Dark Sphere

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General Information

Dark Sphere
Energy Cost 16% Call down a dark sphere, impacting after 0.6s.

Deals 321 magical damage to all enemies in a 5m radius. Applies a Dark Aura on up to 3 enemies hit.

Each dark aura has a 7m radius around the affected enemy lasting for 7s. Decreases healing received by 25% and all damage dealt by 25% (vs players) / by 12% (vs mobs) within the aura. Slows by 25% (all effects stack up to 5 times).

Cast Time 0.4s
Range 15m
Cooldown 31.18s

Note: numerical values are based on gear with 1060 item power. Affected values are in bold.


Magic WeaponTier
Adept's Evensong4
Expert's Evensong5
Master's Evensong6
Grandmaster's Evensong7
Elder's Evensong8

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
6 May 2021Call to Arms Patch 4 (Balance Patch)Arcane Staffs

While Black Hole finds its uses in PvE, its cast range has been increased to make it more attractive in PvP. The adjustment to Dark Sphere is primarily for server performance, as reducing it from 5 to 3 auras ensures better performance in large fights.

  • Black Hole (Witchwork Staff):
    • Cast Range: 11m → 14m
  • Dark Sphere (Evensong):
    • Max Enemy targets to get an Aura: 5 → 3
    • Healing Received Reduction: 20% → 25%
    • Damage Reduction vs players: 20% → 25%
    • Damage Reduction vs mobs: 8% → 12%
21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1Arcane Staffs
  • Magic Shock (all Arcane Staffs):
    • Range: 12m → 13m
    • Cooldown: 5s → 4s
    • Damage: 150 → 125
    • Silence Duration: 1s → 0.85s
  • Empowering Beam (all Arcane Staffs):
    • Damage Increase per stack: 10% → 8%
  • Dark Sphere (Evensong):
    • Healing Reduction: 15% - 20%
    • Damage Reduction vs Players: 15% → 20%