Cloth Helmet

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General Information

  • To wear Cloth Helmet, the appropriate node must be unlocked on the Destiny Board
  • The journey to unlock Tier 2 Cloth Robe begins in the Trainee Fighter node
  • To unlock Tier 3 Cloth Robe, the player will need to unlock the Journeyman Cloth Armor Fighter node
  • In order to unlock Tier 4 and higher Cloth Helmet, the player will need to unlock the Cloth Robe Fighter node
  • Once the Cloth Robe Fighter node is unlocked, the player will determine which type of cloth robe they would like to unlock further
  • There are five different Cloth Robe types that may be unlocked on the Destiny Board: Scholar, Cleric, Mage, Royal, and Artifact
  • Players may also craft a Royal Robe using Royal Sigils and the various tiers of Scholar Robes
  • Additionally, players will be able to craft Artifact Robes beginning at Tier 4 if they have the appropriate Artifact items

Statistics

  • Based on Normal Item Quality
  • Cowls have additional stats and enchantments which may be viewed by clicking on the Item Name
Item NameTierItem PowerMax Hit PointsMax EnergyHit Points RegenerationEnergy Regeneration
Novice's Scholar Cowl230057180.57 /s0.23 /s
Journeyman's Scholar Cowl3500101331 /s0.41 /s
Adept's Cleric Cowl4700151511.5 /s0.64 /s
Adept's Cowl of Purity4800178611.8 /s0.76 /s
Adept's Cultist Cowl4775171591.7 /s0.73 /s
Adept's Druid Cowl4725158531.6 /s0.67 /s
Adept's Fiend Cowl4750164561.6 /s0.7 /s
Adept's Mage Cowl4700151511.5 /s0.64 /s
Adept's Royal Cowl4725158531.6 /s0.67 /s
Adept's Scholar Cowl4700151511.5 /s0.64 /s
Expert's Cleric Cowl5800178611.8 /s0.76 /s
Expert's Cowl of Purity5900207722.1 /s0.9 /s
Expert's Cultist Cowl5875200692 /s0.87 /s
Expert's Druid Cowl5825185641.9 /s0.8 /s
Expert's Fiend Cowl5850192671.9 /s0.83 /s
Expert's Mage Cowl5800178611.8 /s0.76 /s
Expert's Royal Cowl5825185641.9 /s0.8 /s
Expert's Scholar Cowl5800178611.8 /s0.76 /s
Master's Cleric Cowl6900207722.1 /s0.9 /s
Master's Cowl of Purity61,000237842.4 /s1.1 /s
Master's Cultist Cowl6975229812.3 /s1 /s
Master's Druid Cowl6925214752.1 /s0.94 /s
Master's Fiend Cowl6950222782.2 /s0.98 /s
Master's Mage Cowl6900207722.1 /s0.9 /s
Master's Royal Cowl6925214752.1 /s0.94 /s
Master's Scholar Cowl6900207722.1 /s0.9 /s
Grandmaster's Cleric Cowl71,000237842.4 /s1.1 /s
Grandmaster's Cowl of Purity71,100269982.7 /s1.2 /s
Grandmaster's Cultist Cowl71,075261942.6 /s1.2 /s
Grandmaster's Druid Cowl71,025245882.5 /s1.1 /s
Grandmaster's Fiend Cowl71,050253912.5 /s1.1 /s
Grandmaster's Mage Cowl71,000237842.4 /s1.1 /s
Grandmaster's Royal Cowl71,025245882.5 /s1.1 /s
Grandmaster's Scholar Cowl71,000237842.4 /s1.1 /s
Elder's Cleric Cowl81,100269982.7 /s1.2 /s
Elder's Cowl of Purity81,2003041123 /s1.4 /s
Elder's Cultist Cowl81,1752951082.9 /s1.4 /s
Elder's Druid Cowl81,1252781012.8 /s1.3 /s
Elder's Fiend Cowl81,1502861052.9 /s1.3 /s
Elder's Mage Cowl81,100269982.7 /s1.2 /s
Elder's Royal Cowl81,1252781012.8 /s1.3 /s
Elder's Scholar Cowl81,100269982.7 /s1.2 /s

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
6 May 2021Call to Arms Patch 4 (Balance Patch)Armors

Self Ignition's spell logic was reworked to improve server performance, which also limited the number of enemies it could hit. As a result, it now deals damage even when the caster is shielded or invulnerable. The general damage was thus reduced. Additionally, to make it more effective in Item Power-dependent settings, it now uses a percent of the enemy’s max health to determine damage instead of a flat value.

