Building
General Information
Buildings are vital structures used by players to refine gathered materials, craft equipment and items, and improve item storage capacity.
All major cities contain preexisting buildings, but players may also construct buildings in select locations if given permission.
Player Islands and Guild Islands are the primary locations to find player-made buildings.
Buildings, both pre-existing and player-made, may be owned by players. By default, a player-constructed building will be owned by the player who set down its building plans. Players may also abandon ownership of a building, allowing anyone in the vicinity to claim it.
Building Types
Building | Type | Size | Favorite Dish |
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Repair Station | Economy | Medium | Goat Sandwich |
Lumbermill | Economy | Medium | Carrot Soup |
Stonemason | Economy | Medium | Bean Salad |
Smelter | Economy | Small | Wheat Soup |
Tanner | Economy | Medium | Chicken Pie |
Weaver | Economy | Medium | Chicken Omelette |
Toolmaker | Economy | Medium | Turnip Salad |
Saddler | Farming | Medium | Goat Stew |
Mill | Farming | Medium | Goose Omelette |
Butcher | Farming | Small | Cabbage Soup |
Cook | Farming | Medium | Goose Pie |
Hunter's Lodge | Military | Medium | Potato Salad |
Mage's Tower | Military | Medium | Mutton Sandwich |
Warrior's Forge | Military | Medium | Mutton Stew |
Alchemist's Lab | Farming | Medium | Pork Omelette |
Farm | Farming | Medium | None |
Herb Garden | Farming | Medium | None |
Pasture | Farming | Medium | None |
Kennel | Farming | Medium | None |
Workbench | Military | Small | None |
Explorer's Shelter | Houses | Medium | None |
Guild Hall | Houses | Large | None |
House | Houses | Medium | None |
Island
Player Islands and Guild Islands are personal locations where a player can construct buildings, farms, houses, and pastures. Ownership of an Island can be bought in any of the major cities in Albion and can be further upgraded by a tier system. Each tier offers more construction plots than the previous tier.
Access
Player Islands are only accessible to the owning player and those they allow to visit. An Island cannot be contested for ownership; it will always belong to the player.
Usage Fee / Nutrition Per Item
The owner of a building may set an arbitrarily high usage fee, increasing the cost of any building function that requires Silver. This fee does not affect any service that does not cost Silver, such as refining and crafting Tier 2 or lower items.
The formula to calculate the usage fee is:
[math]\displaystyle{ ((Item Value * 0.1125) * Tax Fee)) / 100 }[/math]
In addition to this, an Associate's Fee may supersede the usage fee if you are an approved associate of the building's owner.
Nutrition Per Item
The formula to calculate Nutrition used per item is:
[math]\displaystyle{ ((Item Value * 0.1125) }[/math]
Constructing a Building
Players may construct buildings on specified plots they have build permission for. These plots are most likely to be the ones on a player's Island. There are two types of plots: Fertile, which appears as brown dirt, and Concrete, which appears as grey gravel. Each building can only be placed on one or the other.
Clicking on the build icon in the top right corner brings up the building browser. After paying an initial Silver cost, a placeholder graphic will appear representing a building under construction. The player must then provide resources and refined materials to the building in order to complete it.
Managing a Building
To manage a building, click on the building and select the character portrait at the top of the left panel. This will open a menu with various building management options which are explained below.
Property
This section allows a player to see who owns the building and who built it. Players may set the building's permissions here.
Building Attackable: Allows players to attack the building, causing Durability loss.
Give Up: This gives up ownership rights to the building. It changes the owner to "System" and may be claimed by any player. To undo this option, select "Claim".
Access Rights: Limit who may use the building.
Administration
This section allows a player to manage the Silver for the building.
Money (Earned Silver): This is the Silver that the building has earned from player use. The max amount of Silver that may be withdrawn from a building is 2 billion at a time.
Building Fees (Associates): Sets the building's usage fee percentage for players who have Associate rights to the building (set under the building's Access Rights).
Building Fees (Users): Sets the building's usage fee percentage for all players who are not Associates.
Renovation
This section allows a player to make changes to the actual building.
Repair: Pay Silver to repair the building.
Upgrade: Upgrade the tier of the building. This functions similarly to placing a new building, except that the building remains functional while the owner deposits the upgrade materials.
Downgrade: Downgrade the building to the previous tier.
Demolish: Demolishes the building, providing 90% of the materials spent to construct it. Demolition takes one minute and may be cancelled during that time.
Food Supply
This section allows a player to feed the building's worker, increasing its Nutrition.
