Celestial Sphere

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Celestial Sphere

An active ability found on the third slot of Redemption Staffs.

It is unlocked at mastery level 1.



Celestial Sphere
Energy Cost 61 Create a bouncing Sphere of light to heal an ally. The Celestial Sphere will then repeatedly jump to the closest ally within 11m, healing each ally hit by 188. The spell can't hit the same target twice in a row, but keeps jumping back and forth up to 10 times as long as an ally target is in range.
Cast Time 1s
Range 10m
Cooldown 25s


Note: numerical values are based on gear with 1060 item power. Affected values are in bold.

Equipment

Magic WeaponTier
Adept's Redemption Staff4
Expert's Redemption Staff5
Master's Redemption Staff6
Grandmaster's Redemption Staff7
Elder's Redemption Staff8

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
13 October 2021Call to Arms Patch 11Healers in Albion offer a very strong sustain, meaning they have the tools to prevent their group members simply being burst down in group fights. As a result, Healers are usually designed without a lot of damage in their kit, and are thus encouraged to choose whether to use their Q-slot for full sustain or additional damage. However, there was also the option to go full sustain and get damage from other sources such as potions, capes, or armor. To balance this approach, base damage output has been reduced when equipping any healing staff. Healers can negate this penalty by using the damage ability on the Q-slot. This change should reinforce the original intention that Healers choose between sustain and damage.

Flash Heal was rarely used and has thus been reworked: instead of a spammable heal without cooldown, a 3s cooldown was added for a rebalanced high-impact heal, meaning Healers don’t need to remain still to get the maximum healing from this ability. Cast Time was also reduced to make it less susceptible to interrupts, but the Hit Delay was kept in order to broadcast the same ground-based telegraphing to both allies and enemies.

Additionally, some E-abilities of the Holy Line have been adjusted. Holy Explosion has high healing output and good defensive utility with its knockback, so to reduce its self-sustaining quality the Energy Cost per tick was increased. Celestial Sphere is now an uninterruptible cast so that it can't be fully denied (as it often is in competitive 5v5), while the bouncing sphere after the cast still allows for counterplay. Lastly, Hallowfall's Cooldown Reduction now receives a slight buff when hitting an ally, which is meant to somewhat alleviate its very long base cooldown.

  • Equipping any Holy Staff reduces all damage output by 50%
  • Smite (all Holy Staffs):
    • Now increases the caster's damage by 50% for 8s
  • Flash Heal (all Holy Staffs):
    • Cooldown: 0s → 3s
    • Cast Time: 0.8s → 0.4s
    • Hit Delay: 0s → 0.4s
    • Heal: 34 → 130
    • Removed the additional 10% Healing per target effect
  • Holy Explosion (Great Holy Staff):
    • Energy Cost per tick: 3.6 → 4.0
  • Celestial Sphere (Redemption Staff):
    • The cast is now uninterruptible
  • Divine Intervention (Hallowfall):
    • Cooldown Reduction when Healing an ally: 35% → 40%
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
10 April 2019Oberon Patch 2 / Free-to-Play LaunchHoly Staffs
  • Holy Beam (all Holy Staffs):
    • Cooldown: 10s → 16s
  • Celestial Sphere (Redemption Staff):
    • Heal per Tick: 80.00 → 90.00
20 February 2019Nimue Balance Patch (Patch #7)Holy Staffs
  • Desperate Prayer (Holy Staff)
    • Max Heal Value: 177.69 → 200.00
    • Cooldown: 20s → 15s
  • Salvation (Fallen Staff)
    • Radius: 6m → 5.5m
  • Celestial Sphere (Redemption Staff)
    • Max Number of Jumps: 14 → 10
    • Heal per Jump: 51.5 → 80.00
28 November 2018Nimue Patch #1
  • Spell fixes:
    • Protection of the Fiends duration should now be properly linked to the channel time
    • Mounted characters are no longer affected by Time Corridor
    • Fixed an issue where players resisted Time Freeze when casting / channeling
    • Fixed an issue where Deathward Climax would mute other spell sounds
    • Celestial Sphere now jumps 14 times as intended (previously 12)
    • Casting time for Electric Discharge changed from 1.2 to 0.9 seconds as intended
    • Spell effects of Spiritual Seed now appear on target as intended (previously appeared on caster)
  • 21 November 2018Nimue UpdateHoly Staffs
    • Salvation (Fallen Staff)
      • Cooldown: 20s → 25s
    • Celestial Sphere (Redemption Staff)
      • Jump Interval: 0.8s → 0.6s
      • Max Number of Jumps: 12 → 14
    28 September 2018Merlyn Preseason Balance Patch, Hotfix 1
  • Fixed the following spell bugs:
    • Bow: Enchanted Quiver now has its reported 30 second buff duration (was 25 seconds)
    • Holy Staff: Celestial Sphere displays the visual effect and projectile for its last impact
    • Mace: Force of Nature now taunts all mob targets hit, as intended
  • 26 September 2018Merlyn Preseason Balance PatchHoly Staffs:
    • Added a new E-slot Spell to Redemption Staff: Celestial Sphere
      • Can be cast on an ally. The Sphere will keep jumping to the closest ally in a 10m radius for up to 12 times, healing each ally hit. The spell can't hit the same target twice in a row, but keeps jumping back and forth if at least two allies are in range. (Cooldown: 25s)
    • Removed the spell Enlightenment (all Holy Staffs)
    • Moved Holy Orb to the W-slot (all Holy Staffs)
    • Flash Heal (all Holy Staffs)
      • Heal Value: 42.18 → 46.00
    • Holy Beam (all Holy Staffs)
      • First Tick: 13.01 → 30.00
      • The last hit no longer ticks twice
    • Holy Orb (all Holy Staffs)
      • Hit delay: 0.3s → 0s
      • Standtime: 0.8s → 0.4s
      • Projectile Speed: 12.5 m/s → 16.7 m/s
    • Desperate Prayer (Holy Staff)
      • Health Threshold for max heal: 30% → 40%
    • Salvation (Fallen Staff)
      • Cooldown: 30s → 20s
      • Heal Value: 236.20 → 270.00