Crescent Slash

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Crescent Slash

An active ability found on the third slot of the Clarent Blade.

It is unlocked at mastery level 1.

Crescent Slash
Energy Cost 51 Slice the air to shoot a demonic wave in the targeted direction, piercing through all enemies and dealing 668 magical damage.

Consumes Heroic Charges for one of the following secondary effects.

  • 1 Heroic Charge: Slows by 30% for 3.42s
  • 2 Heroic Charges: Silences for 3.42s
  • 3 Heroic Charger: Deals additional 477 magical damage
Cast Time instant
Range 18m
Cooldown 15s

Note: numerical values are based on gear with 1060 item power.


Melee WeaponTier
Expert's Clarent Blade5
Master's Clarent Blade6
Grandmaster's Clarent Blade7
Elder's Clarent Blade8

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
5 July 2022Into the Fray Patch 2 (+ Living Legends Event)Swords
  • Mighty Blow (one-handed Sword)
    • 0 Charge Damage: 84 -> 80
    • 1 Charge Damage: 135 -> 128
    • 2 Charge Damage: 203 -> 192
    • 3 Charge Damage: 287 -> 271
  • Crescent Slash (Clarent Blade)
    • Base Damage: 172 -> 182
    • The projectile Damage is now affected by AoE escalation
2 March 2022Lands Awakened Patch 6
  • Crescent Slash (Double-Bladed Staff) has been renamed to Soaring Swipe to distinguish it from the E ability of Clarent Blade
  • 13 October 2021Call to Arms Patch 11As with the Weeping Repeater, Galatine Pairs were previously nerfed to mitigate the one-shot heavy meta. This has been reverted to make them a notable force in ZvZ again. Crescent Slash has not yet found widespread use since the recent rework. Since it had so many effect possibilities per stack, the additional value of each was set very low to balance this. This was probably too low, however, so the value of 2-stack and 3-stack effects has now been increased.
    • Crescent Slash (Clarent Blade):
      • 2 stacks - Silence Duration: 0.8s → 1.4s
      • 3 stacks - Additional Damage: 48 →  94
    • Soulless Stream (Galatine Pair):
      • 0 Stack Damage: 75 → 84
      • 1 Stack Damage: 119 → 134
      • 2 Stack Damage: 179 → 201
      • 3 Stack Damage: 254 → 285
    28 July 2021Call to Arms Patch 9Swords

    Various older and rarely-used abilities in this weapon line were overhauled to bring it back into the spotlight. The former mobility increase has been returned to Heroic Charge to help stay on targets. Various E-ability cooldowns have also been reduced to emphasize a more dynamic playstyle. Hamstring has been reworked to consume stacks for an additional effect.

    The new Clarent Blade ability, Crescent Slash, has a secondary effect that depends on the number of Heroic Charges. This offers an interesting synergy with the new Hamstring, where the caster can consume a single Heroic Charge. This means Heroic Charges can now be increased or decreased, which allows for more versatility with Crescent Slash’s secondary effect.

    • Heroic Charge (all Swords):
      • Movement Speed & Attack Speed Increase: 9% → 12%
    • Interrupt (all Swords):
      • Standtime: 0.4s → 0.3s
      • Energy Cost: 10 → 7
    • Hamstring (all Swords):
      • If you have a Heroic Charge when casting, you can now cast a followup attack within 3 seconds
      • The followup consumes 1 Heroic Charge and is a ground-targeted 7m leap, inflicting another Hamstring on enemies in a 3m radius
      • Slow Strength: 38% → 25% (but the slow now stacks up to 2 times)
      • Slow Duration: 5s → 3s
      • Damage: 60.15 → 66
      • Energy Cost: 10 → 5
    • Spinning Blades (Dual Swords):
      • Jump End Position now offset by 3 meters. (This means the max range covers less distance for the caster, but also makes it easier to hit enemies without getting too close, making the cast harder to interrupt in midair.)
      • Cooldown: 20s → 15s
      • Max Health Damage vs Players: 6% → 4%
    • Mighty Swing (Clarent Blade):
      • Reworked the ability; it is now called Crescent Slash:
        • Slice the air to shoot a demonic wave in the targeted direction, piercing through all enemies and dealing magical damage. Consumes all Heroic Charges for a secondary effect. (You can only get one of the effects depending on the amount of Heroic Charges, not multiple.)
          • Heroic Charges: 1 / 2 / 3
          • Effects: Slows by 20% for 2s / Silences for 0.8s / Deals additional damage
    • Majestic Smash (Kingmaker):
      • Widened the hitbox of the Smash to make the followup hit more reliable
      • Cooldown: 25s → 20s