An active ability found on the second slot of Nature Staffs.
It is unlocked at mastery level 5.
|Energy Cost||25||Revitalise up to 5 allies in a 4m radius of the target position, healing them based on the number of the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects).
Consumes one of the targets Rejuvenation Charges.
Note: numerical values are based on gear with 1060 item power.
Related Patch Notes
|Patch Link||Date||Patch Name||Patch Notes|
|Version 19.080.1||25 April 2022||Lands Awakened Patch 8||Nature Staffs had been very strong at sustaining enemy pressure in 5v5 Crystal League matches. Without reducing their healing output in other content too much, the cooldown of Cleanse Heal has been increased and its additional heal has been decreased to make them more susceptible to being pressured by tanks. If the enemy team pressures a Nature Staff player to use Cleanse Heal, it will reduce the player’s healing output.
To further reduce the potential sustain of double healer teams, Protection of Nature’s duration has been reduced. Additionally, a direct heal effect has been added which ensures it also triggers Healing Sickness. To offset this additional direct heal, its increased healing effect has been reduced slightly.
|Version 18.090.1||28 July 2021||Call to Arms Patch 9||Added four new icons to better represent the corresponding abilities:
|Version 18.040.1||6 May 2021||Call to Arms Patch 4 (Balance Patch)||Nature Staffs
Nature Staffs have been outperformed by Holy Staffs for a while. To bring Nature back into the PvP scene, Rejuvenation has been improved significantly with higher healing output, more range, and shorter cast time. It is now easier to stack on group members, while also providing more healing value.
Additionally, Cleanse Heal now offers a burst heal W-slot ability, giving Nature more options when pressured. It also allows for interesting interactions with stack management, and adds a layer of decision-making for healers, who must consider whether to use the cleanse or save it for a burst heal.
Spirit Seed can now be cast twice, but cannot heal the same target twice. This doesn’t make it stronger in 1v1 situations, but improves it significantly in potential healing output in group fights, where it was previously underrepresented.
Spirit Animal was also improved by adding an instant heal when allies first touch it. The escalation curve of healing per ally was also flattened, meaning it now has better healing numbers on medium-sized groups.
|Version 1.16.396.166567||19 May 2020||Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1||Nature Staffs