An active ability found on the second slot of Cursed Staffs.
It is unlocked at mastery level 70.
|Energy Cost||28||Casts Dark Matter onto an enemy target. This matter keeps jumping to the closest enemy in a 7m radius for up to 10 times. Deals 183 magic damage to every player it passes through and 92 magic damage to every mob. The spell can't hit the same enemy twice in a row, but keeps jumping back and forth if at least two enemies are in range.|
Note: numerical values are based on gear with 1060 item power. Affected values are in bold.
Note: This ability is only usable on items with an Item Power of 900 or above.
Related Patch Notes
|Patch Link||Date||Patch Name||Patch Notes|
|Version 18.100.1||21 September 2021||Call to Arms Patch 10||Cursed Staffs are another top pick for the 5v5 Crystal League. With the latest buffs to Dark Matter, the ability has become very dominant in 5v5s. While we are happy to see this ability back in the meta, it currently gives Cursed Staffs a little too much burst damage, which has been toned down somewhat.
|Version 18.090.1||28 July 2021||Call to Arms Patch 9||Added four new icons to better represent the corresponding abilities:
|Version 18.040.1||6 May 2021||Call to Arms Patch 4 (Balance Patch)||Cursed Staffs
Various underused Cursed Staff abilities were buffed, like Dark Matter and Cursed Beam. The range of Vile Curse was increased to make it more attractive in group PvP, where currently Cursed Sickle is the go-to choice.
Armor Piercer is a staple of Cursed Staffs, but the armor shred was a bit too strong, and added too much of a damage spike to fights alongside its long range and short cooldown.
|Version 1.12.365.126590||26 September 2018||Merlyn Preseason Balance Patch||Cursed Staffs:
|Version 1.12.365.123101||31 July 2018||Merlyn Update||Cursed Staffs: