Cape

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General Information

  • To wear a Cape, the appropriate node must be unlocked on the Destiny Board
  • Capes allow a player to increase their maximum energy and energy regeneration
  • Players must equip the Cape in order to benefit from the bonus

Statistics

  • Based on Normal Item Quality
  • Capes have additional details and enchantments which may be viewed by clicking on the Item Name
Item NameTierItem PowerWeightMax EnergyEnergy RegenerationSpell
Novice's Cape23000.8 kg3.60.05 /s
Journeyman's Cape35001.1 kg6.60.08 /s
Adept's Bridgewatch Cape47001.7 kg100.13 /sSandstorm (?)
Adept's Caerleon Cape47001.7 kg100.13 /sOpportunist (?)
Adept's Cape47001.7 kg100.13 /s
Adept's Demon Cape47001.7 kg100.13 /sOpening to Hell (?)
Adept's Fisherman Backpack47001.7 kgFish Carrier (?)
Adept's Fort Sterling Cape47001.7 kg100.13 /sUntouchable (?)
Adept's Harvester Backpack47001.7 kgFiber Carrier (?)
Adept's Heretic Cape47001.7 kg100.13 /sDevious Trap (?)
Adept's Keeper Cape47001.7 kg100.13 /sBerserk (?)
Adept's Lymhurst Cape47001.7 kg100.13 /sEnergy Reserve (?)
Adept's Martlock Cape47001.7 kg100.13 /sShield of Protection (?)
Adept's Morgana Cape47001.7 kg100.13 /sMark of the Raven (?)
Adept's Skinner Backpack47001.7 kgHide Carrier (?)
Adept's Thetford Cape47001.7 kg100.13 /sChain Lightning (?)
Adept's Undead Cape47001.7 kg100.13 /sVanisher (?)
Expert's Bridgewatch Cape58002.5 kg120.15 /sSandstorm (?)
Expert's Caerleon Cape58002.5 kg120.15 /sOpportunist (?)
Expert's Cape58002.5 kg120.15 /s
Expert's Demon Cape58002.5 kg120.15 /sOpening to Hell (?)
Expert's Fisherman Backpack58002.5 kgFish Carrier (?)
Expert's Fort Sterling Cape58002.5 kg120.15 /sUntouchable (?)
Expert's Harvester Backpack58002.5 kgFiber Carrier (?)
Expert's Heretic Cape58002.5 kg120.15 /sDevious Trap (?)
Expert's Keeper Cape58002.5 kg120.15 /sBerserk (?)
Expert's Lymhurst Cape58002.5 kg120.15 /sEnergy Reserve (?)
Expert's Martlock Cape58002.5 kg120.15 /sShield of Protection (?)
Expert's Morgana Cape58002.5 kg120.15 /sMark of the Raven (?)
Expert's Thetford Cape58002.5 kg120.15 /sChain Lightning (?)
Expert's Undead Cape58002.5 kg120.15 /sVanisher (?)
Master's Bridgewatch Cape69003.8 kg140.18 /sSandstorm (?)
Master's Caerleon Cape69003.8 kg140.18 /sOpportunist (?)
Master's Cape69003.8 kg140.18 /s
Master's Demon Cape69003.8 kg140.18 /sOpening to Hell (?)
Master's Fisherman Backpack69003.8 kgFish Carrier (?)
Master's Fort Sterling Cape69003.8 kg140.18 /sUntouchable (?)
Master's Harvester Backpack69003.8 kgFiber Carrier (?)
Master's Heretic Cape69003.8 kg140.18 /sDevious Trap (?)
Master's Keeper Cape69003.8 kg140.18 /sBerserk (?)
Master's Lymhurst Cape69003.8 kg140.18 /sEnergy Reserve (?)
Master's Martlock Cape69003.8 kg140.18 /sShield of Protection (?)
Master's Morgana Cape69003.8 kg140.18 /sMark of the Raven (?)
Master's Skinner Backpack69003.8 kgHide Carrier (?)
Master's Thetford Cape69003.8 kg140.18 /sChain Lightning (?)
Master's Undead Cape69003.8 kg140.18 /sVanisher (?)
Grandmaster's Bridgewatch Cape71,0005.7 kg170.21 /sSandstorm (?)
Grandmaster's Caerleon Cape71,0005.7 kg170.21 /sOpportunist (?)
Grandmaster's Cape71,0005.7 kg170.21 /s
Grandmaster's Demon Cape71,0005.7 kg170.21 /sOpening to Hell (?)
Grandmaster's Fisherman Backpack71,0005.7 kgFish Carrier (?)
Grandmaster's Fort Sterling Cape71,0005.7 kg170.21 /sUntouchable (?)
Grandmaster's Harvester Backpack71,0005.7 kgFiber Carrier (?)
Grandmaster's Heretic Cape71,0005.7 kg170.21 /sDevious Trap (?)
Grandmaster's Keeper Cape71,0005.7 kg170.21 /sBerserk (?)
Grandmaster's Lymhurst Cape71,0005.7 kg170.21 /sEnergy Reserve (?)
Grandmaster's Martlock Cape71,0005.7 kg170.21 /sShield of Protection (?)
Grandmaster's Morgana Cape71,0005.7 kg170.21 /sMark of the Raven (?)
Grandmaster's Skinner Backpack71,0005.7 kgHide Carrier (?)
Grandmaster's Thetford Cape71,0005.7 kg170.21 /sChain Lightning (?)
Grandmaster's Undead Cape71,0005.7 kg170.21 /sVanisher (?)
Elder's Bridgewatch Cape81,1008.5 kg200.24 /sSandstorm (?)
Elder's Caerleon Cape81,1008.5 kg200.24 /sOpportunist (?)
Elder's Cape81,1008.5 kg200.24 /s
Elder's Demon Cape81,1008.5 kg200.24 /sOpening to Hell (?)
Elder's Fisherman Backpack81,1008.5 kgFish Carrier (?)
Elder's Fort Sterling Cape81,1008.5 kg200.24 /sUntouchable (?)
Elder's Harvester Backpack81,1008.5 kgFiber Carrier (?)
Elder's Heretic Cape81,1008.5 kg200.24 /sDevious Trap (?)
Elder's Keeper Cape81,1008.5 kg200.24 /sBerserk (?)
Elder's Lymhurst Cape81,1008.5 kg200.24 /sEnergy Reserve (?)
Elder's Martlock Cape81,1008.5 kg200.24 /sShield of Protection (?)
Elder's Morgana Cape81,1008.5 kg200.24 /sMark of the Raven (?)
Elder's Thetford Cape81,1008.5 kg200.24 /sChain Lightning (?)
Elder's Undead Cape81,1008.5 kg200.24 /sVanisher (?)

