Deathward Climax

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Deathward Climax

An active ability found on the third slot of Crossbows.

It is unlocked at mastery level 1.  

Deathward Climax
Energy Cost 30 A channeled spell dealing 27 Physical Damage for up to 12 hits. The damage is multiplied each hit and stacks up to 12 times. The last shot always hits twice.
Cast Time channeled
Range 13m
Cooldown 20s

Note: numerical values are based on gear with 1060 Item Power.


Ranged WeaponTier
Adept's Boltcasters4
Expert's Boltcasters5
Master's Boltcasters6
Grandmaster's Boltcasters7
Elder's Boltcasters8

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
28 November 2018Nimue Patch #1
  • Spell fixes:
    • Protection of the Fiends duration should now be properly linked to the channel time
    • Mounted characters are no longer affected by Time Corridor
    • Fixed an issue where players resisted Time Freeze when casting / channeling
    • Fixed an issue where Deathward Climax would mute other spell sounds
    • Celestial Sphere now jumps 14 times as intended (previously 12)
    • Casting time for Electric Discharge changed from 1.2 to 0.9 seconds as intended
    • Spell effects of Spiritual Seed now appear on target as intended (previously appeared on caster)
  • 8 August 2018Merlyn Patch #1
    • Multiple characters using Deathward Climax on the same target will no longer override each others' effects
    12 March 2018Lancelot UpdateCrossbows:
    • Deathward Climax
      • Channel Duration: 5s -> 3.6s
      • Damage Interval: 0.25s -> 0.3s
      • Total Channel Damage: 643.50 -> 720.72