City Plots
General Information
The main Royal cities allow for players to own a plot within the city
With plot ownership, a player may create a building, give any player access to it and collect Silver for the services offered on the building
Players do not permanently own the city plot as they will be auctioned off every four weeks
All plots in the city are on the same auction schedule
Players will always control the real estate for the 7-day duration of an auction
Auctions are a game mechanic that is used to determine ownership of building plots in cities
Players may place any Economy or Military Building on the plot
Players will have the option to place a marker, fence, or wall on their city plot
Players do not have a limit as to how many city plots they own
Players may manage the building on the city plot once the building has been built
Benefits of Plot Ownership
Players may earn Silver from the usage fee that is set on the building they place on the plot
Each city has a unique refining/crafting Local Production Bonus which often given buildings a benefit versus Player Island or Guild Island buildings
To view the bonus for each city, open the city map, then select the yellow triangle below the resources listed at the top of the map. The drop-down menu will then show the Local Production Bonus
Selling or Buying a City Plot
Players may place their plot up for sale at any time
Ongoing sales of properties will be canceled one day before the lease ends
To place the property for sale, the owner of the plot may click on the plot sign on the property. The player should then select "Sell" and the Silver price they wish to sell for
Players may cancel the sale at any time
Players may change the price after placing the plot up for sale by selecting "cancel sell" and then placing the plot up for sale again
To purchase a city plot that is for sale, the player may click on the plot's "for sale" sign and select "buy". The Player will receive a pop-up window to confirm the Silver price
Players may also view the time until the lease ends on the plot by selecting the "for sale" sign
When a player purchases a city plot, they own it for the remainder of the lease - this does NOT reset the four-week timer
Blind Auctions
Players do not permanently own the city plot as the plot is auctioned every four weeks
Players will always control the real estate for the 7-day duration of an auction
City plot auctions use a blind auction system:
During the auction phase which lasts 7 days, bids can be placed on city building plots by first going to the plot you would like to bid on and then placing your desired bid by clicking on the signpost next to it
Twenty-four hours before the end of the auction cycle the bidding will end and the winning bid and player are visible to all players in the Real Estate UI. At this point, any blocked funds, due to bids on the plot are released and all in-game confirmation messages are sent. The winning bid of the previous auction will remain visible at all times
The full amount of the winning bid will be collected from the winner, regardless of their current ownership of the plot
Ownership Advantage
An important mechanic of the land auctions system is the ownership advantage.
The current owner of a building plot will receive a 100% +1 Silver bonus on any bids he makes to defend his plot.
Example:
Player A bids 5 million Silver during the auction week for a building plot. (The current winning bid is now 5 million Silver)
Player B bids 10 million Silver sometime after Player A placed his bid. (Player A will not be notified about this change, but the current winning bid is now 10 million Silver by Player B)
Player C (the current plot owner) bids 5 million Silver during the auction week to defend his plot. (The current winning bid is now 10,000,001 Silver (10 million + 1) by Player C because any Silver amount he bids will count double.)
The auction time ends and there are no further bids on the plot. Player C keeps his building plot.
Related Patch Notes
Patch Link | Date | Patch Name | Patch Notes |
---|---|---|---|
Version 21.000.1 | 21 November 2022 | Beyond the Veil Update | Diminishing Returns have been reworked for knockbacks and knocking enemies into the air, to prevent players being stun-locked by repeated knock-ups:
|
Version 19.060.1 | 2 March 2022 | Lands Awakened Patch 6 | Previously, immunity to certain debuffs was set up such that triggered effects intended to ignore immunity did not. This has been reworked to allow certain unique systems to overlook immunity. Examples:
|
Version 19.060.1 | 2 March 2022 | Lands Awakened Patch 6 | Hostile Dismount status now prevents looting of killed hostile players. Additionally, players must now dismount before looting a killed player. This change was made for two reasons:
|
Version 18.090.1 | 28 July 2021 | Call to Arms Patch 9 |
|
Version 18.000.1 | 17 March 2021 | Call to Arms Update |
|
Version 18.000.1 | 17 March 2021 | Call to Arms Update |
|
Version 18.000.1 | 17 March 2021 | Call to Arms Update |
|
Version 1.17.410.184451 | 2 February 2021 | Rise of Avalon Patch 13 (Balance Patch) | Consumable items that commonly collect in large stacks can now be used in a single click via the new Use All Button in the item UI.
|
Version 1.17.406.182620 | 13 January 2021 | Rise of Avalon Patch 12 | Smart Cluster Queue
|
Version 1.17.406.181307 | 10 December 2020 | Rise of Avalon Patch 11 |
|
Version 1.17.406.179120 | 16 November 2020 | Rise of Avalon Patch 9 |
|
Version 1.17.406.177096 | 21 October 2020 | Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1 | New Disarray parameters ensure the ZvZ meta plays out in a similar way across a wide range of fight sizes, while still offering smaller groups protection from large armies:
|
Version 1.17.406.177096 | 21 October 2020 | Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1 | The following changes give players more control over how they set up armies for the queue. Player sorting is now done on a per-party level, meaning the system will attempt to keep existing parties together:
|
Version 1.17.406.177096 | 21 October 2020 | Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1 |
|
Version 1.17.404.173341 | 27 August 2020 | Rise of Avalon Patch 2 | Disarray (zerg debuff) curve is flattened further and now hard caps at 30% (150 or more players). Example values:
|
Version 1.17.403.172369 | 12 August 2020 | Rise of Avalon Update and Hotfix 1, 2 |
|
Version 1.16.396.168823 | 22 June 2020 | Queen Patch 14 and Hotfix 14.1, 14.2, 14.3 | Healing Sickness (2 sources of Healing)
|
Version 1.16.396.167506 | 4 June 2020 | Queen Patch 13 and Hotfix 13.1 | Additionally, the effects of Disarray, AKA the zerg debuff, no longer accelerate as quickly with higher player numbers. The new debuff thresholds can be seen in the chart below.
