Deadly Chop

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General Information



Deadly Chop
Energy Cost 35 Strike the targeted enemy, dealing 502/551 physical damage.

Decreases damage resistances by 48/49 for 8s.

Cast Time 0.5s
Range 3m
Cooldown 15s


Note: numerical values are based on gear with 1100 item power. Spells with x/y values refer to 1h weapon/2h weapon values.

Equipment

Ability Preview

Deadly Chop.gif

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
20 February 2019Nimue Balance Patch (Patch #7)Axes
  • Rending Strike (all Axes)
    • Energy Cost: 3 → 2
    • Healing Reduction per stack: 7% → 5%
    • Hit Delay: 0.4s → 0.2s
    • Standtime: 0.4s → 0.3s
  • Rending Swing (all Axes)
    • Hit Delay: 0.2s → 0.3s
    • Energy Cost: 2 → 3
    • Healing Reduction per stack: 7% → 5%
  • Deadly Chop (all Axes)
    • Damage: 174.04 → 152.00
  • Adrenaline Boost (all Axes)
    • Movement Speed Increase: 40% → 50%
    • Damage Increase: 20% → 25%
  • Removed the ability Battle Frenzy (all Axes)
  • Added the new ability: Battle Rush
    • Charge toward a target (ally or enemy). Enemy Healing Received is reduced 20% for 4s in a 5m radius. Ally Healing Received is increased by 20% for 4s in a 5m radius.