Claymore

From Albion Online Wiki
Jump to: navigation, search

  Claymore is one of the Normal Swords with a strong focus on continuously hitting enemies at melee range, with a broad set of utility abilities to assist in doing so.

It's special ability is Charge which can be used when equipped

Crafting

Item First Material Quantity Second Material Quantity
  Adept's Claymore   Steel Bar 20   Worked Leather 12
  Expert's Claymore   Titanium Steel Bar 20   Cured Leather 12
  Master's Claymore   Runite Steel Bar 20   Hardened Leather 12
  Grandmaster's Claymore   Meteorite Steel Bar 20   Reinforced Leather 12
  Elder's Claymore   Adamantium Steel Bar 20   Fortified Leather 12

First Slot Abilities

Ability Description Energy Cost Cast Time Range Cooldown
Heroic Strike Deals 249 physical damage to an enemy and create a Heroic Charge on you.

Each Heroic Charge increases your move-and attack speed by 10% for 6s. (stacks up to 3 times)

6 Instant Melee 3s
Heroic Cleave Deals 194 physical damage to all enemies in a 6m radius around you.

Creates one Heroic Charge if you hit at least one enemy.

Creates two Heroic Charges if you hit three enemies or more.

Each Heroic Charge increases your move-and attack speed by 10% for 6s. (stacks up to 3 times)

11 Instant Melee 3s

Second Slot Abilities

Ability Description Energy Cost Cast Time Range Cooldown
Interrupt Interrupts enemy spell casting, and deals 248 Physical damage. Additionally, for 5s your normal attack damage is increased by 20% for each Heroic Charge on you (max of 3 stacks). 32 0s 3m 10s

Iron Will

Increases your move speed by 20%, and incoming damage is reduced by 25.926%, for 4s. While active you are also immune to purges. 29 Instant Self 20s
Hamstring Instantly slows the target enemy for 38% for 7.99s, and deals 192 Physical damage. 32 Instant Melee 10s
Splitting Slash Splits the earth in a straight line in front of you. Any enemy directly hit will receive 432 damage, and be rooted for 1.98s.

(Only available using T5+)

38 Instant 14m 15s

Parry Strike

For 0.8s you become immune to damage and reflect all incoming damage back at the attacker. At the end of the channel, you hit all enemies around you in a 6m radius, dealing 80 physical damage and silencing for 0.80s

(Only available using T6+)

9% 0s 6m 15s

Third Slot Ability

Ability Description Energy Cost Cast Time Range Cooldown
Charge Charge towards an enemy, becoming immune to damage and any crowd control effect for 1s. You ram the blade into the enemy, and if the enemy is not mounted he will be stunned for 0.8s(ignoring crowd control resistance)

Consumes all your Heroic Charges and converts them into physical damage.

Zero charges: 301

One charge: 482

Two charges: 723

Three charges: 1024

56 0.4s (Uninterrumpible) 15m 20s

Passive Abilities


Deep Cuts

Energy Cost - Every 4 normal attacks, you inflicat a bleeding on the enemy. This deals an additional 53 per second for 1.5s.
Cast Time -
Range -
Cooldown -


Weakening

Energy Cost - Every normal attack reduces the target's damage and heal power by 4% for 2s
Cast Time -
Range -
Cooldown -


Heroic Fighting

Energy Cost - Every 4 normal attacks, you get a Heroic Charge.
Cast Time -
Range -
Cooldown -


Increased Defence

Energy Cost - Every 5 normal attacks, your resistances are increased by 68 for 2s
Cast Time -
Range -
Cooldown -


Increased Defence is only available for t6+

Note: numerical values are based on gear with 1060 item power. Affected values are in bold.