafting axes

Great Axe Crafting Specialist

The Great Axe Crafting Specialist crafting node has 100 levels, the first one requiring 28,848 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all axes
  • +0.75 increase in quality while crafting all axes
  • +250 specialization bonus to focus cost efficiency while crafting great axes
  • +6 specialization increase in quality while crafting great axes

Halberd Crafting Specialist

The Halberd Crafting Specialist crafting node has 100 levels, the first one requiring 28,848 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all axes
  • +0.75 increase in quality while crafting all axes
  • +250 specialization bonus to focus cost efficiency while crafting halberds
  • +6 specialization increase in quality while crafting dual halberds

Artifact Axe Crafting Specialist

The Artifact Axe Crafting Specialist crafting node has 100 levels, the first one requiring 86,544 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all axes
  • +0.75 increase in quality while crafting all axes
  • +250 specialization bonus to focus cost efficiency while crafting artifact axes
  • +6 specialization increase in quality while crafting artifact axes

Mace Crafter

The Mace Crafter crafting node has 100 levels, the first one requiring 14,424 fame to obtain. At level 1, 10, 30, 60 and 100 respectively it allows crafting Tier 4, 5, 6, 7 and 8

At every level it gives two passive bonus:

  • +30 bonus to focus cost efficiency while crafting all maces
  • +0.75 increase in quality while crafting all maces

Additionally, it is a prerequisite for the Mace Crafting Specialist, Heavy Mace Crafting Specialist, Morning Star Crafting Specialist, Artifact Mace Crafting Specialist crafting nodes.

Mace Crafting Specialist

The Mace Crafting Specialist crafting node has 100 levels, the first one requiring 28,848 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all maces
  • +0.75 increase in quality while crafting all maces
  • +250 specialization bonus to focus cost efficiency while crafting maces
  • +6 specialization increase in quality while crafting maces

Heavy Mace Crafting Specialist

The Heavy Mace Crafting Specialist crafting node has 100 levels, the first one requiring 28,848 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all maces
  • +0.75 increase in quality while crafting all maces
  • +250 specialization bonus to focus cost efficiency while crafting heavy maces
  • +6 specialization increase in quality while crafting heavy maces

Morning Star Crafting Specialist

The Morning Star Crafting Specialist crafting node has 100 levels, the first one requiring 28,848 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all maces
  • +0.75 increase in quality while crafting all maces
  • +250 specialization bonus to focus cost efficiency while crafting morning stars
  • +6 specialization increase in quality while crafting morning stars

Artifact Mace Crafting Specialist

The Artifact Mace Crafting Specialist crafting node has 100 levels, the first one requiring 86,544 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all maces
  • +0.75 increase in quality while crafting all maces
  • +250 specialization bonus to focus cost efficiency while crafting artifact maces
  • +6 specialization increase in quality while crafting artifact maces

Hammer Crafter

The Hammer Crafter crafting node has 100 levels, the first one requiring 14,424 fame to obtain. At level 1, 10, 30, 60 and 100 respectively it allows crafting Tier 4, 5, 6, 7 and 8

At every level it gives two passive bonus:

  • +30 bonus to focus cost efficiency while crafting all hammers
  • +0.75 increase in quality while crafting all hammers

Additionally, it is a prerequisite for the Hammer Crafting Specialist, Great Hammer Crafting Specialist, Polehammer Crafting Specialist, Artifact Hammer Crafting Specialist crafting nodes.

Hammer Crafting Specialist

The Hammer Crafting Specialist crafting node has 100 levels, the first one requiring 28,848 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all hammers
  • +0.75 increase in quality while crafting all hammers
  • +250 specialization bonus to focus cost efficiency while crafting hammers
  • +6 specialization increase in quality while crafting hammers

Great Hammer Crafting Specialist

The Great Hammer Crafting Specialist crafting node has 100 levels, the first one requiring 28,848 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all hammers
  • +0.75 increase in quality while crafting all hammers
  • +250 specialization bonus to focus cost efficiency while crafting great hammers
  • +6 specialization increase in quality while crafting great hammers

Polehammer Crafting Specialist

The Polehammer Crafting Specialist crafting node has 100 levels, the first one requiring 28,848 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all hammers
  • +0.75 increase in quality while crafting all hammers
  • +250 specialization bonus to focus cost efficiency while crafting polehammer
  • +6 specialization increase in quality while crafting polehammer

Artifact Hammer Crafting Specialist

The Artifact Hammer Crafting Specialist crafting node has 100 levels, the first one requiring 86,544 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all hammers
  • +0.75 increase in quality while crafting all hammers
  • +250 specialization bonus to focus cost efficiency while crafting artifact hammers
  • +6 specialization increase in quality while crafting artifact hammers

Crossbow Crafter

The Crossbow Crafter crafting node has 100 levels, the first one requiring 14,424 fame to obtain. At level 1, 10, 30, 60 and 100 respectively it allows crafting Tier 4, 5, 6, 7 and 8

At every level it gives two passive bonus:

  • +30 bonus to focus cost efficiency while crafting all crossbows
  • +0.75 increase in quality while crafting all crossbows

Additionally, it is a prerequisite for the Crossbow Crafting Specialist, Heavy Crossbow Crafting Specialist, Light Crossbow Specialist, Artifact Crossbow Crafting Specialist crafting nodes.

Crossbow Crafting Specialist

The Crossbow Crafting Specialist crafting node has 100 levels, the first one requiring 28,848 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all crossbows
  • +0.75 increase in quality while crafting all crossbows
  • +250 specialization bonus to focus cost efficiency while crafting crossbows
  • +6 specialization increase in quality while crafting crossbows

Heavy Crossbow Crafting Specialist

The Heavy Crossbow Crafting Specialist crafting node has 100 levels, the first one requiring 28,848 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all crossbows
  • +0.75 increase in quality while crafting all crossbows
  • +250 specialization bonus to focus cost efficiency while crafting heavy crossbows
  • +6 specialization increase in quality while crafting heavy crossbows

Light Crossbow Crafting Specialist

The Light Crossbow Crafting Specialist crafting node has 100 levels, the first one requiring 28,848 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all crossbows
  • +0.75 increase in quality while crafting all crossbows
  • +250 specialization bonus to focus cost efficiency while crafting light crossbows
  • +6 specialization increase in quality while crafting light crossbows

Artifact Crossbow Crafting Specialist

The Artifact Crossbow Crafting Specialist crafting node has 100 levels, the first one requiring 86,544 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all crossbows
  • +0.75 increase in quality while crafting all crossbows
  • +250 specialization bonus to focus cost efficiency while crafting artifact crossbows
  • +6 specialization increase in quality while crafting artifact crossbows

Shield Crafter

The Shield Crafter crafting node has 100 levels, the first one requiring 3,606 fame to obtain. At level 1, 10, 30, 60 and 100 respectively it allows crafting Tier 4, 5, 6, 7 and 8

At every level it gives two passive bonus:

  • +30 bonus to focus cost efficiency while crafting all shields
  • +0.75 increase in quality while crafting all shields

Additionally, it is a prerequisite for the Shield Crafting Specialist and Artifact Shield Crafting Specialist crafting nodes.

Shield Crafting Specialist

The Shield Crafting Specialist crafting node has 100 levels, the first one requiring 7,212 fame to obtain.

At every level it gives four passive bonus:

  • +90 bonus to focus cost efficiency while crafting all shields
  • +2.3 increase in quality while crafting all shields
  • +250 specialization bonus to focus cost efficiency while crafting shields
  • +6 specialization increase in quality while crafting shields

Artifact Shield Crafting Specialist

The Artifact Shield Crafting Specialist crafting node has 100 levels, the first one requiring 21,636 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all shields
  • +0.75 increase in quality while crafting all shields
  • +250 specialization bonus to focus cost efficiency while crafting artifact shields
  • +6 specialization increase in quality while crafting artifact shields

Plate Helmet Crafter

The Plate Helmet Crafter crafting node has 100 levels, the first one requiring 3,606 fame to obtain. At level 1, 10, 30, 60 and 100 respectively it allows crafting Tier 4, 5, 6, 7 and 8

At every level it gives two passive bonus:

  • +30 bonus to focus cost efficiency while crafting all plate helmets
  • +0.75 increase in quality while crafting all plate helmets

Additionally, it is a prerequisite for the Soldier Helmet Crafting Specialist, Knight Helmet Crafting Specialist, Guardian Helmet Crafting Specialist and Artifact Shield Crafting Specialist crafting nodes.

