Cartwheel

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Cartwheel

An active ability found on the first slot of Quarterstaffs.

It is unlocked at mastery level 3.



Cartwheel
Energy Cost 16 Cartwheel forward dealing 213 physical damage to all enemies hit and knocking them back a short distance while also interrupting spell casts. If you take damage during the cartwheel, your movement speed is increased by 30% and your resistances by 59 for 5s.
Cast Time Instant
Range 8m
Cooldown 8s


Note: numerical values are based on gear with 1060 item power. Affected values are in bold.

Equipment

Melee Weapon
Elder's Black Monk Stave
Elder's Double Bladed Staff
Elder's Grailseeker
Elder's Iron-clad Staff
Elder's Quarterstaff
Elder's Soulscythe
Elder's Staff of Balance

Ability Preview

Cartwheel.gif

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
6 May 2021Call to Arms Patch 4 (Balance Patch)Quarterstaffs

The hit-and-run playstyle of Quarterstaffs in Corrupted Dungeons has been toned down, while also trying to retain their playstyles in other content. This change alone will not entirely eliminate the strategy of resetting fights in Corrupted Dungeons, but should help balance the success of Quarterstaffs in this regard. Additional further changes will be made in a future patch to address the reset meta in Corrupted Dungeons.

Heavy Cleave's area was improved, making it easier to hit enemies and giving it a more unique feel. The hit delay has also been removed, making the ability strike much faster.

  • Cartwheel (all Quarterstaffs):
    • Move Speed Bonus: 30% → 20%
    • Buff Duration: 5s → 3s
  • Stun Run (all Quarterstaffs):
    • Buff Duration: 5s → 4s
  • Heavy Cleave (all Quarterstaffs):
    • Adjusted the hit area into a rectangular shape that extends further
    • Hit Delay: 0.5s → 0s
    • Standtime: 1s → 0.5s
    • Damage: 271 → 240
  • Vault Leap (regular Quarterstaff):
    • Standtime: 0.2s → 0.6s
    • Enemy Knockup Duration: 1s → 0.7s
    • Cast Range: 15m → 13m
    • Jump End Position now offset by 3m
    • Visual fixes for jump animation on high ping
10 July 2019Percival UpdateQuarterstaffs
  • Added new W-Spell: Rising Blow
    • Hits enemies in a frontal cone, knocking them in the air for 1.25s and dealing 50 physical damage
  • Life Leech (Passive):
    • Steals 15% of damage dealt
  • Cartwheel (all Quarterstaffs):
    • Armor Increase: 0.2 → 0.1
  • Separator (Quarterstaff):
    • Instead of being knocked in the air, enemies are now knocked back 14m (creatures are immune). Also applies a 40% slow for 5s.
    • Radius: 5m → 7m
  • Hurricane (Iron-Clad Staff):
    • Channel Duration: 3.5s → 3s
31 July 2018Merlyn UpdateQuarterstaffs:
  • Cartwheel
    • Cooldown: 6s -> 7s
  • Hurricane (Iron-Clad Staff)
    • Cooldown now scales with Item Power (100 IP: 23.8s; 1700 IP: 19s)
  • Mystic Rocks (Staff of Balance)
    • Cooldown now scales with Item Power (100 IP: 37s; 1700 IP: 29s)
20 June 2018Lancelot Patch #9Quarterstaffs
  • Cartwheel (all Quarterstaffs)
    • Cooldown: 5s → 6s
  • Forceful Swing (all Quarterstaffs)
    • Auto Attack Damage Reduction vs mobs: 30% → 50%
    • Radius: 5m → 6m
  • Mystic Rocks (Staff of Balance)
    • Energy Cost: 0 → 20% of max energy
    • Slow Strength: 60% → 50%
  • Hurricane (Iron-clad Staff)
    • Knockback Distance: 1.91m → 5m
6 December 2017Kay UpdateQuarter Staffs:
  • Cartwheel:
    • Cast range: 4m -> 8m
    • Cooldown: 6s -> 5s
  • Forceful Swing:
    • Debuff duration: 5s -> 8s
    • Against mobs: now also reduces attack speed