Brambleseed

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General Information

An active ability found on the second slot of Nature Staffs.

It is unlocked at mastery level 1.



Brambleseed
Energy Cost 23 Throw seeds along a 16m long line in targeted direction, dealing 124 magical damage.

After a 1s delay brambles will grow along the line, dealing 372 magical damage.

Throws all enemies hit in the air for 0.49s

Cast Time 0.25s
Range 16m
Cooldown 10s.


Note: numerical values are based on gear with 1060 item power.

Equipment

Magic Weapon
Elder's Druidic Staff
Elder's Ironroot Staff
Elder's Nature Staff

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
5 July 2022Into the Fray Patch 2 (+ Living Legends Event)Nature Staffs
  • Thorns (all Nature Staffs)
    • Area Damage vs players: 20 -> 25
  • Rejuvenating Flower (all Nature Staffs)
    • Grow interval: 2.5s -> 2s
  • Brambleseed (all Nature Staffs)
    • Delay until bramble growth: 1s -> 0.7s
  • Revitalize (all Nature Staffs)
    • Energy cost at channel start: 0 -> 20
    • Energy cost per channel tick: 9 -> 4
8 June 2022Into the Fray UpdateHealing Staffs no longer have a 50% damage reduction on the staff. The solo PvE / PvP experience has been improved, with a reworked Thorns spell and a new Brambleseed spell that knocks enemies airborne. Rejuvenating Mushroom has been replaced with the new Rejuvenating Flower multi-part spell: Grow multiple flowers on the ground that can be picked up and thrown to a specific spot to provide instant healing and Rejuvenation stacks. Revitalize is now on a much shorter cooldown, and is limited more by energy cost than by cooldown, to make it more useful in PvP and provide higher single-target healing output to compete with Holy Staffs in group PvE. Various other improvements and adjustments have also been made to make these staffs feel more polished.
  • Base Stats (all Nature Staffs):
    • Removed the 50% damage Reduction
  • Thorns (all Nature Staffs) has been completely reworked:
    • Conjure Thorns with a 3m radius at the targeted area, lasting 4s
    • Deals magical damage and applies one Thorns Charge to all enemies within the area every 0.5s (stacks up to 5 times)
    • Slows by 25%
    • The ability goes on cooldown if you either cast it the maximum of 3 times or don't recast it for 3s
    • Thorns Charges can be consumed by your normal attacks and deals additional magical damage
  • Removed the ability Rejuvenating Mushroom (all Nature Staffs) Added a new Q-slot Ability: Rejuvenating Flower (all Nature Staffs):
    • Plant a magical flower at the targeted position, lasting 20s; the flower grows stronger over time
    • Collecting the flower gives you the ability to throw it at a targeted location; on impact it heals and applies Rejuvenation Charges on up to 5 allies within a 3m radius based on grow time (only the caster can collect the flower)
    • Grow Time: 0s / 2.5s/ 5s - Heal: 17 / 41 / 70 - Rejuvenation Charges: 1 / 2 / 3
  • Added a new W-slot Ability: Brambleseed (all Nature Staffs):
    • Throw seeds along a 16m line in targeted direction, dealing 54 magical damage
    • After a 1s delay, brambles grow along the line, dealing 162 magical damage
    • Throws all enemies hit in the air for 0.71s
  • Revitalize:
    • Cooldown: 15s → 7s
    • Channel Duration: 4.5s → 3s
    • Energy Cost per Tick: 6 → 9
  • Living Armor (Great Nature Staff):
    • Cast Time: 1s → 0s
    • Cooldown: 25s → 15s
    • Duration: 8s → 4s
    • Heal Value on each hit: 27 → 40
    • Can no longer be stacked from multiple casters
  • Ruthless Nature (Blight Staff)
    • Renamed the ability to Elevated Nature