Soldier Helmet Crafting Specialist

The Soldier Helmet Crafting Specialist crafting node has 100 levels, the first one requiring 7,212 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all plate helmets
  • +0.75 increase in quality while crafting all plate helmets
  • +250 specialization bonus to focus cost efficiency while crafting soldier helmets
  • +6 specialization increase in quality while crafting soldier helmets

Knight Helmet Crafting Specialist

The Knight Helmet Crafting Specialist crafting node has 100 levels, the first one requiring 7,212 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all plate helmets
  • +0.75 increase in quality while crafting all plate helmets
  • +250 specialization bonus to focus cost efficiency while crafting knight helmets
  • +6 specialization increase in quality while crafting knight helmets

Guardian Helmet Crafting Specialist

The Guardian Helmet Crafting Specialist crafting node has 100 levels, the first one requiring 7,212 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all plate helmets
  • +0.75 increase in quality while crafting all plate helmets
  • +250 specialization bonus to focus cost efficiency while crafting guardian helmets
  • +6 specialization increase in quality while crafting guardian helmets

Artifact Helmet Crafting Specialist

The Artifact Helmet Crafting Specialist crafting node has 100 levels, the first one requiring 21,636 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all plate helmets
  • +0.75 increase in quality while crafting all plate helmets
  • +250 specialization bonus to focus cost efficiency while crafting artifact helmets
  • +6 specialization increase in quality while crafting artifact helmets

Plate Armor Crafter

The Plate Armor Crafter crafting node has 100 levels, the first one requiring 7,212 fame to obtain. At level 1, 10, 30, 60 and 100 respectively it allows crafting Tier 4, 5, 6, 7 and 8

At every level it gives two passive bonus:

  • +30 bonus to focus cost efficiency while crafting all plate armors
  • +0.75 increase in quality while crafting all plate armors

Additionally, it is a prerequisite for the Soldier Armor Crafting Specialist, Knight Armor Crafting Specialist, Guardian Armor Crafting Specialist and Artifact Shield Crafting Specialist crafting nodes.

Soldier Armor Crafting Specialist

The Soldier Armor Crafting Specialist crafting node has 100 levels, the first one requiring 14,424 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all plate armors
  • +0.75 increase in quality while crafting all plate armors
  • +250 specialization bonus to focus cost efficiency while crafting soldier armors
  • +6 specialization increase in quality while crafting soldier armors

Knight Armor Crafting Specialist

The Knight Armor Crafting Specialist crafting node has 100 levels, the first one requiring 14,424 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all plate armors
  • +0.75 increase in quality while crafting all plate armors
  • +250 specialization bonus to focus cost efficiency while crafting knight armors
  • +6 specialization increase in quality while crafting knight armors

Guardian Armor Crafting Specialist

The Guardian Armor Crafting Specialist crafting node has 100 levels, the first one requiring 14,424 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all plate armors
  • +0.75 increase in quality while crafting all plate armors
  • +250 specialization bonus to focus cost efficiency while crafting guardian armors
  • +6 specialization increase in quality while crafting guardian armors

Artifact Armor Crafting Specialist

The Artifact Armor Crafting Specialist crafting node has 100 levels, the first one requiring 43,272 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all plate armors
  • +0.75 increase in quality while crafting all plate armors
  • +250 specialization bonus to focus cost efficiency while crafting artifact armors
  • +6 specialization increase in quality while crafting artifact armors

Plate Boots Crafter

The Plate Boots Crafter crafting node has 100 levels, the first one requiring 3,606 fame to obtain. At level 1, 10, 30, 60 and 100 respectively it allows crafting Tier 4, 5, 6, 7 and 8

At every level it gives two passive bonus:

  • +30 bonus to focus cost efficiency while crafting all plate boots
  • +0.75 increase in quality while crafting all plate boots

Additionally, it is a prerequisite for the Soldier Boots Crafting Specialist, Knight Boots Crafting Specialist, Guardian Boots Crafting Specialist and Artifact Shield Crafting Specialist crafting nodes.

Soldier Boots Crafting Specialist

The Soldier Boots Crafting Specialist crafting node has 100 levels, the first one requiring 7,212 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all plate boots
  • +0.75 increase in quality while crafting all plate boots
  • +250 specialization bonus to focus cost efficiency while crafting soldier boots
  • +6 specialization increase in quality while crafting soldier boots

Knight Boots Crafting Specialist

The Knight Boots Crafting Specialist crafting node has 100 levels, the first one requiring 7,212 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all plate boots
  • +0.75 increase in quality while crafting all plate boots
  • +250 specialization bonus to focus cost efficiency while crafting knight boots
  • +6 specialization increase in quality while crafting knight boots

Guardian Boots Crafting Specialist

The Guardian Boots Crafting Specialist crafting node has 100 levels, the first one requiring 7,212 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all plate boots
  • +0.75 increase in quality while crafting all plate boots
  • +250 specialization bonus to focus cost efficiency while crafting guardian boots
  • +6 specialization increase in quality while crafting guardian boots

Artifact Boots Crafting Specialist

The Artifact Boots Crafting Specialist crafting node has 100 levels, the first one requiring 21,636 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all plate boots
  • +0.75 increase in quality while crafting all plate boots
  • +250 specialization bonus to focus cost efficiency while crafting artifact boots
  • +6 specialization increase in quality while crafting artifact boots

Journeyman Hunter's Lodge Crafter

Bow Crafter

Dagger Crafter

Torch Crafter

Quarterstaff Crafter

Nature Staff Crafter

Spear Crafter

Leather Hood Crafter

Leather Jacket Crafter

Leather Shoes Crafter

Journeyman Mage's Tower Crafter

The Journeyman Mage's Tower Crafter crafting node only has 1 level, requiring 480 fame to master. It allows crafting

Additionally, it is a prerequisite for the Fire Staff Crafter, Holy Staff Crafter, Arcane Staff Crafter, Frost Staff Crafter, Cursed Staff Crafter, Tome Crafter, Cloth Cowl Crafter, Cloth Robe Crafter and Cloth Sandals Crafter crafting nodes.

Fire Staff Crafter

The Fire Staff Crafter crafting node has 100 levels, the first one requiring 14,424 fame to obtain. At level 1, 10, 30, 60 and 100 respectively it allows crafting Tier 4, 5, 6, 7 and 8

At every level it gives two passive bonus:

  • +30 bonus to focus cost efficiency while crafting all fire staffs
  • +0.75 increase in quality while crafting all fire staffs

Additionally, it is a prerequisite for the Fire Staff Crafting Specialist, Great Fire Staff Crafting Specialist, Infernal Staff Specialist, Artifact Fire Staff Crafting Specialist crafting nodes.

Fire Staff Crafting Specialist

The Fire Staff Crafting Specialist crafting node has 100 levels, the first one requiring 28,848 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all fire staffs
  • +0.75 increase in quality while crafting all fire staffs
  • +250 specialization bonus to focus cost efficiency while crafting fire staffs
  • +6 specialization increase in quality while crafting fire staffs

Great Fire Staff Crafting Specialist

The Great Fire Staff Crafting Specialist crafting node has 100 levels, the first one requiring 28,848 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all fire staffs
  • +0.75 increase in quality while crafting all fire staffs
  • +250 specialization bonus to focus cost efficiency while crafting great fire staffs
  • +6 specialization increase in quality while crafting great fire staffs

Infernal Staff Crafting Specialist

The Infernal Staff Crafting Specialist crafting node has 100 levels, the first one requiring 28,848 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all fire staffs
  • +0.75 increase in quality while crafting all fire staffs
  • +250 specialization bonus to focus cost efficiency while crafting infernal staffs
  • +6 specialization increase in quality while crafting infernal staffs

Artifact Fire Staff Crafting Specialist

The Artifact Fire Staff Crafting Specialist crafting node has 100 levels, the first one requiring 86.544 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all fire staffs
  • +0.75 increase in quality while crafting all fire staffs
  • +250 specialization bonus to focus cost efficiency while crafting artifact fire staffs
  • +6 specialization increase in quality while crafting artifact fire staffs

Holy Staff Crafter

The Holy Staff Crafter crafting node has 100 levels, the first one requiring 14,424 fame to obtain. At level 1, 10, 30, 60 and 100 respectively it allows crafting Tier 4, 5, 6, 7 and 8

At every level it gives two passive bonus:

  • +30 bonus to focus cost efficiency while crafting all holy staffs
  • +0.75 increase in quality while crafting all holy staffs

Additionally, it is a prerequisite for the Holy Staff Crafting Specialist, Great Holy Staff Crafting Specialist, Divine Staff Crafting Specialist, Artifact Holy Staff Crafting Specialist crafting nodes.