Force Shield was very strong for tanks in 5v5, which also gave frontlines too much survivability. The resistances from the area were thus slightly reduced.

Life Steal Aura is another Quality of Life change to make the ability feel more fluid.

  • Life Steal Aura (Hellion Jacket):
    • Hit Delay: 0.2s → 0s
    • Standtime: 0.4s → 0s
  • Self Ignition (Specter Jacket):
    • Area now affects up to 5 enemies
    • Area now keeps damaging enemies even if the caster is invulnerable or shielded
    • Burn Damage vs Players: 66 true damage → 2% of enemy's max health
    • Burn Damage vs mounted players is now the same as against mobs (no percent-based damage)
    • Hit Delay: 0.4s → 0.3s
    • Standtime: 0.6s → 0.5s
  • Force Shield (Judicator Armor):
    • Resistance Increase: 0.28 → 0.25
21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1Armors
  • Mend Wounds (all armors):
    • Healing value is now independent of any heal modifiers
    • Heal per tick: 5% → 6%
  • Levitate (Cultist Robe):
    • Healing value is now independent of any heal modifiers
    • Heal per tick: 5% → 7.5%
  • Life Steal Aura (Hellion Jacket):
    • Now limited to hitting a maximum of 5 enemies per tick
27 August 2020Rise of Avalon Patch 2Armors
  • Everlasting Spirit (Cleric Robe):
    • Activation phase no longer counts as a buff and thus can't be purged
  • Purging Shield (Mage Robe):
    • The purge now is only activated by direct damage, either by an ability or auto attack
    • DoTs or Reflected Damage no longer trigger the purge
12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • Purging Shield (Mage Robe):
    • Duration: 5s → 4s
  • Obsessive Burst (Druid Robe):
    • Max Stack: 8 → 6
    • Buff strength per stack: 7% → 6%
    • Cooldown: 60s → 45s
  • Levitate (Cultist Robe):
    • Removed the physical damage immunity
    • Instead, physical and magic resistance are increased by 0.50 during the channel
    • The channel duration is now also reduced when taking damage
    • Added a 0.5s delay before the first tick
    • Tick Interval: 0.5s → 1s
    • Healing and Energy per tick: 3% → 5%
    • Number of ticks: 10 → 5
  • Taunt (all Plate Armors):
    • Bonus Damage when used on players: 30% → 10%
    • Resistance Reduction when used on players: -20% → -10%
  • Requite (Armor of Valor):
    • The effect no longer stacks
    • Removed the Healing Reduction debuff
    • Instead, the reflect now silences enemies for 2s and slows them by 20% for 3s
    • Removed the DoT; instead, every reflect deals 50 damage directly
    • Channel Duration: 7s → 3s
  • 12 August 2020Rise of Avalon Update and Hotfix 1, 2Added a display to several major UIs showing the estimated current Silver value of the items they contain. Affected UIs:
    • Inventory
    • Loot
    • Banks, Chests, Battlevaults
    • Hideout Recovery Tabs
    • Player Trading
    • Item details
    19 May 2020Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1Armors
    • Ice Block (Cleric Cowl):
      • While enclosed in Ice Block, incoming Healing reduced by 50%
    • Purifying Smoke (Helmet of Valor):
      • Hit Delay: 1s → 0.7s
      • Standtime: 0.4s → 0s
    • Premonition (Boots of Valor):
      • Triggering the cleanse now also grants 4s immunity to stun, root and slow
    25 March 2020Queen Patch 8Armors
    • Fear Aura (Fiend Robe):
      • Channel Duration: 4s → 3s
    • Levitate (Cultist Robe):
      • Heal per Tick 4% → 3%
      • Energy per Tick 4% → 3%
