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Albion's Cities

Cities are the social and financial hubs of Albion Online. Here, players can chat with each other, enlist in a faction, craft their gear, operate their own crafting stations, duel, and trade items.

The Starter Towns

These towns are your first encounter with cities in Albion Online. There are five starter towns, and all of them are located in the Royal Continent. There is one for each biome in the game, and they are associated with different starting locations of the game:

These beginner cities have a variety of buildings available for players to craft equipment and weapons up to Tier 3, saddle mounts up to Tier 4, and refine resources up to Tier 3. These buildings are not owned by players, which means they are free to use!

Besides the crafting and refining stations, there is also a Repair Station, where players can repair and salvage items and reroll an item's quality. On top of that, there is a local Marketplace where you can sell and buy crafted gear, mounts, tools, materials and all sorts of items. The beginner cities have a central bank, where you can safely store goods for later use.

Important: Each bank is unique to its city and is not globally shared. This means if you store your Sword in the Steppe Cross bank, you cannot take it out of the bank in any other city. Bank storage is not shared between characters either.

Last but not least, these cities have an Expedition Portal, where players can join an individual Tier 3 Expedition to receive fame and silver. All you need to do is to talk to an Expedition Master NPC and select the available mission. If you want to play higher-tier Expeditions or play in a group, you will need to go to any of the Player Cities or Caerleon.

The Biome Cities

The biome cities are big player-driven cities that are located in the inner ring of the Royal Continent. Similar to the starter towns, each biome of the game has a city. These cities are also referred to as the Faction Cities.

Player-driven cities are bigger in size than the starter towns, and not without reason: players can buy a plot and construct their own buildings. There are dozens of plots in each biome city and people are always competing to get theirs hands on one. The main benefit of owning a plot and building in a city is the usage fee, which is how much other players have to pay to use the building. You can set an attractive price to be a business contender, but make sure it is worth the investment in the building! Alternatively you can also just limit the building to your friends or guild with the access rights option.

Plots are not the only thing that makes theses cities so unique. There are also other special NPC buildings such as the Artifact Foundry, where you can meld artifacts, enchant equipments and more.

These cities also have a Vanity Merchant, where you can purchase guild banners and more, and an Island Merchant, where you can buy your own island or an island for your guild as well.

On top of that, the player cities also have a Marketplace, Repair Station, Bank and Expedition Master, similar to the Starter Towns.

Lastly, these cities all have Travel Planners that offer fast travel services to different cities in Albion.

Starting with the F2P launch, Royal cities now have realmgates that have unique links to different parts of the Black Zones.

The existing portal exits in the Outlands are now split between the cities in the following way:

  • Fort Sterling gets 2 Portal exits in Cumbria (Coombe Tor, Bootsuck Fen)
  • Lymhurst gets 2 Portal exits between Cumbria and Anglia (Hotshadows Plain, Thistlecopse)
  • Thetford gets 2 Portal exits in Eastern Anglia (Slickhag, Hanging Valley)
  • Bridgewatch gets 2 Portal exits between Western and Eastern Anglia (Midgebite Fen, Deepwater Fen)
  • Martlock gets 3 Portal exits in Western Anglia (Roostcliff, Browngrass Meadow, Blencathra)


Caerleon is the central city of the Royal Continent but as mentioned above is no longer the only city linked to the Outlands (black zones). It is however, the only city connected to the portal exits in Mercia making it an important hub in Albion Online. With the F2P portal changes, Caerleon retains all 4 Portal exits in Mercia (Elmwood, Flintslice Plain, Gravelight Marsh, and Cley Hill) as well as the easternmost Portal exit in Cumbria (Alderwood).

It is surrounded by red zones, making the way to Caerleon very dangerous, but also very rewarding. The fastest way to cross the Royal Continent is through this amazing city, and with its proximity to all biomes, it is the strongest economic hub of Albion.

Although Caerleon works as a normal player-driven city, having building plots, special NPCs and Merchants, it is certainly not the same as the other cities.

Another unique feature of Caerleon is the Black Market. This NPC will buy equipment from players for silver and redistribute it to the different mobs and chests of Albion, which in return drop it to adventurers in the open world.