Holy Staff Crafting Specialist

The Holy Staff Crafting Specialist crafting node has 100 levels, the first one requiring 28,848 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all holy staffs
  • +0.75 increase in quality while crafting all holy staffs
  • +250 specialization bonus to focus cost efficiency while crafting holy staffs
  • +6 specialization increase in quality while crafting holy staffs

Great Holy Staff Crafting Specialist

The Great Holy Staff Crafting Specialist crafting node has 100 levels, the first one requiring 28,848 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all holy staffs
  • +0.75 increase in quality while crafting all holy staffs
  • +250 specialization bonus to focus cost efficiency while crafting great holy staffs
  • +6 specialization increase in quality while crafting great holy staffs

Divine Staff Crafting Specialist

The Divine Staff Crafting Specialist crafting node has 100 levels, the first one requiring 28,848 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all holy staffs
  • +0.75 increase in quality while crafting all holy staffs
  • +250 specialization bonus to focus cost efficiency while crafting divine
  • +6 specialization increase in quality while crafting dual divine

Artifact Holy Staff Crafting Specialist

The Artifact Holy Staff Crafting Specialist crafting node has 100 levels, the first one requiring 86,544 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all holy staffs
  • +0.75 increase in quality while crafting all holy staffs
  • +250 specialization bonus to focus cost efficiency while crafting artifact holy staffs
  • +6 specialization increase in quality while crafting artifact holy staffs

Arcane Staff Crafter

The Arcane Staff Crafter crafting node has 100 levels, the first one requiring 14,424 fame to obtain. At level 1, 10, 30, 60 and 100 respectively it allows crafting Tier 4, 5, 6, 7 and 8

At every level it gives two passive bonus:

  • +30 bonus to focus cost efficiency while crafting all arcane staffs
  • +0.75 increase in quality while crafting all arcane staffs

Additionally, it is a prerequisite for the Arcane Staff Crafting Specialist, Great Arcane Staff Crafting Specialist, Enigmatic Staff Crafting Specialist, Artifact Arcane Staff Crafting Specialist crafting nodes.

Arcane Staff Crafting Specialist

The Arcane Staff Crafting Specialist crafting node has 100 levels, the first one requiring 28,848 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all arcane staffs
  • +0.75 increase in quality while crafting all arcane staffs
  • +250 specialization bonus to focus cost efficiency while crafting arcane staffs
  • +6 specialization increase in quality while crafting arcane staffs

Great Arcane Staff Crafting Specialist

The Great Arcane Staff Crafting Specialist crafting node has 100 levels, the first one requiring 28,848 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all arcane staffs
  • +0.75 increase in quality while crafting all arcane staffs
  • +250 specialization bonus to focus cost efficiency while crafting great arcane staffs
  • +6 specialization increase in quality while crafting great arcane staffs

Enigmatic Staff Crafting Specialist

The Enigmatic Staff Crafting Specialist crafting node has 100 levels, the first one requiring 28,848 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all arcane staffs
  • +0.75 increase in quality while crafting all arcane staffs
  • +250 specialization bonus to focus cost efficiency while crafting enigmatic staffs
  • +6 specialization increase in quality while crafting enigmatic staffs

Artifact Arcane Staff Crafting Specialist

The Artifact Arcane Staff Crafting Specialist crafting node has 100 levels, the first one requiring 86,544 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all arcane staffs
  • +0.75 increase in quality while crafting all arcane staffs
  • +250 specialization bonus to focus cost efficiency while crafting artifact arcane staffs
  • +6 specialization increase in quality while crafting artifact arcane staffs

Frost Staff Crafter

The Frost Staff Crafter crafting node has 100 levels, the first one requiring 14,424 fame to obtain. At level 1, 10, 30, 60 and 100 respectively it allows crafting Tier 4, 5, 6, 7 and 8

At every level it gives two passive bonus:

  • +30 bonus to focus cost efficiency while crafting all frost staffs
  • +0.75 increase in quality while crafting all frost staffs

Additionally, it is a prerequisite for the Frost Staff Crafting Specialist, Great Frost Staff Crafting Specialist, Glacial Staff Crafting Specialist, Artifact Frost Staff Crafting Specialist crafting nodes.

Frost Staff Crafting Specialist

The Frost Staff Crafting Specialist crafting node has 100 levels, the first one requiring 28,848 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all frost staffs
  • +0.75 increase in quality while crafting all frost staffs
  • +250 specialization bonus to focus cost efficiency while crafting frost staffs
  • +6 specialization increase in quality while crafting frost staffs

Great Frost Staff Crafting Specialist

The Great Frost Staff Crafting Specialist crafting node has 100 levels, the first one requiring 28,848 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all frost staffs
  • +0.75 increase in quality while crafting all frost staffs
  • +250 specialization bonus to focus cost efficiency while crafting great frost staffs
  • +6 specialization increase in quality while crafting great frost staffs

Glacial Staff Crafting Specialist

The Glacial Staff Crafting Specialist crafting node has 100 levels, the first one requiring 28,848 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all frost staffs
  • +0.75 increase in quality while crafting all frost staffs
  • +250 specialization bonus to focus cost efficiency while crafting glacial staffs
  • +6 specialization increase in quality while crafting glacial staffs

Artifact Frost Staff Crafting Specialist

The Artifact Frost Staff Crafting Specialist crafting node has 100 levels, the first one requiring 86,544 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all frost staffs
  • +0.75 increase in quality while crafting all frost staffs
  • +250 specialization bonus to focus cost efficiency while crafting artifact frost staffs
  • +6 specialization increase in quality while crafting artifact frost staffs

Cursed Staff Crafter

The Cursed Staff Crafter crafting node has 100 levels, the first one requiring 14,424 fame to obtain. At level 1, 10, 30, 60 and 100 respectively it allows crafting Tier 4, 5, 6, 7 and 8

At every level it gives two passive bonus:

  • +30 bonus to focus cost efficiency while crafting all cursed staffs
  • +0.75 increase in quality while crafting all cursed staffs

Additionally, it is a prerequisite for the Cursed Staff Crafting Specialist, Great Cursed Staff Crafting Specialist, Demonic Staff Crafting Specialist, Artifact Cursed Staff Crafting Specialist crafting nodes.

Cursed Staff Crafting Specialist

The Cursed Staff Crafting Specialist crafting node has 100 levels, the first one requiring 28,848 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all cursed staffs
  • +0.75 increase in quality while crafting all cursed staffs
  • +250 specialization bonus to focus cost efficiency while crafting cursed staffs
  • +6 specialization increase in quality while crafting cursed staffs

Great Cursed Staff Crafting Specialist

The Great Cursed Staff Crafting Specialist crafting node has 100 levels, the first one requiring 28,848 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all cursed staffs
  • +0.75 increase in quality while crafting all cursed staffs
  • +250 specialization bonus to focus cost efficiency while crafting great cursed staffs
  • +6 specialization increase in quality while crafting great cursed staffs

Demonic Staff Crafting Specialist

The Demonic Staff Crafting Specialist crafting node has 100 levels, the first one requiring 28,848 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all cursed staffs
  • +0.75 increase in quality while crafting all cursed staffs
  • +250 specialization bonus to focus cost efficiency while crafting demonic staffs
  • +6 specialization increase in quality while crafting demonic staffs

Artifact Cursed Staff Crafting Specialist

The Artifact Cursed Staff Crafting Specialist crafting node has 100 levels, the first one requiring 86,544 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all cursed staffs
  • +0.75 increase in quality while crafting all cursed staffs
  • +250 specialization bonus to focus cost efficiency while crafting artifact cursed staffs
  • +6 specialization increase in quality while crafting artifact cursed staffs

Tome Crafter

The Tome Crafter crafting node has 100 levels, the first one requiring 3,606 fame to obtain. At level 1, 10, 30, 60 and 100 respectively it allows crafting Tier 4, 5, 6, 7 and 8

At every level it gives two passive bonus:

  • +30 bonus to focus cost efficiency while crafting all books
  • +0.75 increase in quality while crafting all books

Additionally, it is a prerequisite for the Book Crafting Specialist and Artifact Book Crafting Specialist crafting nodes.

Book Crafting Specialist

The Book Crafting Specialist crafting node has 100 levels, the first one requiring 7,212 fame to obtain.

