Cape

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General Information

  • To wear a Cape, the appropriate node must be unlocked on the Destiny Board
  • Capes allow a player to increase their maximum energy and energy regeneration
  • Players must equip the Cape in order to benefit from the bonus

Statistics

  • Based on Normal Item Quality
  • Capes have additional details and enchantments which may be viewed by clicking on the Item Name
Item NameTierItem PowerWeightMax EnergyEnergy RegenerationSpell
Novice's Cape23000.8 kg3.60.05 /s
Journeyman's Cape35001.1 kg6.60.08 /s
Adept's Bridgewatch Cape47001.7 kg100.13 /sSandstorm
Adept's Caerleon Cape47001.7 kg100.13 /sOpportunist
Adept's Cape47001.7 kg100.13 /s
Adept's Demon Cape47001.7 kg100.13 /sOpening to Hell
Adept's Fisherman Backpack47001.7 kgFish Carrier
Adept's Fort Sterling Cape47001.7 kg100.13 /sUntouchable
Adept's Harvester Backpack47001.7 kgFiber Carrier
Adept's Heretic Cape47001.7 kg100.13 /sDevious Trap
Adept's Keeper Cape47001.7 kg100.13 /sBerserk
Adept's Lymhurst Cape47001.7 kg100.13 /sEnergy Reserve
Adept's Martlock Cape47001.7 kg100.13 /sShield of Protection
Adept's Morgana Cape47001.7 kg100.13 /sMark of the Raven
Adept's Skinner Backpack47001.7 kgHide Carrier
Adept's Thetford Cape47001.7 kg100.13 /sChain Lightning
Adept's Undead Cape47001.7 kg100.13 /sVanisher
Expert's Bridgewatch Cape58002.5 kg120.15 /sSandstorm
Expert's Caerleon Cape58002.5 kg120.15 /sOpportunist
Expert's Cape58002.5 kg120.15 /s
Expert's Demon Cape58002.5 kg120.15 /sOpening to Hell
Expert's Fisherman Backpack58002.5 kgFish Carrier
Expert's Fort Sterling Cape58002.5 kg120.15 /sUntouchable
Expert's Harvester Backpack58002.5 kgFiber Carrier
Expert's Heretic Cape58002.5 kg120.15 /sDevious Trap
Expert's Keeper Cape58002.5 kg120.15 /sBerserk
Expert's Lymhurst Cape58002.5 kg120.15 /sEnergy Reserve
Expert's Martlock Cape58002.5 kg120.15 /sShield of Protection
Expert's Morgana Cape58002.5 kg120.15 /sMark of the Raven
Expert's Skinner Backpack58002.5 kgHide Carrier
Expert's Thetford Cape58002.5 kg120.15 /sChain Lightning
Expert's Undead Cape58002.5 kg120.15 /sVanisher
Master's Bridgewatch Cape69003.8 kg140.18 /sSandstorm
Master's Caerleon Cape69003.8 kg140.18 /sOpportunist
Master's Cape69003.8 kg140.18 /s
Master's Demon Cape69003.8 kg140.18 /sOpening to Hell
Master's Fisherman Backpack69003.8 kgFish Carrier
Master's Fort Sterling Cape69003.8 kg140.18 /sUntouchable
Master's Harvester Backpack69003.8 kgFiber Carrier
Master's Heretic Cape69003.8 kg140.18 /sDevious Trap
Master's Keeper Cape69003.8 kg140.18 /sBerserk
Master's Lymhurst Cape69003.8 kg140.18 /sEnergy Reserve
Master's Martlock Cape69003.8 kg140.18 /sShield of Protection
Master's Morgana Cape69003.8 kg140.18 /sMark of the Raven
Master's Skinner Backpack69003.8 kgHide Carrier
Master's Thetford Cape69003.8 kg140.18 /sChain Lightning
Master's Undead Cape69003.8 kg140.18 /sVanisher
Grandmaster's Bridgewatch Cape71,0005.7 kg170.21 /sSandstorm
Grandmaster's Caerleon Cape71,0005.7 kg170.21 /sOpportunist
Grandmaster's Cape71,0005.7 kg170.21 /s
Grandmaster's Demon Cape71,0005.7 kg170.21 /sOpening to Hell
Grandmaster's Fisherman Backpack71,0005.7 kgFish Carrier
Grandmaster's Fort Sterling Cape71,0005.7 kg170.21 /sUntouchable
Grandmaster's Harvester Backpack71,0005.7 kgFiber Carrier
Grandmaster's Heretic Cape71,0005.7 kg170.21 /sDevious Trap
Grandmaster's Keeper Cape71,0005.7 kg170.21 /sBerserk
Grandmaster's Lymhurst Cape71,0005.7 kg170.21 /sEnergy Reserve
Grandmaster's Martlock Cape71,0005.7 kg170.21 /sShield of Protection
Grandmaster's Morgana Cape71,0005.7 kg170.21 /sMark of the Raven
Grandmaster's Skinner Backpack71,0005.7 kgHide Carrier
Grandmaster's Thetford Cape71,0005.7 kg170.21 /sChain Lightning
Grandmaster's Undead Cape71,0005.7 kg170.21 /sVanisher
Elder's Bridgewatch Cape81,1008.5 kg200.24 /sSandstorm
Elder's Caerleon Cape81,1008.5 kg200.24 /sOpportunist
Elder's Cape81,1008.5 kg200.24 /s
Elder's Demon Cape81,1008.5 kg200.24 /sOpening to Hell
Elder's Fisherman Backpack81,1008.5 kgFish Carrier
Elder's Fort Sterling Cape81,1008.5 kg200.24 /sUntouchable
Elder's Harvester Backpack81,1008.5 kgFiber Carrier
Elder's Heretic Cape81,1008.5 kg200.24 /sDevious Trap
Elder's Keeper Cape81,1008.5 kg200.24 /sBerserk
Elder's Lymhurst Cape81,1008.5 kg200.24 /sEnergy Reserve
Elder's Martlock Cape81,1008.5 kg200.24 /sShield of Protection
Elder's Morgana Cape81,1008.5 kg200.24 /sMark of the Raven
Elder's Skinner Backpack81,1008.5 kgHide Carrier
Elder's Thetford Cape81,1008.5 kg200.24 /sChain Lightning
Elder's Undead Cape81,1008.5 kg200.24 /sVanisher