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
17 March 2021Call to Arms Update
  • Capes and helmets can now be hidden via the Appearance menu in any scenario where vanity skins are displayed
2 February 2021Rise of Avalon Patch 13 (Balance Patch)Capes
  • Opening to Hell (Demon Cape):
    • No longer counts as damage over time, so its effect cannot be removed by Emergency Shield
    • Damage vs Players: 60 → 50
21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1
  • Faction Capes and Royal Armors now retain the quality of the Cape / Armor used to create them
  • As Faction Capes do not benefit from or contribute to Cape Tailoring Specialization, Fame gain was removed from this crafting process to keep it in line with other conversion processes such as Royal Armors
  • Increased crafting focus cost of bread to be in line with the nutritional return of other crafting processes.
  • Butchery focus now available:
    • Farm animals can now be butchered with focus to get more meat. (You don't get your animal back. It's dead. There's no coming back from that.)
    • As part of this change, the nutritional value of meat has been adjusted to better reflect the overall crafting progression.
  • 12 August 2020Rise of Avalon Update and Hotfix 1, 2Added a display to several major UIs showing the estimated current Silver value of the items they contain. Affected UIs:
    • Inventory
    • Loot
    • Banks, Chests, Battlevaults
    • Hideout Recovery Tabs
    • Player Trading
    • Item details
    12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • Vanisher (Undead Cape):
    • Activation Health Threshold: 25% → 15%
  • 20 February 2019Nimue Balance Patch (Patch #7)Capes
    • Heretic Cape
      • Root Duration: 4s → 6s
    • Keeper Cape
      • Health Threshold for activation: 60% → 70%
      • Cooldown: 100s → 80s (on 1300 IP)
    • Lymhurst Cape
      • Cooldown: 120s → 130s (on 1300 IP)
    • Martlock Cape
      • Cooldown: 140s → 160s (on 1300 IP)
      • Bonus Defense: 66.66% → 50%
    • Thetford Cape
      • Damage (80.44 → 92.00)
    • Undead Cape
      • Health Threshold for activation: 20% → 25%
    9 January 2019Nimue Patch #5
  • Devious Trap (Heretic Cape) is no longer activated by mount F-slot spells
  • 13 December 2018Nimue Patch #3
      • Heretic Cape:
        • Cooldown 100 IP: 150.8s -> 110s
        • Cooldown 1300 IP: 110s -> 80s
        • Scales with Item Power
    21 November 2018Nimue UpdateMob Faction Capes: These capes are crafted using crests dropped by elite mobs, along with a regular cape and a City Heart resource. They offer unique passive spells to support various combat builds. For details of these capes, please see the "Combat Balance Changes and New Items" section below.
    21 November 2018Nimue UpdateNew Items: Mob Faction Capes

    All Mob Faction Capes have the same max energy and energy regeneration benefits as normal capes. Additionally, each has a unique ability which is automatically triggered by certain conditions and then goes on cooldown:

    • Devious Trap (Heretic Cape)
      • Condition: Activates when you cast a shoe slot spell
      • Effect: Drops a trap below your feet, which is activated once an enemy steps onto it. Roots and deals physical damage.
      • 100 IP = 110s
      • 1300 IP = 80s
      • Cooldown: scales with IP
    • Vanisher (Undead Cape)
      • Condition: Activates when you take damage and your health is below 20%.
      • Effect: Turns you invisible for 6s (you can still use abilities while invisible, but your damage and heal power are reduced by 50%)
      • Cooldown: scales with IP (100 IP = 164.3s, 1300 IP 120s)
    • Berserk (Keeper Cape)
      • Condition: Activates when your health drops below 60%
      • Effect: Increases your damage by 40% for 6s.
      • Cooldown: scales with IP (100 IP = 137.2s, 1300 IP = 100s)
    • Mark of the Raven (Morgana Cape)
      • Condition: Activates when you use an E-slot ability
      • Effect: Increases your cast- and attack speed by 50% for 8s.
      • Cooldown: scales with IP (100 IP = 150.8s, 1300 IP = 100s)
    • Opening to Hell (Demon Cape)
      • Condition: Activated by normal attack
      • Effect: Creates a 3m radius lava area below the enemy. Deals magic damage every 0.5s.
      • Cooldown: 60s
    15 August 2018Merlyn Patch #2Faction Capes
    • Martlock Cape:
      • Buff Duration: 3s -> 5s
    8 August 2018Merlyn Patch #1Capes
    • Lymhurst Cape:
      • Energy Regeneration per second: 5% -> 8%