Deathward Climax

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Deathward Climax

An active ability found on the third slot of Boltcasters.

It is unlocked at mastery level 1.  

Deathward Climax
Energy Cost 30 A channeled spell dealing 27 Physical Damage for up to 12 hits. The damage is multiplied each hit and stacks up to 12 times. The last shot always hits twice.
Cast Time channeled
Range 13m
Cooldown 20s

Note: numerical values are based on gear with 1060 Item Power.


Related Patch Notes

Patch LinkDatePatch NamePatch Notes
26 January 2022Lands Awakened Patch 4
  • Spell fixes:
    • Frost Bolt's slow effect now subject to Diminishing Returns
    • Fixed an issue where skillshots would travel in the wrong direction when aimed over deep chasms
    • Fixed an issue where Blazing Geyser did not damage targets with knockback immunity
    • Fixed an issue where each hit of Dragon Leap was multiplied by number of targets
    • Fixed an issue where Cleanse did not cancel the root effect of Disembowel
    • Divine Protection now displays the target range indicator
    • Fixed visual issues with super short dashes, e.g. in Spinning Blades spell
    • Deathward Climax (Boltcasters): now triggers mercenary jacket Bloodlust heal; Damage per tick increased but last tick removed, so overall damage remains unchanged
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
28 November 2018Nimue Patch #1
  • Spell fixes:
    • Protection of the Fiends duration should now be properly linked to the channel time
    • Mounted characters are no longer affected by Time Corridor
    • Fixed an issue where players resisted Time Freeze when casting / channeling
    • Fixed an issue where Deathward Climax would mute other spell sounds
    • Celestial Sphere now jumps 14 times as intended (previously 12)
    • Casting time for Electric Discharge changed from 1.2 to 0.9 seconds as intended
    • Spell effects of Spiritual Seed now appear on target as intended (previously appeared on caster)
  • 8 August 2018Merlyn Patch #1
    • Multiple characters using Deathward Climax on the same target will no longer override each others' effects
    12 March 2018Lancelot UpdateCrossbows:
    • Deathward Climax
      • Channel Duration: 5s -> 3.6s
      • Damage Interval: 0.25s -> 0.3s
      • Total Channel Damage: 643.50 -> 720.72