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
17 March 2021Call to Arms Update
  • Capes and helmets can now be hidden via the Appearance menu in any scenario where vanity skins are displayed
2 February 2021Rise of Avalon Patch 13 (Balance Patch)Capes
  • Opening to Hell (Demon Cape):
    • No longer counts as damage over time, so its effect cannot be removed by Emergency Shield
    • Damage vs Players: 60 → 50
21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1
  • Faction Capes and Royal Armors now retain the quality of the Cape / Armor used to create them
  • As Faction Capes do not benefit from or contribute to Cape Tailoring Specialization, Fame gain was removed from this crafting process to keep it in line with other conversion processes such as Royal Armors
  • Increased crafting focus cost of bread to be in line with the nutritional return of other crafting processes.
  • Butchery focus now available:
    • Farm animals can now be butchered with focus to get more meat. (You don't get your animal back. It's dead. There's no coming back from that.)
    • As part of this change, the nutritional value of meat has been adjusted to better reflect the overall crafting progression.
  • 12 August 2020Rise of Avalon Update and Hotfix 1, 2
    • Vanisher (Undead Cape):
      • Activation Health Threshold: 25% → 15%
    12 August 2020Rise of Avalon Update and Hotfix 1, 2Added a display to several major UIs showing the estimated current Silver value of the items they contain. Affected UIs:
    • Inventory
    • Loot
    • Banks, Chests, Battlevaults
    • Hideout Recovery Tabs
    • Player Trading
    • Item details
    20 February 2019Nimue Balance Patch (Patch #7)Capes
    • Heretic Cape
      • Root Duration: 4s → 6s
    • Keeper Cape
      • Health Threshold for activation: 60% → 70%
      • Cooldown: 100s → 80s (on 1300 IP)
    • Lymhurst Cape
      • Cooldown: 120s → 130s (on 1300 IP)
    • Martlock Cape
      • Cooldown: 140s → 160s (on 1300 IP)
      • Bonus Defense: 66.66% → 50%
    • Thetford Cape
      • Damage (80.44 → 92.00)
    • Undead Cape
      • Health Threshold for activation: 20% → 25%
    9 January 2019Nimue Patch #5
  • Devious Trap (Heretic Cape) is no longer activated by mount F-slot spells
  • 13 December 2018Nimue Patch #3
      • Heretic Cape:
        • Cooldown 100 IP: 150.8s -> 110s
        • Cooldown 1300 IP: 110s -> 80s
        • Scales with Item Power
    21 November 2018Nimue UpdateMob Faction Capes: These capes are crafted using crests dropped by elite mobs, along with a regular cape and a City Heart resource. They offer unique passive spells to support various combat builds. For details of these capes, please see the "Combat Balance Changes and New Items" section below.
    21 November 2018Nimue UpdateNew Items: Mob Faction Capes

    All Mob Faction Capes have the same max energy and energy regeneration benefits as normal capes. Additionally, each has a unique ability which is automatically triggered by certain conditions and then goes on cooldown:

    • Devious Trap (Heretic Cape)
      • Condition: Activates when you cast a shoe slot spell
      • Effect: Drops a trap below your feet, which is activated once an enemy steps onto it. Roots and deals physical damage.
      • 100 IP = 110s
      • 1300 IP = 80s
      • Cooldown: scales with IP
    • Vanisher (Undead Cape)
      • Condition: Activates when you take damage and your health is below 20%.
      • Effect: Turns you invisible for 6s (you can still use abilities while invisible, but your damage and heal power are reduced by 50%)
      • Cooldown: scales with IP (100 IP = 164.3s, 1300 IP 120s)
    • Berserk (Keeper Cape)
      • Condition: Activates when your health drops below 60%
      • Effect: Increases your damage by 40% for 6s.
      • Cooldown: scales with IP (100 IP = 137.2s, 1300 IP = 100s)
    • Mark of the Raven (Morgana Cape)
      • Condition: Activates when you use an E-slot ability
      • Effect: Increases your cast- and attack speed by 50% for 8s.
      • Cooldown: scales with IP (100 IP = 150.8s, 1300 IP = 100s)
    • Opening to Hell (Demon Cape)
      • Condition: Activated by normal attack
      • Effect: Creates a 3m radius lava area below the enemy. Deals magic damage every 0.5s.
      • Cooldown: 60s
    15 August 2018Merlyn Patch #2Faction Capes
    • Martlock Cape:
      • Buff Duration: 3s -> 5s
    8 August 2018Merlyn Patch #1Capes
    • Lymhurst Cape:
      • Energy Regeneration per second: 5% -> 8%