    • Energy Emission (Robe of Purity):
      • Duration: 7s → 5s
    • Requite (Armor of Valor):
      • The channel is now uninterruptible
    10 July 2019Percival UpdateArmors
    • Frost Shield (all Cloth Armors):
      • Cooldown: 60s → 40s
    • Inferno Shield (all Leather Armors):
      • Cooldown: 60s → 40s
    • Life Steal Aura (Hellion Jacket):
      • Now the lower the health of the caster, the more damage the aura deals to enemies. Caster now steals 100% of damage dealt.
        • Min Damage: 20
        • Max Damage: 40
    • Fury (Soldier Armor):
      • Cooldown: 30s → 40s
    9 May 2019Oberon Patch 5 (Midseason Patch)Armors
    • Haste (Hunter Jacket):
      • Damage Increase: 10% → 20%
    • Electric Field (Stalker Jacket):
      • Cooldown 60s → 45s
    • Life Steal Aura (Hellion Jacket):
      • Minimum Heal: 7.02 → 8.80
      • Maximum Heal: 23.09 → 29.9
    • Fury (Soldier Armor):
      • CC Duration increase per stack: 7% -> 4%
    21 November 2018Nimue UpdateArmors
    • Removed the spell Berserker (Mage Robe)
    • Added the spell Purging Shield (Mage Robe)
      • Creates a purging shield on you. Increases your resistances for 6s. While the shield is active, enemies lose all buffs whenever they damage you. (Does not remove enemy heal effects)
      • (Cooldown: 60s)
    • Electric Field (Stalker Jacket)
      • Damage: 24.42 → 26.70
      • Hit Delay: 0.4s → 0s
      • Standtime: 0.6s → 0s
    • Force Field (Judicator Armor)
      • Increased Healing: 35% → 30%
    26 September 2018Merlyn Preseason Balance PatchArmors:
    • Royal Banner (Royal Jacket)
      • Standtime: 0.6s → 0.2s
    • Fury (Soldier Armor)
      • Damage Increase: 10% → 7%
      • CC Duration Increase: 6% → 7%
    • Wind Wall (Knight Armor)
      • Cooldown: 50s → 40s
    • Protection of the Fiends (Demon Armor)
      • Max targets: unlimited → 10
      • Reflected Damage: 60% → 50%
    • Force Shield (Judicator Armor)
      • Cooldown: 40s → 50s
      • Resistance increase: 0.4 → 0.35
    2 May 2018Lancelot Midseason PatchArmors
    • Fear Aura:
      • Stepping in the area now always inflicts Fear for 1s (ignoring CC Resistance)
      • It also makes the target immune to the area for 1.2s (giving an opportunity to activate a spell before receiving Fear effect multiple times)
    • Force Shield:
      • Cooldown: 30s -> 40s
      • Resistance Increase: 0.5 -> 0.4
    12 March 2018Lancelot UpdateLancelot will bring Level 3 Artifact Armor sets to accompany the Level 3 weapons already in the game. These will mix offensive, defensive, and utility spells to add new depth to combat, for a total of nine new spells.
    12 March 2018Lancelot UpdateArmors:
    • Ambush:
      • Max Damage Increase: 50% -> 40%
    • Scholar Robe*
      • Health Regeneration Bonus: 0% -> 80%
    • Cleric Robe*
      • Health Regeneration Bonus: 0% -> 70%
    • Mage Robe*
      • Health Regeneration Bonus: 0% -> 60%
    • Mercenary Jacket*
      • Health Regeneration Bonus: 0% -> 150%
    • Hunter Jacket*
      • Health Regeneration Bonus: 0% -> 140%
    • Assassin Jacket*
      • Health Regeneration Bonus: 0% -> 130%
    • Soldier Armor*
      • Health Regeneration Bonus: 200% -> 200%
    • Knight Armor*
      • Health Regeneration Bonus: 200% -> 210%
    • Guardian Armor*
      • Health Regeneration Bonus: 200% -> 220%
    • Gatherer Gear
      • Health Regeneration Bonus: 15% -> 215% *also applies to Artifact Armors with the same stats