Dash

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Dash

An active ability found on the second slot of Daggers.

It is unlocked at mastery level 1.



Dash
Energy Cost 5% Dash towards the targeted position. Increases all damage you deal by 15% for 4s.
Cast Time 0s
Range 8m
Cooldown 18.2s


Note: numerical values are based on gear with 1060 item power. Affected values are in bold.

Equipment

Melee Weapon
Elder's Bloodletter
Elder's Bridled Fury
Elder's Claws
Elder's Dagger
Elder's Dagger Pair
Elder's Deathgivers
Elder's Demonfang

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
25 March 2020Queen Patch 8Daggers
  • Normal Attacks:
    • One-handed Dagger:
      • Attack Interval: 0.91s → 0.5s
      • Damage per Attack: 1.31 → 0.72
  • Dual Daggers and Deathgivers:
    • Attack Interval: 0.91s → 0.4s
    • Damage per Attack: 43 → 19
    • Attack Range: 2m → 1.5m
  • Claws and Black Hands:
    • Attack Interval: 0.91s → 0.5s
    • Damage per Attack: 43 → 23
  • Bloodletter:
    • Attack Interval: 0.83s → 0.6s
    • Damage per Attack: 1.15 → 0.83
  • Removed Ability: Infiltration (W-slot / all Daggers)
  • Added new Ability: Deadly Swipe (Q-slot / all Daggers) - Leap towards the targeted area and deal 75 physical damage to all enemies in a 3m radius. Applies one stack of Assassin Spirit on yourself per enemy hit.
  • Dash:
    • Cooldown (1200 IP): 12.5s → 17.5s
    • Cooldown (1700 IP): 10s → 15s
    • Energy cost: 5 base energy→ 5% max energy
    • Range: 11m → 8m
    • At the end of the Dash the player now gets a 15% damage increase that lasts for 4s
  • Forbidden Stab (all Daggers):
    • Hit delay: 0.2s → 0.1s
    • Standtime: 0.4s → 0.2
  • Throwing Blades (all Daggers):
    • Damage per Blade: 21.21 → 35.00
  • Chain Slash (all Daggers)
    • Cooldown: 15s → 12s
  • Poison Coating (One-handed Dagger):
    • Reworked the ability, it is now called 'Bloodthirsty Blade'
    • While active, every normal attack deals additional magic damage, and inflicted damage is stolen to heal yourself. Additionally, your move speed is increased by 30%. However, while the ability is active you also lose 4% of your max health every second. The ability can last up to 6s but can be deactivated earlier.
13 December 2018Nimue Patch #3
  • Dash (all Daggers)
    • Cooldown now scales with Item power
    • Cooldown 100 IP: 18s
    • Cooldown 1700 IP: 10s
    • Energycost: 0 -> 5
  • 6 June 2018Lancelot Patch #8
    • Dash can now be interrupted by stun and ground effects