Maces

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Maces

Maces are Warrior weapons with powerful crowd control abilities, able to inflict a variety of disabling effects to entire crowds of enemies. Maces are unlocked by the Mace Fighter node on the Destiny Board.

Once unlocked, the following weapons can be used:

Standard Weapons: Crafted using common resources, these weapons tend to be much easier to obtain than Artifact Weapons.

Weapon Type
  Mace 1-hand
  Heavy Mace 2-hand
  Morning Star 2-hand

Artifact Weapons: Require specific artifact items to craft, start with higher Item Power than Standard Weapons, and benefit less from Enchantment Levels.

Weapon Type Crafted Using Base IP Bonus
  Bedrock Mace 1-hand   Runed Rock (Rune Artifact) +1 tier
  Incubus Mace 2-hand   Infernal Mace Head (Soul Artifact) +2 tiers
  Camlann Mace 2-hand   Imbued Mace Head (Relic Artifact) +3 tiers


Abilities

  • Abilities are unlocked as you level up the Mace Fighter skill (see the Unlock Table below).
  • First, Second, and Passive slot abilities are common to all weapons, while Third Slot abilities are unique to each weapon and do not have a level requirement.
  • The default hotkeys for First, Second, and Third Slot abilities are Q, W, and E, respectively.

First Slot Abilities


Defensive Slam

Energy Cost 8 Deals 216 Physical damage to an enemy, while increasing Armor and magic Resist for you and allies in 5m around you by 42 for 3s. (Can affect up to 5 allies.)
Cast Time instant
Range melee
Cooldown 3s


Threatening Smash

Energy Cost 15 After a 0.5s windup you swing your mace and hit all enemies in front of you, dealing 437 physical damage and also creating threat on all creatures hit.
Cast Time instant
Range melee
Cooldown 6s


Sacred Ground

Energy Cost 6% Creates a 3m radius area in front of you. The area lasts for 6s. While enemy players are inside the area they are silenced (ignoring crowd control resistance). Creatures in the area will be silenced for up to 3.89s.
Cast Time 0.8s
Range 2m
Cooldown 7s


Second Slot Abilities


Interrupt

Energy Cost 21 Deal 216 damage, and interrupt a spell being cast by your target.
Cast Time instant
Range 3m
Cooldown 10s


Snare Charge

Energy Cost 28 Jump to a ground destination and slam your weapon on the ground, affecting all enemies in a 6m radius around the impact location. Deals 148 Phyisical damage, roots all enemies and interrupts spell casting. Roots players for: 3.56s Roots creatures for: 7.1s.
Cast Time instant
Range 11m
Cooldown 15s


Heavy Slam

Energy Cost 43 Unleashes a heavy attack that deals 756 damage to all enemies in front of you.
Cast Time 1s
Range melee
Cooldown 15s


Air Compressor

Energy Cost 46 Pulls all enemies in a 7m radius around you towards your position, and creates additional threat on enemies hit.
Cast Time insant
Range self
Cooldown 30s


Passive Abilities


Stunning Strike

Energy Cost - Every 5 normal attacks, your attack stuns the enemy for 0.6s.
Cast Time -
Range -
Cooldown -


Energetic

Energy Cost - Every normal attack, you restore 5 energy.
Cast Time -
Range -
Cooldown -


Life Leech

Energy Cost - Receive 15% of your normal attack damage as Life Steal.
Cast Time -
Range -
Cooldown -


Dreadladen Fighting

Energy Cost - Every 4 normal attacks, your Crowd Control effects are increased by 50% for 2s.
Cast Time -
Range -
Cooldown -


Third Slot Abilities


Mace


Deep Leap

Energy Cost 44 You jump to a ground target location, dealing physical damage to all enemies in a 5m radius. The further away the target is, the more damage you deal.
  • 14m or further away: 765 damage
  • Between 8m and 14m away: 564 damage
  • Closer than 8m: 409 damage
Cast Time instant
Range 14m
Cooldown 25s

Heavy Mace


Battle Howl

Energy Cost 37 Silences all enemies in a 4.5m radius around you for 3.55s, and removes all positive status effects of them. Also generates threat on all enemies hit.
Cast Time instant
Range self
Cooldown 20s

Morning Star


Root Prison

Energy Cost 43 Roots you and enemies around you for up to 4s, ignoring enemy crowd control resistance. After the channel ends, enemies will stay rooted for 1.5s. The channeling also creates threat on creatures hit.
Cast Time 0.5s
Range self
Cooldown 28.6s

Bedrock Mace


Force of Nature

Energy Cost 28 Crocks the earth open in a line in front of you, releasing an impregnable wind wall which lasts for 4s. Knocks enemies that contact it 18m away (ignoring crowd control resistance) and taunts creatures.
Cast Time instant
Range 18.5m
Cooldown 22.2s

Incubus Mace


Shrinking Curse

Energy Cost 61 Shrinks enemies in a cone in front of you, dealing 273 magical damage. While shrunk, damage and heal power is reduced by 40%, and max and current HitPoints are reduced by 25%.
Cast Time instant
Range 10m
Cooldown 30s

Camlann Mace


Vendetta

Energy Cost 52 Shoots a shockwave in a straight line, activating the Vendetta on the first enemy hit. After a 1.5s delay, the Vendetta pulls all other enemies in a 9m radius to this enemy's position. All enemies pulled will be stunned for 1.22s and receive 189 magical damage.
Cast Time 0.7s
Range 26m
Cooldown 30s

Ability Unlocking and Availability

Abilities become available at the following mastery levels. The item icons on each line indicate the lowest tier of each type of weapon that has access to the indicated ability.

Level Unlocks Available On
1


Defensive Slam

Threatening Smash

Interrupt

Stunning Strike


Non-Artifact Weapons
 
Bedrock Mace
 
Incubus Mace
 
Camlann Mace
3


Snare Charge


Non-Artifact Weapons
 
Bedrock Mace
 
Incubus Mace
 
Camlann Mace
6


Energetic


Non-Artifact Weapons
 
Bedrock Mace
 
Incubus Mace
 
Camlann Mace
15


Heavy Slam


Non-Artifact Weapons
 
Bedrock Mace
 
Incubus Mace
 
Camlann Mace
20


Life Leech


Non-Artifact Weapons
 
Bedrock Mace
 
Incubus Mace
 
Camlann Mace
40


Air Compressor


Non-Artifact Weapons
 
Bedrock Mace
 
Incubus Mace
 
Camlann Mace
50


Dreadladen Fighting


Non-Artifact Weapons
 
Bedrock Mace
 
Incubus Mace
 
Camlann Mace
50


Sacred Ground


Non-Artifact Weapons
 
Bedrock Mace
 
Incubus Mace
 
Camlann Mace