Cleanse Heal

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Cleanse Heal

An active ability found on the second slot of Nature Staffs.

It is unlocked at mastery level 5.



Cleanse Heal
Energy Cost 25 Heals a friendly target for 19 per second for 4s. Also removes any movement-impairing and debuff effects from the target, and allies in close proximity. (Doesn't remove damage over time spells.)
Cast Time instant
Range 11m
Cooldown 15s


Note: numerical values are based on gear with 1060 item power. Affected values are in bold.

Equipment

Magic Weapon
Elder's Blight Staff
Elder's Druidic Staff
Elder's Great Nature Staff
Elder's Ironroot Staff
Elder's Nature Staff
Elder's Rampant Staff
Elder's Wild Staff

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
6 May 2021Call to Arms Patch 4 (Balance Patch)Nature Staffs

Nature Staffs have been outperformed by Holy Staffs for a while. To bring Nature back into the PvP scene, Rejuvenation has been improved significantly with higher healing output, more range, and shorter cast time. It is now easier to stack on group members, while also providing more healing value.

Additionally, Cleanse Heal now offers a burst heal W-slot ability, giving Nature more options when pressured. It also allows for interesting interactions with stack management, and adds a layer of decision-making for healers, who must consider whether to use the cleanse or save it for a burst heal.

Spirit Seed can now be cast twice, but cannot heal the same target twice. This doesn’t make it stronger in 1v1 situations, but improves it significantly in potential healing output in group fights, where it was previously underrepresented.

Spirit Animal was also improved by adding an instant heal when allies first touch it. The escalation curve of healing per ally was also flattened, meaning it now has better healing numbers on medium-sized groups.

  • Rejuvenation (all Nature Staffs):
    • Heal per Tick: 7.6 → 8.2
    • Cooldown: 1.3s → 1s
    • Cast Range: 9m → 11m
  • Cleanse Heal (all Nature Staffs):
    • Now has an instant heal effect instead of heal over time
    • Heal amount is dependent on Rejuvenation Stacks on each target
    • Removes one Rejuvenation Stack of each ally healed
    • Stacks: 0 / 1 / 2 / 3
    • Heal Value: 80 / 100 / 130 / 170
  • Spiritual Seed (Druidic Staff):
    • The spell can now be recast again within 2.5s, but stacking it twice on the same target will override the first cast
    • Energy Cost per cast: 18 → 9
  • Spirit Animal (Rampant Staff):
    • Touching the Spirit Animal itself now instantly heals 60
    • Base Heal Value of the Area per Tick: 8 → 12
    • Healing Increase per additional Ally: 50% → 30%
19 May 2020Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1Nature Staffs
  • Cleanse Heal (all Nature Staffs):
    • Can now be cast at the ground
    • The Heal over Time and Cleanse is applied to up to 5 allies in range
    • Can be still cast when stunned