Chain Slash

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Chain Slash

An active ability found on the second slot of Daggers.

It is unlocked at mastery level 85.



Chain Slash
Energy Cost 33 Charge towards the targeted enemy, hitting the target and then charging to the closest enemy within 6m of the enemy you hit last (up to 4 different targets), dealing 439 physical damage with each hit. Turns you invisible and grants immunity to damage while charging.
Cast Time instant
Range 6m
Cooldown 15s


Note: numerical values are based on gear with 1060 item power. Affected values are in bold.

Equipment

Melee Weapon
Elder's Bloodletter
Elder's Bridled Fury
Elder's Claws
Elder's Dagger
Elder's Dagger Pair
Elder's Deathgivers
Elder's Demonfang

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9Daggers

Deadly Swipe now consumes more energy when used purely for mobility, but is more energy efficient in fights, even in PvE. Chain Slash's first hit had too much value, so its damage output was adjusted to increase with each chained hit, reducing its damage in 1v1, but also adding a more interesting dynamic by rewarding multiple hits in group fights. Forbidden Stab can now completely negate any healing and interrupts spell casting. This new strong-but-short debuff places more emphasis on the timing of the ability activation.

  • Deadly Swipe (all Daggers):
    • Energy Cost: 6 → 7
    • Energy Regain on hit: 2 → 4
    • Energy is now also regained when hitting mobs (no longer limited to enemy players)
  • Forbidden Stab (all Daggers):
    • Hit Delay: 0.1s → 0s
    • Standtime: 0.2s → 0.1s
    • Removed the Healing Received and Healing Cast Debuff
    • Instead, the target won't be able to receive any healing for 1.5s (this debuff is cleanseable)
    • The ability now also interrupts enemy spell casting
  • Chain Slash (all Daggers):
    • Damage now increases with each consecutive hit:
      • Damage 1st Hit: 120 → 90
      • Damage 2nd Hit: 120 → 110
      • Damage 3rd Hit: 120 → 130
      • Damage 4th Hit: 120 → 150
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • Chain Slash (all Daggers):
    • Damage: 150 → 120
  • Bloodthirsty Blade (One-handed Dagger):
    • Damage vs Mobs: 60 → 30
  • Lunging Stabs (Bloodletter):
    • Range: 13m → 11m
    • The cooldown reduction is now only applied when hitting an enemy player below 40% (can no longer be triggered by a mob)
  • Ghost Strike (Deathgivers):
    • Invisibility: 3s → 2s
    • Invisibility is now canceled when activating any ability
  • 19 May 2020Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1Daggers
    • Deadly Swipe (all Daggers):
      • Standtime: 0.2s → 0.1s
    • Chain Slash: (all Daggers):
      • Max Range for jumping to next target: 8m → 6m
      • Caster now invulnerable while dashing between targets
      • Damage: 106 → 150
      • Cooldown: 12s → 15s
    25 March 2020Queen Patch 8Daggers
    • Normal Attacks:
      • One-handed Dagger:
        • Attack Interval: 0.91s → 0.5s
        • Damage per Attack: 1.31 → 0.72
    • Dual Daggers and Deathgivers:
      • Attack Interval: 0.91s → 0.4s
      • Damage per Attack: 43 → 19
      • Attack Range: 2m → 1.5m
    • Claws and Black Hands:
      • Attack Interval: 0.91s → 0.5s
      • Damage per Attack: 43 → 23
    • Bloodletter:
      • Attack Interval: 0.83s → 0.6s
      • Damage per Attack: 1.15 → 0.83
    • Removed Ability: Infiltration (W-slot / all Daggers)
    • Added new Ability: Deadly Swipe (Q-slot / all Daggers) - Leap towards the targeted area and deal 75 physical damage to all enemies in a 3m radius. Applies one stack of Assassin Spirit on yourself per enemy hit.
    • Dash:
      • Cooldown (1200 IP): 12.5s → 17.5s
      • Cooldown (1700 IP): 10s → 15s
      • Energy cost: 5 base energy→ 5% max energy
      • Range: 11m → 8m
      • At the end of the Dash the player now gets a 15% damage increase that lasts for 4s
    • Forbidden Stab (all Daggers):
      • Hit delay: 0.2s → 0.1s
      • Standtime: 0.4s → 0.2
    • Throwing Blades (all Daggers):
      • Damage per Blade: 21.21 → 35.00
    • Chain Slash (all Daggers)
      • Cooldown: 15s → 12s
    • Poison Coating (One-handed Dagger):
      • Reworked the ability, it is now called 'Bloodthirsty Blade'
      • While active, every normal attack deals additional magic damage, and inflicted damage is stolen to heal yourself. Additionally, your move speed is increased by 30%. However, while the ability is active you also lose 4% of your max health every second. The ability can last up to 6s but can be deactivated earlier.
    26 September 2018Merlyn Preseason Balance PatchDaggers:
    • Added new W-Slot Spell: Chain Slash (all Daggers)
      • Quickly slash through multiple enemies. You keep jumping to the closest enemy in an 8m radius for up to 4 times, dealing physical damage to each enemy. While you are slashing through the enemies you are invisible to players.
    • Assassin's Spirit (all Daggers)
      • Self Armor Reduction per stack: 0.09 → 0.04
    • Slit Throat (Dual Daggers)
      • Cast Time: 0.6s → 0.4s