At every level it gives four passive bonus:

  • +90 bonus to focus cost efficiency while crafting all books
  • +2.3 increase in quality while crafting all books
  • +250 specialization bonus to focus cost efficiency while crafting books
  • +6 specialization increase in quality while crafting books

Artifact Tome Crafting Specialist

The Artifact Tome Crafting Specialist crafting node has 100 levels, the first one requiring 21,636 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all books
  • +0.75 increase in quality while crafting all books
  • +250 specialization bonus to focus cost efficiency while crafting artifact books
  • +6 specialization increase in quality while crafting artifact books

Cloth Cowl Crafter

The Cloth Cowl Crafter crafting node has 100 levels, the first one requiring 3,606 fame to obtain. At level 1, 10, 30, 60 and 100 respectively it allows crafting Tier 4, 5, 6, 7 and 8

At every level it gives two passive bonus:

  • +30 bonus to focus cost efficiency while crafting all cloth cowls
  • +0.75 increase in quality while crafting all cloth cowls

Additionally, it is a prerequisite for the Scholar Cowl Crafting Specialist, Cleric Cowl Crafting Specialist, Mage Cowl Crafting Specialist and Artifact Cowl Crafting Specialist crafting nodes.

Scholar Cowl Crafting Specialist

The Scholar Cowl Crafting Specialist crafting node has 100 levels, the first one requiring 7,212 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all cloth cowls
  • +0.75 increase in quality while crafting all cloth cowls
  • +250 specialization bonus to focus cost efficiency while crafting scholar cowls
  • +6 specialization increase in quality while crafting scholar cowls

Cleric Cowl Crafting Specialist

The Cleric Cowl Crafting Specialist crafting node has 100 levels, the first one requiring 7,212 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all cloth cowls
  • +0.75 increase in quality while crafting all cloth cowls
  • +250 specialization bonus to focus cost efficiency while crafting cleric cowls
  • +6 specialization increase in quality while crafting cleric cowls

Mage Cowl Crafting Specialist

The Mage Cowl Crafting Specialist crafting node has 100 levels, the first one requiring 7,212 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all cloth cowls
  • +0.75 increase in quality while crafting all cloth cowls
  • +250 specialization bonus to focus cost efficiency while crafting mage cowls
  • +6 specialization increase in quality while crafting mage cowls

Artifact Cowl Crafting Specialist

The Artifact Cowl Crafting Specialist crafting node has 100 levels, the first one requiring 21,636 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all cloth cowls
  • +0.75 increase in quality while crafting all cloth cowls
  • +250 specialization bonus to focus cost efficiency while crafting artifact cowls
  • +6 specialization increase in quality while crafting artifact cowls

Cloth Robe Crafter

The Cloth Robe Crafter crafting node has 100 levels, the first one requiring 3,606 fame to obtain. At level 1, 10, 30, 60 and 100 respectively it allows crafting Tier 4, 5, 6, 7 and 8

At every level it gives two passive bonus:

  • +30 bonus to focus cost efficiency while crafting all cloth armors
  • +0.75 increase in quality while crafting all cloth armors

Additionally, it is a prerequisite for the Scholar Robe Crafting Specialist, Cleric Robe Crafting Specialist, Mage Robe Crafting Specialist and Artifact Robe Crafting Specialist crafting nodes.

Scholar Robe Crafting Specialist

The Scholar Robe Crafting Specialist crafting node has 100 levels, the first one requiring 7,212 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all cloth armors
  • +0.75 increase in quality while crafting all cloth armors
  • +250 specialization bonus to focus cost efficiency while crafting scholar robes
  • +6 specialization increase in quality while crafting scholar robes

Cleric Robe Crafting Specialist

The Cleric Robe Crafting Specialist crafting node has 100 levels, the first one requiring 7,212 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all cloth armors
  • +0.75 increase in quality while crafting all cloth armors
  • +250 specialization bonus to focus cost efficiency while crafting cleric robes
  • +6 specialization increase in quality while crafting cleric robes

Mage Robe Crafting Specialist

The Mage Robe Crafting Specialist crafting node has 100 levels, the first one requiring 7,212 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all cloth armors
  • +0.75 increase in quality while crafting all cloth armors
  • +250 specialization bonus to focus cost efficiency while crafting mage robes
  • +6 specialization increase in quality while crafting mage robes

Artifact Robe Crafting Specialist

The Artifact Robe Crafting Specialist crafting node has 100 levels, the first one requiring 21,636 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all cloth armors
  • +0.75 increase in quality while crafting all cloth armors
  • +250 specialization bonus to focus cost efficiency while crafting artifact robes
  • +6 specialization increase in quality while crafting artifact robes

Cloth Sandals Crafter

The Cloth Sandals Crafter crafting node has 100 levels, the first one requiring 3,606 fame to obtain. At level 1, 10, 30, 60 and 100 respectively it allows crafting Tier 4, 5, 6, 7 and 8

At every level it gives two passive bonus:

  • +30 bonus to focus cost efficiency while crafting all cloth sandals
  • +0.75 increase in quality while crafting all cloth sandals

Additionally, it is a prerequisite for the Scholar Sandals Crafting Specialist, Cleric Sandals Crafting Specialist, Mage Sandals Crafting Specialist and Artifact Sandals Crafting Specialist crafting nodes.

Scholar Sandals Crafting Specialist

The Scholar Sandals Crafting Specialist crafting node has 100 levels, the first one requiring 7,212 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all cloth sandals
  • +0.75 increase in quality while crafting all cloth sandals
  • +250 specialization bonus to focus cost efficiency while crafting scholar sandals
  • +6 specialization increase in quality while crafting scholar sandals

Cleric Sandals Crafting Specialist

The Cleric Sandals Crafting Specialist crafting node has 100 levels, the first one requiring 7,212 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all cloth sandals
  • +0.75 increase in quality while crafting all cloth sandals
  • +250 specialization bonus to focus cost efficiency while crafting cleric sandals
  • +6 specialization increase in quality while crafting cleric sandals

Mage Sandals Crafting Specialist

The Mage Sandals Crafting Specialist crafting node has 100 levels, the first one requiring 7,212 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all cloth sandals
  • +0.75 increase in quality while crafting all cloth sandals
  • +250 specialization bonus to focus cost efficiency while crafting mage sandals
  • +6 specialization increase in quality while crafting mage sandals

Artifact Sandals Crafting Specialist

The Artifact Sandals Crafting Specialist crafting node has 100 levels, the first one requiring 21,636 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all cloth sandals
  • +0.75 increase in quality while crafting all cloth sandals
  • +250 specialization bonus to focus cost efficiency while crafting artifact sandals
  • +6 specialization increase in quality while crafting artifact sandals

Journeyman Toolmaker

The Journeyman Toolmaker crafting node only has 1 level, requiring 480 fame to master. It allows crafting

Additionally, it is a prerequisite for the Demolition Hammer Crafter, Bag Tailor, Cape Tailor, Harvester Crafter, Skinner Crafter, Miner Crafter, Quarrier Crafter, Lumberjack Crafter and Fisherman Crafter crafting nodes.

Demolition Hammer Crafter

The Demolition Hammer Crafter crafting node has 100 levels, the first one requiring 7,212 fame to obtain. At level 1, 10, 30, 60 and 100 respectively it allows crafting Tier 4, 5, 6, 7 and 8

At every level it gives two passive bonus:

  • +30 bonus to focus cost efficiency while crafting demolition hammers
  • +0.75 increase in quality while crafting demolition hammers

Additionally, it is a prerequisite for the Demolition Hammer Crafting Specialist crafting node.

Demolition Hammer Crafting Specialist

The Demolition Hammer Crafting Specialist crafting node has 100 levels, the first one requiring 43,272 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting demolition hammers
  • +0.75 increase in quality while crafting demolition hammers
  • +340 specialization bonus to focus cost efficiency while crafting demolition hammers
  • +8.3 specialization increase in quality while crafting demolition hammers

Bag Tailor

The Bag Tailor crafting node has 100 levels, the first one requiring 7,212 fame to obtain. At level 1, 10, 30, 60 and 100 respectively it allows crafting Tier 4, 5, 6, 7 and 8

At every level it gives two passive bonus:

  • +30 bonus to focus cost efficiency while crafting bags
  • +0.75 increase in quality while crafting bags

Additionally, it is a prerequisite for the Bag Tailoring Specialist crafting node.

Bag Tailoring Specialist

The Bag Tailoring Crafting Specialist crafting node has 100 levels, the first one requiring 43,272 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting bags
  • +0.75 increase in quality while crafting bags
  • +340 specialization bonus to focus cost efficiency while crafting bags
  • +8.3 specialization increase in quality while crafting bags

Cape Tailor

The Cape Tailor crafting node has 100 levels, the first one requiring 7,212 fame to obtain. At level 1, 10, 30, 60 and 100 respectively it allows crafting Tier 4, 5, 6, 7 and 8

At every level it gives two passive bonus:

  • +30 bonus to focus cost efficiency while crafting cape
  • +0.75 increase in quality while crafting cape

Additionally, it is a prerequisite for the Cape Tailoring Specialist crafting node.