Many buildings have a Favorite Dish. While any food may be used, the Favorite Dish provides double the Nutrition.
The building owner may set a Silver reward for any player who feeds the building. If set, players can see the reward per 1000 Nutrition added to the building and the remaining reward Silver available in this section.
Related Patch Notes
Patch Link | Date | Patch Name | Patch Notes |
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Version 21.000.1 | 21 November 2022 | Beyond the Veil Update | Diminishing Returns have been reworked for knockbacks and knocking enemies into the air, to prevent players being stun-locked by repeated knock-ups:
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Version 19.060.1 | 2 March 2022 | Lands Awakened Patch 6 | Previously, immunity to certain debuffs was set up such that triggered effects intended to ignore immunity did not. This has been reworked to allow certain unique systems to overlook immunity. Examples:
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Version 19.060.1 | 2 March 2022 | Lands Awakened Patch 6 | Hostile Dismount status now prevents looting of killed hostile players. Additionally, players must now dismount before looting a killed player. This change was made for two reasons:
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Version 18.090.1 | 28 July 2021 | Call to Arms Patch 9 |
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Version 18.000.1 | 17 March 2021 | Call to Arms Update |
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Version 18.000.1 | 17 March 2021 | Call to Arms Update |
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Version 18.000.1 | 17 March 2021 | Call to Arms Update |
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Version 1.17.410.184451 | 2 February 2021 | Rise of Avalon Patch 13 (Balance Patch) | Consumable items that commonly collect in large stacks can now be used in a single click via the new Use All Button in the item UI.
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Version 1.17.406.182620 | 13 January 2021 | Rise of Avalon Patch 12 | Smart Cluster Queue
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Version 1.17.406.181307 | 10 December 2020 | Rise of Avalon Patch 11 |
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Version 1.17.406.179120 | 16 November 2020 | Rise of Avalon Patch 9 |
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Version 1.17.406.177096 | 21 October 2020 | Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1 | The following changes give players more control over how they set up armies for the queue. Player sorting is now done on a per-party level, meaning the system will attempt to keep existing parties together:
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Version 1.17.406.177096 | 21 October 2020 | Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1 |
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Version 1.17.406.177096 | 21 October 2020 | Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1 | New Disarray parameters ensure the ZvZ meta plays out in a similar way across a wide range of fight sizes, while still offering smaller groups protection from large armies:
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Version 1.17.404.173341 | 27 August 2020 | Rise of Avalon Patch 2 | Disarray (zerg debuff) curve is flattened further and now hard caps at 30% (150 or more players). Example values:
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Version 1.17.403.172369 | 12 August 2020 | Rise of Avalon Update and Hotfix 1, 2 | Clicking on a player-built building on the cluster map (Hotkey: N) will now highlight all buildings of the same type within the cluster. |
Version 1.17.403.172369 | 12 August 2020 | Rise of Avalon Update and Hotfix 1, 2 |
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Version 1.16.396.168823 | 22 June 2020 | Queen Patch 14 and Hotfix 14.1, 14.2, 14.3 | Healing Sickness (2 sources of Healing)
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Version 1.16.396.167506 | 4 June 2020 | Queen Patch 13 and Hotfix 13.1 | Players waiting to enter a cluster via the Smart Cluster Queue now also add to the total Disarray headcount in the cluster for which they are queueing. For example:
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Version 1.16.396.167506 | 4 June 2020 | Queen Patch 13 and Hotfix 13.1 | Additionally, the effects of Disarray, AKA the zerg debuff, no longer accelerate as quickly with higher player numbers. The new debuff thresholds can be seen in the chart below.
As a reminder, the following 3 attributes are affected by the debuff:
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Version 1.16.396.165550 | 5 May 2020 | Queen Patch 11 (Season 9 Patch) and Hotfixes 11.1, 11.2, 11.3 | The following adjustments affect guilds and alliances that own 10 or more territories in the first case, and 20 or more in the second.
Siphoned Energy Drain: The penalty still starts at 10 Territories, but now increases in increments of 3%:
Fame and Silver Penalty: The penalty now starts at 20 Territories and increases by 1% per additional territory:
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Version 1.16.396.165550 | 5 May 2020 | Queen Patch 11 (Season 9 Patch) and Hotfixes 11.1, 11.2, 11.3 |
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Version 1.16.393.161872 | 11 March 2020 | Queen Patch 7 |
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Version 1.16.393.161872 | 11 March 2020 | Queen Patch 7 | Following up on the community’s feedback, we have reworked the loot in randomized dungeon chests according to the following principles:
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Version 1.16.393.161355 | 4 March 2020 | Queen Patch 6 |
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Version 1.16.393.161355 | 4 March 2020 | Queen Patch 6 | Items without a durability stat will no longer be destroyed upon knockdown.
