Continents

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Continents

Continents are clusters of maps. There are 6 continents in the world of Albion:

The Royal Continent

The Royal Continent contains the beginners' zones as well as the five royal cities (Martlock, Thetford, Fort Sterling, Lymhurst, and Bridgewatch) and the capital, Carleon. The Royal Continent contains blue, yellow and red zones which are specific to it and cannot be found on any other continents. What is different about the Royal Continent compared to all the other continents is that it hosts a reputation system and also the faction warfare.

GvG fights in The Royal continent are soft capped at 800 item power with a 20% scaling above 800 item power.

Anglia and Glouvia (Low Outlands)

Anglia and Glouvia are two big black zone continents which contain resources up to tier VIII and mobs up to tier VI. The enchantment rates for tier VI, VII, and VIII resources are higher than in the royal continent, but lower than all the other continents.

GvG fights in Anglia and Glouvia are soft capped at 1000 item power with a 50% scaling above 1000 item power .

Cumbria and Siluria (Mid Outlands)

Cumbria and Siluria are two medium size black zone continents (approximately half the size of Anglia or Glouvia) which contain resources up to tier VIII and mobs up to tier VII. The resource enchantment rates are higher in Cumbria and Siluria than in Anglia and Glouvia, but lower than in Mercia.

GvG fights in Cumbria and Siluria are soft capped at 1200 item power with a 50% scaling above 1200 item power.

Mercia (High Outlands)

Mercia is a medium size black zone (approximately the same size as Cumbria and Siluria) which contains mobs and resources up to tier VIII. The resource enchantment rates are the highest in Mercia.

GvG fights in Mercia are not item power capped.