Cape Tailoring Specialist

The Cape Tailoring Crafting Specialist crafting node has 100 levels, the first one requiring 43,272 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting cape
  • +0.75 increase in quality while crafting cape
  • +340 specialization bonus to focus cost efficiency while crafting cape
  • +8.3 specialization increase in quality while crafting cape

Harvester Crafter

The Harvester Crafter crafting node has 100 levels, the first one requiring 7,212 fame to obtain. At level 1, 10, 30, 60 and 100 respectively it allows crafting Tier 4, 5, 6, 7 and 8

At every level it gives four passive bonus:

  • +60 bonus to focus cost efficiency while crafting all harvester gear
  • +1.5 increase in quality while crafting all harvester gear
  • +250 specialization bonus to focus cost efficiency while crafting fiber sickles
  • +6 specialization increase in quality while crafting fiber sickles

Additionally, it is a prerequisite for the Harvester Cap Crafter, Harvester Garb Crafter and Harvester Workboots Crafter crafting nodes.

Harvester Cap Crafter

The Harvester Cap Crafter crafting node has 100 levels, the first one requiring 7,212 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all harvester gear
  • +0.75 increase in quality while crafting all harvester gear
  • +340 specialization bonus to focus cost efficiency while crafting harvester caps
  • +8.3 specialization increase in quality while crafting harvester caps

Harvester Garb Crafter

The Harvester Garb Crafter crafting node has 100 levels, the first one requiring 14,424 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all harvester gear
  • +0.75 increase in quality while crafting all harvester gear
  • +340 specialization bonus to focus cost efficiency while crafting harvester garbs
  • +8.3 specialization increase in quality while crafting harvester garbs

Harvester Workboots Crafter

The Harvester Workboots Crafter crafting node has 100 levels, the first one requiring 7,212 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all harvester gear
  • +0.75 increase in quality while crafting all harvester gear
  • +340 specialization bonus to focus cost efficiency while crafting harvester workboots
  • +8.3 specialization increase in quality while crafting harvester workboots

Skinner Crafter

The Skinner Crafter crafting node has 100 levels, the first one requiring 7,212 fame to obtain. At level 1, 10, 30, 60 and 100 respectively it allows crafting Tier 4, 5, 6, 7 and 8

At every level it gives four passive bonus:

  • +60 bonus to focus cost efficiency while crafting all skinner gear
  • +1.5 increase in quality while crafting all skinner gear
  • +250 specialization bonus to focus cost efficiency while crafting fiber skinning knives
  • +6 specialization increase in quality while crafting fiber skinning knives

Additionally, it is a prerequisite for the Skinner Cap Crafter, Skinner Garb Crafter and Skinner Workboots Crafter crafting nodes.

Skinner Cap Crafter

The Skinner Cap Crafter crafting node has 100 levels, the first one requiring 7,212 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all skinner gear
  • +0.75 increase in quality while crafting all skinner gear
  • +340 specialization bonus to focus cost efficiency while crafting skinner caps
  • +8.3 specialization increase in quality while crafting skinner caps

Skinner Garb Crafter

The Skinner Garb Crafter crafting node has 100 levels, the first one requiring 14,424 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all skinner gear
  • +0.75 increase in quality while crafting all skinner gear
  • +340 specialization bonus to focus cost efficiency while crafting skinner garbs
  • +8.3 specialization increase in quality while crafting skinner garbs

Skinner Workboots Crafter

The Skinner Workboots Crafter crafting node has 100 levels, the first one requiring 7,212 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all skinner gear
  • +0.75 increase in quality while crafting all skinner gear
  • +340 specialization bonus to focus cost efficiency while crafting skinner workboots
  • +8.3 specialization increase in quality while crafting skinner workboots

Miner Crafter

The Miner Crafter crafting node has 100 levels, the first one requiring 7,212 fame to obtain. At level 1, 10, 30, 60 and 100 respectively it allows crafting Tier 4, 5, 6, 7 and 8

At every level it gives four passive bonus:

  • +60 bonus to focus cost efficiency while crafting all miner gear
  • +1.5 increase in quality while crafting all miner gear
  • +250 specialization bonus to focus cost efficiency while crafting fiber pickaxes
  • +6 specialization increase in quality while crafting fiber pickaxes

Additionally, it is a prerequisite for the Miner Cap Crafter, Miner Garb Crafter and Miner Workboots Crafter crafting nodes.

Miner Cap Crafter

The Miner Cap Crafter crafting node has 100 levels, the first one requiring 7,212 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all miner gear
  • +0.75 increase in quality while crafting all miner gear
  • +340 specialization bonus to focus cost efficiency while crafting miner caps
  • +8.3 specialization increase in quality while crafting miner caps

Miner Garb Crafter

The Miner Garb Crafter crafting node has 100 levels, the first one requiring 14,424 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all miner gear
  • +0.75 increase in quality while crafting all miner gear
  • +340 specialization bonus to focus cost efficiency while crafting miner garbs
  • +8.3 specialization increase in quality while crafting miner garbs

Miner Workboots Crafter

The Miner Workboots Crafter crafting node has 100 levels, the first one requiring 7,212 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all miner gear
  • +0.75 increase in quality while crafting all miner gear
  • +340 specialization bonus to focus cost efficiency while crafting miner workboots
  • +8.3 specialization increase in quality while crafting miner workboots

Quarrier Crafter

The Quarrier Crafter crafting node has 100 levels, the first one requiring 7,212 fame to obtain. At level 1, 10, 30, 60 and 100 respectively it allows crafting Tier 4, 5, 6, 7 and 8

At every level it gives four passive bonus:

  • +60 bonus to focus cost efficiency while crafting all quarrier gear
  • +1.5 increase in quality while crafting all quarrier gear
  • +250 specialization bonus to focus cost efficiency while crafting fiber stone hammers
  • +6 specialization increase in quality while crafting fiber stone hammers

Additionally, it is a prerequisite for the Quarrier Cap Crafter, Quarrier Garb Crafter and Quarrier Workboots Crafter crafting nodes.

Quarrier Cap Crafter

The Quarrier Cap Crafter crafting node has 100 levels, the first one requiring 7,212 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all quarrier gear
  • +0.75 increase in quality while crafting all quarrier gear
  • +340 specialization bonus to focus cost efficiency while crafting quarrier caps
  • +8.3 specialization increase in quality while crafting quarrier caps

Quarrier Garb Crafter

The Quarrier Garb Crafter crafting node has 100 levels, the first one requiring 14,424 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all quarrier gear
  • +0.75 increase in quality while crafting all quarrier gear
  • +340 specialization bonus to focus cost efficiency while crafting quarrier garbs
  • +8.3 specialization increase in quality while crafting quarrier garbs

Quarrier Workboots Crafter

The Quarrier Workboots Crafter crafting node has 100 levels, the first one requiring 7,212 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all quarrier gear
  • +0.75 increase in quality while crafting all quarrier gear
  • +340 specialization bonus to focus cost efficiency while crafting quarrier workboots
  • +8.3 specialization increase in quality while crafting quarrier workboots

Lumberjack Crafter

The Lumberjack Crafter crafting node has 100 levels, the first one requiring 7,212 fame to obtain. At level 1, 10, 30, 60 and 100 respectively it allows crafting Tier 4, 5, 6, 7 and 8

At every level it gives four passive bonus:

  • +60 bonus to focus cost efficiency while crafting all lumberjack gear
  • +1.5 increase in quality while crafting all lumberjack gear
  • +250 specialization bonus to focus cost efficiency while crafting axes
  • +6 specialization increase in quality while crafting axes

Additionally, it is a prerequisite for the Lumberjack Cap Crafter, Lumberjack Garb Crafter and Lumberjack Workboots Crafter crafting nodes.

Lumberjack Cap Crafter

The Lumberjack Cap Crafter crafting node has 100 levels, the first one requiring 7,212 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all lumberjack gear
  • +0.75 increase in quality while crafting all lumberjack gear
  • +340 specialization bonus to focus cost efficiency while crafting lumberjack caps
  • +8.3 specialization increase in quality while crafting lumberjack caps

Lumberjack Garb Crafter

The Lumberjack Garb Crafter crafting node has 100 levels, the first one requiring 14,424 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all lumberjack gear
  • +0.75 increase in quality while crafting all lumberjack gear
  • +340 specialization bonus to focus cost efficiency while crafting lumberjack garbs
  • +8.3 specialization increase in quality while crafting lumberjack garbs

Lumberjack Workboots Crafter

The Lumberjack Workboots Crafter crafting node has 100 levels, the first one requiring 7,212 fame to obtain.

