Crafting Focus

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Some zones allow a resource return rate (RRR) when crafting. For example, crafting in a town will result in a resource return rate of 15%. If you were to use 100 cotton to craft 100 linen, then you would receive a refund of 15 cotton. This gives you a slight advantage when crafting and if you purchase resources from other players, this also gives you a subtle economic advantage that can pay off well in the long run. The bonus received depends on the zone you are crafting in and generally speaking, the more dangerous the zone, the greater the return.

Crafting at the black zone gives 44% resource return rate with focus.

Crafting with Crafting Focus enabled increases the resource return rate. Crafting Focus will max out at 30,000 points and regenerates over time, even when you are logged out. The Crafting Focus regeneration requires a premium account allowing for a gain of 10,000 focus per day.

Refining and Crafting Bonuses: Bonuses will apply to materials refined and items crafted in the Royal cities. Here are the items that will be affected in each city:

City Refining Crafting
Weapons Armors
Martlock (Highland) Hide Axe, Quarterstaff, Frost Staff, Offhand Plate Boots
Bridgewatch (Steppe) Rock Crossbow, Dagger, Cursed Staff Plate Armor, Cloth Sandals
Lymhurst (Forest) Fiber Sword, Bow, Arcane Staff Leather Hood, Leather Shoes
Fort Sterling (Mountain) Wood Hammer, Spear, Holy Staff Cloth Robe, Plate Helmet
Thetford (Swamp) Ore Mace, Nature Staff, Fire Staff Leather Jacket, Cloth Cowl

The tables below illustrates the default resource return rate before enabling crafting focus and with focus enabled.

Location RRR With Focus
Base Island 0 39%
Base City + Caerleon 15% 44%
Royal City With Bonus 35% 50%
Black Zone Territory 20% 46%
Royal Island With Bonus 20% 46%
Location RRR With Focus
Base Island 0 39%
Base City + Caerleon 15% 44%
Royal City With Bonus 25% 48%
Black Zone Territory 25% 48%
Royal Island With Bonus 13% 43%

Focus cost efficiency

Crafting focus costs can be reduced by attaining a higher mastery level to the required skill. The crafting focus cost is halved for each 10,000 focus cost efficiency points.source. With all of the relevant masteries maxed the focus cost is reduced all the way to 6.25% of the base focus cost.

Base Focus Cost of Refining
Tier Common Uncommon Rare Exceptional
T2 10 N/A N/A N/A
T3 24 N/A N/A N/A
T4 48 89 143 239
T5 89 160 269 461
T6 160 284 487 844
T7 284 500 866 1,508
T8 500 877 1,527 2,666