Previously, the following behavior occurred:
After Patch 6:
This change is intended to help introduce newer players to combat without item loss (i.e. in yellow zones), and to avoid situations where players were confused about what happened to items. It should also improve the overall loot experience in Elite Dungeons, where a large percent of loot was previously destroyed by being knocked down repeatedly. Item destruction rate and durability loss rate upon death (killed by another player, suicide, etc.) are not affected by this change. |
Version 1.16.393.161355 | 4 March 2020 | Queen Patch 6 | Introduced a feature that will delay players from leaving a Hideout set as "Home" after respawning there multiple times. The effect has a 10-minute cooldown, meaning after 10 minutes without dying and respawning in a Hideout the counter returns to zero.
Time penalties:
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Version 1.16.393.160869 | 26 February 2020 | Queen Patch 5 |
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Version 1.16.393.159852 | 12 February 2020 | Queen Patch 3 | Items and Silver gained are now tracked separately in the combat log:
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Version 1.16.392.158262 | 20 January 2020 | Queen Update |
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Version 1.16.392.158262 | 20 January 2020 | Queen Update | Additionally, the temporary changes to construction / demolition (to assist players moving buildings prior to the update) has ended. Constructing a building gives general Fame once again, and demolishing a building returns 90% of the original resources used to build it. |
Version 1.16.392.158262 | 20 January 2020 | Queen Update |
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Version 1.16.392.158262 | 20 January 2020 | Queen Update | Item Power progression has been streamlined and simplified, and now increases in a linear manner. More details: https://forum.albiononline.com/index.php/Thread/121085
In addition, Mastery Modifiers have been added to the Mastery Bonuses of high-tier equipment:
This bonus applies to all Armors, Weapons, and Offhands, and includes IP bonuses from basic Specializations as well as advanced Masteries. Enchanted gear will be calculated at the level of its base tier, i.e. T5.0 through T5.3 all receive the same 5% bonus. Sample case: if you get an additional 100 IP from your Destiny Board Masteries for swords, using a Tier 6.2 Sword will give you a 10% additional boost to that Mastery bonus, for a total bonus of 110 IP. |
Version 1.15.389.156882 | 18 December 2019 | Percival Patch 12 |
Note that this change will be reverted to the regular rate of resource return for destroyed buildings (90%) and the usual Fame earned when Queen goes live. |
Version 1.15.389.155349 | 29 November 2019 | Percival Patch 11 |
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Version 1.15.387.151412 | 9 October 2019 | Percival Patch 7 |
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Version 1.15.387.150212 | 18 September 2019 | Percival Patch 5 (Midseason Patch) |
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Version 1.15.383.147232 | 31 July 2019 | Percival Patch 2 and Hotfix 2.1 | Access Rights
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Version 1.15.383.147232 | 31 July 2019 | Percival Patch 2 and Hotfix 2.1 | Loot Table Updates
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Version 1.15.382.145855 | 10 July 2019 | Percival Update |
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Version 1.14.381.140241 | 10 April 2019 | Oberon Patch 2 / Free-to-Play Launch | As of April 10, Albion Online will be entirely free to download and play. Existing players can continue playing as normal, while new players can create an account and play the game without purchasing a pack. The Premium system continues unchanged, and Premium status can still be purchased with either real-world money or ingame currency. |
Version 1.14.381.140241 | 10 April 2019 | Oberon Patch 2 / Free-to-Play Launch | Respawn Changes
Special Island Move
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Version 1.14.381.140241 | 10 April 2019 | Oberon Patch 2 / Free-to-Play Launch |
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Version 1.14.379.138841 | 20 March 2019 | Oberon Update - Oberon Update Hotfix #1, #2, and #3 | Player Execution
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Version 1.13.369.136513 | 20 February 2019 | Nimue Balance Patch (Patch #7) | General Balance Changes
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Version 1.13.369.132209 | 13 December 2018 | Nimue Patch #3 |
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Version 1.13.369.131221 | 28 November 2018 | Nimue Patch #1 |
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Version 1.11.362.119971 | 20 June 2018 | Lancelot Patch #9 |
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Version 1.11.362.118022 | 25 May 2018 | Lancelot Patch #7 |
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Version 1.0.34.184.105727 | 6 December 2017 | Kay Update |
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