At every level it gives four passive bonus:

  • +30 bonus to focus cost efficiency while crafting all lumberjack gear
  • +0.75 increase in quality while crafting all lumberjack gear
  • +340 specialization bonus to focus cost efficiency while crafting lumberjack workboots
  • +8.3 specialization increase in quality while crafting lumberjack workboots

Trainee Farmer

Sous Chef

Harvester

Optimizing Crafting

It is important when crafting to make the most of your time by optimizing the crafting process. Below is a checklist of preparation to do to make the most money/fame for your time:

  • Eat a crafting boost food
  • Craft in a city with the proper bonus to resource rate return. For a list see: Crafting Focus
  • See if you can get an "affiliate rate" by getting lower taxes from a player that has constructed a crafting station for you.
    • Best ways are to craft on guild islands or with known guild user's crafting stations
    • Alternatively you can try messaging players in game see if you can strike out a deal.
  • Purchase empty journals, both general and specialized for what you are crafting to fill and sell back for profit

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
21 September 2021Call to Arms Patch 10
  • A popup message now displays when the Usage Fee of a player-owned crafting station was recently changed
28 July 2021Call to Arms Patch 9
  • Zones must still be overcrowded for a minimum duration before they can be skipped, which resets regularly
  • However, if the zone becomes uncrowded for a brief time it no longer resets the counter
  • Also reduced personal cooldown for zone skipping: 125s → 60s
  • Overall, this should reduce wait times for zone skipping
17 March 2021Call to Arms Update
  • Reflected Damage is no longer affected by any Damage Modifiers, and the following Reflect Values of existing abilities have been adjusted to accommodate for this change:
    • Deflecting Spin: 80% → 100%
    • Parry Strike: 100% (unchanged)
    • Frost Shield: 10% → 15%
    • Inferno Shield: 30% → 38%
    • Protection of the Fiends: 50% (unchanged)
    • Retaliate: 70% (unchanged)
  • Reflecting True Damage will now cause the reflected damage to also act as true damage
17 March 2021Call to Arms Update
  • Players can no longer be debuffed to the point where Healing Output is entirely nullified:
    • Minimum Value of Healing Received Bonus: -70%
    • Minimum Value of Healing Cast Bonus: -70%
17 March 2021Call to Arms Update
  • Instanced areas (i.e. Hideouts) and tunnel zones are now included in the queue functionality, meaning players can now skip overcrowded zones outside their Hideouts and can skip into tunnel zones
  • Cluster Skipping is now possible when relogging into an overcrowded cluster
  • The Smart Cluster Queue now also activates in all Royal Continent zones:
    • This change makes large-scale Faction Warfare battles possible on the Royal Continent
    • Each Faction counts as its own contingent
    • Cluster Access Priority settings do NOT impact Faction-flagged players
    • The queue assigns at least 50 spots per Faction, even if they are vastly outnumbered
    • 50 spots are also reserved for non-Faction-flagged players, to prevent Faction players from completely blocking zones for other players
  • Improved the UI for cluster skipping:
    • Now all available zones are immediately selectable
    • Opening the world map will no longer cancel cluster selection
    • The cluster selection screen now provides more info about the cluster:
      • Tier and danger level (i.e. red or yellow) of the target cluster
      • Distance to the selected cluster (i.e. how many zones will be jumped)
2 February 2021Rise of Avalon Patch 13 (Balance Patch)Consumable items that commonly collect in large stacks can now be used in a single click via the new Use All Button in the item UI.
  • Stacks of Silver Bags will be consumed instantly and grant you the full amount of Silver
  • Tomes of Insight and chests use a channeled spell, meaning the items are still consumed individually and the channel can be canceled at any point.
  • The following items now have a "Use All" option:
    • All Silver Bags
    • All Tomes of Insight
    • All Reward Chests (will display an additional window showing accumulated loot): Adventurer's Challenge Chests, Crystal League Chests, etc.
13 January 2021Rise of Avalon Patch 12Smart Cluster Queue
  • Updated deactivation conditions: the queue can now be deactivated in the middle of an update cycle if player numbers allow
  • Players will no longer be able to skip overcrowded clusters within the first 2 minutes of queue activation
10 December 2020Rise of Avalon Patch 11
  • Skip Overcrowded Cluster Cooldown: 30s → 125s
  • 16 November 2020Rise of Avalon Patch 9
    • AoE Escalation:
      • 2 Targets = 8% → 5%
      • 3 Targets = 16% → 10%
      • 4 Targets = 24% → 15%
      • 5 Targets = 32% → 20%
      • 6 Targets = 40% → 25%
      • 7 Targets = 40% → 30%
      • 8 Targets = 40% → 35%
      • 9+ Targets: remains at 40%
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1The following changes give players more control over how they set up armies for the queue. Player sorting is now done on a per-party level, meaning the system will attempt to keep existing parties together:
    • Party leaders can now assign a Party Cluster Access Priority for their party as well as for individual members in the Cluster Access Priority UI (accessed via the party leader's player context menu)
    • Priority Access determines the order in which parties will enter an overcrowded cluster
    • This gives alliances more control over which forces are moved into the cluster and keeps party structures intact
    • The Preferred Cluster Access Guild Right has been removed
    • The queue now moves players from a single contingent either in or out during a given cycle, so players of the same contingent no longer replace each other
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1
  • Faction Capes and Royal Armors now retain the quality of the Cape / Armor used to create them
  • As Faction Capes do not benefit from or contribute to Cape Tailoring Specialization, Fame gain was removed from this crafting process to keep it in line with other conversion processes such as Royal Armors
  • Increased crafting focus cost of bread to be in line with the nutritional return of other crafting processes.
  • Butchery focus now available:
    • Farm animals can now be butchered with focus to get more meat. (You don't get your animal back. It's dead. There's no coming back from that.)
    • As part of this change, the nutritional value of meat has been adjusted to better reflect the overall crafting progression.
  • 21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1New Disarray parameters ensure the ZvZ meta plays out in a similar way across a wide range of fight sizes, while still offering smaller groups protection from large armies:
    • Disarray is no longer a flat debuff
    • Instead, it reduces damage output and CC Duration when attacking targets with a lower Disarray level
    • Against targets with the same or higher Disarray level, Disarray has no impact on your stats
    • Damage reduction depends on the difference of Disarray levels between attacker and target - the higher the difference, the greater the effect
    • Increased Disarray player cap; debuff now caps at Level 50 for 450 players
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1
  • AoE Escalation:
    • Escalation now increases by 8% for each additional target hit and caps at 40% extra damage:
      • 2 Targets hit = 8%
      • 3 Targets hit = 16%
      • 4 Targets hit = 24%
      • 5 Targets hit = 32%
      • 6+ Targets hit = 40%
  • 27 August 2020Rise of Avalon Patch 2Disarray (zerg debuff) curve is flattened further and now hard caps at 30% (150 or more players). Example values:
    • 50 Players: Disarray Strength 18%
    • 100 Players: Disarray Strength 28%
    • 150 Players: Disarray Strength: 30% (hard cap)
    12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • Reduced fishing bait crafting time
  • Standardized nutritional value of fish sauce to make fish sauce consistent with the resource returns of seaweed salad and grilled fish and ensure Crafting Focus is consistent across recipes
  • As fishing recipes are very rarely used for their nutrition, the nutritional contribution of fish sauce has been removed to lower both its weight and its crafting times
  • Crafting Focus is still calculated from the nutrition of the reagents but enchanted food no longer has increased nutrition, resulting in a large reduction of crafting times and weights for enchanted food
  • Corrected inconsistencies in consumable crafting values, resulting in small adjustments to focus costs, weights, and crafting times - this primarily impacted high-tier potions, but in some cases also impacted high-tier consumables
  • As the nutritional value of rare fish is no longer lost in the recipe, the Crafting Focus cost now includes this
  • 12 August 2020Rise of Avalon Update and Hotfix 1, 2
    • AoE Escalation max bonus: 100% → 70%
    • Maximum Ability Damage Increase from buffs: +150% → +100%
    12 August 2020Rise of Avalon Update and Hotfix 1, 2
    • With the introduction of Avalonian Weapons, Artifact nodes for both combat and crafting have been split into more specific nodes for each artifact. These require the same amount of Fame as a normal node, allowing for more accessible mastery of any specific item.
    • Any levels players have completed in the existing Artifact nodes on the combat side have been converted into new levels for each of the new specialization nodes. This has been carried out in such a way that the final resulting item power bonus is equal to or better than the previous item power bonus received.
    • For most of the new nodes, the new level & progress is simply the same as the current level for the existing Artifact specialization nodes.
    • For armors, however, since they are splitting into more nodes, the new levels have been recalculated using the formula [New Node Level] = [Old Artifact Node Level] x [0.88], with any decimal values rounded up to the next full level.
    • In this way, despite the final levels of armor specialization nodes being lower, the amount of item power gained is equivalent due to the cross-specialization bonus received from the additional nodes.
    • For the crafting side, Fame has been divided evenly among the new nodes that replace the Artifact crafting nodes. In most cases, this results in the same level of progression in the new nodes. In the case of armor specialties for both crafting and combat, there are more nodes than can be filled by the Fame of the old artifact node, so the level of each node is slightly reduced. Overall Fame progression is preserved.
    • Non-artifact combat specialty nodes for weapons and armor continue to add 0.2 to Item Power per level for their category.
    • Non-artifact combat specialty nodes for off-hand items have increased from 0.4 Item Power per level to 0.6 Item Power per level for their category.
    • All artifact specialty nodes now add 0.1 to Item Power per level for their category. This will result in a node-specific reduction, but an overall increase.
    • Non-artifact crafting specialty node bonuses for all items remain unchanged.
    • All artifact crafting specialty nodes now add 0.15 to focus cost efficiency and 0.375 to quality bonus per level for their category. This will result in a node-specific reduction, but an overall increase.
    • Crafting node added for the new "Satchel of Insight" bag type. Bag Tailoring Specialist Fame requirement reduced by half, with Satchel of Insight Tailoring Specialist receiving the other half of this Fame. This means that whatever level someone has in Bag Tailoring Specialist, they will now have in both bag tailoring specialties.
    • Bag crafting bonuses adjusted to result in the same overall bonus despite the node division.
    • Modified the Fame Bonus given when crafting artifact items, resulting in a significant increase to Fame at higher tiers and artifact levels, and a reduction at some lower tiers and artifact levels.
    • As the intention for crafting laborers is to provide additional resource return based only on the resources consumed, artifacts no longer provide additional Crafting Fame to journals.
    • As Royal Armors no longer have an artifact specialist node, crafting Royal Armors no longer yields Crafting Fame.
    22 June 2020Queen Patch 14 and Hotfix 14.1, 14.2, 14.3Healing Sickness (2 sources of Healing)
    • The penalty for receiving Healing from 2 sources has been increased:
      • Reduction in Healing Received: 30% → 35.3%
    4 June 2020Queen Patch 13 and Hotfix 13.1Players waiting to enter a cluster via the Smart Cluster Queue now also add to the total Disarray headcount in the cluster for which they are queueing. For example:
    • Alliance X has 100 players in Cluster A
    • Alliance X also has 80 players in Cluster B, 50 of whom are waiting to enter Cluster A via the Smart Cluster Queue
    • All Alliance X players in Cluster A would receive a Disarray debuff based on 150 players (100 in cluster + 50 in queue)
    • All Alliance X players in Cluster B would receive a Disarray debuff based only on the 80 players in the cluster
    4 June 2020Queen Patch 13 and Hotfix 13.1Additionally, the effects of Disarray, AKA the zerg debuff, no longer accelerate as quickly with higher player numbers. The new debuff thresholds can be seen in the chart below.

