Casual Skilling

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This page is mostly geared towards casual players or new players looking to dabble in multiple areas of the game for skilling/training purposes. It touches on many different nodes of the Destiny Board and therefore not "optimized" for someone with Power Leveling in mind.

Skilling in General

Albion Online has many different professions from manual labor such as Lumberjack or Ore Miner (Gathering) and Smelting or Tanning (Refining) to even Mercenary or Spelunking (Combat). It may seem overwhelming at first to pick one that you want to make your primary profession. However, instead of staring at the complex Destiny Board in awe, simply choose one you THINK you might like, and go from there. There is really not much "wasted" time in this game, as any skill retains its progress to swap between skills at any time. For more information on each of the skills mentioned, see the respective pages.

Getting started

Starting out the tutorial takes you very briefly through simple resource gathering, refining, and crafting (with even some magic focus potion). Don't get too hung up on this just yet. Many players who start off turn to either combat or gathering to find their way in the world which is where we are going to start as well. After this, instead of taking right to the market to profit, we're going to dive into what we could alternatively use those resources for.

Full Cycle of the professions (Jack-of-all Trades)

We're going to look at the basic gathering skills and taking them all the way through to their finished products. While we won't go into too much detail in each specific Specialization we will touch on how you can use your own preferences to move forward. Please consider your options and choose what you like. There is no wrong choice so long as you find it enjoyable, and fear not, for there is profit to be made in ANY of the specializations or professions no matter what you choose.

Profession Groups

These are groupings and arbitrary names of professions based on the next logical profession that would use the resources from the previous. Feel free to navigate to the one you are most interested in. For more information on any of the professions listed in these groupings, see their appropriate category of Gathering, Refining or Crafting

Metal worker

This profession consists of a combination of the Ore Miner, Smelter, and any variation of a weapon/armor/tool crafter. For simplicity and for examples we'll start with Sword Crafter

  1. As a miner you want gather from the best primary biome which is mountains. Here you will find various ore node hot spots and Fort Sterling as the city of the area. You will go out to the different Zones depending on your skill level or mastery
  2. Once you have acquired a decent amount of ore from your mining endeavors, you will refine these into metal bars as a smelter. Any Smelter worth their salt will be sure to venture with their haul to the city of Thetford where there is a significate boost to the resource return rate of smelting bars.
  3. Finally with the large amount of bars you have smelted, in this example our crafting profession will be to forge these metal bars into swords. The best swordsmiths on the royal continent find themselves in Lymhurst, where there is a much greater bonus to resource consumption and focus cost for sword smiths. This city is adjacent to your gathering city for lower travel times.


  1. Hunters start as skinners in the steppe region where animals are plenty near the city of Bridgewatch
  2. Once they acquire these skins they move to have them tanned at the best city on the continent which is Martlock in the Highlands
  3. Finally these leather hides are crafted into different armors or used for various other items. For this example we'll craft leather shoes and hoods in Lymhurst which is its biggest bonus to resource consumption and crafting focus. This city is adjacent to your other gathering and refining cities.

Tactile Worker

  1. Tactile workers start as harvesters to collect different tiered fiber in the world. The best place for fiber is the swamp biome with the main city being Thetford
  2. Once the fiber is collected, it must be refined into various cloth items. The best city for doing this is Lymhurst in the forest.
  3. Finally the cloth is used to craft many items. For the purposes of this example, if you were to consider closest cities, Fort Sterling gives bonus for cloth robes and is between your other two cities for gathering and refining.

Stone Mason

  1. Stone masons start as Quarriers gathering from the best biome of highlands with Martlock as the main city in search of various stone resources.
  2. Once stone is acquired stone masons must refine them to usable blocks. The best city for this is in the steppe biome being Bridgewatch
  3. Finally stone is used to craft only Demolition Hammer and various Buildings. If you were to solely craft hammers then Caerleon is your city, although not a safe travel. The next best bet is really to use any convenient city to sell for buildings. Generally speaking, cities farther away from Martlock and Bridgewatch will likely have more value for stone since they are less likely to have a high concentration of gatherers and refiners of stone resources.


  1. Carpenters start as Lumberjacks collecting wood by felling trees. Unsurprisingly the best biome for this is the forest, with Lymhurst being the main city
  2. Next logs are converted to planks when refined. The best city for this is located in the Mountain Biome being Fort Sterling
  3. Once the carpenter has the planks, the final stop to turn a finished product is to craft them into either gear or also buildings. For this example since buildings are generally not directly profitable without long term investment in using them, we'll say we'll craft gear. Considering we are already in the vicinity of Lymhurst and Fort Sterling, the next closest city with a bonus to crafting gear for carpenters is Thetford to craft either nature staves or fire staves