Blood Bandit

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General Information



Blood Bandit
Energy Cost 38 Combine up to two abilities. The combo resets after 10s.

1st Blood Draw

Throw an axe in the targeted direction, dealing physical damage to all enemies hit, based on the number of Rending Bleed Charge on them.

2nd Blood Bandit:

Throw an axe infused with blood magic in the targeted direction, dealing 363 physical damage

Heals you based on the number of Rending Bleed Charges on the first enemy hit.

  • Rending Bleed Charges: 0 | 1 | 2 | 3
  • Damage: 578 | 660 | 743 | 825
  • Lifesteal: 743 | 743 | 743 | 743
Cast Time instant
Range 17m
Cooldown 10s


Note: numerical values are based on gear with 1100 item power. Spells with x/y values refer to 1h weapon/2h weapon values.

Equipment

Ability Preview

Blood Bandit.gif

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
30 March 2022Lands Awakened Patch 7Healing Sickness To broaden the range of possible team and item compositions, Healing Sickness is now only triggered by Nature and Holy Staffs. Healing performed by any other item (like Rejuvenating Sprint, Blood Bandit, Bloodlust, Blessed Aurora, or even when an Arcane Staff uses Holy Orb via Mimic) no longer triggers Healing Sickness.
2 March 2022Lands Awakened Patch 6Blood Bandit had offered too much sustain in solo PvE, making it possible to reliably solo a lot of content not intended for solo players. To reduce its self-sustain, the Lifesteal effect is now limited to one target and can be triggered less frequently. To improve its damage and utility, however, it can now be cast twice in a row.
  • Blood Bandit (Battleaxe):
    • Can now be used twice in a row
    • First use deals physical damage depending on the Rending Bleed Charges on the target and immediately resets the cooldown.
      • Stacks: 0/1/2/3
      • Damage: 175/200/225/250
    • Second use deals 110 physical damage and heals the caster based on the Rending Bleed Charges of the first enemy hit. (This heal only applies for the first enemy hit; consecutive hits do not grant additional healing).
      • Stacks: 0/1/2/3
      • Self-Heal: 50/80/110/150
    • Time Window for the second activation 10s
    • Cooldown: 10s → 20s
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)