Blessed Aurora

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General Information

Blessed Aurora
Energy Cost 70 Conjure a 18m wide blessed aurora lasting 3s. I

ncreases Move Speed for up to 20 allies passing through the aurora by 30% for 5s.

Applies a shield that absorbs up to 1261 damage (before resistances) while Move Speed is increased.

Bless your maces, restoring 64 Health for you and up to 5 allies in a 6m radius around you with every normal attack within the next 5s.

Cast Time 0s
Range 2m
Cooldown 30s

Note: numerical values are based on gear with 1100 item power. Spells with x/y values refer to 1h weapon/2h weapon values.


Related Patch Notes

Patch LinkDatePatch NamePatch Notes
30 March 2022Lands Awakened Patch 7Healing Sickness To broaden the range of possible team and item compositions, Healing Sickness is now only triggered by Nature and Holy Staffs. Healing performed by any other item (like Rejuvenating Sprint, Blood Bandit, Bloodlust, Blessed Aurora, or even when an Arcane Staff uses Holy Orb via Mimic) no longer triggers Healing Sickness.
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
28 July 2021Call to Arms Patch 9Maces

Oathkeepers have thus far remained a very niche weapon. To open up more possibilities, the number of buffable allies of Blessed Aurora has been increased, allowing for use in larger-scale fights.

  • Blessed Aurora (Oathkeepers):
    • Max affected Allies: 10 → 20