Charge

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General Information



Charge
Energy Cost 56 Charge towards the targeted enemy, becoming immune to all Crowd Control effects, Debuffs, and damage for 1s. Enemies who are not mounted will be stunned for 0.8s on impact (ignoring crowd control resistance). Deals physical damage to the targeted enemy based on the amount of Heroic Charges on you.
  • Heroic Charges: 0 | 1 | 2 | 3
  • Damage: 301 | 482 | 723 | 1024

Consumes all your Heroic Charges.

Cast Time 0.4s (uninterruptible)
Range 13m
Cooldown 20s

Note: numerical values are based on gear with 1060 item power. Affected values are in bold.

Equipment

Melee WeaponTier
Expert's Claymore5
Master's Claymore6
Grandmaster's Claymore7
Elder's Claymore8

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1Swords
  • Iron Will (all Swords):
    • Duration: 4s → 3s
  • Charge (Claymore):
    • Range: 15m → 13m
  • Soulless Stream (Galatine Pair):
    • 0 Stack Damage: 84 → 75
    • 1 Stack Damage: 134 → 119
    • 2 Stack Damage: 201 → 179
    • 3 Stack Damage: 285 → 254
26 September 2018Merlyn Preseason Balance PatchSwords:
  • Removed Passive: Life Leech
  • Added new Passive: Heroic Fighting
    • Get a Heroic Charge every 4 normal attacks
  • Weakening (Passive)
    • Effect Duration: 1s → 2s
  • Interrupt (all Swords)
    • Hit Delay: 0.2s → 0s)
  • Iron Will (all Swords)
    • Now also applies a Heroic Charge on activation
  • Charge (Claymore)
    • Cast Time: 0.5s → 0.4s
    • Range: 12m → 15m