    As a reminder, the following 3 attributes are affected by the debuff:

    • Bonus Damage vs. Players
    • CC Duration vs. Players
    • Received Healing
    5 May 2020Queen Patch 11 (Season 9 Patch) and Hotfixes 11.1, 11.2, 11.3The following adjustments affect guilds and alliances that own 10 or more territories in the first case, and 20 or more in the second.

    Siphoned Energy Drain:

    The penalty still starts at 10 Territories, but now increases in increments of 3%:

    • 10 Territories - 3% less total Siphoned Energy
    • 11 Territories - 6% less total Siphoned Energy
    • 12 Territories - 9% less total Siphoned Energy, etc.

    Fame and Silver Penalty:

    The penalty now starts at 20 Territories and increases by 1% per additional territory:

    • 20 Territories - 1% reduction in Silver and Fame earned from open-world PvE and activities
    • 21 Territories - 2% Penalty
    • 22 Territories - 3% Penalty, etc.
    5 May 2020Queen Patch 11 (Season 9 Patch) and Hotfixes 11.1, 11.2, 11.3
  • Item durability loss now scales based on the number of players who attacked the victim. This change will only apply in areas where player vs player combat is lethal, and does not apply in the following cases:
    • When all players involved in the kill are faction flagged
    • During Crystal League Battles
    • In Hellgates
  • The chart below shows the increase in durability loss per additional attacker. (Note: items with durability loss are not destroyed, but are also not usable until they are repaired.)
  • 5 May 2020Queen Patch 11 (Season 9 Patch) and Hotfixes 11.1, 11.2, 11.3
    • Decreased crafting time of potions and adjusted their weights
    • Corrected T7 Gigantify potions to require 72 Firetouched Mullein instead of 71
    • Corrected T8 Poison potion to require 36 Firetouched Mullein and Dragon Teasel instead of 24, bringing it in line with other potions of that tier and similar ingredient progressions
    • Overhauled crafting and refining times of items - in very few cases crafting time was slightly increased, but in most cases this results in a significant reduction of crafting times across the game. This change includes resources, armor, weapons, tools, furniture, mounts, and intermediary farming products (meat, alcohol, bread, flour, butter).
    • Further reduced building time based on the tier of resources (T8 was lowered by about 25%, T1/T2 by about 90%) to significantly reduce build time when adding lower-tier items to buildings under construction or upgrade
    • Non-refundable items such as artifacts are no longer included in the Focus cost of crafting
    • Siege Ballista, Flame Basilisks, and Venom Basilisks can no longer be crafted with Focus
    • Changed crafting ingredient requirements of Avalonian Sandwiches from milk to butter and slightly adjusted their crafting times
    • Increased weight of Fancy Fish Sauce to 1.5kg and Special Fish Sauce to 2kg to eliminate cases where the product of a crafting process was heavier than the ingredients
    • Reduced crafting time of fish sauce from 1 second to 0.02 seconds
    • Increased chopped fish requirement of Special Fish Sauce from 125 to 135 to preserve the fish-to-seaweed ratio across all tiers
    • Studying will now calculate its Fame bonus from Focus based on the local production bonus rather than resource return rate, which will always result in an increase to Fame when studying an item with Focus
    • Clarified the ingame description of studying and resolved an issue with the display of the Fame bonus from Focus
    11 March 2020Queen Patch 7
    • All players within an alliance will receive reduced Silver and Fame income if the alliance holds 10 or more territories (excluding Castles and Castle Outposts)
    • This also applies to players in guilds without an alliance, if their guild holds 10 or more territories
    • This penalty applies to all Fame gained from gathering and PvE and all Silver gained from mob drops and downed players
    • This penalty starts at 1% with the 10th territory and increases by 1% per additional territory
    11 March 2020Queen Patch 7Following up on the community’s feedback, we have reworked the loot in randomized dungeon chests according to the following principles:
    • T6 chests have been largely reverted to the status that they had on Queen’s launch as these chests were very popular with the player base.
    • We have used the old T6 chest balancing as a baseline and set up T7 and T8 chests as strictly better versions of them.
    • T7 chests no longer contain T4 loot and have higher drop chances for T7 and T8 loot than T6 chests
    • T8 chests no longer contain T4 and T5 loot, and have much higher drop chances for T7 and T8 loot than T6 chests.
    We hope that these changes will significantly improve the loot experience in the game.
    4 March 2020Queen Patch 6
    • Patch 5 introduced a 3-day cooldown for leaving and rejoining the same alliance. (This existed alongside the 7-day cooldown on joining a new alliance that was already in the game.)
    • With today's patch, the duration of this cooldown has been updated:
      • Alliance Rejoin Cooldown: 3 Days → 7 Days
    4 March 2020Queen Patch 6Items without a durability stat will no longer be destroyed upon knockdown.

    Previously, the following behavior occurred:

    • Items with durability: 5% durability loss
    • Items without durability: 10% destruction chance

    After Patch 6:

    • Items with durability: 5% durability loss (no change)
    • Items without durability: immune to destruction

    This change is intended to help introduce newer players to combat without item loss (i.e. in yellow zones), and to avoid situations where players were confused about what happened to items. It should also improve the overall loot experience in Elite Dungeons, where a large percent of loot was previously destroyed by being knocked down repeatedly.

    Item destruction rate and durability loss rate upon death (killed by another player, suicide, etc.) are not affected by this change.
    4 March 2020Queen Patch 6Introduced a feature that will delay players from leaving a Hideout set as "Home" after respawning there multiple times. The effect has a 10-minute cooldown, meaning after 10 minutes without dying and respawning in a Hideout the counter returns to zero.

