Cleanse Heal

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Cleanse Heal

An active ability found on the second slot of Nature Staffs.

It is unlocked at mastery level 5.

Cleanse Heal
Energy Cost 25 Revitalise up to 5 allies in a 4m radius of the target position, healing them based on the number of the number of Rejuvenation Charges on them.

Cleanses all Crowd Control effects and debuffs (except damage over time effects).

  • Rejuvenation Charges: 0 | 1 | 2 | 3
  • Heal: 114 | 147 | 188 | 245

Consumes one of the targets Rejuvenation Charges.

Cast Time instant
Range 11m
Cooldown 20s

Note: numerical values are based on gear with 1060 item power.


Magic Weapon
Elder's Druidic Staff
Elder's Ironroot Staff
Elder's Nature Staff

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
5 October 2022Into the Fray Patch 7Cleanse Heal is an extremely powerful ability for its raw healing output. Since its Cleanse already provides a lot of value, the healing output of Cleanse Heal has been reduced.
  • Cleanse Heal (all Nature Staffs):
    • 0 stack Heal: 70 → 55
    • 1 stack Heal: 90 → 70
    • 2 stack Heal: 115 → 90
    • 3 stack Heal: 150 → 120
25 April 2022Lands Awakened Patch 8Nature Staffs had been very strong at sustaining enemy pressure in 5v5 Crystal League matches. Without reducing their healing output in other content too much, the cooldown of Cleanse Heal has been increased and its additional heal has been decreased to make them more susceptible to being pressured by tanks. If the enemy team pressures a Nature Staff player to use Cleanse Heal, it will reduce the player’s healing output.

To further reduce the potential sustain of double healer teams, Protection of Nature’s duration has been reduced. Additionally, a direct heal effect has been added which ensures it also triggers Healing Sickness. To offset this additional direct heal, its increased healing effect has been reduced slightly.

  • Protection of Nature (all Nature Staffs):
    • Duration: 8s -> 6s
    • Now directly Heals the target for 40
    • Healing Increased: 40% -> 35%
    • This effect can no longer be stacked by multiple players on the same target
  • Cleanse Heal (all Nature Staffs):
    • Cooldown: 18s -> 20s
    • Heal Values:
      • No Charges: 80 -> 70
      • 1 Charge: 100 -> 90
      • 2 Charges: 130 -> 115
      • 3 Charges: 170 -> 150
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
6 May 2021Call to Arms Patch 4 (Balance Patch)Nature Staffs

Nature Staffs have been outperformed by Holy Staffs for a while. To bring Nature back into the PvP scene, Rejuvenation has been improved significantly with higher healing output, more range, and shorter cast time. It is now easier to stack on group members, while also providing more healing value.

Additionally, Cleanse Heal now offers a burst heal W-slot ability, giving Nature more options when pressured. It also allows for interesting interactions with stack management, and adds a layer of decision-making for healers, who must consider whether to use the cleanse or save it for a burst heal.

Spirit Seed can now be cast twice, but cannot heal the same target twice. This doesn’t make it stronger in 1v1 situations, but improves it significantly in potential healing output in group fights, where it was previously underrepresented.

Spirit Animal was also improved by adding an instant heal when allies first touch it. The escalation curve of healing per ally was also flattened, meaning it now has better healing numbers on medium-sized groups.

  • Rejuvenation (all Nature Staffs):
    • Heal per Tick: 7.6 → 8.2
    • Cooldown: 1.3s → 1s
    • Cast Range: 9m → 11m
  • Cleanse Heal (all Nature Staffs):
    • Now has an instant heal effect instead of heal over time
    • Heal amount is dependent on Rejuvenation Stacks on each target
    • Removes one Rejuvenation Stack of each ally healed
    • Stacks: 0 / 1 / 2 / 3
    • Heal Value: 80 / 100 / 130 / 170
  • Spiritual Seed (Druidic Staff):
    • The spell can now be recast again within 2.5s, but stacking it twice on the same target will override the first cast
    • Energy Cost per cast: 18 → 9
  • Spirit Animal (Rampant Staff):
    • Touching the Spirit Animal itself now instantly heals 60
    • Base Heal Value of the Area per Tick: 8 → 12
    • Healing Increase per additional Ally: 50% → 30%
19 May 2020Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1Nature Staffs
  • Cleanse Heal (all Nature Staffs):
    • Can now be cast at the ground
    • The Heal over Time and Cleanse is applied to up to 5 allies in range
    • Can be still cast when stunned