As a reminder, the following 3 attributes are affected by the debuff:
|
Version 1.16.396.167506 | 4 June 2020 | Queen Patch 13 and Hotfix 13.1 | Players waiting to enter a cluster via the Smart Cluster Queue now also add to the total Disarray headcount in the cluster for which they are queueing. For example:
|
Version 1.16.396.165550 | 5 May 2020 | Queen Patch 11 (Season 9 Patch) and Hotfixes 11.1, 11.2, 11.3 | The following adjustments affect guilds and alliances that own 10 or more territories in the first case, and 20 or more in the second.
Siphoned Energy Drain: The penalty still starts at 10 Territories, but now increases in increments of 3%:
Fame and Silver Penalty: The penalty now starts at 20 Territories and increases by 1% per additional territory:
|
Version 1.16.396.165550 | 5 May 2020 | Queen Patch 11 (Season 9 Patch) and Hotfixes 11.1, 11.2, 11.3 |
|
Version 1.16.393.161872 | 11 March 2020 | Queen Patch 7 | Following up on the community’s feedback, we have reworked the loot in randomized dungeon chests according to the following principles:
|
Version 1.16.393.161872 | 11 March 2020 | Queen Patch 7 |
|
Version 1.16.393.161355 | 4 March 2020 | Queen Patch 6 | Introduced a feature that will delay players from leaving a Hideout set as "Home" after respawning there multiple times. The effect has a 10-minute cooldown, meaning after 10 minutes without dying and respawning in a Hideout the counter returns to zero.
Time penalties:
|
Version 1.16.393.161355 | 4 March 2020 | Queen Patch 6 | Items without a durability stat will no longer be destroyed upon knockdown.
Previously, the following behavior occurred:
After Patch 6:
This change is intended to help introduce newer players to combat without item loss (i.e. in yellow zones), and to avoid situations where players were confused about what happened to items. It should also improve the overall loot experience in Elite Dungeons, where a large percent of loot was previously destroyed by being knocked down repeatedly. Item destruction rate and durability loss rate upon death (killed by another player, suicide, etc.) are not affected by this change. |
Version 1.16.393.161355 | 4 March 2020 | Queen Patch 6 |
|
Version 1.16.393.160869 | 26 February 2020 | Queen Patch 5 |
|
Version 1.16.393.159852 | 12 February 2020 | Queen Patch 3 | Items and Silver gained are now tracked separately in the combat log:
|
Version 1.16.392.158262 | 20 January 2020 | Queen Update | Item Power progression has been streamlined and simplified, and now increases in a linear manner. More details: https://forum.albiononline.com/index.php/Thread/121085
In addition, Mastery Modifiers have been added to the Mastery Bonuses of high-tier equipment:
This bonus applies to all Armors, Weapons, and Offhands, and includes IP bonuses from basic Specializations as well as advanced Masteries. Enchanted gear will be calculated at the level of its base tier, i.e. T5.0 through T5.3 all receive the same 5% bonus. Sample case: if you get an additional 100 IP from your Destiny Board Masteries for swords, using a Tier 6.2 Sword will give you a 10% additional boost to that Mastery bonus, for a total bonus of 110 IP. |
Version 1.16.392.158262 | 20 January 2020 | Queen Update |
|
Version 1.16.392.158262 | 20 January 2020 | Queen Update |
|
Version 1.15.389.155349 | 29 November 2019 | Percival Patch 11 |
|
Version 1.15.387.150212 | 18 September 2019 | Percival Patch 5 (Midseason Patch) |
|
Version 1.15.384.149008 | 29 August 2019 | Percival Patch 4 |
|
Version 1.15.383.147232 | 31 July 2019 | Percival Patch 2 and Hotfix 2.1 | Loot Table Updates
|
Version 1.15.383.147232 | 31 July 2019 | Percival Patch 2 and Hotfix 2.1 | Access Rights
|
Version 1.15.382.145855 | 10 July 2019 | Percival Update |
|
Version 1.14.381.141258 | 25 April 2019 | Oberon Patch #4 | Land auctions now use a "blind auction" system:
|
Version 1.14.381.140241 | 10 April 2019 | Oberon Patch 2 / Free-to-Play Launch | As of April 10, Albion Online will be entirely free to download and play. Existing players can continue playing as normal, while new players can create an account and play the game without purchasing a pack. The Premium system continues unchanged, and Premium status can still be purchased with either real-world money or ingame currency. |
Version 1.14.381.140241 | 10 April 2019 | Oberon Patch 2 / Free-to-Play Launch | Respawn Changes
Special Island Move
|
Version 1.14.381.140241 | 10 April 2019 | Oberon Patch 2 / Free-to-Play Launch |
|
Version 1.14.379.138841 | 20 March 2019 | Oberon Update - Oberon Update Hotfix #1, #2, and #3 | Player Execution
|
Version 1.13.369.136513 | 20 February 2019 | Nimue Balance Patch (Patch #7) | General Balance Changes
|
Version 1.11.362.119971 | 20 June 2018 | Lancelot Patch #9 |
|
Version 1.11.362.118022 | 25 May 2018 | Lancelot Patch #7 |
|
Version 1.0.34.184.105727 | 6 December 2017 | Kay Update |
|