    Time penalties:

    • First Respawn: no penalty
    • Second Respawn: 30 seconds
    • Third Respawn: 60 seconds
    • Fourth Respawn: 120 seconds
    • Fifth Respawn or more: 240 seconds
    This is intended to prevent overuse of repeated-suicide defense strategies when defending Hideouts.
    26 February 2020Queen Patch 5
    • Minimum Item Power: 800 → 700
    • This reduces the Smart Cluster Queue's emphasis on high IP gear
    12 February 2020Queen Patch 3Items and Silver gained are now tracked separately in the combat log:
    • "Loot" channel now only displays items when picked up
    • New "Silver" channel created
    • Both can be enabled or disabled as desired
    5 February 2020Queen Patch 2
  • Reduced crafting times and adjusted item power for Royal Armors and Faction Capes to bring them in line with other armors
  • Doubled the rune, soul, and relic cost of enchanting for Royal Armors (intended to go live with the Queen update but not implemented)
  • 20 January 2020Queen Update
    • Improved display of city crafting bonuses
    • Increased city-specific refining bonuses of Royal Cities and their islands from 35% to 40%
    • Caerleon gained a city-specific crafting bonus of 15% to gathering tools, demolition hammers, food, and potions (also applies to Caerleon islands)
    20 January 2020Queen UpdateItem Power progression has been streamlined and simplified, and now increases in a linear manner. More details: https://forum.albiononline.com/index.php/Thread/121085

    In addition, Mastery Modifiers have been added to the Mastery Bonuses of high-tier equipment:

    • 5% on all T5 items
    • 10% on all T6 items
    • 15% on all T7 items
    • 20% on all T8 items

    This bonus applies to all Armors, Weapons, and Offhands, and includes IP bonuses from basic Specializations as well as advanced Masteries. Enchanted gear will be calculated at the level of its base tier, i.e. T5.0 through T5.3 all receive the same 5% bonus.

    Sample case: if you get an additional 100 IP from your Destiny Board Masteries for swords, using a Tier 6.2 Sword will give you a 10% additional boost to that Mastery bonus, for a total bonus of 110 IP.
    20 January 2020Queen Update
    • Removed "Avalonian Items" tab from the Energy Manipulator
    • Avalonian items can now be created at the following locations:
      • Avalonian Basilisk: Saddler
      • Avalonian Foods: Cook
      • Avalonian Tools: Toolmaker
    20 January 2020Queen Update
    • Adding resources to buildings during construction/repair/upgrading is now 5x faster and you can add up to 999 resources in one action (previously 30)
    • Cost of overcharge has increased from 1 Siphoned Energy to 10 to make overcharging a less clear choice on low-tier items
    • Global discount reference rate adjusted to match current gold market economy
    • Zerg debuff ("Disarray") no longer applies in red and yellow zones
    • The number of fragments needed to enchant items has been doubled as enchanting with fragments was too cheap and undermined crafting with enchanted resources
    • Trash icon updated for better visibility while looting
    • Changed main tutorial area name from "Hideout" to "Cove" to avoid confusion with the new Hideout feature
    • Changed Marketplace category for several items:
      • Dungeon Maps: Consumables/Maps
      • Chopped Fish: Products/Cooked
      • Undead, Keeper, and Morgana Mount Upgrades: Materials/Other
      • Avalonian and Siphoned Energy: Materials/Other
    20 January 2020Queen Update
    • Healing Sickness:
      • Healing Received Reduction (2 Healers): 25.9% → 30%
      • Debuff Duration (2 or more Healers): 5s → 8s
    29 November 2019Percival Patch 11
    • Healing Sickness Debuff duration: 2s → 5s
    18 September 2019Percival Patch 5 (Midseason Patch)
    • Self-Healing Sickness:
      • Healers who heal themselves constantly will now be inflicted with a Self-Healing Sickness debuff, which reduces all incoming healing by 25%
      • Self-Healing Sickness is not triggered if the Healer heals any other target with a Q ability, and thus should only impact solo Healers
    18 September 2019Percival Patch 5 (Midseason Patch)
    • The Associate fee for crafting and repair stations can no longer be higher than the User fee
    • If the Associate fee is set higher than the User fee, the User fee will be increased to the level of the Associate fee
    31 July 2019Percival Patch 2 and Hotfix 2.1Access Rights
    • Alliance members can now be given similar access rights to chests, islands, etc. as guild members
    • Access rights can now be copy-pasted from one object to another
    • "Withdrawal from Account" rights have been split as follows:
      • Withdrawal from Silver Account
      • Withdrawal from Energy Account
    • "Attack Territory" rights have been split as follows:
      • Attack Territory
      • Pacify Warcamp (new)
    • "Manage Banks" rights have been split as follows:
      • Manage Banks
      • View Chest Logs (new)
    • Co-Owners of Banks tabs can now view the tab's logs
    31 July 2019Percival Patch 2 and Hotfix 2.1Loot Table Updates
    • Castle chests can now drop Level 1 Artifacts
    • Treasure sites (chests/lockers) can now drop Level 2 and 3 Artifacts
    10 July 2019Percival Update
  • Disabled furniture placement on entrances to random dungeons, as well as some small dungeon entrances that were missed with the last patch
  • 10 April 2019Oberon Patch 2 / Free-to-Play LaunchAs of April 10, Albion Online will be entirely free to download and play. Existing players can continue playing as normal, while new players can create an account and play the game without purchasing a pack. The Premium system continues unchanged, and Premium status can still be purchased with either real-world money or ingame currency.
    10 April 2019Oberon Patch 2 / Free-to-Play LaunchRespawn Changes
    • The ability to respawn "in nearest city" is replaced with an ability to respawn "in last visited city"
    • The ability to respawn "at nearest territory" is removed, but you can set any territory tower as a home
    • You can still respawn at a home, however you will lose your home binding when you choose to respawn in "last visited city"

    Special Island Move

    • During a special transition period of one month, you will be able to move your personal and guild islands to a city of your choice
    • Each island may only be moved a single time, and the move is wasted if not used during this transition period
    • Islands created after the patch goes live CANNOT be moved - this only applies to islands created before the patch
    10 April 2019Oberon Patch 2 / Free-to-Play Launch
  • With the launch of free-to-play, the global Silver discount has been adjusted based on a Silver-to-Gold ratio of 2000:1, which allows for lower Silver prices for actions like repairing, buying islands and seeds, re-spec, etc.
  • The "fade to red" effect when health approaches zero has been reduced, giving players a better chance of staying alive at low health
  • All visual quality settings/presets now have "Show Effects" set to "All" by default
  • Premium and Gold stats now appear on the Character Selection screen
  • Changes to dungeon immunity:
    • You cannot get a new "bubble" (immunity to damage and other effects) in dungeons within 60 seconds of last receiving the buff
    • Dungeon immunity duration: 10s → 15s
  • The Undead Knight's spell indication should now be easier to read
  • Reward for "Not a Small Fish" tutorial quest was reduced from 2 Adept's Royal Sigils to 1 Adept's Royal Sigil
  • Tier 7 Earth Elementals found in Randomized Dungeons now only have up to two charges of T7 Stone
  • 27 March 2019Oberon Patch #1
    • Self-healing now applies a healing sickness effect, just like being healed by another player
    • Added a whisper limit that restricts players from whispering to too many different players in a short amount of time to prevent spamming
    • Added additional effects to Randomized Dungeon entrances for better readability
    20 March 2019Oberon Update - Oberon Update Hotfix #1, #2, and #3Player Execution
    • Cast Time: 1s → 1.5s
    • Taking damage now cancels this cast
    • You can no longer execute players while silenced
    20 March 2019Oberon Update - Oberon Update Hotfix #1, #2, and #3
  • Reduced crafting times for artifacts by 80% and for arcane essences, runes, souls & relics by 99%
  • Replaced the ability to transmute 20 runes/souls into a single soul/relic with the ability to transmute a single rune/soul into a single soul/relic with a Silver cost
  • Rebalanced raw resource transmutation costs
  • 20 March 2019Oberon Update - Oberon Update Hotfix #1, #2, and #3
    • Crafted items are no longer auto-equipped, and will always go to free inventory slots
    20 February 2019Nimue Balance Patch (Patch #7)General Balance Changes
    • Base Max Hitpoints: 1000 → 1200 (bonus HP from melee weapons remains unchanged)
      • This increases the general Hitpoint pool by 20%
    • Base Max Energy: 100 → 120
      • This increases the general Energy pool by 20%
    • Base Movement Speed: 4.8 m/s → 5.5 m/s
    • In-Combat Duration: 30s → 20s
    • Cap for Auto Attack Max Damage Increase: 200% → 300%
    ... further results